Speedrunners use glitches to warp through the entire map without killing a single enemy.
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Ok, the ostensible objective of a game is to beat it then. Like, almost all games have a "win" condition, and for those that don't, it's often questioned whether it actually counts as a "game," and not, say, an "interactive experience."The point of a game is to beat it.
The point of a game - to the degree that it has one at all - is to enjoy it, however you choose to.
From a theory standpoint, though, there is a right answer. Games are defined by their rules, and that includes the win conditions. If you change the rules of Game A to create Game B, and then you play Game B, and in doing so achieve what would have been Game A's win condition, that doesn't mean you've won Game A -- because you didn't play Game A.While finding and executing these glitches is impressive in its own right, are you really beating the game by finishing without fighting a single enemy? Or merely reaching the conclusion?
Rhetorical question, really. I don't think there is a right answer.
Speedrunners have been for years single-handedly demonstrating with the visibility of their own communities why software dev management gets to underpay or skip listening to their QA egregiously lately. The speedrunners will invariably find it for them with more time on their hands for free with zero clue how they are harming quality control for everyone else.
It's weird, some games I just want to cruise, others I want to test the hardest possible settings and conditions, but fun is fun now matter how you enjoy it
I've noticed that I'm a bit of a completionist in some games but not in others. I have over 1350 battle pets in World of Warcraft, mastered every god in Smite, 100% in every Kingdom Hearts title.
And then there's Destiny 2 where I've literally only ever played a Warlock, and Skyrim which I still haven't finished after a decade. Humans! So weird!
It's impossible to "finish" Skyrim; some NPC are endless quest givers. The closest you can come is completing all non-repeating quests. And even then you're not "completing" Skyrim as there's alternative paths to some quest lines (the civil war resolution being the obvious one) where taking one quest line closes off another.
[Edited to add that while I was typing this up, I was just marvelously ninja'd by marsilies. Well played.]
But that's like saying you've read the Lord of the Rings trilogy by skipping to the last page of The Return of the King and readingWhile finding and executing these glitches is impressive in its own right, are you really beating the game by finishing without fighting a single enemy? Or merely reaching the conclusion?
Rhetorical question, really. I don't think there is a right answer.
(Spoiler tag for anyone who hasn't read it, which on Ars is hopefully no one.)'Well, I'm back,' he said.
[Edited to add that while I was typing this up, I was just marvelously ninja'd by marsilies. Well played.]
From a theory standpoint, though, there is a right answer. Games are defined by their rules, and that includes the win conditions. If you change the rules of Game A to create Game B, and then you play Game B, and in doing so achieve what would have been Game A's win condition, that doesn't mean you've won Game A -- because you didn't play Game A.While finding and executing these glitches is impressive in its own right, are you really beating the game by finishing without fighting a single enemy? Or merely reaching the conclusion?
Rhetorical question, really. I don't think there is a right answer.
For instance, the win condition in casino blackjack is to exceed the dealer's point total without exceeding 21. But the rules don't permit you to alter the cards. If you get dealt 8 and 3, and you take a Sharpie and write 1 before the 8 so now you have 18 + 3, you haven't won the blackjack game. The casino won't pay you (but they'll probably throw you out).
The only way speedrunning could be considered "beating the game" is if you take a reductionist view of what "the game" means, to be simply "reaching the conclusion by any means necessary." But that's like saying you've read the Lord of the Rings trilogy by skipping to the last page of The Return of the King and reading
(Spoiler tag for anyone who hasn't read it, which on Ars is hopefully no one.)'Well, I'm back,' he said.
Sure, you reached the end in just a few seconds, but you missed the epic journey along the way. That's the point of reading a book, and it's also the point of RPGs (both video game and tabletop -- imagine "speedrunning" a D&D campaign...). Just as reading the last sentence of a book isn't equivalent to reading the book to its conclusion as its author intended, exploiting bugs or glitches to skip to the conclusion of a video role playing game isn't equivalent to playing the game to its conclusion as its author intended.
That's not to say I have a problem with speedrunning, it's incredibly amusing and in many cases requires a very high level of dexterity. But as someone else said, speedrunners are playing a different game. It's more like post-launch QA testing, or beating the programmers, but it's not fair to consider glitch-dependent speedrunning to be "beating the game."
Again, I don't think the book analogy works, because we don't consider finishing a book as "beating" or "winning" the book.For instance, the win condition in casino blackjack is to exceed the dealer's point total without exceeding 21. But the rules don't permit you to alter the cards. If you get dealt 8 and 3, and you take a Sharpie and write 1 before the 8 so now you have 18 + 3, you haven't won the blackjack game. The casino won't pay you (but they'll probably throw you out).
The only way speedrunning could be considered "beating the game" is if you take a reductionist view of what "the game" means, to be simply "reaching the conclusion by any means necessary." But that's like saying you've read the Lord of the Rings trilogy by skipping to the last page of The Return of the King...
Achieving the specific win condition is necessary but not sufficient to beat a game. If I loaded up a save game file from someone who spent 100 hours playing Skyrim and had the final boss down to the last sliver of health, and I just pressed the button for the final attack, I didn't "beat the game" even though the win condition was achieved. You can't win a game without playing it."I watched a movie," means watching it in full. Otherwise one would say they've seen "part of" it.
"I read a book," means reading it in full. Otherwise one would say they've seen "part of" it.
"I beat a game" means achieving the game's specific win condition. There's nothing implied about experiencing every possible aspect of a game.
Like, one can win at Blackjack without having experienced every player/dealer hand combination.
That's a different issue, it seems like you're not making the distinction between a bug and a designed feature. Bugs exist and the resulting behavior is not equivalent to "the rules set by the programmer." For instance, there is a blanket disclaimer on the front of each casino slot machine that reads "malfunction voids all pays and plays." If a bug happens that results in a jackpot prize far larger than the machine's paytable indicates is possible, that doesn't mean the player is rich, it likely means there was a bug in a bonusing system, or the credit meter erroneously went negative but it's stored as an unsigned 32-bit integer, or some other spurious glitch, etc. This has actually happened several times, for instance:Likewise, speedrunning, even glitch explointing ones, are working within the rules set by the programmer. There's no using something outside the game to change it, like your marker example. The thing is, video games have SUPER complex rules, and the combination of them can produce behavior not anticipated by the programmer, even though they set up the rules to produce those results.
It's weird, some games I just want to cruise, others I want to test the hardest possible settings and conditions, but fun is fun now matter how you enjoy it
I've noticed that I'm a bit of a completionist in some games but not in others. I have over 1350 battle pets in World of Warcraft, mastered every god in Smite, 100% in every Kingdom Hearts title.
And then there's Destiny 2 where I've literally only ever played a Warlock, and Skyrim which I still haven't finished after a decade. Humans! So weird!
It's impossible to "finish" Skyrim; some NPC are endless quest givers. The closest you can come is completing all non-repeating quests. And even then you're not "completing" Skyrim as there's alternative paths to some quest lines (the civil war resolution being the obvious one) where taking one quest line closes off another.
I don't think it's true to say you can't "finish" games with procedurally-generated content. You can absolutely complete Skyrim - you can do every scripted quest and get every achievement.
Well, for the video game system, what you described is enough, since it will play the "you won" sequence. This is akin to someone taking over for someone else in the middle of a card game, or chess match, etc. It's outside the game itself to determine if that's allowable, and how it "counts."Achieving the specific win condition is necessary but not sufficient to beat a game. If I loaded up a save game file from someone who spent 100 hours playing Skyrim and had the final boss down to the last sliver of health, and I just pressed the button for the final attack, I didn't "beat the game" even though the win condition was achieved. You can't win a game without playing it."I watched a movie," means watching it in full. Otherwise one would say they've seen "part of" it.
"I read a book," means reading it in full. Otherwise one would say they've seen "part of" it.
"I beat a game" means achieving the game's specific win condition. There's nothing implied about experiencing every possible aspect of a game.
Like, one can win at Blackjack without having experienced every player/dealer hand combination.
Well, opinions can vary. For those casino machine cases you listed, there's specific rules stated to the person about the game the machine plays, and even to the gaming commission, so if it goes outside those stated rules, it could be considered malfunctioning, and there's the specific disclaiming you mentioned. Outside of the fact that not all those cases are currently resolved, a game like Elden Ring neither specifies the specific rules it operates under to the user to define the win condition, nor does it include a disclaimer about "malfunctions."That's a different issue, it seems like you're not making the distinction between a bug and a designed feature. Bugs exist and the resulting behavior is not equivalent to "the rules set by the programmer." For instance, there is a blanket disclaimer on the front of each casino slot machine that reads "malfunction voids all pays and plays."Likewise, speedrunning, even glitch explointing ones, are working within the rules set by the programmer. There's no using something outside the game to change it, like your marker example. The thing is, video games have SUPER complex rules, and the combination of them can produce behavior not anticipated by the programmer, even though they set up the rules to produce those results.
The fact is, as Wizards of the Coast introduces more formats and continues along the inevitable power creep trail that MTG will probably forever be on, there are going to be more and more cards that are simply too good for the game... That’s because there are more cards and mechanics there, which means there are exponentially more interactions to consider, which means things slip through occasionally and have to be banned.
Alterations were made by hand, and Sugiyama ran the original Super Mario Bros. while he worked on the remake so he could compare them side by side. Staff who worked on the original games were involved and consulted during development. The team preserved glitches they deemed helpful, such as a way to generate infinite lives in Super Mario Bros.; however, for that glitch, they limited how many lives the player could earn. Sugiyama recalled the team fixed glitches they thought would hinder players' progress, although this created some differences in the controls.
This is not accurate. They're not hacking. This is the unmodified game. They're just taking advantage of obscure errors in the game engine.I imagine the "game" here is how hacked you can make your copy, not much left pertaining to what you know as Elden Ring.While finding and executing these glitches is impressive in its own right, are you really beating the game by finishing without fighting a single enemy? Or merely reaching the conclusion?
Rhetorical question, really. I don't think there is a right answer.
I had a cartridge of Adventure Island III which would glitch me into the final boss's room. It would be empty and shaking, the boss's death animation. This would happen if I whacked my NES on the side. I could do this from the title screen, so for some definitions I guess I hold the record for "speed running" at zero seconds. Very few definitions would say I was involved in any kind of challenge or even game.
Speedrunners have been for years single-handedly demonstrating with the visibility of their own communities why software dev management gets to underpay or skip listening to their QA egregiously lately. The speedrunners will invariably find it for them with more time on their hands for free with zero clue how they are harming quality control for everyone else.
Right, that's the point: you're defining a new set of rules that reduces the win condition to a sterile display of the victory screen, and making a race out of who can reach that end the fastest. That race is a very different game than the rules and stories laid down by the game designers.MathExtremist: what you don't seem to understand is that this run is an "Any%" speedrun, not a "Glitchless" speedrun or "100%" speedrun or "Tool-Assisted" or any other category.
The rules of Any% mean that you need to get the game to display the victory screen, without using any automation for controls or interfering with the game's memory via external programs. You CAN use bugs in an Any% speed run, and you do NOT have to complete some certain percentage of the game (achievements, quests, etc).