When we game critics get together and talk at our clandestine meetings underneath our secret mountain base, we often debate whether our reviews actually have a tangible impact on how many people buy a game. Some will point to low-selling critical darlings like Psychonauts and healthy sales for crappy licensed games as proof that the public doesn’t, as a whole, listen to reviewers all that much. Those on the other side will point to strong reviews that helped propel games like Super Meat Boy to sales success, or critical drubbings that seem to have hurt sales for games like Too Human.
Regardless of how much the gamers themselves seem to care, many publishers seem to give outsized attention to review scores, going so far as to use them in determining bonuses for developers. It’s a practice that puts too much focus on those scores as a final arbiter of a game’s quality, and one that really needs to stop.
Obsidian’s near miss
Linking a developer’s bonus to a game’s Metacritic score is nothing new—the practice has been widely reported in and around the industry for years. But the issue constantly pops back into the public attention as new instances of the practice come to light.
Today, the focus of that attention is developer Obsidian Entertainment, whose creative director and chief creative officer Chris Avellone recently tweeted that the developer didn’t receive a bonus for 2010’s Fallout: New Vegas from publisher Bethesda because the game didn’t reach a target Metacritic score of 85. The actual Metacritic average for the game currently stands at 84 (that’s for the PC and Xbox 360 versions; the PS3 version sits at a slightly worse 82).
Obsidian reportedly let go of 20 to 30 people this week, after a similar round of layoffs a year ago. While it’s not clear that you can draw a straight line from the company’s missed bonus to its recent staffing difficulties, it’s not hard to see that Obsidian definitely could have used that extra money.

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