Devs can now access 10 percent GPU slice previously reserved for Kinect, system functions
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Well, this thing for one:[url=http://meincmagazine.com/civis/viewtopic.php?p=26972847#p26972847:1ko0jm57 said:rubley00[/url]":1ko0jm57]Is there anything left for them to backtrack on?
the company promised it would be opening up that slice of processing time to game developers in the future
[url=http://meincmagazine.com/civis/viewtopic.php?p=26972847#p26972847:cwfd35dp said:rubley00[/url]":cwfd35dp]Is there anything left for them to backtrack on?
What's up with those crazy resolutions, anyway? Why not 720p?[url=http://meincmagazine.com/civis/viewtopic.php?p=26972985#p26972985:20s46rqw said:Scud[/url]":20s46rqw]Instead of 792p, games can now be at 871p?
[url=http://meincmagazine.com/civis/viewtopic.php?p=26972993#p26972993:1fksazrr said:Pantagruel[/url]":1fksazrr]What's up with those crazy resolutions, anyway? Why not 720p?[url=http://meincmagazine.com/civis/viewtopic.php?p=26972985#p26972985:1fksazrr said:Scud[/url]":1fksazrr]Instead of 792p, games can now be at 871p?
I doubt it. That sounds like the same marketing speak of when Sony claimed the cell can render pixar level graphics in real time.[url=http://meincmagazine.com/civis/viewtopic.php?p=26972977#p26972977:2zcbg0jw said:Ralf The Dog[/url]":2zcbg0jw]I can't wait for the back and forth between Apple, Microsoft and Sony. With the current generation iPhone having equal GPU performance with the PS4 (using IOS 8) and Apple expected to double performance with the iPhone 6, I expect something of a three way performance war.
[url=http://meincmagazine.com/civis/viewtopic.php?p=26972985#p26972985:1x53tlkv said:Scud[/url]":1x53tlkv]Instead of 792p, games can now be at 871p?
[url=http://meincmagazine.com/civis/viewtopic.php?p=26972915#p26972915:1sx5deyr said:theJonTech[/url]":1sx5deyr]Great so they can re release games at 1080p right?
Hahahahah WHAT!?[url=http://meincmagazine.com/civis/viewtopic.php?p=26972977#p26972977:3rxjywr9 said:Ralf The Dog[/url]":3rxjywr9]I can't wait for the back and forth between Apple, Microsoft and Sony. With the current generation iPhone having equal GPU performance with the PS4 (using IOS 8) and Apple expected to double performance with the iPhone 6, I expect something of a three way performance war.
[url=http://meincmagazine.com/civis/viewtopic.php?p=26973013#p26973013:2oj6xw22 said:Scud[/url]":2oj6xw22]I doubt it. That sounds like the same marketing speak of when Sony claimed the cell can render pixar level graphics in real time.[url=http://meincmagazine.com/civis/viewtopic.php?p=26972977#p26972977:2oj6xw22 said:Ralf The Dog[/url]":2oj6xw22]I can't wait for the back and forth between Apple, Microsoft and Sony. With the current generation iPhone having equal GPU performance with the PS4 (using IOS 8) and Apple expected to double performance with the iPhone 6, I expect something of a three way performance war.
[url=http://meincmagazine.com/civis/viewtopic.php?p=26972927#p26972927:1atnlv6z said:charybdisjim[/url]":1atnlv6z]So wait, did saddling it with kinect - at launch at least - create a greater deficit in potential performance between it and the PS4 than the raw power of the hardware? And this means the kinectless version is not only $100 cheaper but performs better?
http://www.notebookcheck.net/Imaginatio ... 717.0.html[url=http://meincmagazine.com/civis/viewtopic.php?p=26973037#p26973037:2swvy2vz said:Ralf The Dog[/url]":2swvy2vz][url=http://meincmagazine.com/civis/viewtopic.php?p=26973013#p26973013:2swvy2vz said:Scud[/url]":2swvy2vz]I doubt it. That sounds like the same marketing speak of when Sony claimed the cell can render pixar level graphics in real time.[url=http://meincmagazine.com/civis/viewtopic.php?p=26972977#p26972977:2swvy2vz said:Ralf The Dog[/url]":2swvy2vz]I can't wait for the back and forth between Apple, Microsoft and Sony. With the current generation iPhone having equal GPU performance with the PS4 (using IOS 8) and Apple expected to double performance with the iPhone 6, I expect something of a three way performance war.
Other than the fact, Game developers demoed new Xbox 1 and PS4 games running on a current generation iPhone. When it is the big game houses making the comparison, not Apple, I take it with a few more grains of salt.
[url=http://meincmagazine.com/civis/viewtopic.php?p=26972977#p26972977:mcst4kdz said:Ralf The Dog[/url]":mcst4kdz]I can't wait for the back and forth between Apple, Microsoft and Sony. With the current generation iPhone having equal GPU performance with the PS4 (using IOS 8) and Apple expected to double performance with the iPhone 6, I expect something of a three way performance war.
Looking at the pure GFlops measurements, we see that Apple’s iPhone 5s is easily the most powerful platform currently available. The graphical performance of the iPhone 5s actually matched the iPad 4 at 76.8GFlops, and starts to approach console grade level. In comparison, gaming platforms like the Sony Playstation 3 score around 230GFlops.
That would require a 21% increase in fill rate.[url=http://meincmagazine.com/civis/viewtopic.php?p=26972985#p26972985:6yqo0goh said:Scud[/url]":6yqo0goh]Instead of 792p, games can now be at 871p?
Good luck running those games on an iPhone. What you call games, the rest of the world calls them powerpoint slides (1fps).[url=http://meincmagazine.com/civis/viewtopic.php?p=26973037#p26973037:q3ln48l6 said:Ralf The Dog[/url]":q3ln48l6]
Other than the fact, Game developers demoed new Xbox 1 and PS4 games running on a current generation iPhone. When it is the big game houses making the comparison, not Apple, I take it with a few more grains of salt.
[url=http://meincmagazine.com/civis/viewtopic.php?p=26972985#p26972985:3czfnjcd said:Scud[/url]":3czfnjcd]Instead of 792p, games can now be at 871p?
Equivalent in what? Nothing to do with games, that's for sure.[url=http://meincmagazine.com/civis/viewtopic.php?p=26973035#p26973035:34z5r1fd said:melgross[/url]":34z5r1fd]
Except that Apple never claimed that. He's claiming that. The A7 is roughly equivelant to the PS3, though graphics is less.
Still, pretty good for an ARM design from last year.
Come out Ashton Kutcher. You got us.[url=http://meincmagazine.com/civis/viewtopic.php?p=26973087#p26973087:f1ite6j5 said:Ralf The Dog[/url]":f1ite6j5][url=http://meincmagazine.com/civis/viewtopic.php?p=26973059#p26973059:f1ite6j5 said:matty124[/url]":f1ite6j5][url=http://meincmagazine.com/civis/viewtopic.php?p=26972977#p26972977:f1ite6j5 said:Ralf The Dog[/url]":f1ite6j5]I can't wait for the back and forth between Apple, Microsoft and Sony. With the current generation iPhone having equal GPU performance with the PS4 (using IOS 8) and Apple expected to double performance with the iPhone 6, I expect something of a three way performance war.
Rubbish according to tests the iphone's 5s GPU is around one fourth as powerful as a PS3 {Not the PS4}, that said it's still extremely impressive that we are here already with such tiny devices...
Looking at the pure GFlops measurements, we see that Apple’s iPhone 5s is easily the most powerful platform currently available. The graphical performance of the iPhone 5s actually matched the iPad 4 at 76.8GFlops, and starts to approach console grade level. In comparison, gaming platforms like the Sony Playstation 3 score around 230GFlops.
http://www.phonearena.com/news/Apple-iP ... ks_id47739
The point is, the same device has ten times the performance on IOS 8 as it does on IOS 7. Optimization should be expected before the public release.
The NSA link uses proprietary software, I bet Microsoft just drops the binaries and creates a cron job.[url=http://meincmagazine.com/civis/viewtopic.php?p=26973047#p26973047:32ynwzzp said:Wonder Chemist[/url]":32ynwzzp]Does anyone know if they've done anything about the 'sleep' power consumption?
[url=http://meincmagazine.com/civis/viewtopic.php?p=26973087#p26973087:b529enti said:Ralf The Dog[/url]":b529enti]
The point is, the same device has ten times the performance on IOS 8 as it does on IOS 7. Optimization should be expected before the public release.
[url=http://meincmagazine.com/civis/viewtopic.php?p=26973211#p26973211:3gx5gb8d said:Ralf The Dog[/url]":3gx5gb8d][url=http://meincmagazine.com/civis/viewtopic.php?p=26973101#p26973101:3gx5gb8d said:Dyskresiac[/url]":3gx5gb8d]Come out Ashton Kutcher. You got us.[url=http://meincmagazine.com/civis/viewtopic.php?p=26973087#p26973087:3gx5gb8d said:Ralf The Dog[/url]":3gx5gb8d][url=http://meincmagazine.com/civis/viewtopic.php?p=26973059#p26973059:3gx5gb8d said:matty124[/url]":3gx5gb8d][url=http://meincmagazine.com/civis/viewtopic.php?p=26972977#p26972977:3gx5gb8d said:Ralf The Dog[/url]":3gx5gb8d]I can't wait for the back and forth between Apple, Microsoft and Sony. With the current generation iPhone having equal GPU performance with the PS4 (using IOS 8) and Apple expected to double performance with the iPhone 6, I expect something of a three way performance war.
Rubbish according to tests the iphone's 5s GPU is around one fourth as powerful as a PS3 {Not the PS4}, that said it's still extremely impressive that we are here already with such tiny devices...
Looking at the pure GFlops measurements, we see that Apple’s iPhone 5s is easily the most powerful platform currently available. The graphical performance of the iPhone 5s actually matched the iPad 4 at 76.8GFlops, and starts to approach console grade level. In comparison, gaming platforms like the Sony Playstation 3 score around 230GFlops.
http://www.phonearena.com/news/Apple-iP ... ks_id47739
The point is, the same device has ten times the performance on IOS 8 as it does on IOS 7. Optimization should be expected before the public release.
Even if, for the sake of argument, I bite. Let's say it's as capable of the same power as the PS4. How fast will it drain your 1440 mAh battery? What would you do with all the heat it generated?
You do realize computers aren't magical devices that "Generate bits" out of nowhere, right?
It's not that hard to understand. Apple is moving from a not that great implementation of Open GL to giving developers direct access to the GPU at the shader level. The penalty they are paying is, if you are a less than skilled programmer, your performance will drop. If you are willing and capable of writing code at the hardware level, x10 performance is reasonable and twice that with a bit more experience with the system.
Think of it as the difference between writing in an interpreted language and hand coded Assembly.
[url=http://meincmagazine.com/civis/viewtopic.php?p=26973225#p26973225:39h607d2 said:Ralf The Dog[/url]":39h607d2][url=http://meincmagazine.com/civis/viewtopic.php?p=26973183#p26973183:39h607d2 said:WaveRunner[/url]":39h607d2][url=http://meincmagazine.com/civis/viewtopic.php?p=26973087#p26973087:39h607d2 said:Ralf The Dog[/url]":39h607d2]
The point is, the same device has ten times the performance on IOS 8 as it does on IOS 7. Optimization should be expected before the public release.
I think you are confusing the speed of making OpenGL ES API calls versus the actual rendering performance.
Or the difference between hand coded precompiled shaders with executing general library commands.
#define MAX_BALLS 10
precision mediump float;
varying lowp vec2 v_texCoord;
uniform float u_width;
uniform int numballs;
uniform vec3 balls[MAX_BALLS]; //.xy is position .z is radius
float energyField(in vec2 p, in float iso)
{
float en = 0.0;
bool result = false;
for(int i=0; i < numballs; ++i)
{
float dist = length(vec2(balls[i].xy - p));
float radius = balls[i].z;
// avoid div by zero
float denom = max(0.0001, dist);
en += (radius / denom);
}
return (en - iso);
}
void main()
{
vec2 t = v_texCoord;
float power = energyField(gl_FragCoord.xy, 3.0);
// got the power, now add our 'flourish'...
float hwidth = u_width/2.0;
// rescale from 0 -> width to -1 -> 1
float left = 1.0 - (gl_FragCoord.x/hwidth);
left = (left * left) * (left * left);
gl_FragColor = vec4(power-(left*2.0), power-left, power-left, left+0.5);
}