Can you name your best example please. I'm sure you're right but I can't think of examples.What you're saying does not appear to be true. Microtransactions are cosmetic only according to the article, and other details I have read online.This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
I feel like there are quite a few people not actually reading the article and just want to go rage about something.
Have you literally never heard of all the games out there that promised the exact same thing, with a written promise that there will never be anything other than cosmetic microtransactions, only for the game to slowly see an ever-increasing number of XP-boosts, paid-for, larger-than-standard backpacks and whatnot? Some games even went so far as to introduce such things just like 3 months after release.
Promises like that are nothing more than a fart in the wind -- you may notice their presence momentarily, but they're gone the instant there's even the slightest breeze.
I don't think anybody disputes this, it's why the resolution likely needs to be a legislative one.I'm a game dev, though in a genre that doesn't really support these kinds of microtransactions. That said, the reason we see more of them is that they work. People spend on this stuff. So we get more of it. Maybe not the people here, on Ars, but enough people that it's now pretty much a given for any GaaS release.
They earned $24m in just a couple of weeks, from the mobile game. I'll put down money as a dead cert they will be looking to make D-IV milk every whale they can stick their sickly claws into from the get-go.
Such a shame but they've set a nasty standard now that so many studios will now ramp up their microtransations like crazy. Sickening thing is they're not blatent about it now, D-I was so overly complicated and full of nasty psychological tricks to part you from your money, the yeat video gaming started to die was 2022.
I started gaming in 1980, so we had a few good years of video gaming but greedy Harvard MBAs sunk their claws into gaming companies, they will milk us 'til we bleed liek stuck pigs just to pay the shareholders. Gaming industry is just as diseased and sick as the music industry is now.
Blizzard was rightfully raked over the coals for Diablo 3's auction house, but with Diablo Immortals' success, I fear they are going to try again to see if they can get away with free to play mechanisms in a full price game.
There have been a couple of games that have reportedly improved significantly after launch. I’m thinking Diablo 3, No Man’s Sky, and Cyberpunk, but there are probably lots of other examples.
The thing I’ve always wondered is - who are the people who go back to a game months after it left an awful taste in your mouth? Diablo 3 basically killed any interest I have in ever playing another Blizzard game again. And yet, apparently it’s good now?
Am I the outlier not remotely interested in giving it a second shot, or do launch failures turn most people off the product forever? Something in between?
I went back to Cyberpunk recently. But that was mainly out of boredom. I was pleasantly surprised.
DRG!! Woo!Am I in the minority in that I really don't care about cosmetics? Like I can't even be bothered to equip the ones I stumble across. I'm not critical of them, I'm honestly curious.
The only time I've spent money on cosmetics was the DLC for Deep Rock Galactic, which was only because I wanted to support Ghost Ship Games. It does help that the cosmetics are both aesthetically pleasing and thematically appropriate, but it was really about providing ongoing support to a developer that doesn't have a massive warchest.
Otherwise, I generally couldn't care less what my avatar looks like.
This was one thing that bummed me out about Guild Wars 2. With the way items work in that game, the aesthetic "fantasy Barbie dress-up" was such a huge part of the game. And if you wanted something that looked cool, you had to hit up the cash shop. I just miss the days of finding something and being like "look at how cool this is!"
Still a great game, not trying to knock it, I know they have to keep the lights on, etc., but man, even these "don't affect gameplay!" microtransactions really do require the game to be designed in a way that takes some fun out of it all.
Blizzard was rightfully raked over the coals for Diablo 3's auction house, but with Diablo Immortals' success, I fear they are going to try again to see if they can get away with free to play mechanisms in a full price game.
There have been a couple of games that have reportedly improved significantly after launch. I’m thinking Diablo 3, No Man’s Sky, and Cyberpunk, but there are probably lots of other examples.
The thing I’ve always wondered is - who are the people who go back to a game months after it left an awful taste in your mouth? Diablo 3 basically killed any interest I have in ever playing another Blizzard game again. And yet, apparently it’s good now?
Am I the outlier not remotely interested in giving it a second shot, or do launch failures turn most people off the product forever? Something in between?
Different game, but Sea of Thieves is $40, and has a cosmetic shop. The shop has all the high quality, unique, creative paid costumes, with the bright glowing bits. You can earn a heck of a lot of clothes in-game, and many of them look great - heck I find the paid cosmetics too gaudy to consider buying - but that's a change in game design: place the creative unique flashy and "fresh" clothes in the paid shop.How will cosmetics impact the game design and mechanics?What you're saying does not appear to be true. Microtransactions are cosmetic only according to the article, and other details I have read online.This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
I feel like there are quite a few people not actually reading the article and just want to go rage about something.
I completely read the article, you didnt read my post. Gamedesign and mechanics can still be impacted by micro-transactions much as it was in Diablo 3, even after the RMAH was scrubbed.
This is also ignoring the fact that selling micro-transaction, even cosmetic only, in a $70 dollar game is itself laughable.
Don't move the goalposts about what you have said by moving to complain about a full priced game having cosmetic microtransactions.
I agree that cosmetic microtransactions are lame. I have not, nor will ever purchase cosmetics for real money.
The one thing to note about "so and so game has expansion packs" is that they are almost never live service games.
The only two recent(ish) live service games I can think of that relied on an expansion pack model rather than season pass model are Splatoon 2 and Diablo III.
Splatoon 2 is one of the three games that drives NSO subscriptions though (along with MK8 and Smash), so its monetization is indirect.
Diablo III was the game that stood on the transition point between traditional self-contained games wwth xpacs (D2) and full live service (D4), and so didn't quite have the formula set. Also, its monetization scheme was basically proto-NFTs via the Real Money Auction House. That failed miserably.
You...worry? As in, you are still clinging to the hope that it won't be a greedy money-grab...?? I can quite literally guarantee that it will be exactly that and you should just abandon that hope you're nurturing -- you'll be far less disappointed!
Me, I was somewhat interested in Diablo IV, since the last Diablo I've played was Diablo II. Alas, the moment I heard Diablo IV is going to be an online-service game with microtransactions, I lost every ounce of my interest. If it was a proper game, I would most likely have given it a try sooner or later, but as things stand, I just do not want to take part in these nickel-and-dime schemes.
Unless the game is broken or MS gates it behind XBX/PC or doesn't offer crossplay from PS5 to PC then I'll buy it.
I don't care about cosmetics and never have in a game. I put the best stuff on I find and that's that.
This is much different from the mess the AH caused in D3's design. It's not even comparable imo. So I don't get the hat of dicks? I don't care. The AH was breaking the actual drops in D3.
Different game, but Sea of Thieves is $40, and has a cosmetic shop. The shop has all the high quality, unique, creative paid costumes, with the bright glowing bits. You can earn a heck of a lot of clothes in-game, and many of them look great - heck I find the paid cosmetics too gaudy to consider buying - but that's a change in game design: place the creative unique flashy and "fresh" clothes in the paid shop.How will cosmetics impact the game design and mechanics?What you're saying does not appear to be true. Microtransactions are cosmetic only according to the article, and other details I have read online.This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
I feel like there are quite a few people not actually reading the article and just want to go rage about something.
I completely read the article, you didnt read my post. Gamedesign and mechanics can still be impacted by micro-transactions much as it was in Diablo 3, even after the RMAH was scrubbed.
This is also ignoring the fact that selling micro-transaction, even cosmetic only, in a $70 dollar game is itself laughable.
Don't move the goalposts about what you have said by moving to complain about a full priced game having cosmetic microtransactions.
I agree that cosmetic microtransactions are lame. I have not, nor will ever purchase cosmetics for real money.
Mechanically? no change.
You...worry? As in, you are still clinging to the hope that it won't be a greedy money-grab...?? I can quite literally guarantee that it will be exactly that and you should just abandon that hope you're nurturing -- you'll be far less disappointed!
Me, I was somewhat interested in Diablo IV, since the last Diablo I've played was Diablo II. Alas, the moment I heard Diablo IV is going to be an online-service game with microtransactions, I lost every ounce of my interest. If it was a proper game, I would most likely have given it a try sooner or later, but as things stand, I just do not want to take part in these nickel-and-dime schemes.
I find it difficult to get upset over cosmetics for sale in any game. It's not keeping you from playing the game, and it's not pay to win.
I find it difficult to get upset over cosmetics for sale in any game. It's not keeping you from playing the game, and it's not pay to win.
I'm fine with them in a free to play game, not a $70 one.
I find it difficult to get upset over cosmetics for sale in any game. It's not keeping you from playing the game, and it's not pay to win.
I'm fine with them in a free to play game, not a $70 one.
So you want to play through a AAA game for free, and only pay for some cosmetics if you want to?
That sounds like a lot to ask for.
No, they are saying they are fine with paying for a AAA game but don't want its design compromised by sketchy monetization strategies designed to further monetize the game they already paid for.I find it difficult to get upset over cosmetics for sale in any game. It's not keeping you from playing the game, and it's not pay to win.
I'm fine with them in a free to play game, not a $70 one.
So you want to play through a AAA game for free, and only pay for some cosmetics if you want to?
That's sorta like getting a truck for free, and only paying money if you want a roll bar, tinted windows and a vinyl wrap.
That's a fairly weak incentive for people to whip out their credit card so devs would still be incentivised to compromise the design to encourage conversions, likely by making certain items really hard to acquire without paying or making the purchased cosmetics superior in some way (like letting users apply the skins over items with better stats, whilst not having that functionality in the base game).Best option for Blizzard is to have a Pay 2 Skip the line method.
Allow you to gain armor in game and if you just want the cosmetic skin directly - then you can just pay and get it directly.
Its a Win \ Win for everyone.
I find it difficult to get upset over cosmetics for sale in any game. It's not keeping you from playing the game, and it's not pay to win.
I'm fine with them in a free to play game, not a $70 one.
So you want to play through a AAA game for free, and only pay for some cosmetics if you want to?
That's sorta like getting a truck for free, and only paying money if you want a roll bar, tinted windows and a vinyl wrap.
No, they are saying they are fine with paying for a AAA game but don't want its design compromised by sketchy monetization strategies designed to further monetize the game they already paid for.I find it difficult to get upset over cosmetics for sale in any game. It's not keeping you from playing the game, and it's not pay to win.
I'm fine with them in a free to play game, not a $70 one.
So you want to play through a AAA game for free, and only pay for some cosmetics if you want to?
That's sorta like getting a truck for free, and only paying money if you want a roll bar, tinted windows and a vinyl wrap.
I'm not sure which part of this you got hung up on. Diablo IV is not going to be a free game and they are planning on including microtransactions.
Sure, I'd pay for expansions. I'd even pay for a subscription if they wanted to make it live service so long as they don't remove content from the base game for people who don't buy it.No, they are saying they are fine with paying for a AAA game but don't want its design compromised by sketchy monetization strategies designed to further monetize the game they already paid for.I find it difficult to get upset over cosmetics for sale in any game. It's not keeping you from playing the game, and it's not pay to win.
I'm fine with them in a free to play game, not a $70 one.
So you want to play through a AAA game for free, and only pay for some cosmetics if you want to?
That's sorta like getting a truck for free, and only paying money if you want a roll bar, tinted windows and a vinyl wrap.
I'm not sure which part of this you got hung up on. Diablo IV is not going to be a free game and they are planning on including microtransactions.
IIUC its not a subscription required game, so how do you pay for continuing new content without microtransactions? Would you rather pay for every content release?