Some ships really need a turn console, like the crafted RCS, a fleet RCS + damage resist, or the Discovery rep RCS + crit chance. When I switch captains from a nimble tac ship to a space whale cruiser it takes me a TFO or alert to get used to the slowness again. And going the other direction I have the same problem of overshooting the target. Variety is still fun though.
I was gifted a T6 cruiser a while back, by the same benefactor that gave me a shit ton of top tier kit for my escort. Fuck did that guy change my game
I swear he was teasing me, because man, when you've been driving something with a base turn of 15, and you go to a cruiser...OY.
I'm actually tempted, as a tac captain, to do an all-turrets, all threat cruiser and see what happens. I mean with all turrets, facing stops mattering, and the ability I've currently slotted for -aggro can be replaced with +aggro at no cost. 8 turrets, no waiting, right?
The issue is...pubbies, you know? I mean, if I fuck up, that's on me, and as a tac/dps guy, that's DEFINITELY on me. As a taunting tank? I'm depending on someone to DPS my aggro, and someone else to maybe toss me a heal here and there. If I was in a group, I'd be all over it. I've tanked for some pretty hardcore incoming when I can trust my clanmates. But as a pubbie?
DPS escort all the way. If I can't kill it, I can outrun it.