The Last Of Us Pt 1 remake review: Higher-fidelity blood, sweat, and tears

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Chris FOM

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>It is the best version yet of an easily recommended PlayStation-exclusive adventure

There's a PC version on the way; so worth holding off if that's your thing.

If that is true, it has not been announced. Are you trolling, brand-new commenter, or are you leaking? (Or are you mixing this up with an upcoming PC port of the Uncharted series?)
It has been announced. I think they mentioned it when it this game was announced but no release date yet. Check out the end of the launch trailer for recent confirmation.

Yep. Was about to say the same thing.

Link for convenience

Can’t say I won’t pick this up on a deep sale some day, but TLoU isn’t really a game I’m in any hurry to replay (simply too unrelentingly bleak) and the Remastered PS4 version runs great on my PS5 anyway. Yes, this unquestionably looks better, but $70 just for graphics (and an admittedly outstanding accessibility mode) doesn’t seem worth it to me without some deeper changes to the underlying core gameplay.
 
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Chris FOM

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And here I am replaying the PS3 version. Which, by the way, still looks great.

It's still amazing today to think about what they managed to pull on a platform with only half a gig of RAM.

256MB of RAM actually, which makes it even more incredible. The 360 is the one that had 512MB.

Split the difference. The 360 had a unified memory system with 512 MB of RAM. The PS3 was designed to ship without a GPU at all with the Cell handling graphics duties, but it wasn't up to the task so it had a GPU added very late in its design. That meant the PS3 had PC-style non-unified RAM with 512 MB of TOTAL RAM, but it was divided into two pools of 256 MB each, one for the Cell and one for the GPU.
 
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