Glad you liked Scythe! I've only played twice, but I agree with you. Cool, interesting, fun decisions, that go quick. Can't wait to play again!
[url=http://meincmagazine.com/civis/viewtopic.php?p=31661731#p31661731:2cb76hxw said:glancr[/url]":2cb76hxw]Glad you liked Scythe! I've only played twice, but I agree with you. Cool, interesting, fun decisions, that go quick. Can't wait to play again!
[url=http://meincmagazine.com/civis/viewtopic.php?p=31662099#p31662099:yt1pay1p said:dio82[/url]":yt1pay1p][url=http://meincmagazine.com/civis/viewtopic.php?p=31661731#p31661731:yt1pay1p said:glancr[/url]":yt1pay1p]Glad you liked Scythe! I've only played twice, but I agree with you. Cool, interesting, fun decisions, that go quick. Can't wait to play again!
I currently do not plan to buy Scythe, unfortunately. It is more about perception versus reality.
My gaming "groups" are essentially work-related friends who are all virgins to modern Board games. But most of them are Nerds/Geeks. To great success I have introduced them to Funkenschlag and Pandemic. Especially Pandemic blew them away. A lot of them were amazed at how intense and immersive a simple board game can become ... and some of them definitely asked for more![]()
I just wished I could introduce them to "Twilight Struggle". Dear God, that game is intense and IMHO a true revelation.
So I seriously need games that are quick to build up, look deceptively simple, and that I can explain in 5 Minutes to get starting. Scythe unfortunately does not look like it. Perhaps I will still buy it just for myself, because the whole Dieselpunk art is just that amzaing.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31662567#p31662567:mx3f0e71 said:DemonGSides[/url]":mx3f0e71]Twilight Imperium was what my friends used to break me into boardgaming.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31666549#p31666549:1a5mxgsz said:TenaciousB[/url]":1a5mxgsz][url=http://meincmagazine.com/civis/viewtopic.php?p=31662567#p31662567:1a5mxgsz said:DemonGSides[/url]":1a5mxgsz]Twilight Imperium was what my friends used to break me into boardgaming.
(not that it's a bad game, but a game that takes a weekend to complete isn't exactly my idea of a gateway game)
[url=http://meincmagazine.com/civis/viewtopic.php?p=31675287#p31675287:mx47exp2 said:JonBob[/url]":mx47exp2]My Gen Con report.
Vast: An asymmetrical dungeon crawler. I had backed the KS campaign for this one, and picked up my copy at Gen Con. No regrets! It's fantastic. Every role plays completely differently, and yet it seems to retain balance. I have only played the Knight, and am looking forward to exploring the other choices.
Happy to elaborate on any of these upon request.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31675355#p31675355:c7wibdqv said:Petruchio[/url]":c7wibdqv][url=http://meincmagazine.com/civis/viewtopic.php?p=31675287#p31675287:c7wibdqv said:JonBob[/url]":c7wibdqv]My Gen Con report.
Vast: An asymmetrical dungeon crawler. I had backed the KS campaign for this one, and picked up my copy at Gen Con. No regrets! It's fantastic. Every role plays completely differently, and yet it seems to retain balance. I have only played the Knight, and am looking forward to exploring the other choices.
Happy to elaborate on any of these upon request.
This was my #1 interest going into GenCon, and while I wasn't able demo it myself, I did watch a group demo it (in the booth, not in the KS room), and bought it after 5 minutes. Haven't been able to play it yet, but I'm pretty excited about it.
If an accusation was made that this is an overly complicated addition to the TTR formula and expansions are now just milking it to death, what would be your opinion?[url=http://meincmagazine.com/civis/viewtopic.php?p=31675287#p31675287:wm6hdabv said:JonBob[/url]":wm6hdabv]Ticket to Ride: Rails & Sails: Heavier than its predecessor. I'd say a step above the other "complicated TTR" entries such as Märklin, Team Asia, and Pennsylvania. Players have to juggle both ships and trains, which have separate cards, separate routes, and are separately token-limited, so it's a balancing act. Hand management is quite a bit trickier, and there's some room for screwage in how you choose to refill the cards on offer.
Thanks to some Birthday money, I've preordered SeaFall. The metal coins were enough to push me over the edge to preorder it.
Vast? It's not a deckbuilder at all. The roles all work differently, but none of them gain cards into a deck. Some of the roles don't even have cards.[url=http://meincmagazine.com/civis/viewtopic.php?p=31689317#p31689317:19jp234r said:thomahawk[/url]":19jp234r]That sounds pretty fun. How does it manifest? Just as a deckbuilding game with pieces? Or is there some other mechanic which makes it more than "Dominion where every player has a different deck"?
[url=http://meincmagazine.com/civis/viewtopic.php?p=31689625#p31689625:1ejaxf0f said:JonBob[/url]":1ejaxf0f]Vast? It's not a deckbuilder at all. The roles all work differently, but none of them gain cards into a deck. Some of the roles don't even have cards.[url=http://meincmagazine.com/civis/viewtopic.php?p=31689317#p31689317:1ejaxf0f said:thomahawk[/url]":1ejaxf0f]That sounds pretty fun. How does it manifest? Just as a deckbuilding game with pieces? Or is there some other mechanic which makes it more than "Dominion where every player has a different deck"?
The Knight has a limited number of action points ("hero cubes") to assign to stat increases like movement, number of encounters, strength, and various equipment. The cubes are reassigned each turn, and she gains more of them by doing sidequests that earn XP. She moves around the face-up tiles on the board and interacts with stuff there. She needs to balance leveling up with running towards and injuring the Dragon.
The Goblins have three tribes, each of which varies in population from turn to turn, and which mostly move around the face-down ("dark") tiles. They draw a "war" card each turn which adds to the tribes' populations, allows them to draw monster cards (upgrades) and secrets cards (actions), and then take an action with each of the three tribes. They need to pop up and dart quickly toward the Knight over and over to whittle her down.
The Dragon has a game based around a deck of Power cards, which he draws a hand from each turn and spends to activate powers. His hand size and armor rating rise as he completes tasks like eating goblins and picking up treasure on the map. This also feeds into his victory condition of "waking up" and then getting to the cave entrance to escape.
The Cave places new map tiles on the board, and its gameplay revolves around drawing tokens from a bag, based on the stuff currently available on the map. It wants to get attractive stuff like treasure out on the map in order to draw more tokens, protect the stuff from being claimed by other players, and to slow everyone down enough to exhaust the tile supply and collapse on everyone else.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31691367#p31691367:2h3epcui said:JonBob[/url]":2h3epcui]Hard to say whether games will feel samey. There certainly is a fair amount of variety in the way the cave could be laid out, and I haven't explored the terrain tiles yet. But honestly, if I get one or two really fun plays of each role before I get bored of this, that's a better value than many of the games I buy!
Downtime is somewhat significant, but it doesn't feel too bad since a lot of actions any player takes directly affect other players, so I stayed engaged pretty much the whole time. Potion Explosion, the other new one I'm excited about that I played last night, is much shorter but feels like it has way more downtime since player interaction is so limited.
It's actually super easy for me to know this since I've been tracking plays for the past five years.[url=http://meincmagazine.com/civis/viewtopic.php?p=31692197#p31692197:1atxy8s7 said:glancr[/url]":1atxy8s7]I think Dominion and 7 Wonders are the only ones I've played 8 or more times.
The Board Game Geek poll claims this game is best for 2 players but also recommended for 3 and 4. What do you think?[url=http://meincmagazine.com/civis/viewtopic.php?p=31675287#p31675287:2d5qms6r said:JonBob[/url]":2d5qms6r]Potion Explosion: Fantastic. It had been on my wish list going in, and I bought it right away and very much enjoyed my first play. Light but with room for thinking, and very attractive.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31711051#p31711051:2lf1ek8f said:Sufinsil[/url]":2lf1ek8f]Played Scythe with 5.
Same for us. Setup and rules is what felt the longest. 2 others had watched videos on how to play, so that sped things up. Took at most 3 hours to play or less.
For a few turns Crimea did not realize their faction ability was limited to 1 card exchange vs unlimited. It felt a little strong to me which made me check it again, as they were quickly doing a lot of advanced actions.
I (Nordic) swam accross to the villages and produced 2 more people. I had a slow start because of that, as you really need Mechs to make your moves efficient with villages. My player mat was the 3 metal mech, but my home area encounter that I drew had me subduing a rogue from a cow pasture, thus gaining a mech that could then move my 4 workers on the right. (The unpopular option was to send the cow directly at the Mech and see what happened...).
Failed a battle I started to try to snag 2 lumber. Lost 2nd battle trying to claim territory around the factory for my objective (0 factory cards, control 2 territory adjacent to it). Should have tried to get better combat cards and a little more power. And forgot to use my mech combat ability before that 2nd combat.
I had my Armory with upgrade enlist, thus getting a bunch of power with that in addition to bolster. I was close to cap before, but had spent some on that 2nd battle. Once I got cap, and my 3rd star, I secured my 3 other stars with 2 combats and my objective on a single turn. Won by 1 Coin. 4 of us had Tier 1 popularity while Crimea (2nd place) had Tier 2.
Looking forward to more games and trying out different things.
Metal coins are great as are the upgraded resource components. We played on the big sized board.