After millions in NFT sales, the hyped “play to earn” game was effectively dead in weeks.
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"We came to realize I had developed a game perfect for crypto gaming" is the most honest and objectively-grounded thing Molyneux has said in 25 years.If you haven’t learned anything from Molyneux’ more recent ventures and are naïve enough to drop tens of thousands on NFTs… I’m sorry to tell you I’m fresh out of sympathy.
A 22Cans representative told Ars that “as we work on the coming updates to our current title… the studio would rather use that time to promote Masters of Albion rather than enter into any postmortem on previous titles.”
Two things can be true at once.Look, I’m very anti scam, very anti fraud, and don’t think there is enough consumer protections.
But
At what point do we say anyone choosing to buy an NFT isn’t the victim of a con artist, they’re just trying to fool themselves?
The cryptocurrency and NFT bubbles created a lot of theoretical multi-millionaires. I would bet that most of this 'investment' was in the form of other crypto-tokens, whose 'value' was similarly inflated by, essentially, pretending that if I have a million of a meaningless token and I sell you one for a dollar, my holdings are worth a million dollars.Where do these people get this money?!?! Gambling on other stuff?
Got no pushback, turned into an infamous conman. Meanwhile Sean Murray got piled on and now NMS has delivered on basically all of his promises. The conclusion is clear.He was the "ideas guy" behind the games. Unfortunately his ideas were often well out of scope of what the studios could do with the tech, money, and time alloted.
He's also got big "blue sky thinking" energy when on camera. No filter, all sales. He often mixed up, "we are doing this thing" with "in an ideal world I would have liked us to do this thing".
In his defence, he was given that sense of entitlement and genius from early gaming journalists. They never really pushed back until all players started to reject his patter.
And that right there is the major issue with every single NFT based video game.I get the idea of paying money for "nothing" if it's an entertainment thing, like video games. Technically, you don't own shit in a video game. It's not something you can keep playing after the game folds, after all. But it's fun to play so you're paying for that entertainment value.
An equally stupid but more visually satisfying way to mismanage your hard-earned money is to create a huge pile of it in your driveway, douse it with gasoline, then set it on fire. In doing so, you will have the same level of rights ownership and enforcability as an NFT.
What gets me is that even the fucking name is stupid. "Godus."Who the hell trusted Peter Molyneux after the Godus debacle? Stop giving that guy money!
I'd like to know, too. Also, the fact that someone thought, "I have at least $60,000 that's liquid and can be used immediately. I'm gonna spend that on NFTs and crypto. That'll be a good use of my money," is absolutely baffling to me.Where do these people get this money?!?! Gambling on other stuff?
It seems like every new generation has to relearn this lesson.It was a Ponzi scheme from the get go, and yet no one will be punished for manipulating these naive "investors".
Even if this was 100% it should have been obvious that only a steady influx of new players spending money on the game as the only source of new money to earn is not very sustainable. You do not even have to read any papers for this.Players quickly found that actually earning money from these competitive events was nearly impossible, though. Those who took the time to read the Legacy litepaper discovered that the total prize pool for daily in-game events was a paltry “15 percent of the GALA spent on in-game Gems.”
So, not really an NFT.I know of one, just one, scheme that sold NFTs and wasn’t a scam.
The Cologne Cathedral in Cologne, Germany is completely self financed. No money from the state or the Catholic Church. If they need repairs or maintenance they need to collect donations.
They decided to create NFTs and sell them. They took about 30,000 pictures sized 1ft by 1ft, put them into nice SD cards with a nice inscription and sold them for about €200 each. They made it very very clear that this is not an investment but a donation to the church, and that you will never ever make a profit. You can buy them only at the cathedral itself, not online.
So for €200 you get a very nice SD card, likely with a picture of a beautiful coloured glass window, and the knowledge and proof that you made a donation to an excellent cause.
It looks like Cool Mini or Not (CMoN) of Zombicide, Arcadia Quest, Marvel United, Massive Darkness, etc. and famous serial kickstarter with several $10m+ kickstarters is going down this route.Time to start a new gaming company!
Code:NewIdea = OldIdea.replace("crypto", "AI")
But it's sad to see people scammed this badly, reading this bit was really deflating. It's the same old story of any scam.
It was a Ponzi scheme from the get go, and yet no one will be punished for manipulating these naive "investors".
My moment of realisation was about two minutes into that Milo Xbox video; from Bullfrog to here is one heck of a carer arc. Sadly this isn't Hollywood so the redemption probably isn't coming.Who the hell trusted Peter Molyneux after the Godus debacle? Stop giving that guy money!
Ah, I still remember that interview and my incredulous laughter reading it. It was legendary, indeed! One of the highlights of RPS, which has since IMHO gone to shite after being sold.Molyneux has been a grifter for a long, long time now.
Every time I hear his name I can only think of this legendary 2015 interview by John Walker of RockPaperShotgun, which opens with the question “Do you think that you’re a pathological liar?” - such was the state of Molyneux’s reputation 11 years ago.
I wasn’t the least bit surprised to hear that he got in on the crypto/NFT grift as well.
This will be his last game… Until he thinks of a new way to somehow wring even more money out of his absolutely tattered reputation.
Now you are laughing, but he could introduce you to the Elders of the Internet.God damnit. Now I need another copy of coffee.
That's not an NFT, that's a physical good.I know of one, just one, scheme that sold NFTs and wasn’t a scam.
The Cologne Cathedral in Cologne, Germany is completely self financed. No money from the state or the Catholic Church. If they need repairs or maintenance they need to collect donations.
They decided to create NFTs and sell them. They took about 30,000 pictures sized 1ft by 1ft, put them into nice SD cards with a nice inscription and sold them for about €200 each. They made it very very clear that this is not an investment but a donation to the church, and that you will never ever make a profit. You can buy them only at the cathedral itself, not online.
So for €200 you get a very nice SD card, likely with a picture of a beautiful coloured glass window, and the knowledge and proof that you made a donation to an excellent cause.
Literally millions of people are willing to do it. That said the game being pay-to-win usually isn't the main point of promotional materials/commercials, with NFT games being sole exception.does anyone really want to play a game where you are at a permenant handicap
Sorry, I'm busy apply for my next career path: "Corporate Vice President of Dilithium Crystal Alignment"Now you are laughing, but he could introduce you to the Elders of the Internet.
[checks notes]Those players said the Legacy they got was a pale shadow of what was promised
This recently ex-developer (retired) says, perhaps not!Got no pushback, turned into an infamous conman. Meanwhile Sean Murray got piled on and now NMS has delivered on basically all of his promises. The conclusion is clear.
Games journalists need to bully over-promising developers. Perhaps even all developers!
Now, I am fully willing to give the benefit of doubt to Molyneux and believe that the cause for all of the 22 Cans debacles was due to his usual behaviour of enthusiastic over promising rather than an intent to scam anyone. However, the effect was so fundamentally different due to the shift from selling finished (but under delivered) games to the alternative funding models applied that I wouldn't blame anyone for calling the end result scams.
Not to mention, if Molyneux didn't understand the "Play to Earn" model, why did he hype it? A magical "business model" where everyone becomes a millionaire by playing video games is a clear warning sign. You don't need to know anything about crypto or gaming to immediately become extremely suspicious.Looking back at Legacy in that interview, Molyneux seemed at least a little chagrined to have been taken in by the web3 gaming hype of just a few years ago. “We were sold by a company called Gala Games on this—and I’m very susceptible to these ideas—that play-to-earn gaming could be a big thing,” he said. While Molyneux was able to admit that he’s “not a person that deeply understands” the play-to-earn economic model, he told Eurogamer that, despite the play-to-earn hype he expressed at Galaverse, he now felt that “in my opinion … [it] doesn’t really work financially, or in gameplay terms.”
One big issue is the notion that we need to point to exactly ONE person who is "the creator", as if they didn't have an entire team that were all working together to mutually create a vision. There are very few cases where we can say "one person created all this" and be right. Supposedly Stardew is one example, but even then, that fellow stood on the shoulders of the giants who made Harvest Moon before it. (Well, with books you can say there was a single author and be right, often enough at least.)What gets me is that even the fucking name is stupid. "Godus."
Like, really? How was that not laughed down immediately during brainstorming?
Not even just the recent ones -- name one thing Molyneux produced which wasn't hugely not what he promised. I wasn't around for the release of populous and dungeon keeper, but I know Black and White wasn't actually what he described, and neither was Fable.
Both were good games, but they weren't the vision he had in his head and sold to many.
This ass hole "lost" >$1,000,000 on this obvious scam?!?!Victor said he is “down seven figures total… Fortunately, I’m not destitute, but it’s absolutely brutal.”
There is not enough coffee in the universe!God damnit. Now I need another copy of coffee.
True....but a job has all the messiness of actual scarcity of both time and physical resources. Buying up all the cucumber emojis to manipulate markets has none of those things. As Spiffing Brit taught us all a couple years ago:For people thinking about going and turning resources into products in a game to sell for money, I have got some amazing news for you. . .
In the real world we call that a job, and you can actually get paid to turn resources into products, or provide services.
I always viewed Molyneux as simply a nicer version of Derek Smart.
It seems like, even in terms of Ponzi-like games, Gala Games kneecapped themselves hard with this decision. Whether it's because they saw the writing on the wall and wanted to cash out ASAP or because they got exceptionally greedy, there's no way that you can have a functioning economy when the house pulls 85% of all funds out of the system.That means a full 85 percent of the new money players were spending to enter those contests post-launch was simply retained by Gala Games.
I cant help feeling that someone that has that kind of money to throw it around senselessly probably did not earn it in the first place. The only valid excuse is if he is getting old and losing his senses.This ass hole "lost" >$1,000,000 on this obvious scam?!?!
Someone this stupid SHOULD be destitute!