SedsAtArs[/url]":up3agbsn]
[url=http://meincmagazine.com/civis/viewtopic.php?p=25006231#p25006231:up3agbsn said:
Grimmash[/url]":up3agbsn]
[url=http://meincmagazine.com/civis/viewtopic.php?p=25005509#p25005509:up3agbsn said:
deathBOB[/url]":up3agbsn]Boy I sure don't care about mobile benchmarks.
To play devil's advocate, mobile computing is still an area where performance is still something that could be a factor, depending on application. For desktops, most people can afford a computer that far exceeds the demands of actually critical software. While Ars might be a hotbed of people tweaking to get Crysis or some similar application running at 120 FPS or something, mobile devices can still fail to provide the proper sweet spot of speed and battery life. I know the Macbook Air I am typing this on is woefully unable to do many things my desktop, a full two years older, can just shrug off.
Cheating mobile benchmarking could have actual consequences when mobile phones can cost as much as a video card with contract, and a video card + ram + something else without contract.
While I agree what he posted won't be true for all users, and that it's a shady practice by Samsung in any case, it could still very well be true for the poster you quoted.
I know that myself, I mostly use very simple apps, which don't tax my phone much. Google Maps and Ingress are probably the two slowest running ones, and I don't feel I can fully blame the slowness of Ingress on my phone.
The day that docking a phone in and using it as one does a laptop for work now comes (assuming it does), this might well change for me.