No, but since a new hardware generation used to typically mean different means of accessing software - differing cartridge format, CD to DVD to Blu Ray, etc, it was easier to go from the NES to the Genesis to the PS1 to the Xbox because you had to get new media formats regardless. Games were entirely tied to hardware.I don't understand this logic. It's not like you could previously play your PlayStation disc games on Xbox. I guess you can trade them, but if that's something you care about, you could still be using physical media anyway.
I could see a related theory: If you are thinking about buying an XBox, it makes sense to either buy a PC for the hardware advantage, or the Sony for cost/exclusives. If you are buying the XBox, you get the hardware of a console, without the exclusives/games. As times are tough for a variety of reasons, more gamers are buying the lower priced Sony.Considering that Sony is selling 5x as many consoles as Microsoft, I don't think that's an accurate assessment.
bingo, flagship first party games have been letdowns and full of lies. I would argue this has been the most barren generation, nothing on the console front have I seen and said man thats worth an update.
Oh! I believe I saw a YT video about these. You and your opponent set formations and switch it on. The metal "pitch" vibrates and after a short time, the "play" ends and you switch it off to assess how your players did before resetting their positions.Perhaps people have decided to go retro:
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(Hey, it happened with vinyl sales!)
Wait. what? I was planning on playing that with my grown son when he's back in the house for a few days. Couch coop is what made the Halo name. It's just something I've always associated with the title.Oh - killing couch coop for the newest Halo was yet another nail in the coffin, at least for my wife and I.
Perhaps people have decided to go retro:
![]()
(Hey, it happened with vinyl sales!)
Oh - killing couch coop for the newest Halo was yet another nail in the coffin, at least for my wife and I.
Wait. what? I was planning on playing that with my grown son when he's back in the house for a few days. Couch coop is what made the Halo name. It's just something I've always associated with the title.
Oh well, guess there really is no reason for me to worry about picking up an XBox.
Yeah, I am well aware of that as a steam deck owner.The Steam Deck already "hooks up to tv and runs steamOS".
Just like the Nintendo Switch, having a single hardware spec for handheld and TV usage is a strength, not a weakness.
Hello...? COVID and lockdowns probably contributed to the sales in the first place. Now that people have things they can do that don't involve sitting in front of a TV playing games, yeah, sales of indoor activity devices (especially during the SUMMER when people go outside more often) are going to take a hit.That's extremely rare for a market where sales for successful console hardware usually see a peak in the fourth or fifth year on the market before a slow decline in the run-up to a successor.
To be fair, the Xbox names have always been bad, starting with the "Xbox 360" - presumably named that way because they didn't want an "Xbox 2" competing against the "PlayStation 3" (customers will think their console is 1 worse!). And, of course, the we needed some new designation for the original Xbox after they decided to call the third Xbox the "Xbox One". Which brings us to the whole "Series This" and "Series That". I fully expect that, if there is another Xbox, they'll switch over to Greek letters or unpronounceable symbols just to keep the trend going.
Nintendo may have their occasional "Wii U" debacle, but nobody's as consistently bad as Microsoft at coming up with names for their console hardware.
So they took the playbook from the early electric football game and applied it to chess tournaments? Brilliant!Oh! I believe I saw a YT video about these. You and your opponent set formations and switch it on. The metal "pitch" vibrates and after a short time, the "play" ends and you switch it off to assess how your players did before resetting their positions.
Xbox Series X and Series S are not five year old consoles. They're not even four years old yet. They were released on November 10, 2020.This is a moronic “article”
Those are nearly FIVE year old console....
I like the general thrust of your argument. The current incarnation of your ideal streamer/lite-gaming box looks to me to be the AppleTV 4K. I have one. I love it. The recent App Store allowance for RetroArch (and other emulators) on AppleTV has been a huge boon for gaming as 3rd party support for games on AppleTV has been less than stellar. The streaming apps on it are second to none, and as long as you don't mind living in Apple's walled garden, Apple services are pretty auto-magical.No, I'm arguing that Microsoft actually had the completely right direction for the Xbox One at launch (yes the diskless was early and a bad idea) and their up-front losses could've been turned around if they refined their approach instead of abandoning it and were given appropriate resources.
The Xbox One launched as part of Microsoft's Windows 8 platform. It implemented the shared "Modern" (Metro) libraries. Metro wasn't a write once run anywhere yet, but it wasn't bad. Xbox One was arguably one of the best streaming platforms you could own, but it got lapped in gaming performance.
The right solution was to double down on the lifestyle approach, and deliver a streamer that played platformers and retro games and almost nothing else. They could've at the time even reused Windows Phone hardware and really double-dipped (since 1080p light gaming and 1080p streaming was totally viable on the Snapdragon 800 platform that launched with the 2013 Lumias).
Instead, they stripped out that lifestyle platform slowly, removing things like split-screen gaming and video watching and the picture-in-picture functionality. The Xbox team focused on matching the PS platform in performance. While doing this, they didn't realize that the Xbox 360 generation was a lucky fluke that they can't recapture. The Xbox team won that generation (barely) because their shorter hardware development cycle let them snag a far superior GPU (and better CPU layout) that made their platform desirable to develop for.
Microsoft's messaging with the Xbox Series launch was that this was a "focused gaming platform" meant to recapture the glory days of the 360, in contrast to the Xbox One launch. No Kinect port, definitely no HDMI pass-through guide, and almost dumped even the $1 IR receiver. In some ways, this was essential: When the Xbox Series launched, MS still shipped Trident-based Edge, but UWP was already basically dead. So you can't reuse your Chrome-only web app (because that's what the state of things already was in 2019) but you also can't use modern .NET libraries (because the UWP compiler was already dated garbage) and you can't reuse C++ (because UWP C++ is a horror story).
So the Xbox division could launch the Series generation with either a gaming performance focus or a software/feature focus, but the latter they literally did not have the platform to support that goal. As it is, the Xbox team has had to dump a lot of effort into improving the GDK (game development kit), because the original plan was that UWP + DirectX would be the default way to make games.
At Sony, this is a non-issue because the PS team has the cost of maintaining an app platform baked into their (relatively) fixed cost of having a gaming division. It is never the highlight or lowlight. Microsoft has not baked that cost into their Xbox division, and at the rate we're going, they apparently haven't baked it into the Windows division either.
Not knocking the argument that the XBox One's launch lineup was crap, because it was, nor that almost all of it was also on the PS4, which it was, but it seems a bit harsh to slam Microsoft because the XBox One's 2013 launch lineup would end up on a PS5 seven years later in 2020.XBox1 had 20 generic launch titles (most of which were on PS4 or coming to PS5).
I agree in theory but in practice, the problem is that Apple isn't willing to build an SDK or even a runtime that is guaranteed to "just work" on any version of the OS. A launch title for the Xbox One can run on a fully-patched Series S/X. In that time, Apple has deprecated multiple tools that were once essential (including the supported graphics libraries).I like the general thrust of your argument. The current incarnation of your ideal streamer/lite-gaming box looks to me to be the AppleTV 4K. I have one. I love it. The recent App Store allowance for RetroArch (and other emulators) on AppleTV has been a huge boon for gaming as 3rd party support for games on AppleTV has been less than stellar. The streaming apps on it are second to none, and as long as you don't mind living in Apple's walled garden, Apple services are pretty auto-magical.
All that being said, I would absolutely love if Apple spent a fraction of their cash horde on buying up some proper 3rd party support from studios/developers. I would love it even more if they devoted more engineering effort to gaming and silicon budget to graphics to make Apple products a no-brainer by 3rd party developers/studios.
[an admittedly Apple fanboy can dream of first class gaming support on his desired platforms, can't he?]
This may be some misremembering on my part, but if I recall, another area that hurt them was the push to make Xbox One the all inclusive media center...
Microsoft almost exited the console industry after the failure of the Xbox One. (https://meincmagazine.com/gaming/2020...andoned-xbox-brand-after-the-xbox-one-launch/) They didn't, but the most recent quarter indicates that this generation is going to be a repeat of the last with Sony taking the vast majority of the sales. The only thing preventing an earlier land slide was Sony's inability to manufacture their console.
So despite building a much better machine than last generation, which had a much better launch, and a widely lauded game service, if the trend of this past quarter continues, MS will have the unenviable position of being by far in last place, a place where it might not be financially viable to continue building a loss-leading device.
In a world where the options for Microsoft might be: 1) Leave the console space, 2) buy a big game developer, I suspect 2 would be BETTER for consumers. One could argue, consoles would be fine with one hardware player, or that maybe the console space is a natural monopoly, or that it might be possible for microsoft to continue existing as a small bit player (though the internal discussions surrounding the future of xbox over the years, indicates that this is tenuous position, and that shareholders are ready to kick xbox to the curb).
….
- Initially insisting the Kinect be mandatory, which made it $100 pricier than the PS4. Meanwhile, while there were good Kinect games, just as there was on the 360 Kinect, most developers didn't know what to do with a Kinect in their game, while it ate up some system memory that could go to games to do something else with, so it became this $100 albatross that they eventually detangled.
Dance Central was a fun party game, with up to 4 players. Fruit Ninja seemed designed for the Kinect. Double Fine Happy Action Theater and its follow-up Kinect Party were fun party games too. And Child of Eden worked well with Kinect.There may have been a few fun titles [for Kinect], but I never found any.
The 360 was the first bad name, but it kept getting worse! To the point now where it is now occasionally confusing even for conversations entirely between people who know what they’re talking about! XsX and XsS? Like holy cow, was this an April Fools joke that Satya fell for and marketing was like “well I guess we’re stuck with the name now”?
Just skip a number and call it the Xbox 5 the same way you skipped windows 9 if you’re that afraid your customers are morons.