Mass Effect was shown during the announcement, so that's almost definitely coming.[url=http://meincmagazine.com/civis/viewtopic.php?p=29206611#p29206611:1b5s8pmh said:dfjdejulio[/url]":1b5s8pmh]Well now. If the backwards compatibility list includes "Bioshock", "Mass Effect", and "Rock Band: The Beatles", Microsoft just sold me an XB1.
(If it includes at least one of those plus a few others I really care about, that might do the trick too.)
I don't think it's using the disc for anything but confirming you own the game; Note that you only need the disc if you didn't it digitally, and it says it downloads the game fully.[url=http://meincmagazine.com/civis/viewtopic.php?p=29206809#p29206809:35t78cmh said:Danrarbc[/url]":35t78cmh] Sounds like this is also using assets off the disc if you have a disc, just saving them to the hard drive.
They showed Mass Effect running on the Xbox One during the announcement. The list is due out later today. It was part of Microsoft's E3 press conference, so it was only one small part of the overall press conference, which is why more details are forthcoming once the press conference is over.[url=http://meincmagazine.com/civis/viewtopic.php?p=29206851#p29206851:tauy9719 said:maxwell[/url]":tauy9719]What is the point of pre-announcing something like this?
I've seen enough grand proclamations from Microsoft to wait out this one. Show us the list. Show us a working 360 title on an Xone...or be quiet about it.
Only the Xbox 360 consoles that come with a harddrive: the emulator and necessary configuration files are pre-loaded onto the harddrive. Later added emulation-compatible titles required a download.[url=http://meincmagazine.com/civis/viewtopic.php?p=29206927#p29206927:1usi2zf8 said:houligan[/url]":1usi2zf8]
XBox 360 would play certain original XBox games straight from the disk, no additional downloads needed.
Available games
A Kingdom for Keflings
A World of Keflings
Alien Hominid
Banjo Kazooie: N n B
Banjo-Kazooie
Banjo-Tooie
BattleBlock Theater
Defense Grid
Geometry Wars Evolved
Hexic HD
Jetpac Refuelled
Kameo
Mass Effect
Perfect Dark
Perfect Dark Zero
Small Arms
Super Meat Boy
Toy Soldiers
Toy Soldiers: Cold War
Viva Piñata
Viva Piñata: TIP
What is Xbox One Backward Compatibility and how does it work?
Xbox One Backward Compatibility is an Xbox 360 emulator that runs on Xbox One and is used to play Xbox 360 games.
If it’s actually emulation, why are you calling it backward compatibility?
We call it backward compatibility because gamers can play select Xbox 360 games on the Xbox One. However, referring to this functionality as an emulator is more accurate from a technology perspective since the Xbox One is not technically reading and playing the 360 game off of a disc.
When will it be available?
The Xbox One Backward Compatibility Beta is available starting June 15 for Xbox preview members. The program will launch broadly for fall 2015.
Previously, you said back compat wasn’t possible on Xbox One. How is it possible now?
We didn’t know if we could do it, but we were inspired by our fans, and thanks to the dedication and determination of a group of brilliant engineers in our platform team who developed Xbox One Backward Compatibility, we made the impossible, possible.
How many titles will be available at launch? Which titles?
During the preview, more than 20 titles with more each month. At launch, we plan to have over 100 Xbox 360 titles available. We look forward to sharing more games and details closer to launch.
I don't think "Fear, Uncertainty and Doubt" apply to this situation even if MS hadn't already provided an initial list of compatible games.[url=http://meincmagazine.com/civis/viewtopic.php?p=29207271#p29207271:1r3wl3kr said:PRMan[/url]":1r3wl3kr]FUD. Microsoft's specialty.[url=http://meincmagazine.com/civis/viewtopic.php?p=29206851#p29206851:1r3wl3kr said:maxwell[/url]":1r3wl3kr]What is the point of pre-announcing something like this?
I've seen enough grand proclamations from Microsoft to wait out this one. Show us the list. Show us a working 360 title on an Xone...or be quiet about it.
Already, several people in this thread have stated that instead of a PS4 they are now looking at XB1.
Yeah, that looks like copy that got over simplified to the point of being nonsensical. What I think they meant is likely is that it can't just play straight on the hardware, but there's an emulator shim between the game and the XBox One, and the game is being played from within this emulator.[url=http://meincmagazine.com/civis/viewtopic.php?p=29207319#p29207319:1espyjg2 said:PRMan[/url]":1espyjg2]"However, referring to this functionality as an emulator is more accurate from a technology perspective since the Xbox One is not technically reading and playing the 360 game off of a disc."
This sentence makes absolutely no sense. If it WERE an emulator, they COULD read and play the game directly from the disc.
It's Halo Reach, not Halo 3. I doubt they'll support Halo 3, as they want people to buy the Master Chief Collection instead.[url=http://meincmagazine.com/civis/viewtopic.php?p=29207485#p29207485:3czkbbi1 said:dfjdejulio[/url]":3czkbbi1]
I'd be pretty surprised if the other games in that piece of artwork don't end up on the list. They seem to include "Borderlands", "Halo 3", "Halo Wars", and… "Shadowrun"?
Emulating decades-old games probably isn't high on their list. It's technically possible, but probably not worth the effort from their point of view.[url=http://meincmagazine.com/civis/viewtopic.php?p=29207517#p29207517:bec0uz0p said:ZenMasta[/url]":bec0uz0p]Where is compatibility with ORIGINAL XBOX, seeing how it is already x86 hardware, this should be a no brainer for either full emulation or load and play no?
It's a Microsoft Studios game. I think all the games listed so far were published on 360 by Microsoft Studios, so they don't have to ask anyone to authorize the XBox One compatibility for them.[url=http://meincmagazine.com/civis/viewtopic.php?p=29207569#p29207569:15yhz41q said:dfjdejulio[/url]":15yhz41q]Yeah. My understanding is that this version of Shadowrun was both critically and commercially a failure, which is why I was surprised to see it in the backdrop there.[url=http://meincmagazine.com/civis/viewtopic.php?p=29207555#p29207555:15yhz41q said:marsilies[/url]":15yhz41q]
The Shadowrun title shown is this one:
https://en.wikipedia.org/wiki/Shadowrun_(2007_video_game)
Yeah, but you probably have to download the game-specific emulator VM to run the 360 games on the Xbox One, so the Xbox game download would be a 360 VM holding the Xbox emulator and Xbox game.[url=http://meincmagazine.com/civis/viewtopic.php?p=29207605#p29207605:39lbxmtw said:ZenMasta[/url]":39lbxmtw]Even more unlikely, the emulation on 360 had a special partition on their hard drives, which was dropped once they switched to the xbox slims[url=http://meincmagazine.com/civis/viewtopic.php?p=29207579#p29207579:39lbxmtw said:marsilies[/url]":39lbxmtw]Emulating decades-old games probably isn't high on their list. It's technically possible, but probably not worth the effort from their point of view.[url=http://meincmagazine.com/civis/viewtopic.php?p=29207517#p29207517:39lbxmtw said:ZenMasta[/url]":39lbxmtw]Where is compatibility with ORIGINAL XBOX, seeing how it is already x86 hardware, this should be a no brainer for either full emulation or load and play no?
Maybe they can achieve it by running the 360's emulator of Xbox games inside the Xbox One's emulator of the 360.
Box art for Halo Reach and Halo Wars are shown on the backward's compatibility site, so they're likely coming:[url=http://meincmagazine.com/civis/viewtopic.php?p=29207991#p29207991:2z1nei9c said:rick*d[/url]":2z1nei9c]And I notice there are no Halo titles on that list. Still have to buy new versions of those.
The video from a Major Nelson tweet suggests they're emulating an entire 360 OS inside it:[url=http://meincmagazine.com/civis/viewtopic.php?p=29207945#p29207945:79azxqob said:Shuffy[/url]":79azxqob]I'm only interested in seeing what kind of emulation this is. Pure software? Some kind of JIT recompiling magic?
Well, if anyone can do it, MS can, since they have full access to the hardware and OS for both systems. A lot of the difficulty of emulation of game consoles comes from having to reverse engineer how games run on it, which MS doesn't have to do.[url=http://meincmagazine.com/civis/viewtopic.php?p=29208255#p29208255:3kotsabv said:Flit[/url]":3kotsabv]The well done emulation articles Ars has put out previously on emulation makes me skeptical. Is there any way they're really fully emulating the 360 on the XBO? And if so, how?
The Xbox Live Indie Games were built using XNA, which is based on .NET, but were compiled into executables to run on the 360. MS discontinued the XNA framework, so there's no way to recompile them for the Xbox One. So they'd need emulation as well:[url=http://meincmagazine.com/civis/viewtopic.php?p=29208351#p29208351:37zgeklu said:dfjdejulio[/url]":37zgeklu]I wonder if they'll support the XBox 360 "Indie" games. They're supposedly built on top of the .Net CLR, so there shouldn't be any need for processor emulation there.
In the E3 video, they mention that the backwards compatibility requires "no additional work" by the publisher aside from approval, so it seems like MS can do it from a technical standpoint, so it likely boils down to the legal standpoint; MS likely needs permission from the publishers to allow the download of a Xbox One emulated copy of the game.[url=http://meincmagazine.com/civis/viewtopic.php?p=29208777#p29208777:1q5fs8dn said:Operative Me[/url]":1q5fs8dn]Yes, because Microsoft can just choose to put the intellectual property of other companies, which intellectual property they do not control or have complete access to the original binaries of, onto a new video game system, with or without the permission of the holders of that intellectual property.[url=http://meincmagazine.com/civis/viewtopic.php?p=29208745#p29208745:1q5fs8dn said:ujnhunter[/url]":1q5fs8dn]"Developer Approval" ruins this... just make all the games available or GTFO.
Microsoft doesn't have the right to do that, and they likely can't get it working without support from the third parties. They can't "just make all the game available", either from a technical OR legal standpoint.
The PS3 runs the entire game, whether PS2 or PS3, from the disc. They weren't redistributing the software, just making a compatible layer on the PS3.[url=http://meincmagazine.com/civis/viewtopic.php?p=29208807#p29208807:3lh89lqv said:RStormy[/url]":3lh89lqv][url=http://meincmagazine.com/civis/viewtopic.php?p=29208777#p29208777:3lh89lqv said:Operative Me[/url]":3lh89lqv]Microsoft doesn't have the right to do that, and they likely can't get it working without support from the third parties. They can't "just make all the game available", either from a technical OR legal standpoint.
I wonder about that legal standpoint. It didn't stop Sony from having backward compatible PS3s at first.
Neither through the hardware compatibility or later through the software emulation.
They already showed a few seconds of Mass Effect gameplay during the announcement; a lot of Xbox Preview members are going to be testing the available titles pretty soon.[url=http://meincmagazine.com/civis/viewtopic.php?p=29208889#p29208889:twfcrs2t said:Lwio[/url]":twfcrs2t]Don't like to pour cold water on this but it would be a good idea to see how well this works.
Or just find the inevitable twitch feeds.[url=http://meincmagazine.com/civis/viewtopic.php?p=29208941#p29208941:70ttnkx0 said:dfjdejulio[/url]":70ttnkx0]Got any friends in the preview program?[url=http://meincmagazine.com/civis/viewtopic.php?p=29208889#p29208889:70ttnkx0 said:Lwio[/url]":70ttnkx0]Don't like to pour cold water on this but it would be a good idea to see how well this works.
If so, ask them tomorrow.
The comments thread for this article has basically turned into a "begging for preview program invite" thread:[url=http://meincmagazine.com/civis/viewtopic.php?p=29209459#p29209459:37fboxe9 said:RStormy[/url]":37fboxe9][url=http://meincmagazine.com/civis/viewtopic.php?p=29209419#p29209419:37fboxe9 said:TomXP411[/url]":37fboxe9]
Oh. Invite Only. I have like 3 XBox friends, and none of them are likely to be Preview Program members.
Yeah, same boat. Now I want in that preview program really badly.
[url=http://meincmagazine.com/civis/viewtopic.php?p=29209363#p29209363:2m0rjo7k said:marsilies[/url]":2m0rjo7k]Or just find the inevitable twitch feeds.[url=http://meincmagazine.com/civis/viewtopic.php?p=29208941#p29208941:2m0rjo7k said:dfjdejulio[/url]":2m0rjo7k]Got any friends in the preview program?[url=http://meincmagazine.com/civis/viewtopic.php?p=29208889#p29208889:2m0rjo7k said:Lwio[/url]":2m0rjo7k]Don't like to pour cold water on this but it would be a good idea to see how well this works.
If so, ask them tomorrow.
Maybe they didn't emulate that part of the OS. I mean, they had to do some sort of hardware translation between the XBox One controller and the 360 controller the games expect, but maybe they didn't go any further than that in regards to peripherals. Keep in mind it's not a straight "VM" we'd think of like Windows running in a VM, but a 360 OS emulator.[url=http://meincmagazine.com/civis/viewtopic.php?p=29213343#p29213343:8iuf20e0 said:auxilio[/url]":8iuf20e0]I can't watch your video right now, but I wonder what the issue is with 360 USB devices? Should be pretty simple to pass the input of those through to the VM that the Xbox 360 game is running inside.
It depends on if they even built USB peripheral support into the emulator. According to the video, they rebuilt the 360 OS, they didn't just slap a hardware emulator under the existing 360 OS.[url=http://meincmagazine.com/civis/viewtopic.php?p=29213419#p29213419:62bjomzm said:auxilio[/url]":62bjomzm]But passing the USB input into that Xbox 360 OS emulator should be technically simple. For Xbox 360 peripherals, no translation should be needed.[url=http://meincmagazine.com/civis/viewtopic.php?p=29213403#p29213403:62bjomzm said:marsilies[/url]":62bjomzm]Maybe they didn't emulate that part of the OS. I mean, they had to do some sort of hardware translation between the XBox One controller and the 360 controller the games expect, but maybe they didn't go any further than that in regards to peripherals. Keep in mind it's not a straight "VM" we'd think of like Windows running in a VM, but a 360 OS emulator.[url=http://meincmagazine.com/civis/viewtopic.php?p=29213343#p29213343:62bjomzm said:auxilio[/url]":62bjomzm]I can't watch your video right now, but I wonder what the issue is with 360 USB devices? Should be pretty simple to pass the input of those through to the VM that the Xbox 360 game is running inside.
Most of the 360 games rendered at 720p resoluton, and the 360 itself could upscale to 1080p. I don't think any 360 game rendered as low as 480p, unless of course that's what you set the output resolution as.[url=http://meincmagazine.com/civis/viewtopic.php?p=29214331#p29214331:1i3xmfla said:WaveRunner[/url]":1i3xmfla][url=http://meincmagazine.com/civis/viewtopic.php?p=29213989#p29213989:1i3xmfla said:dfjdejulio[/url]":1i3xmfla]Well, in this specific case it actually does, because (judging by the Twitch streams) features like streaming that were not present on the old system do work with backwards compatible titles, and you can play using that new controller with the fancy paddles, and you can snap some software, stuff like that.[url=http://meincmagazine.com/civis/viewtopic.php?p=29213889#p29213889:1i3xmfla said:Shuffy[/url]":1i3xmfla]Backwards compatibility on consoles doesn't mean I get to play the old games any better than they were on the old system.
I think he's talking about the 480p upscaled graphics to 1080p is not a selling point.
People have different reasons and rationals for buying consoles. If BC isn't a factor for you, that's fine, but that doesn't mean that it can't be a valid factor for anyone else.[url=http://meincmagazine.com/civis/viewtopic.php?p=29214351#p29214351:2eathydk said:Shuffy[/url]":2eathydk]I don't know. I was just really annoyed when there were a lot of people who were all "if it doesn't play the old games, I won't buy the new system" like somehow the games for the new system aren't really relevant.
[url=http://meincmagazine.com/civis/viewtopic.php?p=29222385#p29222385:2obtip32 said:TheLug_1[/url]":2obtip32][url=http://meincmagazine.com/civis/viewtopic.php?p=29222317#p29222317:2obtip32 said:dfjdejulio[/url]":2obtip32]So, I guess this sucks if:[url=http://meincmagazine.com/civis/viewtopic.php?p=29222225#p29222225:2obtip32 said:TheLug_1[/url]":2obtip32]The 360 game save MUST be in cloud storage for it to be ported over. It will then sync up after the XBO play session in case you decide to play on the 360 again. If you move the cloud save back to the local 360, the XBOX one does not see it and will start the game next time as if a save does not exist.
* You do not have a Gold account.
* You routinely use multiple storage devices for save management, to work around games that have poor support for saves of multiple parallel playthroughs (eg. "Fallout").
* You keep your profile and saves on removable media in order to better play on multiple XBoxes.
* Your collected save data is bigger than the 512MB (½GB) they allow to sync this way.
(I will almost certainly turn on Gold for a month to do the transfers, but I really wish USB storage were an option.)
Pretty much. There have been lots of requests for M$ to up the amount of storage for cloud saves from 512MB, but the current "reasoning" for the hard limit is because it mimics the initial external 360 memory modules which topped out at 512MB.
That's the FAQ for XBox One game saves. The BC games are using an emulated XBox 360 OS, so the info on XBox 360 cloud game saves apply:[url=http://meincmagazine.com/civis/viewtopic.php?p=29222853#p29222853:3smkqcu3 said:dfjdejulio[/url]":3smkqcu3]Microsoft claims the same 512MB storage limit is present on the XBox One, and that save syncing is automatic.[url=http://meincmagazine.com/civis/viewtopic.php?p=29222807#p29222807:3smkqcu3 said:marsilies[/url]":3smkqcu3]
One possible workaround for the storage limit when transferring would be to move some games to the cloud, open them on the Xbox One, sync the save, then remove the game from the cloud.
http://support.xbox.com/en-US/xbox-one/ ... -saves-faq
So, unless I'm missing something, without any facility for manual management on the XB1, I'm just not sure what to do here.
Turn off cloud storage for saved games
There are two options to turn off cloud storage for game saves:
1) Move saved games out of the cloud and turn off cloud saves
First, you need to move your game saves out of the cloud. See Copy, move, or delete content for steps on how to move content from one storage device to another (for example, from Cloud Saved Games to Hard Drive).
http://support.xbox.com/en-US/xbox-360/ ... games-data
Once you've done this, you can turn off cloud storage. Here’s how:
From the Xbox 360 Dashboard, go to Settings, and then select System.
- Select Storage.
- Highlight Cloud Saved Games, and then press Y.
- Select Disable Cloud Saved Games.
Well, ID@Xbox is working to eliminate the boundaries. There's no cost to join, and soon people who make their game as a Universal Windows App will be able to use their retail Xbox One as a dev kit:[url=http://meincmagazine.com/civis/viewtopic.php?p=29223795#p29223795:z21msu6c said:TomXP411[/url]":z21msu6c]The first thing I would do is get rid of the boundaries preventing amateurs from writing XBox software. IMO, anyone with an interest should be able to develop for the platform, even if they never publish or publicly release a line of code...
They're doing this too, with the Universal Apps:The second thing I would do is open up the platform for non-game applications.
They're working on this too with Windows 10 and Xbox One, with both cross-buy (buy it and get it on both PC and Xbox), and cross-play (PC and Xbox players can play together).[url=http://meincmagazine.com/civis/viewtopic.php?p=29223795#p29223795:z21msu6c said:TomXP411[/url]":z21msu6c]Third, I'd get rid of the boundaries preventing PC gamers and console gamers from interacting: I see no reason I shouldn't be able to play Borderlands on my PC while my friend plays it on his XBox One. I'll go a step further: If I buy a game on XBox One that's also on PC, I should get both licenses for a nominal extra charge.
I don't know about their "end-game," but MS is working on integrating Hololens and VR into the Xbox One:Finally, I'd work to make things like Hololens and virtual reality an integrated part of the experience, with an end-game of creating a VR world where people no longer write "games", but rather create their own pockets of reality that host gaming content. (Read Ready Player One to see what I mean.)
Yeah, I found a video, and the "Settings" panel on the emulated guide has just "Profile" and "Preferences" for menu options.[url=http://meincmagazine.com/civis/viewtopic.php?p=29224817#p29224817:26ej3em7 said:TheLug_1[/url]":26ej3em7]There are no storage options available from the emulated 360 guide menu on the xbox one.
Microsoft hasn't really labeled it as being anything other than part of the Xbox Preview Program:[url=http://meincmagazine.com/civis/viewtopic.php?p=29226931#p29226931:2yvwam8g said:TomXP411[/url]":2yvwam8g][url=http://meincmagazine.com/civis/viewtopic.php?p=29225811#p29225811:2yvwam8g said:marsilies[/url]":2yvwam8g]
I think it's important to keep in mind that this is still technically a beta. The gameplay of the games seem fine, but it could be that MS is going to add some features to it before it's official launch in the winter.
If there are features to add, this isn't even a beta yet... it's more of an alpha, or a tech preview.
Alpha Test: Literally "The First Test." This is a release to preview features and test core functionality. Not feature complete.
Beta Test: Literally "The Second Test." This is intended to be a complete product, with no new functionality. If no bugs are found, this would be the final version.
![]()
This video shows some minor cutscene improvements in Mass Effect, due to faster load times and better rendering capabilites:[url=http://meincmagazine.com/civis/viewtopic.php?p=29238117#p29238117:3m1vplv0 said:TheLug_1[/url]":3m1vplv0][url=http://meincmagazine.com/civis/viewtopic.php?p=29213889#p29213889:3m1vplv0 said:Shuffy[/url]":3m1vplv0]
At the moment, the majority reason I see why people want backwards compatibility is simply convenience. I get it. But that means it's a nice-to-have, not a must-have. If your platform stands on the shoulders of older games, then I see no point in investing in it if your future doesn't look so good. (I know this is the unpopular opinion but whatever!)
The couple of games I have seen seem to run a bit smoother and look a bit better. Plus, you have all of the regular XBO feature extras (snap, screenshot, gameDVR)