Local multi-user experiences and widgets headline Apple's annual software update.
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It’s one screen. Curved glass, overengineered, and likely very expensive. It should be the first casualty in any refresh.I doubt the external eyeball monitors cost very much. But either way, I get why they included them. It's a first-gen product where some ideas will be great, some will need tweaks, and some are superfluous.
They were obviously thinking of scenarios where eye contact is important, and they were trying to make things less weird for people talking to someone who has the goggles on.
I've never even seen Vision Pro in person, so I can't say if the external eyeball monitors are a waste, but I can certainly see where they "might" be important.
I mean, there’s so much wrong in this post, but let’s just concentrate for now on: I wasn’t aware Steve was behind the consumer juggernaut that is AirPods; and I’m pretty sure Apple wasn’t the world’s biggest watchmaker during his time.15 years on: More money than God, phenomenal profits, shareholders adore Tim’s stewardship. No new markets at all.
Hopefully it won’t take a near bankruptcy and complete reinvention of the company from the top down to do it!The narrative arc of this device so far reminds me a lot of the first Newton, and I wouldn't be shocked if it was a similar path where several years from now Apple finally hits a point where the technology exists for them to offer their vision of AR/VR in a fully realized consumer product at more reasonable price points.
They won't be able to launch something with the specs of the Vision Pro in a glasses form factor by 2030. Smaller and lighter than it is, definitely, but a glasses form factor is just not possible. The best smart glasses (that actually resemble glasses) of today have a ~150mah battery, a processor so slow it needs over a second to take a picture, and a tiny teleprompter screen, if any. There's no way all of that is being improved to Vision Pro levels by 2030.I don't think Apple will ever release another Vision headset as we know it today. I think the gameplan was to get a really expensive devkit out to developers and early adopters with the specs that they believe they will be able to fit in a par of glasses within 5-6 years of the original launch date. If for some reason the thing took off and was selling a lot of units, I think they would have pursued a more iterative approach to the hardware, but with it clearly not being something consumers are interested in with the current hardware, I think they have fully shifted this to a very public r&d project. I highly doubt the actual hardware specs would have ever changed regardless of form factor and weight improvements, until the Apple Spectacle release somewhere around 2030.
I actually can wear it for 4-5 hours. The Belkin additional headstrap plus the knit band ends up being very comfyHow long can you wear it until it becomes uncomfortable?
And you can get an equivalent quality OLED TV and pair of Atmos headphones for less than half the price.So Watching movies?
I'm serious, because that's what I have seen form users months after the novelty wears thin. It mostly becomes a solo movie watching device.
If by “fun,” you mean “Popcorn all round!” then, yes, I suppose.
Steve wouldn’t think it fun. He’d be sickened. How quickly kids unlearn.
Understand:
Steve Jobs 2.0 didn’t make fabulous Technologies.
He didn’t make fabulous Products.
He made fabulous Markets. Out of vision: “This is the Market I want.”
View: https://youtu.be/48j493tfO-o
1:53–2:15, but the whole thing is boss. Greatest how-to-business masterclass you will ever watch; 5 minutes flat.
Steve Jobs 2.0 designed his market first. That dictated the product the market would buy. Lastly, wrote a shopping list of the tech and people needed to build his market, built it, and dropped it full-born upon the whole world.
View: https://youtu.be/VQKMoT-6XSg
Greatest salesman/performance artist in his generation. Maybe ever.
…
Tim Cook? Finest production pipeline artisan in the world. Nothing but undying respect for that man. Zero imagination; no risk tolerance at all. Rightly so for a logistics man. But slowly, unintentionally, poisoning the greatest consumer company the world has ever know.
Steve Jobs 2.0 made a machine for making markets. Tim Cook turned it machine for making money.
15 years on: More money than God, phenomenal profits, shareholders adore Tim’s stewardship. No new markets at all.
Rent-seeking. Apple is already dying.
Not Tim’s fault: Steve’s. Jobs was Apple’s critical point of failure—didn’t build his machine robust enough before he snuffed it.
[Folks, I know this vision won’t be welcome. Downvote away if you wish. But, like Jobs 1.0, I have now lived it, bought that shirt, learned my lumps. If you’ve done it too, you have your right to tell me I’m full of it. If you haven’t, you’re only posing.]
…
By the time you tech geeks realize Apple is utterly buggered, it will already be a decade too late for anyone to do anything about it. Shareholders can bail, dump a small loss on big suckers. Apple C-suite gets golden lifeboats all round! Apple, is boned.
The Apple that Jobs 2.0 built is a 2.5 trillion tonne supertanker. Incredible kinetic energy, massive inertia. When iceberg finally slides into view—and it will—it has no turning circle left.
The only thing keeping Apple alive any more is iPhone. Not AppleTV, not iPad, not this VisionPro problem-in-search-of-a-market nonsense, and definitely NOT Macintosh (iPhone content feedpump only).
One good sharp disruption to iPhone, someone else builds a better one, Apple’s done. When Apple did this to Microsoft, one day in 2007, simply by rewriting what “Personal Computing” means, Microsoft’s ownership of its world ended. Microsoft’s just the new IBM now, settling into its industry niche role next to fellow has-been IBM, to whom Microsoft did exactly the same thing 40 years ago.
IBM, Microsoft, will never own the global market again, never mind shape it. Just service now.
Apple doesn’t have their deep corporate-customer pockets to keep its senescent body somewhat inflated. Once its bubble bursts, bang, zoom, straight to the bottom.
It took me 3 decades, not to learn this stuff but to learn why I needed to learn it. (My first startup, utterly deaded it in 18 months. Ouch.) And I’d like to say I’m shocked, but I’m not, that almost nobody here knows this stuff either; can’t even begin to think like a world builder. Just hyperfixating on the one detail they do understand—technology—until they think that part is important. Technology thinking. (Been there, done that, bought the T-shirt. It says “Plato’s Cave” on it.)
Tech is nothing. People is everything. Learn that, master it. And you can vision Reality.
--
“I like this ship! You know, it's exciting!”—Simon Pegg (Scotty) Star Trek 2009
(I need to go Market-craft, so setting this thread to Ignore. If anyone wants to DM, figure out for yourself first what Jobs 2.0 is teaching and I’m happy to chew the fat.)
Yeah, I think they had to launch it and see which features and usage models stuck with customers.It's fun watching Apple iterate on this product. They've got the luxury of time to learn what the market needs (or is made to want). We get the chance to watch it all play out.
Which is probably why Apple has been pushing for AR over VR for years. I've seen some perfectly honest line-of-work AR solutions being proposed with Vision Pro, although the customer responses have generally been "Yeah, it's nice, definitely useful...but not $3500 + software cost per head useful, so we pass."Yeah, I think they had to launch it and see which features and usage models stuck with customers.
I've been doing VR stuff on and off for more than half my life. I first encoded a VR video panorama in 1996, for the then cutting-edge 640x480 LCD glasses. We've had working VR for a long time, and three big hype waves of it being the next big thing. But no one has yet found what it is uniquely for. It's really hard to find anyone who spends 5+ hours a week in a VR headset doing anything other than non-immersive media consumption or gaming.
It (the exterior vision pro screen) is also incredibly dim, very slow refresh, and very low resolution. In real life it looks nothing like those bright, reactive demos videos from before it shipped. My wife needs to be within about a foot of me to even tell if it's showing my eyes.It’s one screen. Curved glass, overengineered, and likely very expensive. It should be the first casualty in any refresh.
The first time I saw high quality VR porn I couldn't believe it. It's like OMG next level. It's VR's most "killer app" (so far), yet nobody wants to talk about it. If you value watching porn, and have the means to drop $3499 on it, I'd do it, except for the fact there's gonna be several competitors with comparable screens soon, for quite a bit less money.I know porn saved many other media formats in the past, but at $3499? Nah.
And you can get an equivalent quality OLED TV and pair of Atmos headphones for less than half the price.
A lot of the problems with VR/AR is that it can never really get to a point where people don’t feel a little sick, things feel a little uncanny, and the experience doesn’t feel super isolating.
I mean, there’s so much wrong in this post, but let’s just concentrate for now on: I wasn’t aware Steve was behind the consumer juggernaut that is AirPods; and I’m pretty sure Apple wasn’t the world’s biggest watchmaker during his time.
Maybe apple should serve porn. Of course, they'd have to reinvent the concept. Think different! Suggestions anyone?“For example, the headset will soon support native playback of 3D video recorded by people other than Apple and downloaded from anywhere on the Internet”
So……. porn. Excellent.
What they are doing is cool, but I want more.
I provide GIS systems and applications for subterranean utilities. A tool like this is by far the most promising advancement I've seen so far that could improve the life of the planners and workers in civil engineering. If they could incorporate RTK (real-time kinematic) positioning into the device, the economy of scale would make the correction service very affordable for everyone and open up a whole new class of augmented reality applications that do much more than provide a unique or broader screen space.
I don't think we have the resources at the moment to do more video series like that unfortunately.@Aurich: I know this is outside the “Dear readers” thread but if you want to punt it to editorial team, please do!
Ha! We can only hope.Honestly, I pay very little attention to Apple any more.
[re. Newton] Hopefully it won’t take a near bankruptcy and complete reinvention of the company from the top down to do it!
Hey folks, I’d love to hear from anyone who owns the Vision Pro. What the use case and what’s the experience like?
Ha! We can only hope.












I don't think we have the resources at the moment to do more video series like that unfortunately.
LOL. Take your +1.
I’ll bite. I own one, and I use it regularly. But many people would find my use cases narrow.
1. Vision Pro + MacBook + mouse is the best hotel-room computing experience I know. I spend a surprisingly large amount of time editing LaTeX files in hotel rooms. And my myopic, astigmatic, presbyopic eyes aren’t great for laptop screens even with glasses. Having a giant screen that’s all in focus is a great advantage. Hanging web pages and pdfs in the air for reference is really nice, too.
(The MacBook isn’t required; the Vision Pro can run the LaTeX environment. But I’d still need a keyboard, and I’m traveling with the MacBook anyway. Weirdly, an iPad with a keyboard won’t do.)
2. Vision Pro + AirPods Pro provides the best entertainment for a long flight. It’s not worth the trouble during the part where the flight attendants are fussing with you; an iPad is better then. But once things calm down, it’s excellent. The video experience isn’t as good as my home theater, but the Vision Pro was cheaper, and it’s not that much worse. The Airpods Pro provide good audio, but can’t eliminate all the plane noise. (In a private, quiet environment, the built-in speakers are strikingly good.)
People ask about the weight. The weight is real, and will wear on me if I sit upright or stand. It’s not a problem if I recline my seat.
3. For certain Mac games, Vision Pro + MacBook in a recliner is excellent. I’ve played day-long sessions of Factorio that way. It’s probably like having one of those scorpion gaming chairs, except I can use the chair for other things when I’m not gaming.
(If I take the headset off, I’ll have to take a minute to adjust everything when you put it back on. I can get up and get a drink or something while wearing it, but carrying the battery is awkward. And it complains when I walk through a doorway: “You’re too close to an object!”)
4. If I have back trouble, lying flat on the floor with Safari or a video app on the ceiling is excellent. It makes me wonder why so many screens in my life are vertical or tilted upward.
5. The environments are relaxing, to the point of being soporific. At least until I start feeling like I should be wearing protective equipment suitable for the desert/snowy field/mountain peak/lunar plain. The beach on Bali is comfortable.
Things I’ve learned:
Avoiding eye strain is all about getting the fit right. Plan to spend five to ten seconds adjusting it carefully every time you put it on. (After it’s done authenticating and complaining about the fit, that is; the software is annoyingly chatty when you’ve just put it on.)
Apple’s carrying case is ridiculous. But the device comes with a front cover and some curved heavy cardboard. With a little trimming, the cardboard will fit under the eye cushion, protecting the lenses. That’s enough for me to feel ok about putting it in a carry-on bag. It’s still much more awkwardly shaped than an iPad.
When traveling, the eye and hand adjustments will get out of whack. Go to the control panel to readjust them. Don’t forget the interpupilary distance adjustment. (Typing your password before you can adjust things is very frustrating. I hope they fix that soon.)
Software specifically for the Vision Pro is in its infancy. It reminds me of the early days of the iPhone. Lots of demo-ware, but few well-designed, useful apps. The design language isn’t well developed either. Habits from devices with limited screens don’t carry over well. (Why do panels open inward from the sides of a document, covering up my content? They could just as easily open outward into empty space.) Safari and the video players work well.
Likewise the immersive video. It’s very, very impressive, but there’s not much of it yet.
Finally, I’ve come to realize that the principal problems of the iPad come from it having limited size and no ability to levitate. The Vision Pro essentially gives you unlimited giant levitating iPads, plus one Mac screen. That may not sound like much, but it is very nice.
My niche case aside, I'm really just saying making RTK accuracy ubiquitous would fix a lot of the issues that affect user comfort and limit current development.+1. And if Apple were a $10M company today servicing high-end technical markets, it would have heard every word you just said and say “Terrific! Tell us exactly what you need.”
BUT… this Apple today is a $400Bn company, servicing one global consumer market 2Bn strong. Can’t even hear you over the sound of its own money streams.
I agree, especially with the reclining for comfort part. It goes from "uncomfortable in minutes, or after a long day, instantly" to "can watch it for hours", even with a third-party support rig on it. I can easily watch a few movies in a row in bed if I want.People ask about the weight. The weight is real, and will wear on me if I sit upright or stand. It’s not a problem if I recline my seat.
4. If I have back trouble, lying flat on the floor with Safari or a video app on the ceiling is excellent. It makes me wonder why so many screens in my life are vertical or tilted upward.
It's interesting to hear a variety of perspectives on such subjective things. I am, to put it mildly, a display/digital video nerd, and can be very good at not being able to see the forest for the leaves.For some years I've used a high-quality OLED TV and AirPods Max and/or Pro. But Vision Pro as virtual cinema (using TV.app as the best implementation, but Disney does their own less expansive version) effectively supplants that for watching films (Vision Pro also makes a better monitor for a Mac).
Sitting in the same room as the TV the Vision Pro virtual screen dwarfs it entirely and basically spans the 5-metre front wall. After nearly a year of watching films that way, it's still a bit astonishing. The surround soundstage is detailed and entirely convincing too. So no, I almost never watch the TV. And certainly looking forward to shared viewing courtesy of visionOS 26.
Yeah, so much of the AVP cost and weight is for the AR features. A "headphones for the eyes" only version would be a lot cheaper and lighter, not needing the cameras, gyroscopes, same degree of processing power, etcetera.Which is probably why Apple has been pushing for AR over VR for years. I've seen some perfectly honest line-of-work AR solutions being proposed with Vision Pro, although the customer responses have generally been "Yeah, it's nice, definitely useful...but not $3500 + software cost per head useful, so we pass."
I'm glad this thread is still active and that you replied.It's interesting to hear a variety of perspectives on such subjective things. I am, to put it mildly, a display/digital video nerd, and can be very good at not being able to see the forest for the leaves.
The AVP certainly gives a good image, but its peak brightness is a lot less than a good OLED in a dark room, so it can't deliver the same kind of highlights and saturation with HDR content. For SDR content they'll be pretty equivalent. And I find the optics with my Zeiss lenses in the AVP less sharp than with my TV and glasses.
Still, no doubt the AVP experience is miles ahead any hotel TV! Or a lot of environments where you are a long distance from a smaller TV, or have bright ambient light.
Yeah, that's too long to be able to resolve 4K detail. Ideally you'd want to be maybe 1.8 m for full detail perception on a 55". You'll get more out of the VSP in that scenario. Of course, you can also get a 75" for $3500 these days.I can add some specifics as you are clearly into such things. My TV is 55" (current me would tell past me to get the 66 or 77-inch model, but past me had a budget and wouldn't have bought a Vision Pro either) and I'm currently sitting 3 metres from it. At that distance a (wide format) film in Apple's virtual cinema is approx three times as wide and twice as high (I like the 'front row' setting). A film or show in 16x9 is less wide (logically two times) and the largest image in third party apps is less dramatic.
Huh. How do you mean you are not a fan? You find HDR material too bright?Fyi that screen is a Sony A1 OLED (so top of their range when I purchased it circa 2017). I'm not a huge fan of HDR peak brightness in program material so probably discount that capability when considering Vision Pro image characteristics but I think you are correct on that aspect.
Makes sense given your scenario and preferences. If you had a 75" Sony A95L and sat about 2m from that in a dark room, you'd get an even better experience. But the upgrade might not be worth that effort to you.Subjectively Vision Pro is like a very good projector in a darkened room I'd say, with no need to darken the room. I've tried it with either contacts or Zeiss lenses. I don't need glasses for three metres to the TV but do if it's much closer). For me (again subjectively) the Vision Pro image size makes image detail easier to perceive, so my impression (of detail, and generally) is more favourable.
Black MirrorIt's so dystopic that we are at a stage where we need fake windows in our darkened, air-conditioned workpods, yet I think a fake window looking over a beautiful forest would meaningfully improve my mental health at this point.
Yeah, that's too long to be able to resolve 4K detail. Ideally you'd want to be maybe 1.8 m for full detail perception on a 55". You'll get more out of the VSP in that scenario. Of course, you can also get a 75" for $3500 these days.
Huh. How do you mean you are not a fan? You find HDR material too bright?
And while that is a good 2017 model, OLEDs do lose brightness with age, so you're not getting anywhere near the peak brightness some HDR content has these days out of that display. Also, as the peak brightness tends to be in small specular highlights, the distance from the screen further reduced the visual impact.
Makes sense given your scenario and preferences. If you had a 75" Sony A95L and sat about 2m from that in a dark room, you'd get an even better experience. But the upgrade might not be worth that effort to you.