Since before GamePro started using cartoon faces to measure “fun factor” back in the ’80s, review scores have been an integral part of the game industry. But there are a few recent signs that the practice of sticking a number or a letter grade at the end of review text may be losing some of its appeal. Among the largest of those signs: popular gaming hub Eurogamer announced earlier this week that it’s dropping its long-standing ten-point review score scale in favor of a vaguer “recommendation” system.
While Eurogamer’s editors say review scores have always been somewhat reductive and antithetical to nuance, they now argue that the concept of scoring is particularly ill-suited to the way games are made and released today. “How should we score an excellent game with severe networking issues?” Eurogamer asked rhetorically. “A flawlessly polished game with a hackneyed design? A brilliantly tuned multiplayer experience with dreadful storytelling? If you expect the score to encompass every aspect of a game, the task becomes an exercise in futility. Add an inflated understanding of the scoring scale in many quarters—whereby 7/10 and even sometimes 8/10 are construed as disappointing scores—and you have a recipe for mixed messages.”
Eurogamer isn’t alone in this decision. Before Joystiq regrettably folded last week, the site made a similar decision to throw out review scores last month. “Between pre-release reviews, post-release patching, online connectivity, server stability and myriad other unforeseeable possibilities, attaching a concrete score to a new game just isn’t practical,” Joystiq’s Richard Mitchell wrote of that decision. “More importantly, it’s not helpful to our readers.” Last year also saw a few smaller outlets turning against the gaming review score: TechnoBuffalo in September and GameXplain in April.

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