Sounds like mealy mouth corporate speak to me.Those statements don't read like a clear line against the use of AI tools to me. In fact, they seem deliberately crafted to leave lots of doors at least partially open.
Is it not possible to read an article about a woman and not comment on her appearance?Dear lord, what's wrong with her teeth?
How will she understand the culture of gaming having never been a part of it? Market research and focus groups?
I'm with you, brother. Currently inching my way through a ghost no-kill run on Dishonored 2.I get what you mean, and you're not wrong. But please don't take away one of the few advantages a slow old guy like me has. I need those guards to be dumber than rocks.
Yes, that's exactly how. I'd prefer to have someone with a genuine love of the product and/or service in there, but those things you mentioned exist for a reason. They work. One can get "statistics blinded" of course, thinking that the numbers are the thing the numbers represent and miss the bigger picture, but that doesn't make statistics useless... and focus groups are a critical tool in finding out what customers actually want.How will she understand the culture of gaming having never been a part of it? Market research and focus groups? It's not like it's a niche hobby these days either.
And she talks like a chatbot too. All corporate-speak and generalities. Regurgitate the talking points, say whatever they think will pump the stock, turn around and lay even more people off.Her picture looks AI generated.
Actors are just performing the story on the script. But I'd hope the writer and director of a movie is at least passingly familiar with the work they are adapting?exactly, actors don't play games or read books when work on films. Fallout, mine-craft, last of us, game of thrones. they all never heard of it or barely know anything about those and yet nobody yells burn the witches. As long as she does the job and improve business, nobody care if she played Deep Rock Galactic
The next console is going to be the "XBOX Series 720 Two X Premium"; you just know it. Their blessed little B2B brains can't help it.So, they hired a complete talking head for that job?
How very Microsoft of them.
How will she understand the culture of gaming having never been a part of it? Market research and focus groups? It's not like it's a niche hobby these days either.
By reading the room and listening to customers.
Only to the extent they want to be "faithful" to it. Do they understand how to tell the version of that story they are trying to tell is maybe more to the point.Actors are just performing the story on the script. But I'd hope the writer and director of a movie is at least passingly familiar with the work they are adapting?
Spoiler: that's how actual people outside your bedroom look likeDear lord, what's wrong with her teeth?
"Objective marketing data" is frequently bullshit though. This is how you get trend chasing failures like dozens of "last year's best seller" killers every fiscal. It's not really enough to say "our numbers show that a man with a gun on the box sells better and a woman", there's a lot more going on. Yet from listening to interviews with devs there are a ton of really bad execs out there saying shit like "we told you the marketing data, if you didn't move COD numbers clearly you did something wrong."And by looking at actual objective marketing data, not self-amplified forum screaming.
"Objective marketing data" is frequently bullshit though. This is how you get trend chasing failures like dozens of "last year's best seller" killers every fiscal. It's not really enough to say "our numbers show that a man with a gun on the box sells better and a woman", there's a lot more going on. Yet from listening to interviews with devs there are a ton of really bad execs out there saying shit like "we told you the marketing data, if you didn't move COD numbers clearly you did something wrong."
True enough. In any case, it's kinda a bad metaphor either way. If we are asking if a CEO should know about the product they are managing, to reuse the movies theme it's less "Does this CEO know about the original work being adapted?" and more "Does the studio exec watch movies?"Only to the extent they want to be "faithful" to it. Do they understand how to tell the version of that story they are trying to tell is maybe more to the point.
That's why ideally the person running things behind the scenes should be a business person who also has familiarity with the product they are managing. Ideally someone who knows how to run a business but is also aware of what is happening in the industry beyond the raw numbers.It can be bullshit, but ignoring it can be much worse. That's how you pursue your own biases and prejudices even when the market is screaming for you to do something else. The data act as ground truth that prevents individuals or teams from spinning wildly out of control.
She probably had the chatbot spit out some stuff about AI in gaming and saw it probably meant something different but wanted to be vague in case.The general concept of "AI" in the context of video games has absolutely nothing to do with LLMs, though.
But I guess part of her job is going to be about convincing people otherwise.
Not especially, although a second article about this likely wasn't very necessary either. They said this when they were appointed.Is it necessary to have experience in gaming for what is essentially a managerial position?
It's pretty clear to me that they're going to use AI and use it a lot.Those statements don't read like a clear line against the use of AI tools to me. In fact, they seem deliberately crafted to leave lots of doors at least partially open.
I read this as "AI is the most innovative technology available to us so we're going to build games using it"....Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us.”
Yeah, I agree with the overall cringe that's associated with most 'gamer culture' these days, but I'd also have to disagree on balance decisions regarding top players.I guess when you said any game related subreddit you specifically meant fighting game threads whining about main, then sure, yeah, I guess. Most competitive circles I've run in call this small-beaning and usually gets laughed out of the room. Like if you are playing a top tier and still whining most people are gonna call you a scrub and move on. I guess it works in Street Fighter and Tekken? I'd hope most devs aren't this dumb, but sure.
Dear lord, what's wrong with her teeth?
CEO teeth
I've noticed that there's way too many critics online who will pop up stuff like the "hero's journey" wheel and use it to criticize a story for not adhering to it's tenets. Leaving aside how reductive it is to describe ALL stories as "hero's journey" stories, the device was only ever intended as descriptive, not PREscriptive. The great thing about art is you're allowed to color outside the box, and there are countless very well regarded stories of heroes that don't follow the "hero's journey" diagram even remotely. Plenty of those journeys don't have a reluctant hero's call to action, they literally start with someone who just WANTS to be a hero and set out to FIND the adventure instead of waiting for it to come to them.Just to point out the obvious here before we stray too far down this path, she's not a game developer. The studios under her are the ones hopefully making the more direct decisions about gameplay.
But I do agree with your premise in general.
I have a friend who worked on the Xbox Killer Instinct. He wrote a long post once about how players are terrible at balancing games. It didn't stop people from harassing him in weird and personal ways (even offline) about the game's balance.
I think my perspective as a creative is people often don't know what they want. If you ask them you will mostly get "more of what we already have". Because that's how people tend to think. Which is fine, it's not a criticism, it's just human nature.
If you want to do something new you just have to do it. You can't ask people how they want it, they won't know until you show them.
I watched a YouTube video featuring this game (and the video creator just messing with the AI), and a couple points jumped out at me:There are a few games like this now, like Whispers from the Star, but I can promise you they are definitely janky.
It is probably one of the only good use cases for it though, the story is still written by humans the LLM is just used to give the character a bit more variety (but they will still try and force the character back to the relevant story path).
That said I've avoided these games like the plague for the simple reason that they all rely on cloud services and it's pretty much guaranteed they'll stop working in short order. Maybe when we're at the point where we can do this locally whilst still rendering the scene.
Maybe you could tell me?Dear lord, what's wrong with her teeth?
That's like all of a.i, there are no exception to that rule.