Lol, I wish. There still isn't a killer app. If Half Life 3 is released on the Index 2, or Nintendo releases a VR Zelda/Mario, or if someone makes a cohesive education environment for VR we could see it break through. Until then, set phasers to hobbyist!This time VR is going mainstream for sure! * resets the timer *
That about sums it up. If a product involves mandatory Facebook/meta involvement (in any way), I'm not using it.
HL Alyx is pretty much Half Life 3 (or at least something like Episode 3) and it didn't exactly break through anythingLol, I wish. There still isn't a killer app. If Half Life 3 is released on the Index 2, or Nintendo releases a VR Zelda/Mario, or if someone makes a cohesive education environment for VR we could see it break through. Until then, set phasers to hobbyist!
True, but most people probably won’t care. They don’t care about using Facebook, Instagram, and TikTok. Too bad for them.Oh wow, and operating system I trust less than Windows! Finally, some competition when it comes to data hoovering operating systems.
(/s)
The one where you repeatedly get killed? No.Given the choice only between the Vault 112 simulation and Facebook's vision of the metaverse, I'd choose VaultTec's version every time.
HL Alyx is great, but wasn't a mainline game. It felt more like one of the HL2 episodes than a full HL.HL Alyx is pretty much Half Life 3 (or at least something like Episode 3) and it didn't exactly break through anything
Valve might be interested, in the future, to combine Index and Steam Deck into one device, when AMD's mobile chipsets are a little more powerful. But right now, you only need to look at the Steam Survey to see that almost 55% of Steam VR players are using Meta Quests, vs 15% on Index, 12% on Oculus Rifts, and 8% on Vives.IMO, the preferred company for standalone HMD/VR OS/Ecosystem would be Valve. But they may not be interested.
The tethered approach attached to a PC was the the start for VR where Valve was a big player, but it really looks like standalone is the way forward. So if Valve wants to be involved in VR of the future, the may want to look into a standalone device.
Valve has shown both a commitment to open platforms, and a lack of datamining it's users.
Facebook already seems to do a more primitive version of this based on your scrolling behavior. Pause long enough with a post on screen, to read the caption or whatever, and it will count as an interaction and you will likely see 'more of that' going forward. Clicking is a much stronger signal but they seem to be quite good at extrapolating your interests from limited data.Related, can somebody explain in broader terms how Facebook can monetize eyeball tracking? At some level, it seems like tracking what I spend time looking at would devolve into excess data for data sake. Or is it just when you get to big data sets it starts to really actually become predictive or useful to somebody?
Yes, that's what I said, it's at least like an Episode 3HL Alyx is great, but wasn't a mainline game. It felt more like one of the HL2 episodes than a full HL.
I have the OG Samsung Odyssey and haven't touched it in almost a year probably. Yes the harwdware is outdated, but it was good enough.I feel like VR is still a fad and very, very niche...something which Apple is probably starting to realize, as well.
I had some spending money at the end of last year and in an impulse purchase, got myself the Meta Quest 3 headset.
Timing was great since Steam Linik just became available for the Meta Quest at around the same time.
And let me tell you, those first few days playing HL:Alyx were indeed a blast!
But as time passed, I found myself using the Headset less and less...while it is indeed impressive technology, using it with my wife and the kids being around is very isolating...yes, you can stream your picture to the big screen but it doesn't change the fact that one person is enjoying a VR experience and everyone else has to watch.
But even when I'm alone late in the evening it feels like a hassle getting the headset out of it's cradle, making sure I have ample space around myself AND turning on my gaming PC so I can access the few Steam VR games.
The Quest only games haven't really captivated me too much....Assassin's Creed was kinda cool but seems to have been a major financial flop for Ubisoft.
I don't know...simply grabbing the Steam Deck or the Switch is just more comfortable most of the time...and as long as using VR is such an isolated experience I don't see this tech ever growing out of it's niche.
We like our Index.That's a fair assessment, but if one is looking for VR gear and doesn't want to contribute to Facebook/Meta hegemony, then they're pretty much the best choice now considering that WMR is shambling towards complete deprecation.
I agree but can't help but think that there will be a tipping point when the hardware gets good enough. I already wear eyeglasses without thinking about it and if they can get a useful VR or augmented reality headset in that form factor I could see it taking off.I feel like VR is still a fad and very, very niche...something which Apple is probably starting to realize, as well.
I had some spending money at the end of last year and in an impulse purchase, got myself the Meta Quest 3 headset.
Timing was great since Steam Linik just became available for the Meta Quest at around the same time.
And let me tell you, those first few days playing HL:Alyx were indeed a blast!
But as time passed, I found myself using the Headset less and less...while it is indeed impressive technology, using it with my wife and the kids being around is very isolating...yes, you can stream your picture to the big screen but it doesn't change the fact that one person is enjoying a VR experience and everyone else has to watch.
But even when I'm alone late in the evening it feels like a hassle getting the headset out of it's cradle, making sure I have ample space around myself AND turning on my gaming PC so I can access the few Steam VR games.
The Quest only games haven't really captivated me too much....Assassin's Creed was kinda cool but seems to have been a major financial flop for Ubisoft.
I don't know...simply grabbing the Steam Deck or the Switch is just more comfortable most of the time...and as long as using VR is such an isolated experience I don't see this tech ever growing out of it's niche.
I have to dust out my grand unified half life 3 theory.Lol, I wish. There still isn't a killer app. If Half Life 3 is released on the Index 2, or Nintendo releases a VR Zelda/Mario, or if someone makes a cohesive education environment for VR we could see it break through. Until then, set phasers to hobbyist!
What about L4D?I have to dust out my grand unified half life 3 theory.
Everything released by valve since half life 2 (and it's episodes) is part of half life 3. Some are settings up plots (portal) while others are GlaDOS running testing simulations (DOTA2)
Another test simulation. Just replace Chell with the survivors , and the test chamber with zombies.What about L4D?
You're lumping together by OS. I'm talking about by company. Apple is currently the #1 seller of smartphones.There still hasn't been? Apple never owned the smartphone market, they went from being behind RIM to being behind Android.
Apple did this during a time when there wasn't another revenue stream after that. Not only did it not have a core piece of software like Office, but more importantly stores weren't skimming 30% off the top of all software sold on the platform. That's where the big money comes in. Meta is already doing that with Quest. They've made a ton in selling other people's software. Their losses have been all the money they've sank in their stupid attempt to get everyone to use Horizon Worlds.But Apple does demonstrate the point here. Apple was near failure when it switched to licensing its OS, and that move further contributed to the failure. The turn around came precisely because Jobs killed off the licensing program.
Again, Apple didn't have a store to skim 30% off all purchases from. NeXT & Be were DOA for a lot of reasons. Again, they didn't have any revenue so they had to get massively popular in order to not go under. And none of them had a big install base when they went that route. The Quest line has sold 20 million. And each new version (save the Quest Pro, but that wasn't for the same market) has sold lots more than the one before it. The Quest 3 install base alone is in the 1-1.5 million range.We saw it with Apple in the mid 90s, Next, Be & Psion.
I'm starting to think that it's already worked. Looking back, I think I had misremembered or misunderstood the announcements made at CES about Google and Samsung's devices, and conflated that initiative with other Android-based VR headsets announced at the time, like Sony's.They're simply doing this move to head off Android XR before it can get a foothold. They don't even need to make that much money on it. All they need to do is deprive Google from getting any oxygen in its attempt to get back into the VR market by becoming the de facto OS.
So much this. If VR has a future, it's definitely standalone. PCVR may not be dying exactly, but I don't think it will ever outgrow its niche.IMO, the preferred company for standalone HMD/VR OS/Ecosystem would be Valve. But they may not be interested.
The tethered approach attached to a PC was the the start for VR where Valve was a big player, but it really looks like standalone is the way forward. So if Valve wants to be involved in VR of the future, the may want to look into a standalone device.
Valve has shown both a commitment to open platforms, and a lack of datamining it's users.
Facebook isn't burning billions of dollars on AR/VR to figure out what kind of video games you like to play. They already track your clicks online.I'd also guess at least half the people posting in this thread about how they'd never give their data to the horrible Meta* have a smartphone and/or web browser powered by said world's largest ad network.
*Not saying Meta isn't horrible. But the "data" we're talking about here is generally which video games you like to play. Or possibly what VR porn sites you like. That's pretty tame compared to giving them the keys to just about everything you do online.
But this means that while today’s unsold headsets are a liability on the balance sheet of Meta, tomorrow’s unsold headsets will be liabilities on the balance sheets of Asus and Lenovo. Which has got to be why Meta is doing it.
(Why Asus and Lenovo are doing it is a better question. “We couldn’t make this thing sell, maybe you can!” is not what I would call a compelling proposition.)
You're lumping together by OS. I'm talking about by company. Apple is currently the #1 seller of smartphones.
Nope. Globally.In the USA. Samsung is higher globally or at least it has a higher percentage of sales for most quarters in 2023.
I feel like people that make this argument have never actually used VR. People - in general - do not use VR to surf the web. Or to use any kind of application. They use it to play games. The certainly use Meta's VR hardware to play games.Facebook isn't burning billions of dollars on AR/VR to figure out what kind of video games you like to play. They already track your clicks online.
They want to know what you're thinking of clicking on. What needs just a little push, and what kind of push you respond most to.
Because not every country supports Bluetooth in exactly the same way - France, for example, uses different channels for Bluetooth than most of the rest of the world.When I found out that Google Daydream VR needs GPS turned on so the Bluetooth controller would work, I asked exactly the same thing.
You're arguing what people actually do with VR - play games and watch porn.I feel like people that make this argument have never actually used VR. People - in general - do not use VR to surf the web. Or to use any kind of application. They use it to play games. The certainly use Meta's VR hardware to play games.
And games are just pretty crap to try to figure out what people are doing in them (that they couldn't already figure out by cheevos or other analytics that already exist in videogames). Or to figure out how to get any value of those things.
Meta, Google, etc. like to know you've been browsing reddit about a handheld emulator so they can show you an ad for a handheld emulator from one of their paying customers. There's just not an equivalent you can get by watching someone play a videogame.
p*rnOh! That makes sen . . . . wait what now?
Well, the only way to grow the market is to do more things than existing VR headsets.Why would they need all those things for a VR headset?
Right, and that's the problem they're trying to solve. If you never use VR to surf the web, run apps, or other things, then people who don't play VR games will never buy a VR headsetI feel like people that make this argument have never actually used VR. People - in general - do not use VR to surf the web. Or to use any kind of application. They use it to play games. The certainly use Meta's VR hardware to play games.
Which is 100% why they want to do everything else a smartphone can do.And games are just pretty crap to try to figure out what people are doing in them (that they couldn't already figure out by cheevos or other analytics that already exist in videogames). Or to figure out how to get any value of those things.
Meta, Google, etc. like to know you've been browsing reddit about a handheld emulator so they can show you an ad for a handheld emulator from one of their paying customers. There's just not an equivalent you can get by watching someone play a videogame.
Even in the way Meta tried to make the metaverse, it was far suboptimal to doing the thing being alleged. Scrolling on a web browser, pausing and looking at things is so, so much easier to digest by an algorithm. Trying to figure out what people are thinking while walking around a virtual reality looking all over the place is much, much harder to the point of being useless. It's the kind of thing people dream up in scifi but in reality is just about impossible to realistically do.You're arguing what people actually do with VR - play games and watch porn.
The person you are responding to is arguing what Facebook wants VR to be. And they are absolutely right. The entire idea of the "metaverse" is to track what you are looking at, what you are interested in, what you are about to buy or do but need just a little nudge that Facebook can't see on a regular computer/phone system.
And it failed because the people who tried to make the "metaverse" a thing don't actually use VR. At least not how the public does.
So it makes perfect sense then for Meta to pivot from a VR that didn't work the way they wanted into being a different VR that might work another way instead.Even in the way Meta tried to make the metaverse, it was far suboptimal to doing the thing being alleged. Scrolling on a web browser, pausing and looking at things is so, so much easier to digest by an algorithm. Trying to figure out what people are thinking while walking around a virtual reality looking all over the place is much, much harder to the point of being useless. It's the kind of thing people dream up in scifi but in reality is just about impossible to realistically do.
I'm not saying some people at Meta didn't think they could somehow magically make that happen, but considering people didn't even like their shoddy VR experiences it was a moot point.
Having been a VR user since the Vive came out and a VR developer for several years, in my opinion VR is just not suited to those things. It's like the roll-up keyboard. Yeah, you can roll it up and take it on the go, but it's a terrible keyboard. Nobody wants it.Which is 100% why they want to do everything else a smartphone can do.
Licensing out your OS isn't going to magically make those things work. All it's going to do is head off competition from Android XR.So it makes perfect sense then for Meta to pivot from a VR that didn't work the way they wanted into being a different VR that might work another way instead.
I think it's worse than not innovation. It's actively confusing. Let's say I'm a regular person and I hear there's an Xbox VR headset, and I think it works with my Xbox and my Xbox software. Which it doesn't, at all. Hell, I thought it was supposed to be an actual Xbox headset when I first saw the announcement. It took a little reading to realize, oh, it's just a marketing tie-in.So, like, just to be cheeky, I could say the current Quest 3 is an Xbox vr headset because I have a white Series S and it’s white... so the colours match... and I can download Xbox cloud gaming beta anyway. I can even pair it with one of my white controllers too.
This is not innovation.
The Meta Quest VR is a terrible general purpose compute platform, but then again so is a smartphone.Having been a VR user since the Vive came out and a VR developer for several years, in my opinion VR is just not suited to those things. It's like the roll-up keyboard. Yeah, you can roll it up and take it on the go, but it's a terrible keyboard. Nobody wants it.
It's a spectrum though. A large screen with mouse and keyboard/trackpad is going to be better than a tablet, which is going to be better than a smartphone.Similarly for VR. It's just a terrible way to browse the web and always will be. A flat screen with a keyboard and mouse/trackpad, or a flat rectangle with a thumb is far, far superior.
Why are you assuming that an AR headset would abandon the mouse? Apple uses the trackpad to browse the web with the AVP.It's why we still use mice and don't use eye tracking. It's just inferior, no matter how whizzbang futuristic it sounds.
No, you're right, Meta still needs to get things right. Licensing your OS doesn't mean Meta gets things right.Licensing out your OS isn't going to magically make those things work. All it's going to do is head off competition from Android XR.
The Quest is also a terrible smartphone. That's why giving it smartphone features isn't a target. You said "Which is 100% why they want to do everything else a smartphone can do.", but I see no evidence that they want to do that. The original response you tagged onto was mentioning maps and accurate geolocation. They haven't even tried to put real maps into it. And there's not even been a suggestion of adding a GPS to it. Mainly because those features just don't make sense for a VR until we are in a far, far different world than we are now. You shouldn't even take these headsets outside, because you'll fry the optics.The Meta Quest VR is a terrible general purpose compute platform, but then again so is a smartphone.