<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Psion:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by senduran:<BR> I guess a person's fun/bored threshold depends on how much of an RPG fan they are and how many they've played. </div></BLOCKQUOTE><BR><BR>Uh, no.<BR><BR><BR>When doing an average UNC sidequest, you go to the galaxy map, you zoom out, pick your cluster, zoom in for the system, wait for it to fire through the mass relay, find the planet, click land, wait for the Mako drop sequence, drive to a prefabricated [mine/bunker/building] with one of about 2 interior layouts, shoot [krogan/rachni/slavers/mercenaries], then leave. Maybe survey a mineral or two.<BR><BR>There's far too much time expended getting to the 'meat' of the quest, which is almost invariably the exact same 'meat' as the last 15 quests. Not this crap about whether or not you're an actual RPG fan.<BR><BR>There are far too <I>few</I> sidequests which actually involve anything beyond "go to a bunker and shoot someone," which is the point. Shooting people in bunkers in and of itself isn't a problem - but that too many of the sidequests are too similar in doing so. Snooze. And the transit time is ridiculous for doing the same thing half a dozen times in a row. </div></BLOCKQUOTE><BR><BR>And there are like 3 different bunker designs. I enjoyed ME, but I skipped the bulk of the side quests. Most are boring story-wise, driving the mako to every little object on the map isn't fun to me, and there is very little diviation from the side-quest formula described above.