Can you name your best example please. I'm sure you're right but I can't think of examples.What you're saying does not appear to be true. Microtransactions are cosmetic only according to the article, and other details I have read online.This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
I feel like there are quite a few people not actually reading the article and just want to go rage about something.
Have you literally never heard of all the games out there that promised the exact same thing, with a written promise that there will never be anything other than cosmetic microtransactions, only for the game to slowly see an ever-increasing number of XP-boosts, paid-for, larger-than-standard backpacks and whatnot? Some games even went so far as to introduce such things just like 3 months after release.
Promises like that are nothing more than a fart in the wind -- you may notice their presence momentarily, but they're gone the instant there's even the slightest breeze.
A common pattern I can think of is games like D4 launch as premium with MT but then change to f2p with the same MT for cosmetics later on. One notable example is Fall Guys.
I find it difficult to get upset over cosmetics for sale in any game. It's not keeping you from playing the game, and it's not pay to win.
I'm fine with them in a free to play game, not a $70 one.
So you want to play through a AAA game for free, and only pay for some cosmetics if you want to?
That sounds like a lot to ask for.
No, I am fine with either of these:
A free to play game where nothing is pay to win, and it is paid for by cosmetics and reasonable convenience features like extra inventory slots. Path of Exile, Star Trek Online, etc.
A $70 game chock is full of free cosmetics to unlock, not held back from the base game to sell to you in addition to the likely season pass DLC.
Honestly, just charge an annual fee. Full price for the box and first year, then half price for each subsequent year.
If you're going to play the game for hundreds of hours a year and it's getting substantial ongoing support and improvements then it's worth it.
Elden ring is at ~16m copies sold. Just for the sake of simplicity presuming it ultimately sells twice that (which would be as many sales as the entire dark souls series to date), devs got 100% of the proceeds and every game sold for $50 that's ~$1.6b in revenue.Elden ring didn't have any micro transactions and was a huge critical and commercial success. Blizzard should try that. Make a good game, people pay for it.
As a Finance guy who enjoys gaming (and Diablo) I would love to see a donation-based model for extra content beyond DLC. The idea is you pay $60 for the full game and the $15-40 per expansion which covers the cost of the development and profit margin for said content.
But then any additional on-going service content is funded like a kickstarter or indegogo. Blizzard says we need x amount for development and (smaller than main content) profit margin % and we donate if we want the content. If we don’t hit the goal, we get our money returned and if they exceed their estimation, they keep the rest as additional profit. A goodwill gesture would be stretch goals.
That way, no paying for micro transaction, cosmetic or otherwise. And we as consumers only get the content we vote for with our wallets. Thoughts?
Sure, I'd pay for expansions. I'd even pay for a subscription if they wanted to make it live service so long as they don't remove content from the base game for people who don't buy it.No, they are saying they are fine with paying for a AAA game but don't want its design compromised by sketchy monetization strategies designed to further monetize the game they already paid for.I find it difficult to get upset over cosmetics for sale in any game. It's not keeping you from playing the game, and it's not pay to win.
I'm fine with them in a free to play game, not a $70 one.
So you want to play through a AAA game for free, and only pay for some cosmetics if you want to?
That's sorta like getting a truck for free, and only paying money if you want a roll bar, tinted windows and a vinyl wrap.
I'm not sure which part of this you got hung up on. Diablo IV is not going to be a free game and they are planning on including microtransactions.
IIUC its not a subscription required game, so how do you pay for continuing new content without microtransactions? Would you rather pay for every content release?
What I wouldn't do is pay up front for a game that is designed around using petty psychological tricks to goad users into paying out small sums frequently over time.
(Just as an aside it's not me downvoting you, not sure why people feel the need to downvote genuine discussion. Gave you a lil upvote to counter.)
I can't say I've personally seen that particular argument since the early 00s, and even then games like WoW never had the same kind of kickback from gamers that full price games with microtransactions in are getting now.Sure, I'd pay for expansions. I'd even pay for a subscription if they wanted to make it live service so long as they don't remove content from the base game for people who don't buy it.
What I wouldn't do is pay up front for a game that is designed around using petty psychological tricks to goad users into paying out small sums frequently over time.
(Just as an aside it's not me downvoting you, not sure why people feel the need to downvote genuine discussion. Gave you a lil upvote to counter.)
There are many though that wont play a game if it requires sub. Its almost a religion for them.
As a Finance guy who enjoys gaming (and Diablo) I would love to see a donation-based model for extra content beyond DLC. The idea is you pay $60 for the full game and the $15-40 per expansion which covers the cost of the development and profit margin for said content.
But then any additional on-going service content is funded like a kickstarter or indegogo. Blizzard says we need x amount for development and (smaller than main content) profit margin % and we donate if we want the content. If we don’t hit the goal, we get our money returned and if they exceed their estimation, they keep the rest as additional profit. A goodwill gesture would be stretch goals.
That way, no paying for micro transaction, cosmetic or otherwise. And we as consumers only get the content we vote for with our wallets. Thoughts?
"We want buying things to feel good—before, during, and after purchase."
No.
What you're saying does not appear to be true. Microtransactions are cosmetic only according to the article, and other details I have read online.This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
I feel like there are quite a few people not actually reading the article and just want to go rage about something.
Have you literally never heard of all the games out there that promised the exact same thing, with a written promise that there will never be anything other than cosmetic microtransactions, only for the game to slowly see an ever-increasing number of XP-boosts, paid-for, larger-than-standard backpacks and whatnot? Some games even went so far as to introduce such things just like 3 months after release.
Promises like that are nothing more than a fart in the wind -- you may notice their presence momentarily, but they're gone the instant there's even the slightest breeze.
Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
Path of Exile, a true free-to-play ARPG, is often hailed as a game that does microtransactions right. Frankly, I don’t see it.
Then we have this nonsense, "wah, wah, I want to play a game for 10+ years with online services, 4 seasons a year with new content, changes and improvements for only the initial price and then I want to prevent the developer from receiving any additional revenue for cosmetics because?"
You...worry? As in, you are still clinging to the hope that it won't be a greedy money-grab...?? I can quite literally guarantee that it will be exactly that and you should just abandon that hope you're nurturing -- you'll be far less disappointed!
Me, I was somewhat interested in Diablo IV, since the last Diablo I've played was Diablo II. Alas, the moment I heard Diablo IV is going to be an online-service game with microtransactions, I lost every ounce of my interest. If it was a proper game, I would most likely have given it a try sooner or later, but as things stand, I just do not want to take part in these nickel-and-dime schemes.
There are exceptions to the rule, the article specifically states one of them. Path of Exile has been running for over 8 years and there's still no pay to win transactions, there are a few quality of life and lots of comsetics but the devs continually develop the free to play game.
I spent around $600 in Overwatch in a little over 18 months and that was the thing that knocked me out of ever paying for microtransactions again. Good on them for taking the cosmetics out of a slot machine, has there been any studies on if a shop makes more than loot boxes for microtransactions or is it just to get away from the child gambling stink?
Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.