Cloud saves are disabled, but transfer options might be available outside the US.
Read the whole story
Read the whole story
I go into each new Nintendo system knowing it will be ass-backwards, it’s saved a lot of heartache.
Using save-scumming or external save file modifications to alter that process would go against that artistic intent.
god forbid someone cheats at Animal Crossing... *rolleyes*
A dead switch that loses my saved game I spend hours playing - will seriously piss me off knowing full well I have PAID for Nintendo online services.
This seems like someone so focused on a problem they don't stop to think about their solution beyond a fix to that problem. How many issues did you just create for the non-cheaters so that a few people can't cheat at what is essentially a single player game.Using save-scumming or external save file modifications to alter that process would go against that artistic intent.
Under the EU digital services regulation Nintendo are selling a service (cloud saves) that is deficient and doesn't work with Animal Crossing. They have to add this which might explain the note about a feature coming later for EU. Failure to do so would result in them having to refund subscription costs.
Using save-scumming or external save file modifications to alter that process would go against that artistic intent.
Who cares? It isn't like this is a persistent single world (MMO) where one person cheating hurts other players. So someone cheats on their single player game and "goes against the artistic intent". So what? How is that any different than someone fast forwarding through the parts of the movie they find boring? I know Nintendo is a control freak but locking the game down to the detriment of all players because some player might play it "wrong" is insane.
I just have to ask one question. Who cares if someone cheats in Animal Crossing?
I ask as someone that's definitely going to purchase this game.
Nintendo should take a closer look at what Sega and Paramount are doing. The game has changed. Artistic intent needs to be tempered by audience expectations. Make the fans happy and get rewarded. The audience expects cloud saves now. Gaming is a business so balancing artistic vision with the business aspect is critical, and I don't think Nintendo has struck the right balance here.Using save-scumming or external save file modifications to alter that process would go against that artistic intent.
nintendo continues its war on its own users
The Nintendo email for the one time transfer reads as follows:nintendo continues its war on its own users
It's one thing when Nintendo locks down services on its platforms without charging an annual fee. It's another when people are asked to pre-pay $20/year with the expectation of cloud save support in first-party titles, whether to retain progress due to a lost console or to more easily transfer save files to a new device. I certainly don't pay Nintendo for NSO because of its VOICE CHAT app nightmare.
In the end, anybody who uses a jailbroken Switch will possibly have a better experience with handling their save data than those who pay Nintendo directly for a subscription. That's not how this should work, Nintendo.
Nope. If you have two people in the same household playing the game on the same Switch, they don't get their own saves either, it's one per console, locked to that console. It's purely a design decision, it's actually uploading your save constantly because other people can visit.The details are unclear. If I borrow a friend's Switch, buy a cartridge of Animal Crossing. Play it for awhile then buy my own Switch a few months later, will I still have access to my saved game?
The details are unclear. If I borrow a friend's Switch, buy a cartridge of Animal Crossing. Play it for awhile then buy my own Switch a few months later, will I still have access to my saved game?
I love that they're locking people's saved games to one system when they released a SECOND system that they expect people with the original console to buy as well so are people that have both the original Switch and Switch Lite just supposed to have two different save games then? At least make your game infrastructure policies in line with your current marketing strategy...
Connect with friends using your own systems
With additional systems and games, up to eight Nintendo Account holders can play on the same island at the same time via local wireless or online play*.
Gather resources—and inspiration—from other player’s islands. You can collect fruit, admire their museum collections, and make in-game purchases at their shops.