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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Right, but when you get the Singularity achievement, Singularity is not unlocked for use as a bonus skill with a new character -- at least, not according to this list. Other skills not available for unlocking as bonus skills include Stasis, AI Hacking, and Neural Shock. </div></BLOCKQUOTE><BR><BR>Tell that to my soldier with singularity. I didn't waste two hours using biotic powers on the space monkeys for nothing.<BR><BR> <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">At the end of one of the main missions, the council closed the debriefing with a "Good luck, we're all counting on you." </div></BLOCKQUOTE> <BR><BR>Awesome. Does bioware routinely put an airplane reference in or something?
 

Agreschn

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by InfiniteNoodles:<br><blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Right, but when you get the Singularity achievement, Singularity is not unlocked for use as a bonus skill with a new character -- at least, not according to this list. Other skills not available for unlocking as bonus skills include Stasis, AI Hacking, and Neural Shock. </div>
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<br><br>I think it all depends on what class you decide to start with next. Like when I played through my Vanguard, I unlocked Lift, Throw, Warp, Barrier, Pistol and Shotgun. Since I've started a Soldier build this time, I can only choose from Lift, Throw, Warp and Barrier as the Soldier class already has the Pistol and Shotgun skills. It's going to be the same for other classes with the same skills.<br><br>Soldier + Lift is awesome. On Eden Prime I managed to get two Husks stuck in unreachable places. One was on a giant rock ledge where you first fight them, and the other was down at the first spaceport where one got sent into the little dip at the bottom left. A quick Lift brought him up to my level and made him a nice target! -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --
 

Semi On

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I am horribly, horribly, behind most of you due to a solid week out of commission (Tokyo business trip). However, I'm finally at about level 20. I've been skeptically putting points into sniper and shotgun since I unlocked them largely due to the tail wagging in this thread. Sweet merciful crap are they starting to pay off. I just fought the big quadreped, guarding the prothean ruins where the good doctor is held. From a massive distance, behind a nice, safe rock, I was able to plug shot into it and take large chunks of its health with each blast.<BR><BR>Reading the last page, though, I was dismayed to find out I did the Elcor mission on the Citadel in the wrong order. Bastards.
 

Ajar

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Singularity does work? Awesome! Adept it is for my next playthrough. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif --<br><br>Added: What I really want to do is graft Lift or Singularity onto my first character, a level 50 Infiltrator (Operative) with max Intimidate and full Renegade points. But I guess I could remake her at level 1 once I get Singularity and Lift unlocked and move her eyes a little closer together, I think I got the eye spacing a little off the first time around. <br><br>We should all post pictures of Lt. Cmdr. Shepard, actually -- that might be fun. I'll try to remember to snap a shot of Elle Shepard tonight. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --
 

senduran

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by twinky:<br>Singularity does work? Awesome! Adept it is for my next playthrough. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif -- </div>
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<br><br>What do you mean by that question? Why wouldn't it work? One question I had is: does singularity by itself cause damage? It could be my imagination, but I swear enemies were dieing whilst caught in singularity even when my party members weren't firing on them. Are they getting damage because they're hitting other objects while caught in the vortex?
 

Agreschn

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by senduran:<br><blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by twinky:<br>Singularity does work? Awesome! Adept it is for my next playthrough. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif -- </div>
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<br><br>What do you mean by that question? Why wouldn't it work? One question I had is: does singularity by itself cause damage? It could be my imagination, but I swear enemies were dieing whilst caught in singularity even when my party members weren't firing on them. Are they getting damage because they're hitting other objects while caught in the vortex? </div>
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<br><br>Twinky means he can add Singularity to a class that doesn't regularly have it when starting a new Shephard.
 

Macho

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<blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">Originally posted by onkeljonas:<br>Damn game keeps crashing on me now -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_frown.gif --<br>Gonna call MS and push for a new console under warranty... ME is becoming unplayable. </div>
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<br><br>My 1 year old 360 which has had no problems up until this point died playing ME. I haven't been playing it very hard (the only 2 games I play on it are Winning Eleven and Rainbox 6 Vegas...though I play those quite regularly). <br><br>It started off just crashing... and a restart would fix it. On Friday it started doing the RROD, though. One call to MS and they are taking it in for repair. *sigh*... I hope I get my box back before the holiday vacation.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">One question I had is: does singularity by itself cause damage? </div></BLOCKQUOTE><BR><BR>To an extent, yes. It causes very little damage, and I think most or all of it comes from the fall that is often associated with it. It's a very good skill for soldiers, since it can incapacitate enemies and move them out from cover. I'm almost done playing through hardcore now, and I find it's very helpful at preventing them from using immunity (this is what makes hardcore/insane tough IMO), since they can't activate it while flying.<BR><BR>Along those same lines, putting High Explosive IX ammo in my sniper rifle amazing. Either point blank, or long range, hilarity ensues. I shot a merc's feet on one of the planets and he cartwheeled at least 50 meters. The surprising thing is that most the kills seem to come from the damage the enemies take when they land/impact a wall.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I hadn't managed to get Asari Ally even though I picked Liara up as soon as I could. </div></BLOCKQUOTE><BR><BR>This is what one of the devs said on the bioware tech support forum FAQ:<BR><BR> <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> I cannot unlock the Asari Henchmen Achievement? <BR><BR> It is possible, though difficult. You need to have completed nearly all the quests in the game with her as one of your henchmen. You have to make sure you don't do any Citadel Quests and get Liara with your first story planet. </div></BLOCKQUOTE><BR><BR>If you made sure not to do citadel quests before you got her, then that's just more evidence that there's some glitching going on with this achievement. I'm still not sure what I believe about that.
 
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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">We should all post pictures of Lt. Cmdr. Shepard, actually -- that might be fun. I'll try to remember to snap a shot of Elle Shepard tonight. Smile </div></BLOCKQUOTE><BR>I made my renegade guy look like me if I <STRIKE>were evil and</STRIKE> had a nasty scar.
 

d.C

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Quick question about ME, I played through on easy and I did a lot of the side quests. Then I played on normal and I figured I would use the same ID as my last game. I beat it but I only did a few side quests and now I wanted to start another game on hard or insane with the same ID as before but it wouldn't let me pick the difficulty level. Any suggestions?
 

FractalLaw

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by d.C:<BR>Quick question about ME, I played through on easy and I did a lot of the side quests. Then I played on normal and I figured I would use the same ID as my last game. I beat it but I only did a few side quests and now I wanted to start another game on hard or insane with the same ID as before but it wouldn't let me pick the difficulty level. Any suggestions? </div></BLOCKQUOTE><BR><BR>I think you have to start new characters if you want to play one of the unlockable difficulty levels.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Quick question about ME, I played through on easy and I did a lot of the side quests. Then I played on normal and I figured I would use the same ID as my last game. I beat it but I only did a few side quests and now I wanted to start another game on hard or insane with the same ID as before but it wouldn't let me pick the difficulty level. Any suggestions? </div></BLOCKQUOTE><BR><BR>I've heard a couple things about this. First of all, you probably won't have insane unlocked if you didn't beat it on hardcore/veteran. As for the achievements:<BR><BR>Some people say that you can change the difficulty any time before the end of eden prime, or before you encounter the first enemies and still get it.<BR><BR>Others say that you have to do it on the character creation screen, but that's rare.<BR><BR>You should make sure to change the default difficulty on the main menu before you load a career. If this default is set to something else, I hear it has a nasty habit of changing your difficulty at odd times in the game, thus ruining your attempts at the achievement.<BR><BR>I'm playing through on hardcore and here's what I'm going to do: I'll beat the game on hardcore to get the achievement. Then I'll load up my most recent file, and change the difficulty to insane. Then, if I beat the game, hopefully the new game + will carry over that difficulty.<BR><BR>Also, here's the bioware FAQ , it's pretty useful
 

Agreschn

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by InfiniteNoodles:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Quick question about ME, I played through on easy and I did a lot of the side quests. Then I played on normal and I figured I would use the same ID as my last game. I beat it but I only did a few side quests and now I wanted to start another game on hard or insane with the same ID as before but it wouldn't let me pick the difficulty level. Any suggestions? </div></BLOCKQUOTE><BR><BR>I've heard a couple things about this. First of all, you probably won't have insane unlocked if you didn't beat it on hardcore/veteran. As for the achievements:<BR> </div></BLOCKQUOTE><BR><BR>Beating Veteran didn't unlock Insane for me. It looks like they force you to play through on Hardcore if you want to earn the Insane difficulty.
 

Hellboy

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Beat it on Hardcore already and it didn't unlock anything. I started a new game to play through on Veteran in the hopes it would unlock Insane... Adept with a shotty is pretty fun. I miss my medium armor though. I think my final play-through with be with a Vanguard+Assault Rifle or Sniper. Singularity isn't as much fun as I hoped it would be.<BR><BR>What (if any) are the special perks for a pure Engineer? That looks like the most gimped class to me. Tali gets AI hacking which is ftw, but it looks like Engineers don't. Plus they only get light armor and a pistol. At least Adepts get their defensive and control powers to shape the course of combat. Engineers just get their tech "grenade" attacks, which are boring compared to the biotic abilities, IMO.
 

Ajar

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Asmodan:<br>Honestly, the henchmen achievements should just be for 51% of the game. No reason to make it more difficult than it needs to be. </div>
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<br>Agreed. I started taking Wrex everywhere after the Citadel, explored every planet and did almost every side quest I could find, but even though I got the Completionist acheivement, I didn't get the Krogan ally acheivement. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_frown.gif -- I like Wrex. <br><br>I'll remember that about the default difficulty, though I think I'll do this Adept thing on Casual to get Singularity unlocked. <br><br>I thought Engineers did get AI Hacking. There's an achievement for mastering it, which pretty much means they have to get it, right?<br><br>Added: I can't access the BioWare site from work -- have they said anything about how characters will be carried forward into Mass Effect 2? Will your character just be imported as-is? If so, there's some good incentive there to get a "final" character up to level 60 with a useful bonus skill before ME2 comes out.
 

lateralis

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">You should make sure to change the default difficulty on the main menu before you load a career. If this default is set to something else, I hear it has a nasty habit of changing your difficulty at odd times in the game, thus ruining your attempts at the achievement. </div>
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<br><br>would this be related to the odd bug I've been having where sometimes the decryption mini-game only requires 3, other times 7, and still other times, 5 button pushes to unlock? and I don't mean in terms of different types of unlocks, I mean things like "storage locker: average decryption" being different over different times I've loaded and played. I noticed it the first time at level 30ish when all of a sudden one night everything was only taking 3 pushes after the previous night it had been 7. I thought maybe my tech had leveled up making hacking easier but then the next time I played, with the exact same team, it was back up to 5.<br><br>in other news, I'm 3 fetch items away from having completed every side quest I've been given and then it's off to Ilos (2 salarian things, not the IDs but the other one, and 1 light metal). I'm a level 46 vanguard/shock trooper. I've been using ashley and talia and I have both of their achievements. I think for my next playthrough I'm going for wrex and garrus and I'm going to play as a sentinel and leave all the heavy combat up to them. (side note, I'm interested to see what, if anything, they say when I say "screw the aliens" to the guy running for election -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --) we'll see how that goes with the jump in difficulty I'm gonna make for the next game. having played as a true blue paragon (with only I think 10-12 renegade points mainly due to mistakes) I think I'll play as a female renegade bitch. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --<br><br>a quick question on romantic quests: I tried buttering up liara but aside from a few "near misses" (like getting busted by joker while sliding in for a kiss) nothing has come of it. does it just not happen till Ilos or have I completely missed it?<br><br>I'll also echo some of the problems although they are not really game breaking. while I don't mind the AMOUNT of driving, I do get annoyed with the mechanics of it. And I really wish there was something other than $ and XP waiting at the end of the fetch quests. whether it be a drawn out intro to another, more active sidequest or as simple as a more detailed codex entry now that you have "all the pieces of the puzzle" I see this as a missed opportunity.<br><br>what would be cool (and redeeming IMHO) would be that you get initial bonuses in mass effect 2 for having completed the fetchquests from the first. <br><br>ex1: lets say you've gotten all the asari writings. due to your deeper understanding of asari culture, the asari council member is more likely to hear you out in future negotiations / you get new dialog options when speaking directly to her.<br><br>ex2: having mined all the minerals/metals/gasses, you have a slight residual income in ME2 from your interest in the REIT controlling your mineral rights so every so often you get an additional 1000 credits in your pocket.<br><br>just spitballing.
 

FractalLaw

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by lateralis:<BR>oh and one more thing:<BR><BR>is anyone else constantly greeted by "new downloadable content!!" every time they load the game? a) what would the content be? new quests/items? b) is it available or is there just some weird glitch in XBOX live for me? </div></BLOCKQUOTE><BR><BR>I got that message the first time I loaded the game, but there wasn't anything available. I haven't seen it since.<BR><BR>AFAIK, there hasn't been any new content released yet.
 
I got that downloadable content message to. According to the devs, it will be in the form of quests/planets/sidemissions, etc, not just new items.<BR><BR>I'm not sure what's up with the decryption either. I don't think it's related to difficulty. I've played through on normal and hardcore and it's anywhere from 3-7, with no rhyme or reason that I can discern.<BR><BR>I posted about the difficulty achievements on new game+ and I got a dev response. Basically if you change it before you activate the first beacon on eden prime, you're good to go.
 

Hellboy

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">whether it be a drawn out intro to another, more active sidequest or as simple as a more detailed codex entry now that you have "all the pieces of the puzzle" I see this as a missed opportunity. </div></BLOCKQUOTE><BR>Agreed. I know there was probably a meeting where someone said "we shouldn't put content behind 'locked' doors like this" but IMO the collection quests never pay off like they should, in terms of story. Hell, you don't even get any Codex entries for finishing them. More backstory at least would have been something. Plus you can really blaze through all the item collection once you know what you're doing, so it's barely any hurdle at all really.<BR><BR>Given the general "sameness" that afflicts many of the side quests (pick biotics/geth/mercenaries/zombies on one of four different "maps" above-ground indoor, underground indoor, derelict space ship, and abandoned dig site), I wish they would have skipped some of the filler content and put more attention on giving the maps individual character. Even if all the quests boil down to "go here and kill a bunch of stuff" as long as the settings and back story for each scenario is fleshed out, I don't care at all. The core gameplay of guns/powers is fun, so I just need good story lead-ins and diverse settings to engage in combat. I think the side quests mostly deliver on the story part, but fall down when it comes to providing diverse visual backgrounds for the action.
 

NinjaMutha

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FractalLaw:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by d.C:<BR>Quick question about ME, I played through on easy and I did a lot of the side quests. Then I played on normal and I figured I would use the same ID as my last game. I beat it but I only did a few side quests and now I wanted to start another game on hard or insane with the same ID as before but it wouldn't let me pick the difficulty level. Any suggestions? </div></BLOCKQUOTE><BR><BR>I think you have to start new characters if you want to play one of the unlockable difficulty levels. </div></BLOCKQUOTE><BR><BR>Not true. I started newgame+ after beating on normal. I went right into the options and bumped it up. The problem he's having is beating it on easy doesnt unlock anything. <BR><BR>Normal unlocks hard<BR>Hard unlocks insane
 

Zaskar

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the downloadable content is some videos and themes.<BR><BR>I don't know if I said it here or not, but my only issue that nags at me with this game is purely aesthetic.<BR><BR>My vanguard is required to lug around that AR and sniper rifle on her back. If I don't want a weapon I should be able to drop it damnit. <BR><BR>If a PC or party NPC is not even trained in a weapon they should be able to not have it strapped to their person.<BR><BR>Why does Tali and Liara need to have a full weapon load out. Hell. Even Kadian. These light weapon/armor class players should not have to look like a Krogen battlemaster covered in weapons if I (they) don't want too.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Why does Tali and Liara need to have a full weapon load out. Hell. Even Kadian. These light weapon/armor class players should not have to look like a Krogen battlemaster covered in weapons if I (they) don't want too. </div></BLOCKQUOTE><BR><BR>I couldn't agree more. Especially since your allies tend to randomly switch to weapons they have absolutely no points in. If I could take away every weapon I don't want them using, that would solve a lot of problems. <BR><BR>I'm also annoyed that shepherd uses the pistol and all the cutscenes, so when you get back into your character, he often has the pistol out instead of whatever you entered the room with. Realistic? I suppose. Annoying? Yes. Why can't he just threaten people with a sniper rifle?
 

Eyris6

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by InfiniteNoodles:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Why does Tali and Liara need to have a full weapon load out. Hell. Even Kadian. These light weapon/armor class players should not have to look like a Krogen battlemaster covered in weapons if I (they) don't want too. </div></BLOCKQUOTE><BR><BR>I couldn't agree more. Especially since your allies tend to randomly switch to weapons they have absolutely no points in. If I could take away every weapon I don't want them using, that would solve a lot of problems. <BR><BR>I'm also annoyed that shepherd uses the pistol and all the cutscenes, so when you get back into your character, he often has the pistol out instead of whatever you entered the room with. Realistic? I suppose. Annoying? Yes. Why can't he just threaten people with a sniper rifle? </div></BLOCKQUOTE><BR>Actually, I was more annoyed by the cutscenes where Shephard uses an AR rather than the pistol or sniper rifle or shotgun that I actually had equipped. I also agree about having the weapons that you can't use; when I first fired up the game I was playing an infiltrator, and was surprised to see an AR and shotgun on my back. Spent some time trying to get rid of them, before realizing I couldn't.<BR><BR>I beat the game over the weekend, and started on my next char, on hardcore. Man, some of those fights are really hard now. It doesn't help that I'm having trouble getting the shotgun to be consistently effective for me (playing Vanguard) - sometimes I can just waste people, and other times I can't scratch them, even when they're right up close to me. From the difficulty I'm having on hardcore though, I think I'll do a Soldier for my insane playthrough, and give her either electronics (higher shields), barrier, or lift perhaps.
 

Semi On

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">quote:<BR>We should all post pictures of Lt. Cmdr. Shepard, actually -- that might be fun. I'll try to remember to snap a shot of Elle Shepard tonight. Smile <BR><BR>I made my renegade guy look like me if I were evil and had a nasty scar. </div></BLOCKQUOTE><BR><BR>I tried to do that but couldn't come anywhere near as close as the stock model already looks. If could just have changed his eye color and made his ears bigger, it would have been damn close:<BR><BR>View image: http://members.meincmagazine.com/x/semi_on/Picture%20006.jpg <BR><BR>It still bugs me...<BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Agreed. I know there was probably a meeting where someone said "we shouldn't put content behind 'locked' doors like this" but IMO the collection quests never pay off like they should, in terms of story. Hell, you don't even get any Codex entries for finishing them. More backstory at least would have been something. Plus you can really blaze through all the item collection once you know what you're doing, so it's barely any hurdle at all really. </div></BLOCKQUOTE><BR><BR>It would be awesome if this were addressed in the sequels, or at least the DLC. I would love for the next episode to have access to prothean gear because you found so many Prothean data disks or something. Maybe the Normandy (or more usefully, the Mako) get access to some upgrades due to improved human industrialization as a result of find all those stupid mining sites.
 

Zaskar

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Actually, I was more annoyed by the cutscenes where Shephard uses an AR rather than the pistol or sniper rifle or shotgun that I actually had equipped. I also agree about having the weapons that you can't use; when I first fired up the game I was playing an infiltrator, and was surprised to see an AR and shotgun on my back. Spent some time trying to get rid of them, before realizing I couldn't. </div></BLOCKQUOTE><BR><BR>QFT<BR><BR>The game will put the AR in Kadian's hands as well. Hell any party members in some scenes. Annoying when they end up staying in their hands and they are not even trained in their basic use.
 

Ajar

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Semi On:<br>It would be awesome if this were addressed in the sequels, or at least the DLC. I would love for the next episode to have access to prothean gear because you found so many Prothean data disks or something. Maybe the Normandy (or more usefully, the Mako) get access to some upgrades due to improved human industrialization as a result of find all those stupid mining sites. </div>
</blockquote>
<br>But then if I play the game again to set up a character with a fun bonus skill, I have to do all of the stupid fetch quests again if I want the goodies. I guess I shouldn't have done them the first time... -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_razz.gif --
 
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Here are some crappy shots of my character as me.<BR><BR>View image: http://members.meincmagazine.com/x/happysin/masseffect1.jpg <BR><BR>View image: http://members.meincmagazine.com/x/happysin/masseffect2.jpg <BR><BR>Random photo of my I have online for comparison.<BR><BR>View image: http://members.meincmagazine.com/x/happysin/airsoftmixer11.jpg
 

Abulia

Ars Tribunus Angusticlavius
8,388
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Skippy:<BR>Just got started with Mass Effect a few days ago and ran into something last night. My character is a Vanguard, I came across a locked box which I did not have the omni gel or decryption skill to open, however, one of my party did, is there a way to use party members to open things? </div></BLOCKQUOTE>For opening things it automatically compares the highest skill that exists within the party when making the check.<BR><BR>First Aid is the only skill, I believe, that *combines* everyone's rating to determine effectiveness.<BR><BR>In short, you don't have to select party members to do or open things; the game does that for you.
 

HappyBunny

Ars Legatus Legionis
13,232
Subscriptor
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Skippy:<BR>Just got started with Mass Effect a few days ago and ran into something last night. My character is a Vanguard, I came across a locked box which I did not have the omni gel or decryption skill to open, however, one of my party did, is there a way to use party members to open things? </div></BLOCKQUOTE><BR><BR>It should use the highest skill of people who are currently in your party. Is this not what was happening?
 

HappyBunny

Ars Legatus Legionis
13,232
Subscriptor
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Abulia:<BR>First Aid is the only skill, I believe, that *combines* everyone's rating to determine effectiveness.<BR> </div></BLOCKQUOTE><BR><BR>Wait, really? I assumed it took the highest just like the others. That would certainly change how I allocate First Aid points on future plays if this is the case
 

thanselm

Ars Centurion
290
Subscriptor++
On one of the first three story planets, I got the Mako into an area that you were clearly supposed to run through on foot (the "entrance" had a gap that was too small for the Mako, and the area after the "entrance" had a bunch of objects that were obviously meant to be used for cover, whereas the outdoor area before it was largely clear.)<br><br>Having the Mako's cannon made it MUCH easier to finish clearing the outdoor area before heading underground on foot. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --
 
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