“I think Godus is going to be the best game I’ve ever worked on,” Peter Molyneux told me during a recent interview. “Fable was an epic RPG, but I think the best, most obsessively designed game I’ve ever done is Godus. It’s the game I’ve played the most, for sure.”
The storied creative mind behind Populous, Black and White, and the Fable series, among other games, seems to realize how this statement sounds when it comes out during a pre-PAX interview and demo of the Kickstarter project. After all, Molyneux has developed something of a reputation over the years for promising lofty development goals and gameplay revolutions that don’t always shake out in the final product.
But he just can’t help himself. Molyneux’s enthusiasm for his return to the “god game” genre, the genre that he built his career on, is infectious. He told me he wants to reinvigorate the genre that has suffered a bad name from being applied to social games like FarmVille and CityVille. “That just pisses me off,” he said of the mischaracterization.
A real god game, Molyneux said, is an open world based on simulation and emergent gameplay that lets you “find ways to play this game that us as designers maybe have never thought of.” Indeed, the sheer level of simulation in Godus seems to border on the obsessive.
“What I said this time around was ‘I want everything to be simulated—every drop of water and every grain of sand,’” he said as he carefully sculpted the edge of a shoreline ridge with a mouse. “When I’m doing this, I’m changing the tidal pattern, and the tidal pattern affects the wind direction, which affects the weather patterns on the entirety of the planet. So you affect your little strip and that effect has a knock-on effect all down the way.”
That planet, by the way, has a massive scale that Molyneux said is “about the size of Jupiter, 1,321 times the size of Earth.” You can play alone, offline, a single lonely god on your own massive planet, but the real focus seems to be the online game where you and every other player have to learn how to share a single massive ball of land (and where your ridgeline can apparently affect another player’s rainfall patterns thousands of miles away).

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