Mass Effect

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There really ought to be a flying alternative to the Mako for planets where it would be feasible. Just make the majority of planets be suitable for the flying transport, and then more carefully hand-crafted places like the archaeological dig in Artemis Rho would be Mako missions (with an explanation like turbulent atmosphere or whatever). At least that's my opinion. For the generic, simple "find the probe, minerals, and building and leave" planets I feel like the Mako trips between the waypoints are mostly distracting (like elevators).
 

nathanmace

Wise, Aged Ars Veteran
118
I don't know if this has been talked about in the previous 27 pages of this thread....I haven't read them to avoid any spoilers (even minor ones).<BR><BR>Before I invest the talent points, can someone tell me what exactly the points in the sniper rifle ability does? Does it just make it do more damage and the reticule shrink faster? Or does it cut down on the "wobble" effect you get when zoomed in? I know it is realistic, but it annoys the crap out of me. Is there a way to tone that down?
 

HappyBunny

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BooDaa:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Shrikebtr:<BR>Yeah I finally lost my patience for the fucking Mako last night on Nodacrux. Some severely nasty cliff-faces on that planet. <BR><BR>Frankly, I hope they ditch it for ME2. If not, then SEVERELY limit it. Level about half the mountains on the planets, give the Mako some fucking wings, and make the planets a bit more compelling.<BR><BR>I mean the storyline planets are stellar (no pun intended), just seriously awesome, but holy fuck hour 15 of trying to get over/around a mountain... it starts to grate. It also upset me when it clicked last night, and I realize my current playtime of 24-25 hours or so would probably be closer to 15-18 if it wasnt for all the goddam Mako driving. I can live with repetitive bases with repetitive enemies... but for the love of God, dont make me spend 7-10 minutes jacking around in the clown car just to get there. </div></BLOCKQUOTE><BR><BR>I've had little to no problems with the Mako. If there happens to be a cliff too sheer to drive straight up I just angle a little to the left or right and it will wind it's way around the mountain just fine. Yeah, it could be a little faster and the controls could be a little better for the thresher maw fights but it's definatly nothing game breaking. </div></BLOCKQUOTE><BR><BR>Yeah I have to agree with BooDaa. Maybe I just haven't played enough yet to get bored of it, but so far I'm having a lot of fun with the Mako. Using the jump jets to get some air over a bump is a joy. The only real frustrations I have with it is that the controls for going forward/backwards are awkward, and it can be hard to position the Mako such that you can shoot down. But like I said, maybe I'll get more bored with it as I play more.
 

Magus`

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<blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">Originally posted by Eyris6:<br>Generic romance question: can you successfully romance someone that you leave on the ship all the time, or do they need to come on the missions with you? I ask because I'd like to try getting more "Ally" achievements, but I'd prefer to be able to choose my party without worrying about who I'm romancing. </div>
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<br>Yes. I never used Liara, but I successfully romanced her -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif --<br><br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">Originally posted by nathanmace:<br>Before I invest the talent points, can someone tell me what exactly the points in the sniper rifle ability does? Does it just make it do more damage and the reticule shrink faster? Or does it cut down on the "wobble" effect you get when zoomed in? I know it is realistic, but it annoys the crap out of me. Is there a way to tone that down? </div>
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<br>If you put the cursor over any point on the grid, it tells you exactly what it does when you get to that point.<br><br>Better weapon accuracy and better weapon stability both reduce the wobble, and the Assassination power completely disables it while it's active.<br><br><br>High Exp rounds + assassination + damage up mods = complete devastation -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif --
 
Is the sniper rifle decent in the hands of an NPC? I seem to recall reading somewhere that it wasn't very effective unless your PC was using it, but I'm tempted to get Garrus skilling up in it because dude always manages to get himself killed with the assault rifle for some reason, and I have a stockpile of sniper rifles that no one can use (Ash = AR, Wrex = shotty).
 

Agreschn

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by nikolaihunt:<BR>Is the sniper rifle decent in the hands of an NPC? I seem to recall reading somewhere that it wasn't very effective unless your PC was using it, but I'm tempted to get Garrus skilling up in it because dude always manages to get himself killed with the assault rifle for some reason, and I have a stockpile of sniper rifles that no one can use (Ash = AR, Wrex = shotty). </div></BLOCKQUOTE><BR><BR>I've got Garrus set up with a sniper rifle and he doesn't seem to have any problems using it (this is playing on Veteran as well). Give him Assassinate, appropriate ammo, and either a stabilizer/accuracy mod and he's good to go.
 

Eyris6

Ars Centurion
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<blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">Originally posted by Magus`:<br><blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Eyris6:<br>Generic romance question: can you successfully romance someone that you leave on the ship all the time, or do they need to come on the missions with you? I ask because I'd like to try getting more "Ally" achievements, but I'd prefer to be able to choose my party without worrying about who I'm romancing. </div>
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<br>Yes. I never used Liara, but I successfully romanced her -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif -- </div>
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<br>Awesome. I'm (attempting) to romance Liara this playthrough, and using her in my party. Assuming it's successful, I'd like to romance Ash next time, but not have her in my party, since I'm using her this time as well. If I can leave her on the ship and still do it successfully, all the better.<br><br>Liara romance question (possible spoilers):<br>Unir V pbzcyrgryl zrffrq vg hc? Jura fur fnvq fur gubhtug jr fubhyq jnvg hagvy jr fnir gur tnynkl, V pubfr gur avpr tvey bcgvba naq fnvq gung V haqrefgbbq, vafgrnq bs chfuvat vg. V jnf nsenvq gung abg chfuvat vg gurer xvyyrq gur ebznapr, ohg gura jura zl pune jnf nyy qrcerffrq nobhg gur Abeznaql tebhaqvat, jr qvq gur "chyy bgure crefba hc ol gurve unaq, raq hc gbb pybfr gb gurz, nyzbfg xvff hagvy Wbxre vagreehcgf" guvat, fb V'z ubcvat gung zrnaf gurer'f fgvyy ubcr. V'z qbvat fbzr fvqrdhrfgf orsber urnqvat bss gb Vybf, fb: vf gurer fgvyy ubcr, be qvq V zrff vg hc ol orvat gbb avpr?<br><br>I wonder if anyone has ever learned to read rot13 directly, without having to decrypt it.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by x5452:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Eyris6:<BR>Generic romance question: can you successfully romance someone that you leave on the ship all the time, or do they need to come on the missions with you? I ask because I'd like to try getting more "Ally" achievements, but I'd prefer to be able to choose my party without worrying about who I'm romancing. </div></BLOCKQUOTE><BR><BR>How do you romance people? I keep talking to the Ashley and Tali (only chicks on the normandy) and every so often they have new things to say, does it appear as a topic later on or something? </div></BLOCKQUOTE><BR><BR>Tali cannot survive in the same conditions as a human. That is why she wears that suit and mask. Pretty big obstacle for a romantic interest.
 

Magus`

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Eyris6:<br>Unir V pbzcyrgryl zrffrq vg hc? Jura fur fnvq fur gubhtug jr fubhyq jnvg hagvy jr fnir gur tnynkl, V pubfr gur avpr tvey bcgvba naq fnvq gung V haqrefgbbq, vafgrnq bs chfuvat vg. V jnf nsenvq gung abg chfuvat vg gurer xvyyrq gur ebznapr, ohg gura jura zl pune jnf nyy qrcerffrq nobhg gur Abeznaql tebhaqvat, jr qvq gur "chyy bgure crefba hc ol gurve unaq, raq hc gbb pybfr gb gurz, nyzbfg xvff hagvy Wbxre vagreehcgf" guvat, fb V'z ubcvat gung zrnaf gurer'f fgvyy ubcr. V'z qbvat fbzr fvqrdhrfgf orsber urnqvat bss gb Vybf, fb: vf gurer fgvyy ubcr, be qvq V zrff vg hc ol orvat gbb avpr? </div>
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<br>Ab, lbh qvqa'g zrff vg hc - V oryvrir gung znl npghnyyl or bar bs gur cyhf cbvagf gbjneqf trggvat vg. Gur npghny ebznapr fprar pna'g unccra hagvy sne yngre va gur tnzr, fb whfg xrrc orvat avpr gb ure nal punapr lbh trg (gubhtu V'z abg fher vs gurer'f zber gb qb nsgre gung) naq lbh fubhyq frr vg yngre -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --
 

Bammer

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Eyris6:<BR>Generic romance question: can you successfully romance someone that you leave on the ship all the time. </div></BLOCKQUOTE>Yes.<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"><BR>Tali cannot survive in the same conditions as a human. That is why she wears that suit and mask. Pretty big obstacle for a romantic interest. </div></BLOCKQUOTE> *insert joke about using protection*
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by 10k:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Yeah, it could be a little faster and the controls could be a little better for the thresher maw fights but it's definatly nothing game breaking. </div></BLOCKQUOTE>Thresher Maw fights are ridiculously easy. Just drive about 500-800feet away from the thing and rotate your canon 90deg left. You can literally just drive forward and backward dodging the thresher maw shots while constantly hitting it with the mako cannon. If you are the right distance away the thing wont even go back in the ground, it will just sit there and helplessly shoot those slow green shots at you. </div></BLOCKQUOTE><BR><BR>i ended up doing that last night... works like a charm<BR><BR>still a pain in the ass to drive though
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">but for the love of God, dont make me spend 7-10 minutes jacking around in the clown car just to get there. </div></BLOCKQUOTE><BR><BR>This.<BR><BR>And put the rockets on the back end, not the bottom. Then they might actually help me get somewhere.<BR><BR>Personally, I hate the thresher maw fights. There's always a good chance they'll pop up right underneath you and cause instant death, and that's never a good thing.
 

Magus`

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by InfiniteNoodles:<br>There's always a good chance they'll pop up right underneath you and cause instant death, and that's never a good thing. </div>
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<br>I've only ever had that happen when I sat still - moved from then on and never again -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --
 

Semi On

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I've only ever had that happen when I sat still - moved from then on and never again </div></BLOCKQUOTE><BR><BR>I've absolutely had it happen when moving. Twice in fact, and I've only fought three of the things, I think.
 
Honestly, after dying several times and not really knowing what hit me because combat can move so fast, I am really wishing that the Team Fortress 2 style death snapshot was like...a standard thing in games. <BR><BR>Either that, or they really needed to give you some easier combats where they slowly introduced the biotic powers, because most of the time, I can't tell if the enemy is glowing because he's going to fuck my shit up, or because one of my guys just fucked his shit up.<BR><BR>Confusing as hell.
 

Magus`

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Mojo-jojo:<br>Either that, or they really needed to give you some easier combats where they slowly introduced the biotic powers, because most of the time, I can't tell if the enemy is glowing because he's going to fuck my shit up, or because one of my guys just fucked his shit up. </div>
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<br>I agree completely on that, I was on the final level of the game before I finally noticed the effect for AI Hacking -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif --
 

nathanmace

Wise, Aged Ars Veteran
118
<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Magus`:<br><blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Eyris6:<br>Generic romance question: can you successfully romance someone that you leave on the ship all the time, or do they need to come on the missions with you? I ask because I'd like to try getting more "Ally" achievements, but I'd prefer to be able to choose my party without worrying about who I'm romancing. </div>
</blockquote>
<br>Yes. I never used Liara, but I successfully romanced her -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif --<br><br><blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by nathanmace:<br>Before I invest the talent points, can someone tell me what exactly the points in the sniper rifle ability does? Does it just make it do more damage and the reticule shrink faster? Or does it cut down on the "wobble" effect you get when zoomed in? I know it is realistic, but it annoys the crap out of me. Is there a way to tone that down? </div>
</blockquote>
<br>If you put the cursor over any point on the grid, it tells you exactly what it does when you get to that point.<br><br>Better weapon accuracy and better weapon stability both reduce the wobble, and the Assassination power completely disables it while it's active.<br><br><br>High Exp rounds + assassination + damage up mods = complete devastation -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif -- </div>
</blockquote>
<br><br>Thanks. I knew that putting points into the sniper rifle gave you accuracy but I wasn't sure if that also meant it took out the wobble or if it meant something else. Thanks.
 

NinjaMutha

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Questions and MAJOR SPOILERS<BR><BR><BR>Vf gurer nal jnl gb fnir Xnvqra naq Jvyyvnzf, be qbrf bar bs gurz unir gb qvr.<BR><BR>Nyfb, jura ebznapvat Jvyyvnzf jura ner lbh noyr gb "pbafhzzngr" lbhe eryngvbafuvc. V whfg svavfurq Ivezver (univat nyernql qbar Negrzvf Gnh, Abirevn naq Sreebf) naq abj vgf gvzr gb tb gb gur cynarg gur pbaqhvg vf ba. Jr fnl fjrrg abguvatf gb rnpu bgure ohg ab obbz funpxnynpxn.
 
D

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Magus`:<br>I think they probably do - an easy test would be to give one of them the HE rounds - if they can only fire once every 10 seconds or so, they're definitely overheating -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif -- </div>
</blockquote> This is def the case. I used exactly this setup with Tali and a shotty. She'd fire, use tech, run around and then fire again. Worked pretty well.
 

mspencer

Wise, Aged Ars Veteran
140
First: Kudos to Bioware for the realistic-looking female character models. They could've gone overboard (i.e. Lara Croft) but they didn't.<BR><BR>Second: the relationship event you're talking about seems to happen only once at a specific point in the plot, and then never again. It seems these "talk to party members while aboard the ship" conversation scripts will eventually ask you to choose between the available romantic interests, and then when the plot calls for romantic events, the game uses the character you picked to fill that role. It seems unless you tell all possible characters that you're not interested, that role gets filled by one of the NPC's every time.<BR><BR>Third: I want to preface this by saying I'm GREATLY enjoying Mass Effect and won't tire of playing it any time soon. Still, I can definitely see evidence in the game showing they wanted to do more but couldn't. For example, aboard the Normandy, to the left of Seth Green's character there's an option that seems to offer to let you "look outside", but it just gives you EXP and a guide entry. I think I would've rather waited another year and seen their complete vision get implemented.<BR><BR>Fourth: Maybe it's just me, but the rude "renegade" conversation choices seem to suit a female Commander Shepherd better.
 

Magus`

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mspencer:<BR>For example, aboard the Normandy, to the left of Seth Green's character there's an option that seems to offer to let you "look outside", but it just gives you EXP and a guide entry. </div></BLOCKQUOTE><BR>Actually there are a /lot/ of spots like that for codex entries that don't let you actually do anything.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mspencer:<BR>Third: I want to preface this by saying I'm GREATLY enjoying Mass Effect and won't tire of playing it any time soon. Still, I can definitely see evidence in the game showing they wanted to do more but couldn't. For example, aboard the Normandy, to the left of Seth Green's character there's an option that seems to offer to let you "look outside", but it just gives you EXP and a guide entry. I think I would've rather waited another year and seen their complete vision get implemented.<BR> </div></BLOCKQUOTE><BR><BR>I think Mass Effect might be good evidence of the costs of producing content this generation. There definitely seems to be alot of similarity amongst art assets and content when doing the side quests, a bit of a regression from the exploring that I'm used to in Bioware titles. I would trade dozens of system surveys and landings for a few more colonies and cities.
 

Hat Monster

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by nikolaihunt:<BR>Probably hard for anyone but the devs to know, but I'll ask anyways: do the NPC's gain benefit from the not-so-straight forward weapon mods? Like, stabilizers, things that keep their gun from overheating, etc? It's hard to tell and my experience with other games makes me suspect that there's a good chance these don't affect NPCs. </div></BLOCKQUOTE><BR>NPCs do use powers and abilities, but I've never seen any use grenades or visible weapon mods, such as ammo.
 

Asmodan

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I've never seen any use grenades or visible weapon mods, such as ammo </div></BLOCKQUOTE><BR><BR>Grenades, since you have a very finite amount, are Shepard only for good reason. Ammo mods most assuredly work on your party members, I have enemies dying to damage over time left and right from the ammo if my parties weaponry. If they benefit from improved accuracy, weapon stability, or things like a combat scanner is questionable though.
 
D

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hat Monster:<BR>Okay, I'm utterly stuck with the keeper scanning quest. The keeper in the wards alleyway? No, he isn't. But he's meant to be. Maybe he's not put back there after the shootout?<BR><BR>Anyone encountered that? Fixes? Workarounds? </div></BLOCKQUOTE> Leave, go do some quests and come back. I've had various ones disappear only to reappear later.
 

Hat Monster

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Asmodan:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I've never seen any use grenades or visible weapon mods, such as ammo </div></BLOCKQUOTE><BR><BR>Grenades, since you have a very finite amount, are Shepard only for good reason. Ammo mods most assuredly work on your party members, I have enemies dying to damage over time left and right from the ammo if my parties weaponry. If they benefit from improved accuracy, weapon stability, or things like a combat scanner is questionable though. </div></BLOCKQUOTE><BR>I wasn't talking about party members, but actual enemies.<BR>For your party, all the upgrades and mods work as intended. The combat scanner may be questionable, but accuracy and stability isn't. Garrus with a powerful sniper rifle and two stability boosts on it will *never* miss.
 

Paul M

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Just to echo what someone else said, I've also been one shot killed by a Thresher Maw even when rolling at full speed, twice. There's a randomness to where he comes up, and he can come up right under you even if you're moving. Insanely frustrating. As long as that doesn't happen I don't have any issues with killing them other than it being unnecessarily annoying.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">If they benefit from improved accuracy, weapon stability, or things like a combat scanner is questionable though. </div></BLOCKQUOTE><BR>Combat scanners definitely work - as long as the jamming is defeatable by their scanner, your radar will clear up whenever they're in close proximity to you.
 

NinjaMutha

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I just finished the game. Whoever said Paragons cant level...I dunno. I finished as a level 50 paragon. Not one single renegade point. I'm sure a renegade probably could have more but I'm satisfied with 50/60 levels on a play through.<BR><BR>If I start new game+ and work as a renegade, does gaining those points decrease my paragon? I dont want to lose my charm skills, but it'd be nice to have both maxed out.
 

Diabolical

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Agreschn:<BR>Heh... I got my Completionist achievement tonight... on Feros, nonetheless.<BR><BR>My path so far has been Citadel -> Liara -> Every sidequest I could do -> Noveria -> Feros.<BR><BR>Also scored my Paragon achievement on Noveria. I've still got a little ways to go yet, too.<BR><BR>LVL 40 Vanguard on Veteran FTW! </div></BLOCKQUOTE><BR><BR><BR>This is about where I am at. <BR><BR>Except my path was Citadel->Half the sidequests->Liara->Other half->Feros->Noveria->New Sidequests in new systems.<BR><BR>That is where I am at right now.<BR><BR>Received my Paragon achievement, the rich achievement, and the completionist achievement on Feros, and received my pistols, overload, and sabotage achievements on Noveria.<BR><BR>Level 43 full paragon (100% on the scales, at least) Infiltrator Operative. The sniper rifle is king. After Noveria, I realized that a team of myself, Liara, and Kaiden works REALLY well. They lift things up, I put on assassinate or marksman and go to town.<BR><BR><BR>And for the record, I really hate thresher maws. I think I killed the first one required for the sidequest, and thats it. I probably should go back and kill off the 6 others or so I've found, probably decent XP.
 

Ajar

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I think what I'd like to do is carry the sniper skill from my Infiltrator Operative forward to a new Vanguard. Then I can do both the lifting and the sniping myself. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif --<br><br>As it is, I use Wrex all the time and then rotate out the third slot as needed for extra tech/biotic/combat strength.
 

thatryan

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I dont understand the thresher maw problems. I have never died from one. This is what I do, as soon as it pops out of the ground, stay stationary and fire a cannon shot at it. Then DO NOT MOVE. When it shoots at you, just time it and jump straight up, over his missle. As you are falling down, zoom in, when you touch down, fire cannon. Repeat as needed. He will never touch you.
 
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