Subjects who were explicitly <em>told</em> to be creative in <em>Minecraft</em> improved the least.
Read the whole story
Read the whole story
Minecraft is the LEGO Creator that LEGO never quite got right.
Minecraft is the LEGO Creator that LEGO never quite got right.
Lego Universe tried to make an open creation world type game before.
They were plagued by people wanting to construct penis's in game. In response lego tried to add code to prevent penis creation, and the fight began.
The players were very creative. They started to make forced perspective penises, and other methods to get around it.
Minecraft is the LEGO Creator that LEGO never quite got right.
Lego Universe tried to make an open creation world type game before.
They were plagued by people wanting to construct penis's in game. In response lego tried to add code to prevent penis creation, and the fight began.
The players were very creative. They started to make forced perspective penises, and other methods to get around it.
IIRC, the problem was a bit reversed. They wanted to design it so it was impossible to do so, which invited people to challenge them. I've played on many Minecraft servers (public and private) , but the problem is not as widespread as the creators of LU were made to believe. Once they said that they wanted to make it so it was impossible, people saw it as a challenge that they were all too happy to accept.
If the creators of LU ignored them, the problem would likely have been prevalent in the first few months, but would peter off (pun intended) in time once people wanted to play the game for the sake of playing it rather than just making shock value creations for the sake of attention.
Minecraft is the LEGO Creator that LEGO never quite got right.
Lego Universe tried to make an open creation world type game before.
They were plagued by people wanting to construct penis's in game. In response lego tried to add code to prevent penis creation, and the fight began.
The players were very creative. They started to make forced perspective penises, and other methods to get around it.
Minecraft is the LEGO Creator that LEGO never quite got right.
Lego Universe tried to make an open creation world type game before.
They were plagued by people wanting to construct penis's in game. In response lego tried to add code to prevent penis creation, and the fight began.
The players were very creative. They started to make forced perspective penises, and other methods to get around it.
IIRC, the problem was a bit reversed. They wanted to design it so it was impossible to do so, which invited people to challenge them. I've played on many Minecraft servers (public and private) , but the problem is not as widespread as the creators of LU were made to believe. Once they said that they wanted to make it so it was impossible, people saw it as a challenge that they were all too happy to accept.
If the creators of LU ignored them, the problem would likely have been prevalent in the first few months, but would peter off (pun intended) in time once people wanted to play the game for the sake of playing it rather than just making shock value creations for the sake of attention.
Its been a bit since ive read the story, my details could be off to that effect. Ill re-read the source to confirm.
Does playing Minecraft make people more creative or do more creative people play Minecraft. replace "Minecraft" with any art tool (blank canvas, paintbrush, After Effects, etc.) and I think you get the point.
Does playing Minecraft make people more creative or do more creative people play Minecraft. replace "Minecraft" with any art tool (blank canvas, paintbrush, After Effects, etc.) and I think you get the point.
Another aspect of this was that the sample size was pretty small, and limited in scope. It's not like they tapped a wide demographic of ages, it being confined to under 400 undergrads.How does this research compare to the longitudinal study of those "brain age" apps and websites that showed no long term difference?
Minecraft is the LEGO Creator that LEGO never quite got right.
Lego Universe tried to make an open creation world type game before.
They were plagued by people wanting to construct penis's in game. In response lego tried to add code to prevent penis creation, and the fight began.
The players were very creative. They started to make forced perspective penises, and other methods to get around it.
Ah, the MacGuyver Test.In one, participants were asked to come up with as many uses as possible for a paper clip and a knife, respectively.
That statement appears to assume that time spent playing Minecraft is either necessarily or primarily time spent not creating; which I would disagree with. I would also say that regardless of that, Minecraft can serve as a source of inspiration, thus fueling bouts of creation in other mediums. On top of that, time spent creating mods, resource packs, music, art, videos, or stories for or about Minecraft is time spent creating that is directly caused by the game.Except of course that if you play lots of minecraft you have less time to create...
Points off for using a controller.
Ah, the MacGuyver Test.In one, participants were asked to come up with as many uses as possible for a paper clip and a knife, respectively.
Minecraft is the LEGO Creator that LEGO never quite got right.
Lego Universe tried to make an open creation world type game before.
They were plagued by people wanting to construct penis's in game. In response lego tried to add code to prevent penis creation, and the fight began.
The players were very creative. They started to make forced perspective penises, and other methods to get around it.
IIRC, the problem was a bit reversed. They wanted to design it so it was impossible to do so, which invited people to challenge them. I've played on many Minecraft servers (public and private) , but the problem is not as widespread as the creators of LU were made to believe. Once they said that they wanted to make it so it was impossible, people saw it as a challenge that they were all too happy to accept.
If the creators of LU ignored them, the problem would likely have been prevalent in the first few months, but would peter off (pun intended) in time once people wanted to play the game for the sake of playing it rather than just making shock value creations for the sake of attention.
Minecraft is the LEGO Creator that LEGO never quite got right.
Lego Universe tried to make an open creation world type game before.
They were plagued by people wanting to construct penis's in game. In response lego tried to add code to prevent penis creation, and the fight began.
The players were very creative. They started to make forced perspective penises, and other methods to get around it.
IIRC, the problem was a bit reversed. They wanted to design it so it was impossible to do so, which invited people to challenge them. I've played on many Minecraft servers (public and private) , but the problem is not as widespread as the creators of LU were made to believe. Once they said that they wanted to make it so it was impossible, people saw it as a challenge that they were all too happy to accept.
If the creators of LU ignored them, the problem would likely have been prevalent in the first few months, but would peter off (pun intended) in time once people wanted to play the game for the sake of playing it rather than just making shock value creations for the sake of attention.
But he was surprised to find that subjects who played the directed version of Minecraft, where they were instructed to be creative, did not show the same effect. In fact, they proved to be the least creative among the four groups, based on the chosen task.
Minecraft is the LEGO Creator that LEGO never quite got right.
Lego Universe tried to make an open creation world type game before.
They were plagued by people wanting to construct penis's in game. In response lego tried to add code to prevent penis creation, and the fight began.
The players were very creative. They started to make forced perspective penises, and other methods to get around it.
IIRC, the problem was a bit reversed. They wanted to design it so it was impossible to do so, which invited people to challenge them. I've played on many Minecraft servers (public and private) , but the problem is not as widespread as the creators of LU were made to believe. Once they said that they wanted to make it so it was impossible, people saw it as a challenge that they were all too happy to accept.
If the creators of LU ignored them, the problem would likely have been prevalent in the first few months, but would peter off (pun intended) in time once people wanted to play the game for the sake of playing it rather than just making shock value creations for the sake of attention.
Ah, the MacGuyver Test.In one, participants were asked to come up with as many uses as possible for a paper clip and a knife, respectively.
I see a bit of a problem using the paperclip/knife or whatever else test: So many people have done it so many times that it's begun to lose its ability to measure anything. It's the vicious cycle of a lot of things: Create a tool to measure a desirable trait, tool works for a time, people become exposed to the tool (or specifically train to "succeed" in the tool), and then the tool ends up only measuring how often people have been exposed to it rather than whatever it was designed to measure.
See: Every standardized test ever, paperclip tests, online IQ tests, some forms of real IQ test, etc.
How does this research compare to the longitudinal study of those "brain age" apps and websites that showed no long term difference?
There's studies showing games increase aggression, and others showing it can increase prosocial behavior. From the outside it looks like they must be good or bad, but that's not the way the world really works.
I've played Minecraft on several boxes. A PC with a mouse allows you precise control, to the pixel, of where you want to point. A console with a controller, not so much.Points off for using a controller.
As opposed to telepathy?
Muscle memory is what makes the difference, whether it's controller or keyboard.I've played Minecraft on several boxes. A PC with a mouse allows you precise control, to the pixel, of where you want to point. A console with a controller, not so much.Points off for using a controller.
As opposed to telepathy?
I made a giant "goatse" right by the spawn point on our Minecraft server back in the day.
Good times.
Minecraft is the LEGO Creator that LEGO never quite got right.
Lego Universe tried to make an open creation world type game before.
They were plagued by people wanting to construct penis's in game. In response lego tried to add code to prevent penis creation, and the fight began.
The players were very creative. They started to make forced perspective penises, and other methods to get around it.
IIRC, the problem was a bit reversed. They wanted to design it so it was impossible to do so, which invited people to challenge them. I've played on many Minecraft servers (public and private) , but the problem is not as widespread as the creators of LU were made to believe. Once they said that they wanted to make it so it was impossible, people saw it as a challenge that they were all too happy to accept.
If the creators of LU ignored them, the problem would likely have been prevalent in the first few months, but would peter off (pun intended) in time once people wanted to play the game for the sake of playing it rather than just making shock value creations for the sake of attention.
I play a lot of Elder Scrolls Online, which has a robust housing component. I've heard that the devs have a metric of TTP, Time To Penis, with which they estimate how long it will take players to represent a penis with any given housing item. (no citation)
Obviously this isn't a kid's game, but none of the housing items are specifically intended to be made into a penis. Of course, that doesn't stop some truly creative players from making some pretty sexual creations in their own homes.