Played a lot of Gloomhaven. Have no desire to play more of it.
It was a good social game to play with friends but I consider it an average game, at best. It’s heavily prone to quarterbacking and setup/gameplay takes forever (and we even use a helper app to not mess with the monster cards). The classes are interesting, right up until you want to retire and find yourself trapped in your class because you can’t complete its quest. Worse yet, you’re in a class you love and can’t avoid your personal quest, are required to retire the character you love, sell their shit, and start all over.
Don’t get sucked into the hype: Gloomhaven demands a digital version (its being made) because the bulk of your time is setup, tear down, quest tracking, and drawing monster cards. That reminds me, the monster AI is pretty bad and easy to manipulate.
This looks intriguing as a "Gloomhaven Lite". For anyone that loves Gloomhaven but dreads setup and cleanup, there is a phenomenal Tabletop Simulator version that even has all the major steps automated. I cannot recommend it highly enough.
I own the physical version, along with the Broken Token organizer set, but I've migrated most of my sessions to Tabletop Simulator just due to ease of use. Even if you are a purist (this IS Ars Cardboard), you can still use the Gloomhaven Helper app, which is an offical app that Isaac recommends.
Did you find the videos useful? We played the first three last night and couldn’t tell if we were playing right and ended up house-ruling a little. For example, can you, like D&D, break up a move action? We decided no.My brother and I are about a third of the way into Jaws of the Lion, and this review feels very true to our experience. We had been looking at getting the original Gloomhaven a few weeks back, and were briefly stymied by Amazon saying that Gloomhaven was too large to ship to our local dropoff locker. A friend mentioned that there was a smaller, cheaper, simpler prequel and we decided to jump on that. Now, I feel this was clearly the right decision. I don't feel at all short changed on the promise that Gloomhaven would be a large and complex game.
Speaking of the complexity, the 5 piece tutorial did quite a good job of getting us oriented, and introducing mechanics at a pace that kept things from being totally overwhelming. It reminded me of the tutorial levels in Portal, which were extensively tested and ensured new players couldn't advance without learning critical information. In Jaws of the Lion, they include special low power/complexity cards to start with, and a limited rule set, which they progress over the tutorial. They also commissioned an accompanying set of video tutorials for each of the 5 initial levels.
Would this be a good game to get before going all in on gloomhaven?
Would this be a good game to get before going all in on gloomhaven?
Interesting.
And while we're talking about board games: Am I the only one who's getting slightly annoyed at how all interesting games plays 4 people, or maybe sometimes 5? I recently got Dune, which is great at 6, but it's too heavy for some people (and one guy in my group in particular, he just refuse to play it, which is fine). So we're deeply looking into 6 player games (that isn't Lovecraft) and it's quite hard.
Been playing a bit of Crusader Kings III, I see?Yes, I know how to move the mouse. No, I don’t know why my king is in love with his biological sister. Meet me halfway here, game.
Interesting.
And while we're talking about board games: Am I the only one who's getting slightly annoyed at how all interesting games plays 4 people, or maybe sometimes 5? I recently got Dune, which is great at 6, but it's too heavy for some people (and one guy in my group in particular, he just refuse to play it, which is fine). So we're deeply looking into 6 player games (that isn't Lovecraft) and it's quite hard.
Would this be a good game to get before going all in on gloomhaven?
Interesting.
And while we're talking about board games: Am I the only one who's getting slightly annoyed at how all interesting games plays 4 people, or maybe sometimes 5? I recently got Dune, which is great at 6, but it's too heavy for some people (and one guy in my group in particular, he just refuse to play it, which is fine). So we're deeply looking into 6 player games (that isn't Lovecraft) and it's quite hard.
Played about halfway through Gloomhaven solo (thanks Covid!) running three characters and loved it. I have house ruled a few things, especially retirement, and am glad I spoiled a few things to streamline the outside of combat business. There’s still several characters I want to play - do you think it would be reasonable to mix and match characters across the original and JotL?
I love the card interactions and finding fun ways to play and optimize each class. The whole gameplay system is brilliant. I used no helper apps because... personal preference. Setup is annoying, I got a separate card table pretty much just so I could set up and play at different times and take breaks. JotL reduced set up is a huge draw...
The four characters in this box are fully compatible with the larger game and can be played just like any starting character. They do not require any personal quest to unlock and are available to play automatically. Conversely, any character from Gloomhaven can join the “Jaws of the Lion” and be played in this game. There are no “A” or “B” cards for these characters, of course, so it is best if they skip the first three scenarios of the campaign. To compensate for skipping them, they should be given 40 gold, 10 experience, and 1 perk. Jaws of the Lion should still be played as a unique, separate campaign experience, and players should not carry over any retirement perks from previous characters they have played.
Yes and no. As someone with over 160 hours into Vanilla and finished JotL. TLDR: JotL isn't a watered down Gloomhaven. It's straight up better in so many ways going back to Gloom from it may seem like a step backwards.Would this be a good game to get before going all in on gloomhaven?
Played about halfway through Gloomhaven solo (thanks Covid!) running three characters and loved it. I have house ruled a few things, especially retirement, and am glad I spoiled a few things to streamline the outside of combat business. There’s still several characters I want to play - do you think it would be reasonable to mix and match characters across the original and JotL?
I love the card interactions and finding fun ways to play and optimize each class. The whole gameplay system is brilliant. I used no helper apps because... personal preference. Setup is annoying, I got a separate card table pretty much just so I could set up and play at different times and take breaks. JotL reduced set up is a huge draw...
If you followed the developer on BGG and other places he'd agree with most of your criticism. And even those who love the game will also agree with you.My issue with Gloomhaven is not just the massive amount of components which could have been streamlined in a 2nd or 3rd printing, but massive number of revisions, updates, FAQ, clarifications, etc.
It is a massive game with a lot of rules and text and so much of our time when playing was trying to figure out what was being said or what was required for us to do. Things were not clear. I remember one gaming session where we spent maybe over 1hr in the session trying to get clarification for some rules that were not exact or tight.
Even with the revisions, it can be a slog to play. It required us over a year to get through the whole game and when we were done my gaming group which muscled through it decided we were done. We are never playing this again and we packed everything up and sold it.
Nobody I game with was willing to try Gloomhaven: Jaws of the Lion.
And, if I am honest, while we had some fun with Gloomhaven, idk that it is that good of a game. I know it is popular and I know there are some who have played it many times and I take NOTHING away from those who enjoyed it, but for me, it was a chore to play and that is not the experience I want during my downtime between work and family duties.
Did you find the videos useful? We played the first three last night and couldn’t tell if we were playing right and ended up house-ruling a little. For example, can you, like D&D, break up a move action? We decided no.My brother and I are about a third of the way into Jaws of the Lion, and this review feels very true to our experience. We had been looking at getting the original Gloomhaven a few weeks back, and were briefly stymied by Amazon saying that Gloomhaven was too large to ship to our local dropoff locker. A friend mentioned that there was a smaller, cheaper, simpler prequel and we decided to jump on that. Now, I feel this was clearly the right decision. I don't feel at all short changed on the promise that Gloomhaven would be a large and complex game.
Speaking of the complexity, the 5 piece tutorial did quite a good job of getting us oriented, and introducing mechanics at a pace that kept things from being totally overwhelming. It reminded me of the tutorial levels in Portal, which were extensively tested and ensured new players couldn't advance without learning critical information. In Jaws of the Lion, they include special low power/complexity cards to start with, and a limited rule set, which they progress over the tutorial. They also commissioned an accompanying set of video tutorials for each of the 5 initial levels.
I liked the slow introduction of ideas like Long Rest, although it was strange to struggle a little on 2 and blow through 3 (well, except for the guy who blocked the last doorway).
All in all we had a great time and I’m looking forward to playing again.
Interesting.
And while we're talking about board games: Am I the only one who's getting slightly annoyed at how all interesting games plays 4 people, or maybe sometimes 5? I recently got Dune, which is great at 6, but it's too heavy for some people (and one guy in my group in particular, he just refuse to play it, which is fine). So we're deeply looking into 6 player games (that isn't Lovecraft) and it's quite hard.
As someone in the "open-ohGODno-close" set of Gloomhaven owners, I'm looking forward to Jot:L. Now, if I can only find players...
Yes and no. As someone with over 160 hours into Vanilla and finished JotL. TLDR: JotL isn't a watered down Gloomhaven. It's straight up better in so many ways going back to Gloom from it may seem like a step backwards.Would this be a good game to get before going all in on gloomhaven?
It sounds to me like both this and the original have both the flavor of and the complexity of an RPG, but without as much flexibility/freedom. Why play Gloomhaven instead of D&D? Is it that you're giving up some flexibility in return for nobody having to be the GM?
Honestly, the game is near unplayable without the organizers. And I say that, again, as a fan. I played it once or twice without it and I told my wife "Well, time to start saving up for the organizer." I got the Go7Gaming one. It was sturdier than some of the tuck boxes used by Broken Token. But yeah, they're ALL expensive.As someone in the "open-ohGODno-close" set of Gloomhaven owners, I'm looking forward to Jot:L. Now, if I can only find players...
Can't tell you how relieved I am to find out I'm not the only one this happened to. I got my box, opened it up and started spreading out. Once my entire office floor was covered and I had no more space for the rest of the stuff, I carefully packed it all back up. I've never been so daunted by cardboard in my life.
They sell organizers for the game, but they cost more than the game itself...
I have yet to try Descent 2nd Edition, but I always found the Ravenloft Series to capture the D&D Experience closest. Is Descent 2nd Edition even closer than those? But as far as the other comparisons... I'm not so sure I agree at all. The best way I can describe the "Tactical Experience" of all of the games above is based off the level of randomness.Descent 2nd Edition on the other hand captures the tactical aspect of D&D. Especially those that use square battle maps.
You got your character, stats, pass/fail checks, dice, equipment.
As mentioned above, Gloomhaven is more a Magic/XCOM like tactical experience. Each character has a ability deck, attack modifier and equipment, which are appended to as you level up, find items, achieve goals and shop.