How Legacy became a costly crypto bust for players and a business win for Peter Molyneux

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The Lurker Beneath

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Not even just the recent ones -- name one thing Molyneux produced which wasn't hugely not what he promised. I wasn't around for the release of populous and dungeon keeper, but I know Black and White wasn't actually what he described, and neither was Fable.

Both were good games, but they weren't the vision he had in his head and sold to many.

Populous II was one of my favourite games ever. [I liked the original but I didn't think it had enough variety.] Powermonger was good too. It was around Dungeon Keeper that he started to lose me, and I never played Black and White. Still, there was enough magic in both of those that lots of people raved about them. Magic Carpet was big too.
 
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