Only thing missing from that roll up is that the WotC Vp for the 1.0 license came out this week and said when they created the license, they specifically left.out any revocation method, because of future asshats doing shit like this. There is some very legal questions if WotC Hasbro can do anything under the old license because it's specifically in perpetuity without a revocation method.Summary:
1980-2000: D&D was owned by a succession of companies named TSR and was involved in a lot of lawsuits about who could publish material to be used with D&D.
Early 2000s: Wizards of the Coast (WotC) has bought D&D and wants a less hostile relationship with the rest of the industry. Also wants other companies to make things like adventures that work with their game (because they're relatively high cost and low volume, compared to the core books that WotC sells.
They license out the core game mechanics under an open license and lots of games are published using compatible rules.
2008-ish: Hasbro has bought WotC and releases a new D&D edition (4th Ed). They do not offer the same sort of license terms and the product is not as successful.
One of the big 3rd party publishers (Paizo) forks D&D into Pathfinder and has ok success.
2014-ish: Hasbro/WotC releases D&D 5th edition. Ultimately releases the core mechanics under the same licensing used for 3rd and 3.5 edition in the early 2000s.
A month ago: Hasbro-WotC announce they want to retroactively revoke the license from the early 2000s and collect royalties from companies like Paizo.
They are also in a legal tiff (in which they're on the side of decency) with a new company named TSR, operated in part by the son of Gary Gygax, which specializes in making offensive and incredibly racist, sexist, etc... material.
Quoting for posterity before he deletes it.
Holy shit that was the wrong approach to arguing “not all MBAs are a-holes”.
There is no such thing as "too many dice"...
Logged in specifically to downvote this. Edit: decided to be less snarky. Yeah, not all MBAs. Just like not all software developers are hackers. But this isn't about the MBAs, this is about the D&D fans and players and DMs.Which of the following terms/assertions (by direct statement or implication) are acceptable to the Ars readership and the Ars staff - I'm curious to know:
- All Jews are money-hungry cheats
- All black people are criminals and rapists
- All LBGTQ people are pedophiles
- All Americans are dumb rednecks
- All Europeans are stupid
- All Australians are the descendants of convicts (actually, most Ozzies don't mind that one)
- All Russians are Commies
- All sports people "throw" games when it suits them
- All doctors are quacks
- All cops are corrupt
- All MBAs are ignorant, greedy bastards
- All nerds are losers
- All Democrats are lefty socialists
- All Republicans are fascists
We all know of and can find examples of individuals for which the above statements are true, but I am certain that if I were to write/express the above statements about black people or Jews or the LBGTQ community (to take just the first three) I would quickly find myself with my head taken off, banned from Ars, and vilified by a majority of society (and, unfortunately, agreed with by a not-so-insignificantly-small minority).
So what about it, Ars and the community? Why are some of the above acceptable and others are not?
Yes, there are some ignorant, greedy bastard MBAs out there, but there a hell of a lot more who aren't - the ones that run their companies ethically and soundly, the ones that make sure the employees of their companies get to take home a paycheck, the ones who put in the 60s, 70s, & 80s plus hours a week to keep things running, while everyone else goes home at 5pm every day for their "40 hours per week".
You know, the ones that we never hear about because they do the right thing.
Dulux-Oz
aka
Matthew J BLACK
Master of Information Technology (Data Communications)
Master of Business Administration
Bachelor of Science
Yes, I hold an MBA, and yes, I'm proud of doing so, and yes, I'm not ashamed of putting my real name to this post.
I am ashamed of the minority of @sshole MBAs who do do the wrong thing, just like I'd be ashamed of what some corrupt cops do if I was a cop.
By all means, let's call out those people - of any race/profession/nationality/political persuasion - who do the wrong thing, but let's make sure we call out the individuals, and not generalise our current distaste for those individuals to a whole class of people.
Lay off the MBA-bashing - I find it offensive.
Oh, I don't know... every played Shadowrun 3E?There is such a thing as "more than I have a rational use for," and that's before I get the programmable light-up dice I kickstarted. Or the ones included in the games I have, such as Marvel Dice Throne or Star Wars Destiny, or even Yahtzee...
You do realise saying that whataboutism isn't a valid defence.I agree.
And a lot of the other degrees in that list would be things like Bachelor of Business, Master of International Business, etc, etc, etc - they're business degrees, therefore would be in a list of degrees related to shareholder profit (ie business) - that's what business does: try to make money for the business owners.
And the non-profits also have a hell of a lot of business degrees in their ranks as well - at least the successful ones, anyway.
My current group won't move away from 5e mostly because the DM is invested in DnDBeyond and everyone else doesn't feel like learning a new system, but hopefully once the current campaign ends I'll be able to find another group for PF2E or Cyberpunk. I enjoy their company, but it would be nice to find a group more open to other games like I used to have before the pandemic.
Your list of other degrees indicate you are not the architype MBA people are implying when they call out the behavior of 'MBAs'.ulux-Oz
aka
Matthew J BLACK
Master of Information Technology (Data Communications)
Master of Business Administration
Bachelor of Science
Yes, I hold an MBA,...
Honestly, if you read the previous article(in short it was a leak of a open(meaning anyone could use it within rules) "gaming" license to possibly come for future iterations of D&D and other game systems that use THAT OGL and was very anti-open, greedy, and potentially 3rd party businesses that were built on it could be greatly damaged) you'd see it never ACTUALLY went through, but 3rd party publishers are now seeing WotC as a potential future liability to their business.This is an odd thing for me to write, and I'm sorry. Is there a simplified version of this story for people that don't play D&D? I've now read 2 articles on this controversy and I'm struggling to follow what is going on. What are the licenses for, how do they operate, how does someone playing D&D on their physical table actually get affected by a license change?
Example of my confusion: If Hasbro changes the cost of Monopoly, and a whole new ruleset, and says I can't play my home version of Monopoly the way I want to play it... I can simply ignore them and play my physical Monopoly however I want for eternity. (I know I'm going to get killed for stating this because it clearly shows how out-of-touch I am with the D&D community and how their game/licensing works for a tabletop game).
Thanks for explaining it more thoroughly.Summary:
1980-2000: D&D was owned by a succession of companies named TSR and was involved in a lot of lawsuits about who could publish material to be used with D&D.
Early 2000s: Wizards of the Coast (WotC) has bought D&D and wants a less hostile relationship with the rest of the industry. Also wants other companies to make things like adventures that work with their game (because they're relatively high cost and low volume, compared to the core books that WotC sells.
They license out the core game mechanics under an open license and lots of games are published using compatible rules.
2008-ish: Hasbro has bought WotC and releases a new D&D edition (4th Ed). They do not offer the same sort of license terms and the product is not as successful.
One of the big 3rd party publishers (Paizo) forks D&D into Pathfinder and has ok success.
2014-ish: Hasbro/WotC releases D&D 5th edition. Ultimately releases the core mechanics under the same licensing used for 3rd and 3.5 edition in the early 2000s.
A month ago: Hasbro-WotC announce they want to retroactively revoke the license from the early 2000s and collect royalties from companies like Paizo.
They are also in a legal tiff (in which they're on the side of decency) with a new company named TSR, operated in part by the son of Gary Gygax, which specializes in making offensive and incredibly racist, sexist, etc... material.
Certainly WotC will be rolling with disadvantage from now on and lost all it's Charisma points.Looks like ORC rolled a 20 and WotC lost their dice in an alternate realm.
One thing I am wondering about (having not tracked Hasbro finances for a while) - I wonder what the hell happened for them to even think about these changes now. Cash flow problems? CEO about to retire and determined to leave a mark? Or could they be thinking that, even with people swearing off D&D, they'll make enough money off the people who remain so that they'll come out ahead in the end anyway?
What a fiasco.
Many of those small publishers are really small, and can't just cover the cost to layout and print a new book without some assistance, crowdfunding is ideal for that. And those very small publishers have been publishing books quite frequently through that model. Many of them making more niche games too.I don't really get the notion that the TTRPG industry is "flourishing". If I read the statements of a lot of smaller scale publishers that came out over the last few weeks I get the distinct impression that the opposite is true and that a lot of companies are actually floundering and struggling to make ends meet.
The only two companies that are in a reasonably good position in this space are Paizo and WotC and Paizo is still small time and WotC makes most of its money from Magic the Gathering and not D&D.
Everyone that is not Paizo or WotC seems to struggle a lot. Most have moved to crowd funding on Kickstarter or Indiegogo (even Ulysses which at one time was a pretty significant player in the space because of Das Schwarze Auge/The Dark Eye is now crowd funding new material) or they moved towards board games or selling of minis and merchandise as a main way to make money.
Fantasy Flight games even stated - if I remember correctly - that they do TTRPGs "as a hobby" and that they don't make a significant amount of money from publishing RPG material.
For me the whole move by WotC to go subscription only and to shut out 3rd parties from their eco system seems to point in the same direction in that WotC wants a better revenue stream than selling one dungeon master's guide and a few player's handbooks per group of players every 8 - 10 years until a new edition rolls around.
There's a lot of buzz surrounding TTRPGs and the amount of crowd funding in that space and the prominent media presence surrounding it because of halo projects like critical role and people streaming it on Twitch or Youtube might give people the impression that it's a booming segment.
Going by what I can see from companies that operate in this space though it seems more like a segment that is shrinking where the customer base is ageing and where it's hard to make any money.
For me the move from WotC looks like a move to try and consolidate and grab a bigger share of market that is no longer growing.
I get that but when even (reasonably) big players in this space move from outright publishing material to crowdfunding thier flagship products it tells me that there's not a lot of money in publishing RPG material anymore.Many of those small publishers are really small, and can't just cover the cost to layout and print a new book without some assistance, crowdfunding is ideal for that. And those very small publishers have been publishing books quite frequently through that model. Many of them making more niche games too.
Nerdburger Games is a pretty good example of one such company.
There never was, though.I get that but when even (reasonably) big players in this space move from outright publishing material to crowdfunding thier flagship products it tells me that there's not a lot of money in publishing RPG material anymore.
Depends are they going to make Marvel astronomical levels of money or DC pocket change levels?The movie is coming out. They're prepared to make gangbusters on it. The goodwill they'll lose by making an "Open" Gaming License 2.0 which solidifies their hold on their little chunk of the TTRPG market would be completely negated by how much money they're going to make on their IP with the movie. So what if they piss off the most vocal aspects of the community and destroy their reputation - they're going to get more butts in seats with their other media sources that will replace those people when they finalize OneDnD...
Nah, they rolled a natural 1.It seems WoTC dipped their toe in some hot water, and are going to be left with a hell of a burn.
Is this the first death save?
I get that but when even (reasonably) big players in this space move from outright publishing material to crowdfunding thier flagship products it tells me that there's not a lot of money in publishing RPG material anymore.
Depends are they going to make Marvel astronomical levels of money or DC pocket change levels?
Might have been mentioned but your timelines are wrong. WOTC purchased TSR in 1997 I still remember it happening. In turn WOTC was acquired by Hasbro in 1999. The OGL was originally put in place by Hasbro not WOTC.Summary:
1980-2000: D&D was owned by a succession of companies named TSR and was involved in a lot of lawsuits about who could publish material to be used with D&D.
Early 2000s: Wizards of the Coast (WotC) has bought D&D and wants a less hostile relationship with the rest of the industry. Also wants other companies to make things like adventures that work with their game (because they're relatively high cost and low volume, compared to the core books that WotC sells.
They license out the core game mechanics under an open license and lots of games are published using compatible rules.
2008-ish: Hasbro has bought WotC and releases a new D&D edition (4th Ed). They do not offer the same sort of license terms and the product is not as successful.
One of the big 3rd party publishers (Paizo) forks D&D into Pathfinder and has ok success.
2014-ish: Hasbro/WotC releases D&D 5th edition. Ultimately releases the core mechanics under the same licensing used for 3rd and 3.5 edition in the early 2000s.
A month ago: Hasbro-WotC announce they want to retroactively revoke the license from the early 2000s and collect royalties from companies like Paizo.
They are also in a legal tiff (in which they're on the side of decency) with a new company named TSR, operated in part by the son of Gary Gygax, which specializes in making offensive and incredibly racist, sexist, etc... material.
I still have that manual somewhere, cover separated from contents. I am not sure about the dice. IIRC, those dice wore really quickly compared to later dice I purchased.I just want to thank all the news organisations who managed to dig up an original non-Advanced D&D basic set as clip art. I thought I still had mine, but couldn't find it when I was digging through my first edition AD&D books recently - I still have some dice that came in that set. I'm all sentimental. (Especially for the old "&".)
For the companies that have managed the game, not so much. Hope this shakes out.
Well, that depends. The 'vocal aspects' are beating on that drum as well.The movie is coming out. They're prepared to make gangbusters on it. The goodwill they'll lose by making an "Open" Gaming License 2.0 which solidifies their hold on their little chunk of the TTRPG market would be completely negated by how much money they're going to make on their IP with the movie. So what if they piss off the most vocal aspects of the community and destroy their reputation - they're going to get more butts in seats with their other media sources that will replace those people when they finalize OneDnD...
Basic/Expert D&D is still better imo than anything that came after, including AD&D 1/2, D&D 3/4/5 (really AD&D, they just dropped the A), Pathfinder...Played AD&D as a kid and kept up with it occasionally with a friend, sometimes dropping in on a shop that offered drop ins. Kept every guide, ever adventure pack, dice, only thing I ever gave up were the metal figurines from the 80's. I was hoping my kid might play and get a little retro (hey, my dad gave me all these books, look how out of date they are...). I even had the basic D&D set pack. But that's now dead. Damnit WotC & Hasbro.
You really tried to pass yourself off as being every bit the victim as actually oppressed minority groups, and you don't understand how vile that was?Why?
and while they found a few instances of infringing in almost all cases it was found not tooBack in reality, Hasbro has sued on copyright and trademark grounds for reimplementing the Scrabble rules and in the early 80s, TSR sued Mayfair Games (on copyright and trademark claims) for being compatible with AD&D and also for saying they were compatible.
It must have taken a miracle to find lawyers who agreed to file those suits, since all lawyers agree on this case law.
It's black letter law and it's case law and that doesn't matter very much when a $9B company sends their lawyers.
wrong they announced there will be a 2.0 ogl NOT 1.1 nice to update you on several parts of where you have been wrongThis is just not accurate.
They never announced that they want to revoke anything. A Gizmodo story declared that their interpretation of leaked documents was that WOTC wanted to revoke the license…. but there’s never been any announcement from them that they do want to revoke it, nor anything that’s come out that actually supports that conclusion.
It’s apparent they want to publish new content under a new OGL 1.1, and that accepting OGL 1.1 for anything means agreeing to it for everything including old/existing content. But you can just … not agree to OGL 1.1, then.
Even the EFF seems to realize this in their write up, but in a confused roundabout way where they treat it like something WOTC won’t like because it limits them to this. But WOTC never tried to do more than this, based on the actual documents that leaked that I’ve seen.
What's interesting about your analogy is what Bethesda has done with mods - something Hasbro/WotC could have learned from. First, they found a way to make a subset of mods available on console (first XBox, then PS). That included Creators Club content, which could be free or paid for. Then most recently they released a special anniversary edition of the game that rolled in access to many mods. And people have been buying it, even though the core is now a 12-year old game. IOW they found a way to monetize the work of content creators without alienating those creators.The first major issue is they are trying to change the OGL - the license that 3rd parties use to make content (free or for sale) for D&D. The OGL allows people or companies to publish content that is compatible with D&D content. Companies design, write and publish adventures, collections of monsters or player options like classes. So rather than think of Monopoly (which as far as I know does not have a thriving third party ecosystem), the best analogy I can think of, for someone who doesn't play D&D, is a popular video game with a big mod scene, like Skyrim.
So imagine that it leaked that Bethesda was going to lock down mods, as of next week no new mods for Skyrim can be published under the old API. All new mods for Skyrim and for our next Elder Scrolls game ,you need to use this new API and agree to these new harsh terms (report your mod, tell us how much revenue you make, pay us 25% of gross(way more than your profit margin) if you make enough money, allow us to use your mod in whole or in part in any way we want with no credit or fee...) Now also imagine that in addition to having lots of fan made mods, there was a thriving market for professionally produced mods and that many creators inside Bethesda and outside as employees or contractors get their start or even concurrently working with those smaller mod makers.
This would kill third party content market. It greatly interferes with projects many of these smaller parties have in the works. And even if you play straight vanilla, the talent pool needed to make the game you love will suffer. Oh an to top it all off, the OGL that D&D 5e uses is 22 years old.
I hope that helps.