The choices they made for free roam mode are really interesting. The lack of a detailed map or a list of P-switches to check off is clearly meant to strongly discourage a completionist playstyle that’s so prevalent in open-world games. There’s no towers to climb to unlock new regions of the map, no endless checklists of collectibles and sidequests, no levelling or rewards. It almost shouldn’t work, but it totally does (at least for me). Reminds me of the design philosophy around Breath of the Wild, where you climb mountains just because you can and to look around from the top, not to get 100 points and check it off the list. The journey is the reward, and it’s a heck of a journey.