The June system update rolling out to Xbox Ones worldwide this week includes surface-level features like external hard drive support, as we mentioned this morning. But Microsoft says the new firmware will also help developers extract more power from the system’s Graphical Processing Unit (GPU), even though the base hardware in the system is obviously staying the same.
Microsoft didn’t trumpet this news in a press release or blog post, but threw it out there in a tweet from Microsoft’s new executive in charge of Xbox, Phil Spencer: “June #XboxOne software dev kit gives devs access to more GPU bandwidth. More performance, new tools and flexibility to make games better.”
As far back as last October, Microsoft was publicly acknowledging how Kinect and system processing took “a conservative 10 percent time-sliced reservation… for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode.” Back then, the company promised it would be opening up that slice of processing time to game developers in the future in a way that didn’t impact the system’s background performance. That appears to be what has come to pass with the system’s latest software update.
“In June we’re releasing a new SDK making it possible for developers to access additional GPU resources previously reserved for Kinect and system functions,” a Microsoft spokesperson told Ars today. “The additional resources allow access to up to 10 percent additional GPU performance. We’re committed to giving developers new tools and flexibility to make their Xbox One games even better by giving them the option to use the GPU reserve in whatever way is best for them and their games.”


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