I ended up buying a bundle unnecessarily because my brother found a bundle and I prefer physical. PM me if you're interested in buying the spare code I have.I didn't purchase the bundle which I regret. I'm torn about buying this because on one hand I'm not ready to throw my new Switch 2 to the family for multiplayer, on the other hand I don't own any Switch 2 games.
I'm very attached to my physical games, but I've done the same thing for Mario Kart World.I bundled because MK is the most frequently played game by the rest of the family so I can still keep whatever card I’m currently binging in the system.
I really loved Mario Kart when it was simpler (SNES and N64 w/o the blue shell). I really don't like MK8 all that much. There's just way too much going on and the constant switching between surfaces and underwater and hovering meant little visual consistency. I guess it's the same with Super Smash Bros for me - after Melee, it seems like the designers just turned the madness up to 11 and that's the appeal somehow. I love the simple mechanics of a green shell, but can do without being inked on and shrunk and stuff that frustrates more than being fun. I'm sure many will enjoy World, and I wish you all the best, but I was hoping for a more "back-to-basics" experience like BotW did for Zelda.
Same. I kinda love it but also kinda miss the laps. I know you can do it in versus, but I feel like maybe the format should have been saved for knockout tour.I agree that I still can't decide how much I like the connected Grand Prix. The first few tries felt a bit boring with the straightaways, but they've grown on me. The later Cups feel more interesting than Mushroom Cup, but they are still a bit straight for Mario Kart.
What I find fascinating is all the different combinations and routes that can be created when doing a Vs Race. You could play that for ages and not cover every path!
I'm not sure I agree. It's been years since my wife sat down and played a game with me and she rolls into the cave a few times a night since launch for races. My kid loves it, and I'm already pushing 40 hours. If you just take me alone, my entertainment spend is $2 an hour. And I feel like I have at least another 40 in me. I'm not upset at the price.I think it’s a good game at 50$. 80? Not so much, especially since a lot of the fun is racing other people, which needs the online subscription.
Thanks for mentioning the existence of this option! It sounds like a good segue between the novelty of the new and the muscle memory of the old (as in "all the way back to 1992 SNES MK" old!!).I haven't begun to explore the "VS" mode yet, which apparently offers many more course options and also the possibility of traditional 3-lap races.
The blue shell was in Mario Kart 64 and the lightning bolt goes back to the original Super Mario Kart on SNES.
World has dispensed with Mario Kart 8's underwater driving in favour of on-water driving with some fantastic wave physics that make one long for a new Wave Race. Antigravity sections have likewise been dispensed with in favour of rail grinding and wall riding using the new power jump mechanic. These are essentially optional extras that are visually well-integrated into the environment.
Speaking of the good old days...
Oh, I know MK64 had the blue shell. My friends and I would play with a rule that you couldn't use it. And yes, the original had lightning, and it was irritating then...
"Rail-grinding and wall-riding" sounds like more nonsense to me. I just want to drive a kart. Now get off my lawn etc. etc.
Now I'm just imagining a grimdark Super Mario Kart with an intro like Max Payne.The only Mario Kart game I've ever played is the original SNES version. Everything after that has been to fluffy and kidsie for my taste.
I find myself wishing they went full Forza Horizon with it because as it stands the free roam mode feels like a bit of an afterthought
Played it with a friend recently. We used to have really intense and fun races at 200cc on MK8, around its tight twisty courses. MKW feels much looser in comparison. The courses are wider, I guess due to the 24 racers, and in addition to the straight bits, it makes the racing feel less focused. Your drifts don't need to be that accurate, and you can't counter steer those drifts in the same way (it kind of locks out).
From both my personal experience and what I've read online, the Switch 2 has been one of the easiest consoles in recent years to just walk into a store and buy without a pre-order at launch. I got mine on Friday after work on a whim.I just to speak out for the million or less of us that ... COULD NOT GET A SWITCH 2. Whether our pre-ordered were absurdly cancelled, or that stores purposely constrained stock, or that some poor twats had their screens stapled by a LongIsland Idjut only to magically get replacements in a day or two...where did THAT magical stock come from?
Nintendo ain't the Nintendo we know and loved...from keycards to controlled sales releases, to itemized pricey accessories...
And yet here I am...reading another Switch2 game expose.
I agree, but how much of that is us just being old? Its hard to tellI really loved Mario Kart when it was simpler (SNES and N64 w/o the blue shell). I really don't like MK8 all that much. There's just way too much going on and the constant switching between surfaces and underwater and hovering meant little visual consistency. I guess it's the same with Super Smash Bros for me - after Melee, it seems like the designers just turned the madness up to 11 and that's the appeal somehow. I love the simple mechanics of a green shell, but can do without being inked on and shrunk and stuff that frustrates more than being fun. I'm sure many will enjoy World, and I wish you all the best, but I was hoping for a more "back-to-basics" experience like BotW did for Zelda.
By almost all accounts the Switch 2 was the most stocked console launch ever. For many, including myself, getting one entailed simply strolling into a store at some point during the day on Thursday or Friday, no preorders, no waiting in line. 3.5 million consoles were sold in four days, for comparison the original Switch sold 2.74 million in its first 29 days.I just to speak out for the million or less of us that ... COULD NOT GET A SWITCH 2. Whether our pre-ordered were absurdly cancelled, or that stores purposely constrained stock, or that some poor twats had their screens stapled by a LongIsland Idjut only to magically get replacements in a day or two...where did THAT magical stock come from?
Nintendo ain't the Nintendo we know and loved...from keycards to controlled sales releases, to itemized pricey accessories...
And yet here I am...reading another Switch2 game expose.
Braking has almost no relevance, and obviously there's no gear shifting in Kart, but optimal lines are very important, and not just in time attack mode. It's how you overtake without items and how you pad your lead enough to absorb a blue shell when you're in front. That's why the dual item blocks tend to be placed off to the side: You can either get two items or you can follow the optimal line.Mario Kart has never really been about racing - in the sense of driving skill, following optimal lines and braking and so on - probably the closest it ever got to that was things like ghost mode in MK 64. The built-in item bias (if you're leading the pack, you get 'gentle' items almost exclusively, if you're lagging, you get many more blue shells and other 'help me catch up' goodies) proves that.
To my mind, the chaosishas been most of the fun, followed by finding and exploiting shortcuts etc.
Having said that, I agree the chaos can get a little too much - especially in online 24-player play - but maybe I'm just - gasp - getting old and prefer a little more... mellow?... experience.
Mario Kart still has a lot of racing and skill involved people who say Mario Kart is mostly luck either don't know what they're talking about or aren't very good. Obviously there's luck involved and randomness, that's where a lot of the fun comes from, but even purposely handicapping myself by using motion controls and not drifting I can still beat my casual family members most of the time.Braking has almost no relevance, and obviously there's no gear shifting in Kart, but optimal lines are very important, and not just in time attack mode. It's how you overtake without items and how you pad your lead enough to absorb a blue shell when you're in front. That's why the dual item blocks tend to be placed off to the side: You can either get two items or you can follow the optimal line.
But with all the boost opportunities and diverging paths, finding the 'optimal line' is a lot harder in Kart than other racing games.
They sold 3.5 million Switches in four days at launch. Nintendo produced lots of stock. Pick a better retailer next time.I just to speak out for the million or less of us that ... COULD NOT GET A SWITCH 2. Whether our pre-ordered were absurdly cancelled, or that stores purposely constrained stock, or that some poor twats had their screens stapled by a LongIsland Idjut only to magically get replacements in a day or two...where did THAT magical stock come from?
Nintendo ain't the Nintendo we know and loved...from keycards to controlled sales releases, to itemized pricey accessories...
And yet here I am...reading another Switch2 game expose.
Yeah, I walked into a Best Buy 3 days after the thing launched and just grabbed one no problem. I did check ahead in advance and the other location near me was sold out of the MK bundle butThey sold 3.5 million Switches in four days at launch. Nintendo produced lots of stock. Pick a better retailer next time.
I can only guess they use the same technique every open world games uses to add a new section to the map: DLC Island. Just create a smaller landmass off to the side somewhere.The game does make me curious how they might intend on adding new courses, given that's the way of things these days.
Seems to be very regional, I checked a target, a best buy, a wal mart, and 3 gamestops last Saturday (boy did I build a dumb one way loop) and none had units. Guy at GameStop 2 said as far as he knew the only gamestops with remaining were in Manhattan.Yeah, I walked into a Best Buy 3 days after the thing launched and just grabbed one no problem. I did check ahead in advance and the other location near me was sold out of the MK bundle but
still had plenty of base units. I had not bothered checking the local Walmarts or Gamestops, but I can't imagine they were hurting for units either.
The recovery from attacks is much shorter, and some attacks like getting hit by a bullet bill barely slows you down. It makes it way less frustrating than MK8, but with the chaos and number of players it is not simple mechanics. It's still very fun for what it is.I really loved Mario Kart when it was simpler (SNES and N64 w/o the blue shell). I really don't like MK8 all that much. There's just way too much going on and the constant switching between surfaces and underwater and hovering meant little visual consistency. I guess it's the same with Super Smash Bros for me - after Melee, it seems like the designers just turned the madness up to 11 and that's the appeal somehow. I love the simple mechanics of a green shell, but can do without being inked on and shrunk and stuff that frustrates more than being fun. I'm sure many will enjoy World, and I wish you all the best, but I was hoping for a more "back-to-basics" experience like BotW did for Zelda.
My family started playing Mario Kart when my 7yo niece started getting into video games. I would beat them so badly that I started coming up with ways to handicap myself to try and keep it interesting. I stopped drifting, I stopped using items defensively, I would even sit at the start of every race until I was in last place, but none of that helped. Eventually I learned that I could play one-handed using a single Joy-Con with motion controls and auto-accelerate. Doing that while playing on my phone with my other hand at least kept things interesting.Mario Kart still has a lot of racing and skill involved people who say Mario Kart is mostly luck either don't know what they're talking about or aren't very good. Obviously there's luck involved and randomness, that's where a lot of the fun comes from, but even purposely handicapping myself by using motion controls and not drifting I can still beat my casual family members most of the time.
MK8DX was A$80 at launch and the Booster Course Pass was A$37.50. I've gotten way more than my $120 worth in the last 8 years even without the online play. I have no doubt MKW will last as long and provide enough enjoyment to more than justify the price.I think it’s a good game at 50$. 80? Not so much, especially since a lot of the fun is racing other people, which needs the online subscription.