Dropping to 30 fps, as in <em>Assassin's Creed Valhalla</em>, is a "creative decision."
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Obligatory "Laughs in PC gamer" comment.
I'll go there so you don't have to. I can take the downvotes. I'll be the hero Gotham needs today.
Boo. 60fps should be seen as an absolute minimum in 2020. Anyone claiming they can't see and feel the sluggishness of something lower than 60fps is a damn liar.
Obligatory "Laughs in PC gamer" comment.
I'll go there so you don't have to. I can take the downvotes. I'll be the hero Gotham needs today.
Downvote you enough and you are hidden ... what do you do then??
I can take the downvotes.
Please, Microsoft, hire Sony's employee who names PlayStation consoles.
The person who decided to follow Xbox One X with Xbox Series X should be shot out of s cannon into the sun.
Surely if they could run at 60fps they would do it.
This has always been the case. For every console. No matter how much processing power you cram into that plastic case, the developer can always decide to design a game to run at 60 fps or to run the game at 30 fps and do twice as many CPU/GPU calculations per frame.With the Xbox Series X's "performance target," Microsoft seems to be saying that any decision to not reach 60 fps on the system is a distinct decision by the developer, not a reflection on the hardware itself.
Boo. 60fps should be seen as an absolute minimum in 2020. Anyone claiming they can't see and feel the sluggishness of something lower than 60fps is a damn liar.
Or maybe they just don't care because it doesn't affect their enjoyment? The average gamer isn't even considering frame rate when playing a game, you're letting yourself get too wrapped up in the tech.
I totally understand that some people don't like how 30fps feels vs 60fps, but it's a pretty big step to claim everyone who doesn't care is in denial or a liar.
Isn't this kind of stating the obvious?
MS could provide all the power in the world, but if a developer chooses to use it other ways, what's to stop them?
Some games simply don't need 60fps, so why force it at the expense of processing other important stuff?
Please, Microsoft, hire Sony's employee who names PlayStation consoles.
The person who decided to follow Xbox One X with Xbox Series X should be shot out of s cannon into the sun.
It just wouldn't be Microsoft if the console didn't have some strange name. I don't think my brain could handle that.
Don't let logic get in the way of marketing! THE BOX IS MAGIC AND YOU CAN'T CONVINCE ME OTHERWISE!This has always been the case. For every console. No matter how much processing power you cram into that plastic case, the developer can always decide to design a game to run at 60 fps or to run the game at 30 fps and do twice as many CPU/GPU calculations per frame.With the Xbox Series X's "performance target," Microsoft seems to be saying that any decision to not reach 60 fps on the system is a distinct decision by the developer, not a reflection on the hardware itself.
Please, Microsoft, hire Sony's employee who names PlayStation consoles.
The person who decided to follow Xbox One X with Xbox Series X should be shot out of s cannon into the sun.
We could be running at 100 fps if it was just graphics, but because of AI, we're still limited to 30 frames per second
I find it hilarious that every generation has the same marketing fluff about how "developers don't have to choose between resolution and framerate any more"...and within a few months they're still saying it while also saying it's a "creative decision" to drop framerates for added detail/resolution.
They should go back to basicsSo then it would be called the Xbox One X 2? Or the Xbox Two X? Not that those are bad, but I think they should have hired the the guy who names the Nintendo console, then we'd have something to really laugh about together. Xbox Xplorer or something
The creative decision is a locked 30p instead of being 60p most of the time but dropping frames some of the time. Bear in mind a locked 30p means double the MIPS/pixel/second as a locked 60p. It's a tradeoff between temporal and spatial quality. Shadow of the Tomb Raider runs at either 2160p30 or 1080p60. Even I, with 37 patents around video delivery and playback, can't say which is "better" in any definitive sense. Or even in a person sense; I'll go back and forth depending on my mood.Ultimately, we view resolution and frame rate as a creative decision. Sometimes, from a pure gameplay aspect, 30 [fps] is the right creative decision they can make. But in previous generations, sometimes you had to sacrifice frame rate for resolution. With this next generation, now it's completely within the developers' control.
No Kyle. You don't quote shit like this, you challenge it.
Developers are still making a decision as to the level of detail in their game, or frame-rate. They can't have both. This is not about a developer saying, "Yes, with all our graphic enhancements this game can run at 60fps, but for artistic reasons we want it to render at 30fps". That isn't what's happening, and you need to challenge them on that.