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I stuck a tricobalt torpedo in the REAR my patrol escort in lieu of a second turret or mines alongside the harph'enggh torpedo. Why? imho, I hate mines, and I'm not wasting BOFF skill slots on them, they never seem to do anything useful, and it's a torpedo so it does directed damage where I want it, not where the mines want it (IF the mines want to even go there).

Thing is, I never used a tricobalt before, so I didn't know what to expect other than the tooltip which said "OMGHUGE AOE" that's targetable (like the heavy plasma). I expected to be underwhelmed. I was situationally disappointed (which was a good thing).

The good (again - imho):
- Big boom; most of my normal hits are in the 12k range
- Does work with torpedo skills unlike the harph'enggh (spread, etc)
- Has a funny little knockback feature to it - it's amusing to see a battleship get knocked around almost 1km when it gets hit sometimes
- As I said, it tracks the target *I* pick, and it's not exactly terribly slow
- AOE, which makes it a really nice tool for a room cleaner - drop it in a pile of slightly damaged frigates or fighters and they all just go boom.

The bad:
- It's targettable like a heavy plasma (but it seems a wee bit more durable when it comes to aoe passive effects oddly)
- It has some targeting quirks where it will track for a while and then just plain STOP in the middle of space and refuse to go anywhere
- LONG cooldown (1 minute)
- AOE means I have this bad habit of using it when I'm too close to the target, which usually rips my shield apart and leaves me wide open as I'm flying away a lot of times if I'm not paying attention.

All in all, I like it as a backup weapon, which is why I put it in the rear. If you have a spare front slot that you can potentially sacrifice the DPS for some utility, maybe. But as a tactical ship, I would never put it up front.

/2 cents
 
Has anyone else encountered this where enemy fired heavy plasma torpedoes suddenly do and about-face and slam right into the (AI) ship that just fired them? I remember running into this a long time ago and figured it was a bug that got ironed out, and last night I was playing along when all of a sudden up, a bunch of Romulan Warbirds decloaked, engaged me and much to my surprise the heavy plasmas launched, then turned around and went BLAM right into their launching ships.

It's kinda funny, but I figured this was a bug they would have squashed a long time ago.
 
Question: Should I be ?

A) Saving my dilithium
B) Spending in on stuff
C) Converting it to Zen
D) Other

I'm not quite sure what exactly I'm supposed to be doing at level 50 now other than mopping up the story lines if I so desire and I assume earning fleet marks and omega marks. Though I'm not entirely certain what all I'm supposed to be buying/saving for with the various currencies in the game.

For example, I have my eye on the Heavy Escort Carrier, but all I'm seeing is that it will cost Zen to get. Just not sure what all the different currencies in the game are intended for, and how best to utilize them to get what I want.
 
chris":c3v66dyf said:
SunnyD":c3v66dyf said:
Question: Should I be ?

A) Saving my dilithium
B) Spending in on stuff
C) Converting it to Zen
D) Other

I'm not quite sure what exactly I'm supposed to be doing at level 50 now other than mopping up the story lines if I so desire and I assume earning fleet marks and omega marks. Though I'm not entirely certain what all I'm supposed to be buying/saving for with the various currencies in the game.

For example, I have my eye on the Heavy Escort Carrier, but all I'm seeing is that it will cost Zen to get. Just not sure what all the different currencies in the game are intended for, and how best to utilize them to get what I want.

The rep system, including omega marks & romulan marks, is used to get high end gear. You have to grind a lot to get the rep tiers. This is what most of the people at level 50 are working on.

If you want the Escort Carrier (and it is a cool ship, my main character flys it), then you should convert your Dil to C-Store(zen) points to purchase it or to defray the cash price. This is largely why we were suggesting that you save your Dil. Dil to C-Store points is at an all time low, so its a good time to convert. If you don't want to pay any cash money, you can grind Dilithium by running STFs and other Misc missions that reward Dil and contribute that toward your new ship fund.

Thanks for the info. Now question #2 - what's the difference between a lot of the C-Store ships and the "Fleet" versions of those ships? It looks like there's Fleet variants of a lot of them which can be bought with fleet marks? Are they essentially the same ship? Or better? Worse?
 
Wow. Okay then. Thanks for the detailed breakdown! Looks like I'll be spending a lot of time grinding away on my chars to earn Dilithium->Zen then. I still have to finish my other cappy. He's a RA engie/cuiser guy from the old days before PWI, which is kinda nice since he has the expanded inventory and everything that you got just from leveling up.
 
So the PvP queues were running pretty good yesterday, I figured I'd take it upon myself to queue up and get rid of those "Tutorial" missions that I've had sitting there for forever and a day along with the intro VA missions, especially since their reward was 1440 dilithium each (and there was something like 4 or 5 of them on my list). What's worse was once I popped them from my list, then you get rotated into the "do 3 arena or C&H/assault dailies" for yet more dilithium.

The good news is between running those and the other dailies and whatnot, I ended up making about 20k dilithium yesterday.

The bad news is PvP is horribad. Like worse than I remember it horribad. I understand that I'm geared like a noob for being level 50, but seriously things like dreadnaughts and these mega-carriers are just ridiculous when you need your entire team to just scratch a single shield. The spawned ships make it even worse, where 3/4 of the time there are more spawn ships - and I'm not talking about the ones from the carriers - than there are from the opposing team players. And lastly, yes, I got 1-shot several times. Not sure what kind of KDF ship that is that comes out of cloak right on top of you and basically just makes you explode instantly, but yeah... It was fun getting yelled at by my teammates in the arena maps after they realized I was just flying in to the middle of a fight and stopping to tank the match as quickly as possible.

Honestly, the GROUND combat PvP was a hell of a lot more fun and balanced - even when we did lose. It was actually competitive. The losses ended up coming when our team would die and get scattered around on respawns while the opposing team got to zerg as a group. But a couple of the newer maps were definitely interesting, and I could see the ground PvP being played more if people didn't have this misguided notion that ground combat in STO sucked. I personally like it. Yeah, it's kind of shallow, but that's more because of the way the game is designed (random mission generation, etc) than a fault of the game mechanics itself.
 
Thanks again for timely info. :) That's exactly what I figured.

If ya'll would, please school me on power level caps (hard & soft). I know 125 is the visible cap. I'm trying to plan out what my next moves are now that I'm grinding out rep. I'm currently running an escort and sitting at 125 weapon power with no rep gear at all. I was told my first investment should be the borg console for another +5 weapon power, but I'm trying to figure out exactly what that will get me given I'm already sitting at 125+.

... Or alternatively whether I can continue with my original master plan and keep accumulating dilithium so I can hopefully have enough on hand for that next exchange dip so I can cash out and get enough zen for the Heavy Escort Carrier I want.

Also, is there any reason to have "lots" of energy credits on hand? I'm pulling probably 200k-300k EC every day or so just from tossing junk on the exchange. Other than a few odds and ends that I've already acquired (mark x gear for my away team, etc), I pretty much have nothing else to spend it on. Wondering if it's worth considering picking up some of those master keys on the exchange or whether I'm going to need the EC for something else down the road that I don't know about.
 
fitten":22jypojs said:
Where do you get the balloon gun? I saw lots of balloons about.
Q gives out a quest in Club 47 @ Earth Space Dock to go get some party goers to come from the Academy. It's one of the choices of quest rewards. I picked the mystery box and got a very rare body armor out of it.

The mission to get the ship was kinda neat. Still not very deep, like most missions. The ship itself is pretty nice, stats are typical cruiser with a semi-tactical swing. You get two of them, one for Commander level and one for RA level.
 
RDeVoe":1lootlxg said:
jandrese":1lootlxg said:
The Miranda has three Ensign consoles, one of each type. Being only Ensign level really limits what powers are available too.


If you have 1 of each of those types ((you get them in the story missions)) and you start leveling them up.. how do you get new skills on them? Or are you supposed to dump them as you find "better" people.

Every 10 levels, you pick a new ship. There are 3 "classes" of ship: Escort (DPS -> Tactical focus), Science (Support -> Science focus) and Cruiser (Tank -> Engineer focus). Which ship you take determines the focus, as mentioned, of the bridge officers primarily used. As you level up, the ships get better and the stations for the bridge officers accommodate higher ranks which means they let you use higher ranking bridge officer skills for that station. Hence, at Rear Admiral, you'll be flying around a ship usually with one station in your primary ship focus that is commander level (all four skills) and one station at lt. commander level (3 skills) and then the other two stations will probably be lt. level (2 skills) each.

It's how they give you a sense of progression in the game.
 
RDeVoe":kfl6tqf3 said:
Got it, I was wondering why I never could level them up even thought they were getting close to maxed out exp. Is there a website that shows the rough progression of missions? So if I wanted to I could find the one I missed to send me to the next area of space?

Well they kinda sorta changed it from the olden days. STO used to be very linear, now it's kinda of a go and do what you want sort of thing. I think most missions now scale with your level. Some are still level gated, but that's really not an issue.

First thing you'll want to do is hit the "L" button and go to the "Available" tab. That will give you a rough outline of the main story-line missions that are available - that will be the most linear thing in the game basically. There will also be daily missions in there where you do some exploration, diplomacy and basically earn your dilithium stuff. The rest of your leveling will be done from filler content such as the patrol missions as you zing through sector space by the solar systems (occasionally you'll fly by one and get a popup that asks if you want to do a Patrol mission there - they're pretty decent XP if you just want to level up, but they don't contribute to any sort of story line).

You can just about safely ignore Foundry missions - those are PLAYER-MADE missions. They can be cool, but they have no canonical history in the Star Trek universe. They are purely a player's take on something they like in the game/Star Trek and went with it.

There is a mission that will introduce you to Memory Alpha which is the crafting hub in the game. Crafting is pretty useless for the most part, but there are a few missions given out at Memory Alpha which serve as a hub to introduce you to other sectors in the game which further story lines.

But basically, if you want to follow the MAIN story line and/or episode story lines in the game, go to the overview screen ("L" key) and go to the Available tab and queue up what's there. You can read the details of all the missions you have queued up under the In Progress tab on the same screen. The ones you care about will be broken down by category under more ominous headings, like "Neutral Zone" or "Romulan", etc.

Trust me on this one too - leveling gets a LOT faster once you hit level 15 or so. Also, don't worry too much about skilling up your bridge officers too quickly. Why? Because you'll get new ones of better quality (and possibly better skills) as you level up. Also, you can train different skills to them as you level up in place of skills they already have. Basically, you'll treat your first captain as a learning experience.
 
RDeVoe":3md40jty said:
I just got a pair of hand klingon style hand guns and those are pretty fun to shoot at people. Heh...

One word: Minigun.

That is my weapon of choice. Nothing like a stream of hot (insert damage type here) bolts flowing down on a group of (insert your favorite Star Trek enemy faction here) basically just mowing them down. It gets pretty ridiculous when you equip your entire away team with miniguns. Their only drawback is that they have long fire times, so they can keep you from using abilities when you "need to".


---------

I got my science captain to level 20 last night. You literally get 1 level per story line mission, so generally about 1 level per 20 minutes or so. As soon as I bumped up to level 20 and got into my commander ship, holy crap. I think I'm tearing things apart only slightly slower than my escort captain did. All those debuffs are ridiculous.
 
jandrese":3vbu4hu7 said:
Pulsewave Assaults man. Space shotguns that utterly murder anything at close range. I have the Compressed Cyro launcher from Nukara and it's a ton of fun.

I prefer the miniguns, since they can be used at far longer ranges then just about anything else. Have a hard target you want to take out? Equip the entire away team with miniguns, then designate target and watch it die. That and with the cone spread generally all its friends die too.
 
I found out something annoyingly interesting the other day about sets in STO.

My engineer cappy (who just hit 50 the other day too) is an old-skool character from back before STO went F2P, hell, back before Cryptic was bought out by PWI. Hell... he's back from the pre-launch headstart where I got to play him for a couple months after launch for free without ever buying the game or paying a penny in subscription fees because Cryptic never bothered to turn off the pre-launch account access for so long.

Anyway, at some point I got back into the game for a month and leveled him up to RA, and in the process picked up a lot of missions a long the way. One of them was Cold Call for the Deferi starting the Breen episodes. Funny thing though, this mission on my log was marked level 21. So when I finished it, I got the 1st set piece for the Breen set (the deflector) and was suitably impressed to keep continuing the story line to get more pieces. So I got the transphasic cluster torpedo - okay, I didn't realize exactly how nice that thing is until an NPC decimated me with it a couple times - and the rapid reload launcher (nice), then I finally got the next piece of the set. Upon equipping them, I noticed I didn't get a set bonus. WTF?

Apparently, to get set bonuses in STO, the items have to be of the same Mark level in order to interact?

Luckily last night I went back and replayed the mission and got a Mk X version, which unlocked the set bonus and I completed the set. But I thought that was odd.

Still, even more cool about my old skool cappy is that he seems to have pretty much all of the content episodes (or the starting missions for all of them) already, while my newer captains don't. Amazing how things change.

Also - it's funny that you can read fleet chat with characters that are not in fleet after switching characters from one that's in the fleet to one that's not (hint hint).
 
Kesh":1rjsso11 said:
Yeah, the episodes are now part of the leveling progression. So, you have to hit a certain rank before you can play them.

Actually, there seems to be some OTHER sort of gating to the content as well. I assume finishing the story episodes in order now or something, since my tac captain still can't do anything other than the Romulan story line (not New Romulan, the original one) and the Klingon line (which I had already finished) even though he's level 50. No Breen, Cardassian, or Borg yet.
 
pantsparty":34h1wgrm said:
SunnyD":34h1wgrm said:
Kesh":34h1wgrm said:
Yeah, the episodes are now part of the leveling progression. So, you have to hit a certain rank before you can play them.

Actually, there seems to be some OTHER sort of gating to the content as well. I assume finishing the story episodes in order now or something, since my tac captain still can't do anything other than the Romulan story line (not New Romulan, the original one) and the Klingon line (which I had already finished) even though he's level 50. No Breen, Cardassian, or Borg yet.

Some of the episode series require that you do the first mission in them, which just consist of flying to a space station and talking to someone. After that you can skip through all the episodes to get to the next storyline.

Hmm... it would be nice then to figure out what exactly I need to gate up into on my tac cappy. I'm currently in just regular gear while I grind out marks for stuff, and it's getting annoying.
 
RDeVoe":3iqrchyp said:
Are Phaser Turrets Considered good? I was running my Excaliber Cruiser with 3 Phaser Turrets and 1 Torp, and things seems to be melting. I like the fact that 3 of my weapons are always firing away at something no matter how I'm facing them.

On a cruiser? Not really no. Turrets have the lowest DPS of all the weapons out there for the sake of the 360 degree firing ability.

Cruisers are better served by equipping beam arrays (single, not dual). 270 degree coverage plus the really damn slow turning rate on cruisers mean your sides will be facing targets more often than not, meaning the majority of the time all of your beams will be firing and doing more damage than turrets. The DPS difference will be very noticeable.

Even when things aren't favorable, using a BOFF skill like Fire At Will will have all your beams firing should there be targets both fore and aft of you as well.

The main reason for turrets mostly are for escorts, where you want as many weapons pointing at your primary target spewing as much DPS as you can at once on it. So you tend to equip turrets in the rear slots since escorts are highly maneuverable and are generally always pointing at their target.
 
Suichiro":1yzvpebk said:
*cannon stuff*

That all assumes you've specced your captain with cannon skills. Sorry, I was taking a mental comparison between a beam captain and a cannon captain, and at the time I was thinking about it I could swear the DPS difference between a beam array and a turret was MUCH greater than your numbers show.

Still there are other factors to take into account, such as the slow and plodding nature of cruisers. Scatter Volley becomes useless once faster, more maneuverable enemies are on top of you.
 
I don't know, I must be one of the silent minority that think Fire At Will + Beam Overload + Directed Energy Modulation is actually GOOD then. *shrug*

I agree Fire At Will is more of a utility ability than a DPS ability though, but when you get up to level 50 and you're fighting those ships that spam heavy plasmas, mines or fighters all the time and you're in a slow moving cruiser, I find Fire At Will to be a very nice thing to have. Once the mess is cleaned up, all the beams come back to focus on your main target and life is good again.

BTW: Thanks pantsparty - I didn't realize you could SKIP entire mission episodes like that. I went ahead on my tac cappy and skipped out on the rest of the Romulan series and the first half of the Cardassian series since it's all the oldskool leveling missions (I'm sure I'm not missing much since I've done them all before on my other captain). I'm ready to pick up on the Jem'Hadarr missions and hopefully get some good gear.
 
I hear ya. It's totally annoying to have those couple BOFF powers constantly getting plopped onto my neatly laid out hotbars every other mission and having to take them off because - why should I have them on the screen twice?

Switch ships or swap weapons, and yup, your hotbars are messed up.

Re: healing pubbies... I'm an escort captain and I throw my repair on teammates more than I do myself more often than not. Figure that one out.

IMHO, STO is about having fun, not minmaxing. As long as you're trying, that's all I care about.
 
simple_simon":7gpbrfk2 said:
So uh, maybe a dumb question 'round here but is there anything we can like team up and do? I'm on most nights grinding marks of this or that, be nice to have someone to chat with an stuff.

I'm often left wondering the same thing. Then I just queue up and go on my merry way.

Why is it that with the Jem'Hadar set now I feel ridiculously more squishier than before?

Also, talk about awkward. Queued up into The Cure last night. Turns out I was the only NON-Klingon ship in the group. And I think I was the only non-capital ship at that too.
 
RDeVoe":zp3lzckn said:
Is there ever a reason not to promote your bridge officers if you can? I mean, I know in space they can't use any ability that the station they are at is too low level for, but on the ground that shouldn't be a problem right?

Not really, no.

But just be aware that you can "reskill" your bridge officers as well. For example, you have this one BOFF that has that one skill you know you'll absolutely never use (for example, you're a beam using captain and it's a cannon skill), and it'd be a waste of points to put in just to promote him to the next rank. You can go to the spacedock (or yourself in somecases) and buy a new skill of your choosing for him to replace that one. It's cheap, and a nice way to further customize your BOFFs to your liking. But like I said, not that skill points are an issue, but spending points in a skill you never intend on using is kind of silly.

But yes, leveling them all up to commanders just for the purpose of getting all their ground ability slots filled - yes. Perfectly logical, and if you have the BOFF skill points to burn (and you will), completely reasonable.
 
Speaking of BOFFs...

Is there a way to transfer unused BOFFs between characters or store them somehow? I see that you can buy them on the exchange, so I assume you can sell them there easily (but they're ridiculously cheap, so I'd be wasting perfectly good BOFFs).

I ask because my "old" captain hit the cap limit as to how many "reserve" BOFFs you can have, and he also still has 3 BOFF requisition missions that need to be turned in, which he can't because he has no room. I can activate a few more BOFFs, but there's no real reason to. And it doesn't look like I can sell them for dilithium or anything useful. So if there's any way for me to "transfer" a few of them to one of my other characters for storage or something, that'd be useful.
 
fitten":32jwfncc said:
I can't seem to find very many doff missions to relocate my colonists (get rid of 5x colonists). It seems I always have access to a resettle mission (gets me 5x colonists) and quickly get to a point where I have missions I can't close out because my passenger space is full. Is there a trick to getting more of those type missions?

Go to your operations DOFF missions (last tab on the DOFF panel) in particular. I found that if you're in Regulus sector space, or sometimes Sirius sector space, most often you will find the resettle (and/or relocate) colonist missions there.

------

On a side note, are the "Efficient" BOFFs worth anything significant? I have two of them on my old captain, wondering if I can trade them for something gooder.

------

Lastly (not really lastly, but anyway), I had the coolest geek moment in the game the other day. I was minding my own business farming away on some Klingons in one of the Tau Darawa patrol dailies. After about the 4th time I patrolled the same mission, I popped in and this time is was slightly different... The Enterprise was there too! Shon decided to pop in and assist me for no apparent reason. He gave some flavor dialogue, and together we totally demolished what seemed to be a slightly larger-than-average rebel Klingon force. It was weird and cool at the same time.
 
Oh hells no. Must... suppress... nerd... desires...

kre-o-star-trek-enterprise.jpg
 
pantsparty":18cllus4 said:
SunnyD":18cllus4 said:
On a side note, are the "Efficient" BOFFs worth anything significant? I have two of them on my old captain, wondering if I can trade them for something gooder.

Efficient Saurian BOffs are worth at least 1M EC, possibly more depending on quality and career. You'll have to check the exchange to find an exact price on yours.

I know one is a rare (blue) Saurian Tactical officer. I think the other might be a very rare engineer. I can't remember off the top of my head. Unfortunately I looked through the exchange, and all I could find were non-efficient ones. I couldn't figure out any sensible way to filter BOFFs on the exchange.
 
pantsparty":1tul1o8o said:
SunnyD":1tul1o8o said:
pantsparty":1tul1o8o said:
SunnyD":1tul1o8o said:
On a side note, are the "Efficient" BOFFs worth anything significant? I have two of them on my old captain, wondering if I can trade them for something gooder.

Efficient Saurian BOffs are worth at least 1M EC, possibly more depending on quality and career. You'll have to check the exchange to find an exact price on yours.

I know one is a rare (blue) Saurian Tactical officer. I think the other might be a very rare engineer. I can't remember off the top of my head. Unfortunately I looked through the exchange, and all I could find were non-efficient ones. I couldn't figure out any sensible way to filter BOFFs on the exchange.

You have to click through the pages until you start seeing ones listed for 1M+, and then start looking at individual boffs to see if they have the efficient trait.

Yeah, unfortunately I got through all 400 of the listings it gave me and it topped out at 50,000. I knew there were more, but it only lets you search the first 400 that come up (at least for me).

Anyway - I'm trying to see whether it's worth spamming up earth spacedock trying to trade off one for, say, a nice fancy ship or something. That's why I was looking up the exchange to try to see what they're worth, but didn't get very far with that.
 
pantsparty":1suw82h0 said:
SunnyD":1suw82h0 said:
Yeah, unfortunately I got through all 400 of the listings it gave me and it topped out at 50,000. I knew there were more, but it only lets you search the first 400 that come up (at least for me).

Anyway - I'm trying to see whether it's worth spamming up earth spacedock trying to trade off one for, say, a nice fancy ship or something. That's why I was looking up the exchange to try to see what they're worth, but didn't get very far with that.

Search "Saurian X" where X is the career of the BOff under the bridge officer section, and restrict the search to be for the same rarity color as your BOff. That should give you a smaller listing that you can actually work with.

Spamming ESD with offers to trade will generally just result in people telling you "sell it on the exchange" and people reporting you for spamming and your chat abilities being locked.

That was my mistake. I had no idea that the efficient trait was limited to certain species and whatnot. Had I known, then I would definitely have narrowed down the criteria. Hopefully I'll be feeling well enough to hop on tonight and take a look. Besides, I'm only about 30k dilithium away at current exchange rates from having enough to cash out enough zen to get my HEC that I want.
 
pantsparty":2la09qno said:
SunnyD":2la09qno said:
That was my mistake. I had no idea that the efficient trait was limited to certain species and whatnot. Had I known, then I would definitely have narrowed down the criteria. Hopefully I'll be feeling well enough to hop on tonight and take a look. Besides, I'm only about 30k dilithium away at current exchange rates from having enough to cash out enough zen to get my HEC that I want.

Ah, yeah, outside of the c-store Borg boff, Saurians are the only Fed species that can have efficient - part of why it's worth so much is that it's so rare.

I'm guessing probably not rare enough to trade for one of those Jem'Hadar ships or a Tholian ship though. :(

Unfortunately I'm not a subscriber, so I'm also capped on how much EC I can have. Therefore I will never be able to "sell" high priced items, and accordingly never be able to buy high priced items.

Which leads me to another question - does anyone know if you can still use the OLD ATARI/Cryptic STO game cards for STO?
 
Suichiro":2umlqnie said:
If you're interested in Zen, make sure to do the surveys and stuff on the Perfect World site, as it will reward you with free Zen. I did a combination of both dil exchange and surveys to buy myself an Armitage, Kar'fi Carrier, EC cap increase and two uniform packs. It's really worth it.

Word of warning on this... I have been attempting to do this. I have only been successful with ONE thing I did actually awarding me zen. I have done several other things and the only thing I have to show for it is a bunch of spam email signups.
 
Suichiro":f34id9r1 said:
You don't have to sign up for *anything* to do the surveys there. I would never do anything that required that, it's stupid to push your private information everywhere. The ones I'm referring to are the ones that are on the very top of the free offers listed there. They're done through Peanut Labs, I believe, and they require no identifying information at all.

Oh, you mean the ones that you have to waste 15 minutes of your life on just to get the message "We're sorry, but you don't qualify for this survey at this time." ten times in a row before you decide to give up and get no reward/payout? Those ones? :rolleyes:
 
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