Lego’s newest retro art piece is a 1,215-piece Super Mario World homage

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Fred Duck

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If you wanted a Lego Yoshi with moving legs and a working tongue, I have good news
Oddly specific. Unfortunately, I didn't want a working tongue.

Now to wait for the inevitable Luigi mod.

Seems to me spending $130 bucks on an out of focus, badly pixelated static statue that you have to put together would appeal to an enthusiast.

But god, that hurts my eyes to look at...
Hmm. It does appear a bit blocky.
 
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Wtcher

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Oddly specific. Unfortunately, I didn't want a working tongue.

Now to wait for the inevitable Luigi mod.


Hmm. It does appear a bit blocky.

It is pretty cool, but something about these photos bothers my eyes too.

Normally sprite-like 2d art doesn't bother me (e.g. I've got a Jump-From-Paper bag) but ... looking more closely, it seems like those photos are heavily compressed and the JPEG artifacting is making what should be sharp edges look very soft, almost like it's out of focus in an unnatural way. I guess it's that.
 
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Fred Duck

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It is pretty cool, but something about these photos bothers my eyes too.

Normally sprite-like 2d art doesn't bother me (e.g. I've got a Jump-From-Paper bag) but ... looking more closely, it seems like those photos are heavily compressed and the JPEG artifacting is making what should be sharp edges look very soft, almost like it's out of focus in an unnatural way. I guess it's that.
I took the LEGO®-supplied JPG and used Al to upscale it. I was handed back a fairly sharp-looking 4096 × 2732 PNG, scaled it back down to 1440 × 960 and compressed it to roughly the same size for you science.

Were 16-bit graphics that pixelated? Man I remember when those consoles came out, we thought that looked real!
Your CRT softened the edges and helped blend the colours.

Further reading.
 

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Zeroumus

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Seems to me spending $130 bucks on an out of focus, badly pixelated static statue that you have to put together would appeal to an enthusiast.

But god, that hurts my eyes to look at...
I am not the only one to notice the images are of poor quality.

Anyway , some lego pixel are is OK. But lego is starting to get lazy

Legos imagery of a person having a fine craftman experience building the set is kinda getting out of place too. The person copied the instructions , they did not fine craft anything.
 
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Granadico

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It is pretty cool, but something about these photos bothers my eyes too.

Normally sprite-like 2d art doesn't bother me (e.g. I've got a Jump-From-Paper bag) but ... looking more closely, it seems like those photos are heavily compressed and the JPEG artifacting is making what should be sharp edges look very soft, almost like it's out of focus in an unnatural way. I guess it's that.
I agree, it almost looks photoshopped in or something like it's out of place.

You would think LEGO would be perfect for pixel art but for some reason it doesn't appeal to me as much as their other sets. I guess the appeal is LEGO making things that aren't blocky into the blocky aesthetic.
 
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evan_s

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So I haven't bought Lego in a long long time and I notice that she's looking at the instructions on a tablet.

Tell me Lego didn't go the way of everything else and stop including physical booklets?

I haven't yet seen any that are strictly digital but I have seem some three in one not have all versions printed or alternate builds being digital only for the instructions.
 
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Tremere

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So I haven't bought Lego in a long long time and I notice that she's looking at the instructions on a tablet.

Tell me Lego didn't go the way of everything else and stop including physical booklets?
So the Lego Super Mario sets that use the little Mario figure are all tablet-based instruction, presumably because you need to Bluetooth Mario to the tablet for firmware updates for new sets and stuff.

Every other modern set I or my kids have got recently had traditional instructions, but they also make them available online.
 
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Marlor_AU

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I took the LEGO®-supplied JPG and used Al to upscale it. I was handed back a fairly sharp-looking 4096 × 2732 PNG, scaled it back down to 1440 × 960 and compressed it to roughly the same size for you science.


Your CRT softened the edges and helped blend the colours.

Further reading.

The art was also often designed to take advantage of the particular attributes of CRTs.

In many games, specific pixel patterns were chosen because they produced an interesting effect when displayed on a CRT TV, taking advantage of the CRT's scanning, interpolation, blooming, colour reproduction and phosphor patterns, rather than simply being designed for display as a scaled-up mosaic.

Some modern emulators try to reproduce the effect, but it's a hit-and-miss proposition, as there are a whole lot of complex, interacting effects at play. You need extremely high resolutions to reliably reproduce the fine detail of the CRT phosphor pattern, and even 4K LCD displays aren't quite up to it.

If you zoom in closely to an actual large-sized CRT, there are significant contrast differences occurring at a very fine scale, and these end up being averaged-out when imitated by an emulator's display filter on an LCD display (due to resolution constraints). The "CRT-like" filters either end up exaggerating the scale of the effects while maintaining contrast (producing a result that looks like a bad imitation of a cheap-and-nasty CRT TV), or smooth out the effects, producing an image that is blurred, but not quite CRT-like.

EDIT: This Twitter account demonstrates the effect well:

Peach.jpg

Chrono.jpg
 
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Fred Duck

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But god, that hurts my eyes to look at...
It is pretty cool, but something about these photos bothers my eyes too.

Normally sprite-like 2d art doesn't bother me (e.g. I've got a Jump-From-Paper bag) but ... looking more closely, it seems like those photos are heavily compressed and the JPEG artifacting is making what should be sharp edges look very soft, almost like it's out of focus in an unnatural way. I guess it's that.
I think the dark maroon-brown wallpaper is the biggest problem here, it's a pretty terrible background color for this piece.
 
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TheOldChevy

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The art was also often designed to take advantage of the particular attributes of CRTs.

In many games, specific pixel patterns were chosen because they produced an interesting effect when displayed on a CRT TV, taking advantage of the CRT's scanning, interpolation, blooming, colour reproduction and phosphor patterns, rather than simply being designed for display as a scaled-up mosaic.

Some modern emulators try to reproduce the effect, but it's a hit-and-miss proposition, as there are a whole lot of complex, interacting effects at play. You need extremely high resolutions to reliably reproduce the fine detail of the CRT phosphor pattern, and even 4K LCD displays aren't quite up to it.

If you zoom in closely to an actual large-sized CRT, there are significant contrast differences occurring at a very fine scale, and these end up being averaged-out when imitated by an emulator's display filter on an LCD display (due to resolution constraints). The "CRT-like" filters either end up exaggerating the scale of the effects while maintaining contrast (producing a result that looks like a bad imitation of a cheap-and-nasty CRT TV), or smooth out the effects, producing an image that is blurred, but not quite CRT-like.

EDIT: This Twitter account demonstrates the effect well:

View attachment 86236
View attachment 86237

Need to add intermediate thin gray lines to lego assembly ? Worth trying.
 
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Lexomatic

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For readers who haven't been closely following the LEGO Group's (TLG) evolving product strategy over the past 25 years, here's some necessary background:
  • The traditional way among buyers to evaluate the "value" of a set is "price per part" (PPP) although this is distorted if a set contains mostly small, common elements (manufactured in vast quantities) or many large, specialized ones (whose development costs must be amortized). This is a useful metric for people who buy many sets per year or as "parts packs" ... but that's not everybody.
  • U.S., European and world pricing can be very different. As a large single market, U.S. prices are a bit lower, but are quoted without tax. European prices are quoted with VAT. Other places charge a steep premium.
  • Licensed sets were introduced in 1999 with Star Wars and Harry Potter. Based on PPP, it's believed their prices incorporate a licensing fee.
  • Although licensed sets get the attention, TLG still produces plenty of original themes, such as Creator, Ninjago and Friends.
  • Adult Fans of LEGO (AFOLs) are believed to account for ~10% of sales.
  • Over the past five years, several themes have been introduced to appeal to nontraditional audiences, i.e., neither kids nor frequent-buyer AFOLs, i.e., to expand the market. These include mosaic art, botanicals, pop culture, and nostalgia/decor. Many of these sets come under the "18+" or "Icons" branding with sober black packaging. This is the segment for the "71438 Super Mario World: Mario & Yoshi" set.
  • Because many sets are now aimed at adults who are first-time or not-recent builders, and construction techniques are more complex, the instructions have changed since the 1980s; i.e., fewer elements are added per step.
  • TLG now releases about 600 sets per year, which is actually too many to squeeze onto the shelves in a typical LEGO Brand Retail location.
A prominent fan news outlet is BrickSet, and here's their version of the set-announcement press release, with close-up photos.
 
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No shade against this, it looks pretty darn cool. But may I suggest that people interested in spending $130 on a lego kit consider getting into model kits. They're more involved but imo also that much more satisfying, and a $130 budget give you a lot to choose from. (let's just ignore how much you can spend on all the building supplies though :sneaky:)
 
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