grendelmk1
Ars Tribunus Militum
Keen":27qz8cl2 said:Then I highly recommend picking up a Science ship or Cruiser. Then you can do your beam broadsides, and/or use powers to buff/debuff folks.Puke Flyswatter":27qz8cl2 said:I just can't seem to make myself do that.Arbelac":27qz8cl2 said:Dump the beams on the and get all DHCs up front, and put turrets on the rear.
This, afaik. I started playing 4 days ago, and last night I got out of the starter cruiser and into the first of the freebie escorts. Disruptor turret aft, 2 cannons forward (one's some sort of disruptor with a 45 degree arc, the other's a phaser cannon with a 90 degree arc) and a forward torp launcher.
Used to be I'd get into an orbit in my cruiser to put my broadside on and try to turn in to get a torp off when it was useful. Eventually that pissed me off so much I added another phaser to my cruiser, because I couldn't turn that far that fast regularly enough.
Now, I drive pretty much straight in at half throttle, hit the space bar at 10 km and pop a torp. By the time the torp gets there, anything smaller than a battleship has a hole where its facing shields used to be. Generally, if I don't fuck things up, the torp's arrival is the end of the battlecruisers I'm running into. I can fry all 3 birds o' prey in a "wing" without having to turn if I time everything right.
The DPS in that 45 degree arc is downright ridiculous, and the ship handles WAY better than the starter cruiser. I've been in a few PUGs, and I keep finding myself doing a fast flyby of something that's shooting at a friendly, pulling a J-turn onto the target's ass, and gutting it at close range. I've been getting a lot of 1st and 2nd place on the Starbase 24 fights by looking for things that are shooting friendlies and blowing them the hell up