Star Trek Online (Now for free and people are still playing!)

swiftdraw

Ars Praefectus
5,363
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@swiftdraw - one look at that face and we all know you're a mirror universe captain :)

FYI, if you don't want to mess with batteries ever again the Red Matter Capacitor is in the Phoenix token store. Buy once, use forever.

I have the RMC, but it is sitting in the bank. It was taking up space on the action bar before I knew you could expand it. But IIRC, the hassle with it was the extra long cool down compared to batteries.

Tried out the Farpoint ship on one of may favourite just screwing around maps, Gamma Eridian.

Jellyfish mode is insane. Enemy ships wander into the bubble and just disintegrate.

I haven’t tried it yet, I got it Tuesday, but I am curious about the ship. Just right now I’m still focusing on getting my Vengeance built out and tuned. I’m curious on how the Jellyfish would mix with the new Nobel class’s stationary buffing sphere.
 

jandrese

Ars Legatus Legionis
14,005
Subscriptor++
Only having 4 BOFF seats feels super weird on it. I flipped to the Seating tab when setting it up and was momentarily confused as to why I had two ground sets to configure instead of one space and one ground.

It's also one of the few ships where I use more than 1 power setting. There's no point putting any power in weapons or engines in Jellyfish mode. On most ships I just set the power levels once and leave it alone.
 
Tried out the Farpoint ship on one of may favourite just screwing around maps, Gamma Eridian.

Jellyfish mode is insane. Enemy ships wander into the bubble and just disintegrate.


Cool toy but boring to play. Though science powers and some other stuff still works. I did one of the Klingon Civil war patrols where you rescue 2 lukari ships from a rift then kill a bunch of incomming Klingons, not sure the name off hand.

I went into tentical mode near the warp in point and just sat there. warp in and go boom there was a pile of loot where they all went boom very little even got near me from 9 clicks out.

tc
 

swiftdraw

Ars Praefectus
5,363
Subscriptor
My buddy and my constant chattering on the ARS Teamspeak server got Hangfire into the game. Yesterday was pretty funny: He was having issues with the fleet battle in the second Romulan mission, Shadow Play I think it was called. So I offer to assist since I was puttering around in my Vengeance anyhow and we go about setting up the team. He didn’t know how so I go ahead and create the team and start the mission. First the we noticed was the fact his T2 Connie was about the size of my saucer section. After that the T2 Connie was referred to as the ‘Angry Escape Pod.’ The second was he didn’t click ‘yes’ to match my level (65 to his 11.) So when we got into a scuffle with a warbird and I looked to see how he was doing, all I saw was an expanding fireball where a Constellation used to be. Apparently he was one-shot from a torpedo in the opening salvo from the warbird. After that we restarted the mission with hangfire in the lead and matching his level.

Fun times :D
 
There's a flash sale for 40% of the Legendary bundles on PC, including the 10th Anniversary 10-pack: https://www.arcgames.com/en/games/star- ... y-items%21

Be careful which captain you use to buy the bundles, some include some items besides the ships that can only be claimed once. The other stuff might come in an account-bound box that you can transfer, but I'm not sure that's true for all bundles.
 

swiftdraw

Ars Praefectus
5,363
Subscriptor
There's a flash sale for 40% of the Legendary bundles on PC, including the 10th Anniversary 10-pack: https://www.arcgames.com/en/games/star- ... y-items%21

Be careful which captain you use to buy the bundles, some include some items besides the ships that can only be claimed once. The other stuff might come in an account-bound box that you can transfer, but I'm not sure that's true for all bundles.

I got the basic 10th Anniversary pack. Haven’t had a chance to mess with it yet.
 

swiftdraw

Ars Praefectus
5,363
Subscriptor
I’ve been using the Red Alert weekend to get some mastery traits on the Anniversary pack ships and hit the required Reputation Marks to get to Teir VI. So far I’ve hit mastery on the Crossfield (Discovery era science ship with the Mushroom drive and Black Alert) and NX (the first Enterprise style escort) and currently working on the flight deck Connie.

The Glenn was underwhelming, but that was more due to me not being set up to due space magic at all. I mean it was alright. Black Alert is interesting, but not amazing. Temporal Anchors gives a nice buff to Gravity Wells and will probably see use when I get around to doing a science build. 4-2 gun layout and decent performance makes it a science ship with bite, but a mediocre is standard fighting. Meh. It’s ok.

The NX was my first escort ship. It’s a squirrelly bastard whose worst enemy is tractor beams. Given my previous ships have been a Miranda, a Vaadwaur Astika Battlecruiser, a Terran Galaxy-X dreadnought, and the Vengeance dreadnought, I was not ready for the performance if this ship. I had a bad habit of overshooting the target and turning too quickly which didn’t help my ever so important positioning. Why is positioning so important? Because it’s a 5-2 weapons layout, making the front much scarier than the aft. I put two omni-directional beam arrays on the back to effectively make it a 7-2 and an terror to those who find it on their 6. This thing’s claim to fame is Preferential Targeting; after triggering Fire at Will, Beam Overload will do 100% more damage for the next 3 seconds. Toss in Field-Modified Overload Support at mastery level 6 and a Photonic BOff, you can reeeeally ruin someone’s day if you time it correctly and get on their flank. Like take out a battleship in one pass kind of ruin. But, again, it comes down to positioning. But my favorite attack run is Torp Spread III (Gravimetric torps to lock ships down), Attack Pattern Beta, and Fire at Will II as an opener. Follow that up with Photonic Officer I, Engineering Team II to trigger F-MOS, and Gravity Well I on my upcoming victim. After Beam Overload comes off cool down, Beam Overload III, Attack Pattern Omega, and Tact Team I. May or may not then punch out of the area with Warp Core Ejection. It’s really fun.

Don’t really have an opinion on the Flight Deck Connie yet. I have most of the stuff from the Vengeance on her, but given that she is only slightly more spry than the Terran Galaxy-X, the Broadside Emitters are a bit out of place. The fighters don’t appear to be that great either, just a point-defense swarm.
 
Some ships really need a turn console, like the crafted RCS, a fleet RCS + damage resist, or the Discovery rep RCS + crit chance. When I switch captains from a nimble tac ship to a space whale cruiser it takes me a TFO or alert to get used to the slowness again. And going the other direction I have the same problem of overshooting the target. Variety is still fun though.
 
Some ships really need a turn console, like the crafted RCS, a fleet RCS + damage resist, or the Discovery rep RCS + crit chance. When I switch captains from a nimble tac ship to a space whale cruiser it takes me a TFO or alert to get used to the slowness again. And going the other direction I have the same problem of overshooting the target. Variety is still fun though.

I was gifted a T6 cruiser a while back, by the same benefactor that gave me a shit ton of top tier kit for my escort. Fuck did that guy change my game :p

I swear he was teasing me, because man, when you've been driving something with a base turn of 15, and you go to a cruiser...OY.

I'm actually tempted, as a tac captain, to do an all-turrets, all threat cruiser and see what happens. I mean with all turrets, facing stops mattering, and the ability I've currently slotted for -aggro can be replaced with +aggro at no cost. 8 turrets, no waiting, right? :p

The issue is...pubbies, you know? I mean, if I fuck up, that's on me, and as a tac/dps guy, that's DEFINITELY on me. As a taunting tank? I'm depending on someone to DPS my aggro, and someone else to maybe toss me a heal here and there. If I was in a group, I'd be all over it. I've tanked for some pretty hardcore incoming when I can trust my clanmates. But as a pubbie?

DPS escort all the way. If I can't kill it, I can outrun it.
 

swiftdraw

Ars Praefectus
5,363
Subscriptor
Some ships really need a turn console, like the crafted RCS, a fleet RCS + damage resist, or the Discovery rep RCS + crit chance. When I switch captains from a nimble tac ship to a space whale cruiser it takes me a TFO or alert to get used to the slowness again. And going the other direction I have the same problem of overshooting the target. Variety is still fun though.

I was gifted a T6 cruiser a while back, by the same benefactor that gave me a shit ton of top tier kit for my escort. Fuck did that guy change my game :p

I swear he was teasing me, because man, when you've been driving something with a base turn of 15, and you go to a cruiser...OY.

I'm actually tempted, as a tac captain, to do an all-turrets, all threat cruiser and see what happens. I mean with all turrets, facing stops mattering, and the ability I've currently slotted for -aggro can be replaced with +aggro at no cost. 8 turrets, no waiting, right? :p

The issue is...pubbies, you know? I mean, if I fuck up, that's on me, and as a tac/dps guy, that's DEFINITELY on me. As a taunting tank? I'm depending on someone to DPS my aggro, and someone else to maybe toss me a heal here and there. If I was in a group, I'd be all over it. I've tanked for some pretty hardcore incoming when I can trust my clanmates. But as a pubbie?

DPS escort all the way. If I can't kill it, I can outrun it.

I found beam arrays have a good enough arc that I only mess with turrets/omni-directional arrays on the back slots. With NX this gave me fantastic forward firepower when stacked with Flanking damage. My tanky cruisers I might only do arrays to maximize my broadside firepower, with the exception of the Gal-X because I want that phaser lance to stay in play as long as possible. Turrets, IIRC, give up too much damage fir their arc and can make bigger enemies a pain to deal with.

Anyone know a good hangar pet fir a flight deck carrier? Someone pointed me to the Aeon timeship in the Lobi store, but that was only a shuttle.
 

jandrese

Ars Legatus Legionis
14,005
Subscriptor++
Hmm, those hanger pets have High Yield Torp 2, which sounds amazing but I'm a bit concerned they have the same problem the Romulan Scorps have, in that the AI prefers to orbit targets so most of the time the target is in a side arc and the torpedo doesn't fire. Visions of targets getting obliterated by swarms of High Yield torps ended up not happening because they prefer to stay pointed sideways and plink away with a single energy weapon at 50% power.
 
Hmm, those hanger pets have High Yield Torp 2, which sounds amazing but I'm a bit concerned they have the same problem the Romulan Scorps have, in that the AI prefers to orbit targets so most of the time the target is in a side arc and the torpedo doesn't fire. Visions of targets getting obliterated by swarms of High Yield torps ended up not happening because they prefer to stay pointed sideways and plink away with a single energy weapon at 50% power.

Yep, I was always pleasantly surprised by the Breen frigate pets that did seem to stay nose-on and do nice damage. I haven't used them in awhile so perhaps Cryptic has messed it up since then.

I notice they've given up with some of the newer pets and give them a loadout that works without proper aiming.
 

swiftdraw

Ars Praefectus
5,363
Subscriptor
Key sale means I bought another 20 keys. I managed to snag another T6 ship box, and after some agonizing over the California again, picked up the Mirror Engle-class for Superior Area Denial. I think I am going to swap out Preferential Targeting for it as PrfTgt can be a bit tricky to pull off. You have more or less 15 seconds to get the 100% damage bonus to Beam Overload after the cool down from firing Fire at Will. If I am out of position or the game glitches, and my ship decides firing it’s weapons is overrated, I am out the damage buff.

I also have to determine if I want to keep Torpedo Spread. Gravimetric torpedoes are alright at keeping stuff in place, but Fire at Will generally doesn’t care. It also has the issue where I have to face my ship forward(ish) to use it when I mainly want to be broadside to the targets. Don’t know yet. But my Vengeance is slowly building up to be decent enough to have a go at Advance TFO’s and maybe ok at Elite. Make it survivable enough to draw attention and sandpaper enemies with FaW while my buddy’s glass cannon science ship rips reality apart.
 

jandrese

Ars Legatus Legionis
14,005
Subscriptor++
Hmm, those hanger pets have High Yield Torp 2, which sounds amazing but I'm a bit concerned they have the same problem the Romulan Scorps have, in that the AI prefers to orbit targets so most of the time the target is in a side arc and the torpedo doesn't fire. Visions of targets getting obliterated by swarms of High Yield torps ended up not happening because they prefer to stay pointed sideways and plink away with a single energy weapon at 50% power.

Yep, I was always pleasantly surprised by the Breen frigate pets that did seem to stay nose-on and do nice damage. I haven't used them in awhile so perhaps Cryptic has messed it up since then.

I notice they've given up with some of the newer pets and give them a loadout that works without proper aiming.

I'd like to see some fighters with Wide Angle torps. In theory they should be much more effective because unlike energy weapons they aren't gimped by the atrocious power management of the AI, but the current ones are gimped by the pants on head piloting. If they did that, all that would be left would be fixing the terribly buggy power activation bugs that often leave elite versions of pets at a lower DPS than the basic versions because it completely fails to manage the extra powers, sometimes not using them at all but pausing for a full activation window for said power.

I kind of suspect there are a bunch of enemy mobs that are also far less effective than they should be because they have power activation bugs and of course the terrible piloting. People don't notice because most of them die so fast you can't tell anyway.
 

swiftdraw

Ars Praefectus
5,363
Subscriptor
Aaaaand I have another ship. Damn you lobi sale. Husnock Warship, T6 Destroyer with the Directed Energy Flux mastery. It will be useful for my eventual Beam Overload Polarion boat build, along with the Xindi Mammal Dreadnought’s mastery that I will eventually get. For Fire at Will, I only need to re-engineer a couple of weapons and get T6 Terran rep to get and re-engineer the Terran Broad Beam Phaser. But I want to get the Gagarin for Intertwined Matrices (Fire at Will launches Torpedo Spread I, Torpedo Spread fires Fire at Will I.) But I think I can start doing Advance TFO’s with the Vengeance soon.

I ran the Kobashi Maryu TFO 5 times yesterday and made a couple observations. Jellyfish ships are great for waves 1-5, but are inadequate fir 6 and 7. Ideally you have two science ships spamming singularities to lock down and group up enemy ships. Both science ships ideally would have a DPS monster like a Scimitar following them and razing the locked down ships. The 5th is a high speed pilot escort that can intercept the heavy torpedoes and ships the slip past the other 4. This was the setup for the only time we got past Wave 7. It also may help if Wave 6 and 7 are Undine, which seem squishier compared to the Iconians and Borg that have also spawned on the last waves.
 
I found beam arrays have a good enough arc that I only mess with turrets/omni-directional arrays on the back slots. With NX this gave me fantastic forward firepower when stacked with Flanking damage. My tanky cruisers I might only do arrays to maximize my broadside firepower, with the exception of the Gal-X because I want that phaser lance to stay in play as long as possible. Turrets, IIRC, give up too much damage fir their arc and can make bigger enemies a pain to deal with.

Anyone know a good hangar pet fir a flight deck carrier? Someone pointed me to the Aeon timeship in the Lobi store, but that was only a shuttle.

Yeah, the omnis try to fool you with the way they word the limitations, but you can get more than one on a ship and beamboating with those on the back is a fun ride.

OTOH, Cannons/turrets is a fun one too but mostly I only build that on very turny escorts.

Even when I was running a real DPS meter I never got too worked up about the hanger pets damage. Most of the v.rares I tested came out ahead of the rares, tho. Right now I'm mostly running fighter squadron types, just because seeing dozens of beams hitting your target in a massive spread fan is so pretty and the damage seems reasonable. I wish I could find a better plasma fighter than the pack-in blobships with the Suliban.
 
Um.

They need to up their "No Win Scenario" game just a little bit, as I'm pretty sure that jellyfish coulda won it even without my help. I'm going to wait a few months before unboxing mine just so I don't feel sad about nerfs.

Yeah, one parked jellyfish can solo defending a Pahvo station point in that TFO. 3 Jellyfish = no need for the other 2 players to do anything. 4 of them would probably cover the main station + satellites in the Janeway + Killy TFO too. All AFK, all the time.
 

swiftdraw

Ars Praefectus
5,363
Subscriptor
Jupiter Station TFO. 3x Jellyfish and 2x mobile gunships makes for an easy win. Seen it, done it, have the marks. Jellyfish can just go AFK while the escorts zip around to take out the station runner that get through and to help along taking out the Enterprise. Pretty easy way to grind Terran Marks if you have 5 people. TBF, I have also seen three science ships lock down the points as well with grav well spam and the purple and red tornado things.

Ran through 3 advanced TFO's with my buddy and his glass cannon science ship. It's claim to fame is the 11.4km gravity wells, which group things up nicely for torpedo spread runs. The Vengeance (USS Firespray) performed admirably, though there were 2 or 3 ship with us that really outclassed it. One that immediately comes to mind was the Tzenkethi Tzen-tar Dreadnought Carrier that ripped through the Borg TFO with little trouble. I managed to get some damage in before the the Antiproton light show evaporated everything. When the event completes, I'm probably going to go for the Zeni vouchers and get the Gagarin and check out Intertwined Matrices. It's damn difficult to use Preferential Targeting within the 30 second time constraint and get much out of it, though tying it with Best Hope of the Empire does lay on the hurt when it does go off.
 
I'm probably going to go for the Zeni vouchers and get the Gagarin and check out Intertwined Matrices.

It's a great way to get a free torp spread 1 along with every BFAW. It's too bad Overload doesn't trigger it too. BFAW is more practical for DPS but I like the visuals of overload better and its focused fire is nice.
 

swiftdraw

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Subscriptor
I'm probably going to go for the Zeni vouchers and get the Gagarin and check out Intertwined Matrices.

It's a great way to get a free torp spread 1 along with every BFAW. It's too bad Overload doesn't trigger it too. BFAW is more practical for DPS but I like the visuals of overload better and its focused fire is nice.

I prefer BFAW on the Vengeance. That plus broadside emitters plus Torp Spread III causes all the pewpews to fire in every direction constantly. It’s very satisfying to do, especially against the Hurq.
 

jandrese

Ars Legatus Legionis
14,005
Subscriptor++
Jellyfish mode has some drawbacks in NWS. Every time I've tried to use it the next wave has had the "gotta go fast" special rule and I find myself flying right out of the area.

The Maru also has a habit of taking off at full impulse away from the bubble as soon as you fire it up, and there is no repositioning in jellyfish mode. I really want to hit the Maru with a tractor beam to keep it from running directly at the thickest knot of enemy torpedoes every chance it gets.
 

Krye

Ars Tribunus Angusticlavius
6,437
Subscriptor
Whelp, finished my 3,500 event points for the summer event. Now for the really impossible mission, figuring out what I want to get: a premium ship, 2 C-store ships, or 1,500 lobi for gear...I guess? I'm actually super torn on this simply because lobi stuff doesn't appear to unlock account-wide so I'd really have to be super picky on what I spend on. Alternately, have a ship makes that ship-n-trait available to all my characters...but likely won't be flown other than for their traits.

Decisions, decisions...
 
Whelp, finished my 3,500 event points for the summer event. Now for the really impossible mission, figuring out what I want to get: a premium ship, 2 C-store ships, or 1,500 lobi for gear...I guess? I'm actually super torn on this simply because lobi stuff doesn't appear to unlock account-wide so I'd really have to be super picky on what I spend on. Alternately, have a ship makes that ship-n-trait available to all my characters...but likely won't be flown other than for their traits.

Decisions, decisions...
I am still an event short, must have missed one. I am still sitting on my last unlock thanks to some light analysis paralysis... Premium ships and Lobi being character unlocks makes it super hard, but I think that is better than 2 c-store ships (unless you are missing some key trait unlocks), since opening lockboxes is just pure pain.

On a Lobi discount weekend (20%, 50% are super rare), 1,500 could pull 2 Lobi ships which is pretty decent.
 
Whelp, finished my 3,500 event points for the summer event. Now for the really impossible mission, figuring out what I want to get: a premium ship, 2 C-store ships, or 1,500 lobi for gear...I guess? I'm actually super torn on this simply because lobi stuff doesn't appear to unlock account-wide so I'd really have to be super picky on what I spend on. Alternately, have a ship makes that ship-n-trait available to all my characters...but likely won't be flown other than for their traits.

Decisions, decisions...

Only the C-store tokens are account unlock for ships and ship traits. The lobi, lock box, promo ships are single-character for both. Lobi gear and costume unlocks are also only for the single character.

must have missed one

This was event 4 of 5, but there are 7 extra days per event so you can grind extra and finish by the end of event 4 if you aren't too lazy like me.
 
Don't know if everyone noticed but there are going to be upgrades to the fleet coming soon™. Some bug fixes (including the whole stupid Romulan superior operator issue), some new ultra-rare! duty officers with new active abilities (maybe something meta-altering?), and some new admiralty cards for a ship unique to each fleet holding. I haven't been ass-ing lately, but new admiralty cards could be fun.

Since Ars Fleet are a bunch of gangsters all that stuff will probably be unlocked as soon as the update drops.
 
I'm actually tempted, as a tac captain, to do an all-turrets, all threat cruiser and see what happens. I mean with all turrets, facing stops mattering, and the ability I've currently slotted for -aggro can be replaced with +aggro at no cost. 8 turrets, no waiting, right? :p

The issue is...pubbies, you know? I mean, if I fuck up, that's on me, and as a tac/dps guy, that's DEFINITELY on me. As a taunting tank? I'm depending on someone to DPS my aggro, and someone else to maybe toss me a heal here and there. If I was in a group, I'd be all over it. I've tanked for some pretty hardcore incoming when I can trust my clanmates. But as a pubbie?

DPS escort all the way. If I can't kill it, I can outrun it.

All-Turret Risian Corvette. Cannon Scatter Volley for full Battlestar dakka. EPtE, Polaric Modulator (mission reward), Competitive or Aegis engine, Wake Generator, Hydrodynamic Compensator, couple copies of Pilot Team. You can get the Corvette going so fast that going into Full Impulse actually slows you down. You're faster in reverse than most ships are at 100% throttle.

That's the setup I use for Azure Nebula Rescue. If a pubby in a cruiser shows up for the button pushing part, ditch them and blast off to the next rock.
 
Ultra-rare upgrade tokens for bridge officers are also coming. That's a fun idea for all your unique BOFFs who otherwise kinda blow compared to the BiS stuff.
Looks like they gave each account one free token. Should have been 1 per character or a 4 pack.

Looks like an upgrade to ultra-rare, kit frames, and 1 personal ground trait (not space...). There are also a lot of stipulations, only traits with a superior version will be upgraded etc... With the focus on ground, I am having trouble caring?

https://www.arcgames.com/en/games/star- ... l/11525783