Nearly a year after promising to “completely stop talking to the press,” famed game designer Peter Molyneux is… talking to the press. Specifically, he’s breaking his silence in a wide-ranging and reflective interview with Eurogamer to promote Godus Wars, a new real-time strategy twist on the faltering god game.
To be fair, a year is a long time for a serial over-promiser like Molyneux to keep publicly quiet about what he’s working on. The direct cause of the long silence, as Molyneux himself admits directly to Eurogamer, was a February 2015 Rock Paper Shotgun interview that led off with the blunt question “Do you think that you’re a pathological liar?”
“It was one of the most bruising moments of my life,” Molyneux told Eurogamer. “My world changed after that interview. … That was the point where I said, this is just not going to work. To be called a pathological liar, which he said at the start… it’s just not going to work, because how do you ever gain people’s trust and belief after a journalist says that?”
That moment only came after a week full of bad news for Molyneux and the Godus development team at 22Cans. Reports from inside and outside the studio at the time suggested that the company was dropping promised features for the crowdfunded god game in favor of focusing a new mobile title, The Trail. Then Eurogamer published a report detailing how Curiosity winner Bryan Henderson had seemingly been stiffed on a promised role as the lucrative “God of Gods” in the game.
After “a really tough couple of days” following the RPS interview, Molyneux said he seriously considered retiring, like many of his contemporaries who made their game development names in the 1980s. He says he decided to stick with his passion, though, in part because he didn’t know what he’d do with his free time (many members of the battered 22Cans team did decide to leave in the interim, though).



Loading comments...