Game makers stage mass exodus from <em>Dungeons & Dragons</em>’ “open” license

Chinsukolo

Ars Scholae Palatinae
1,030
Subscriptor++
Summary:

1980-2000: D&D was owned by a succession of companies named TSR and was involved in a lot of lawsuits about who could publish material to be used with D&D.

Early 2000s: Wizards of the Coast (WotC) has bought D&D and wants a less hostile relationship with the rest of the industry. Also wants other companies to make things like adventures that work with their game (because they're relatively high cost and low volume, compared to the core books that WotC sells.

They license out the core game mechanics under an open license and lots of games are published using compatible rules.

2008-ish: Hasbro has bought WotC and releases a new D&D edition (4th Ed). They do not offer the same sort of license terms and the product is not as successful.

One of the big 3rd party publishers (Paizo) forks D&D into Pathfinder and has ok success.

2014-ish: Hasbro/WotC releases D&D 5th edition. Ultimately releases the core mechanics under the same licensing used for 3rd and 3.5 edition in the early 2000s.

A month ago: Hasbro-WotC announce they want to retroactively revoke the license from the early 2000s and collect royalties from companies like Paizo.

They are also in a legal tiff (in which they're on the side of decency) with a new company named TSR, operated in part by the son of Gary Gygax, which specializes in making offensive and incredibly racist, sexist, etc... material.
Only thing missing from that roll up is that the WotC Vp for the 1.0 license came out this week and said when they created the license, they specifically left.out any revocation method, because of future asshats doing shit like this. There is some very legal questions if WotC Hasbro can do anything under the old license because it's specifically in perpetuity without a revocation method.

(Doesn't stop new thing from going under 2.0 though:/ )

I'll be back for an edit with the source interview when I did it out oy my history.

Not the one I was looking for but relevant anyways:

"Unlike a bare license without consideration, an offer to contract like this cannot be revoked unilaterally once it has been accepted, under the law of Washington (where they are located) and other states."

That's from EFF analysis posted by another here in this thread.
 
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graylshaped

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Quoting for posterity before he deletes it.

Holy shit that was the wrong approach to arguing “not all MBAs are a-holes”.

I'd have taken a different approach, but his/her larger point is that many people use that graduate-level degree to good effect, in the same way not all lawyers should be lined up against a wall. Tarring all people who hold a certain qualification with the same brush is a dubious practice. That some people make self-serving leadership decisions is a reflection on them, not their degree. Okay, it may also reflect on the institution granting them their degree...

Full disclosure: I have an MBA, along with other advanced degrees. My wife has an MBA, along with advanced certifications in her field, and my daughter is both a lawyer in the US and a registered solicitor in the UK. None of us are, in the words of Rhomann Dey, 100% a dick.
 
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graylshaped

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There is no such thing as "too many dice"...

There is such a thing as "more than I have a rational use for," and that's before I get the programmable light-up dice I kickstarted. Or the ones included in the games I have, such as Marvel Dice Throne or Star Wars Destiny, or even Yahtzee...
 
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kheftel

Seniorius Lurkius
45
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Which of the following terms/assertions (by direct statement or implication) are acceptable to the Ars readership and the Ars staff - I'm curious to know:

  • All Jews are money-hungry cheats
  • All black people are criminals and rapists
  • All LBGTQ people are pedophiles
  • All Americans are dumb rednecks
  • All Europeans are stupid
  • All Australians are the descendants of convicts (actually, most Ozzies don't mind that one)
  • All Russians are Commies
  • All sports people "throw" games when it suits them
  • All doctors are quacks
  • All cops are corrupt
  • All MBAs are ignorant, greedy bastards
  • All nerds are losers
  • All Democrats are lefty socialists
  • All Republicans are fascists

We all know of and can find examples of individuals for which the above statements are true, but I am certain that if I were to write/express the above statements about black people or Jews or the LBGTQ community (to take just the first three) I would quickly find myself with my head taken off, banned from Ars, and vilified by a majority of society (and, unfortunately, agreed with by a not-so-insignificantly-small minority).

So what about it, Ars and the community? Why are some of the above acceptable and others are not?

Yes, there are some ignorant, greedy bastard MBAs out there, but there a hell of a lot more who aren't - the ones that run their companies ethically and soundly, the ones that make sure the employees of their companies get to take home a paycheck, the ones who put in the 60s, 70s, & 80s plus hours a week to keep things running, while everyone else goes home at 5pm every day for their "40 hours per week".

You know, the ones that we never hear about because they do the right thing.

Dulux-Oz
aka
Matthew J BLACK
Master of Information Technology (Data Communications)
Master of Business Administration
Bachelor of Science

Yes, I hold an MBA, and yes, I'm proud of doing so, and yes, I'm not ashamed of putting my real name to this post.

I am ashamed of the minority of @sshole MBAs who do do the wrong thing, just like I'd be ashamed of what some corrupt cops do if I was a cop.

By all means, let's call out those people - of any race/profession/nationality/political persuasion - who do the wrong thing, but let's make sure we call out the individuals, and not generalise our current distaste for those individuals to a whole class of people.

Lay off the MBA-bashing - I find it offensive.
Logged in specifically to downvote this. Edit: decided to be less snarky. Yeah, not all MBAs. Just like not all software developers are hackers. But this isn't about the MBAs, this is about the D&D fans and players and DMs.
 
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Dulux-Oz

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There is such a thing as "more than I have a rational use for," and that's before I get the programmable light-up dice I kickstarted. Or the ones included in the games I have, such as Marvel Dice Throne or Star Wars Destiny, or even Yahtzee...
Oh, I don't know... every played Shadowrun 3E? :p
 
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DrMcCoy

Wise, Aged Ars Veteran
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Not sure that using Mythic Adventures is a good image to decorate Paizo's point. That's a Pathfinder 1e book, and while Paizo argues that Pathfinder 2e is distinct enough to not fall under the OGL in the first place, they're not doing that for Pathfinder 1e (and for good reasons, since Pathfinder 1e is very recognizable still very D&D 3.5-ish).
 
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I agree.

And a lot of the other degrees in that list would be things like Bachelor of Business, Master of International Business, etc, etc, etc - they're business degrees, therefore would be in a list of degrees related to shareholder profit (ie business) - that's what business does: try to make money for the business owners.

And the non-profits also have a hell of a lot of business degrees in their ranks as well - at least the successful ones, anyway.
You do realise saying that whataboutism isn't a valid defence.

Also unlike characteristics one is born with such as race, or sex, or gender preference. Getting an MBA is a choice, and the reputation of MBAs isn't a new thing. Choices have consequences, and if you belong to a group who values money over people, don't be surprised about backlash from those people. Likewise those who chose a Fine Arts degree are known for asking would you like fries with that. Not all reputations are justified. But MBAs have dug their own ethical pit, and others have jumped in to keep digging despite all the examples.

Maybe if we saw MBAs valiantly stopping corporate capture, standing up for truth, justice and culture they might get a better rap.
 
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si1vergecko

Wise, Aged Ars Veteran
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My current group won't move away from 5e mostly because the DM is invested in DnDBeyond and everyone else doesn't feel like learning a new system, but hopefully once the current campaign ends I'll be able to find another group for PF2E or Cyberpunk. I enjoy their company, but it would be nice to find a group more open to other games like I used to have before the pandemic.

Checking out a new RPG certainly can be a fun experience and if that is what your group wants to do than by all means go for it. That said there are plenty of already 5E compatible material that exist so your group doesn't have to jump systems if they don't want but still add in new material to have what feels like a new game. Kobold Press certainly deserves a shout out with their supplementary material as well as Ultramodern 5e: Redux as well as Carbon: 2185. A lot of these 3rd party devs especially the smaller ones are a little worried about the recent developments and what it means for their future and certainly can use all the support they can get at the moment.
 
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Stromlo

Wise, Aged Ars Veteran
127
ulux-Oz
aka
Matthew J BLACK
Master of Information Technology (Data Communications)
Master of Business Administration
Bachelor of Science

Yes, I hold an MBA,...
Your list of other degrees indicate you are not the architype MBA people are implying when they call out the behavior of 'MBAs'.

But there is a trend where people get a MBA not to help them in business together with their other degrees, but to land a job in finance with no other degree.

Which in itself isn't a problem.

But unlike you (i.e disperate degrees), they lack broader knowledge, and tends to only see the bottom line. This is the person everybody loves to hate.

I've been called a nerd my whole life. I know what it feels like to be castigated. I've learnt to own it. Let your successes speak for itself, and people who know you have a MBA degree won't hold you in the same regard as 'those damn MBAs'.

Still, damn it would be a great world where people stop insulting others based on labels.
 
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This is an odd thing for me to write, and I'm sorry. Is there a simplified version of this story for people that don't play D&D? I've now read 2 articles on this controversy and I'm struggling to follow what is going on. What are the licenses for, how do they operate, how does someone playing D&D on their physical table actually get affected by a license change?

Example of my confusion: If Hasbro changes the cost of Monopoly, and a whole new ruleset, and says I can't play my home version of Monopoly the way I want to play it... I can simply ignore them and play my physical Monopoly however I want for eternity. (I know I'm going to get killed for stating this because it clearly shows how out-of-touch I am with the D&D community and how their game/licensing works for a tabletop game).
Honestly, if you read the previous article(in short it was a leak of a open(meaning anyone could use it within rules) "gaming" license to possibly come for future iterations of D&D and other game systems that use THAT OGL and was very anti-open, greedy, and potentially 3rd party businesses that were built on it could be greatly damaged) you'd see it never ACTUALLY went through, but 3rd party publishers are now seeing WotC as a potential future liability to their business.
I personally don't use their digital services and only would if I could reasonably buy or pirate their digital content. If they chose to make books again, then I am willing to probably buy those as I lately have been. I've been wanting personally to convert all the 3rd/3.5ed content into 5ed anyway, so soon might be a great opportunity!
To me, D&D has decades of lore built into it that no other game system I've found has. D&D also has gone through a at least 1 Dark Age since I've been playing and even if it sinks now... I'll return to it perhaps in version 7 or 8 or 9 or X! 😃🤷‍♂️
 
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Summary:

1980-2000: D&D was owned by a succession of companies named TSR and was involved in a lot of lawsuits about who could publish material to be used with D&D.

Early 2000s: Wizards of the Coast (WotC) has bought D&D and wants a less hostile relationship with the rest of the industry. Also wants other companies to make things like adventures that work with their game (because they're relatively high cost and low volume, compared to the core books that WotC sells.

They license out the core game mechanics under an open license and lots of games are published using compatible rules.

2008-ish: Hasbro has bought WotC and releases a new D&D edition (4th Ed). They do not offer the same sort of license terms and the product is not as successful.

One of the big 3rd party publishers (Paizo) forks D&D into Pathfinder and has ok success.

2014-ish: Hasbro/WotC releases D&D 5th edition. Ultimately releases the core mechanics under the same licensing used for 3rd and 3.5 edition in the early 2000s.

A month ago: Hasbro-WotC announce they want to retroactively revoke the license from the early 2000s and collect royalties from companies like Paizo.

They are also in a legal tiff (in which they're on the side of decency) with a new company named TSR, operated in part by the son of Gary Gygax, which specializes in making offensive and incredibly racist, sexist, etc... material.
Thanks for explaining it more thoroughly. 😄
 
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Shoraine

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77vef5.jpg
 
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Numfuddle

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I don't really get the notion that the TTRPG industry is "flourishing". If I read the statements of a lot of smaller scale publishers that came out over the last few weeks I get the distinct impression that the opposite is true and that a lot of companies are actually floundering and struggling to make ends meet.

The only two companies that are in a reasonably good position in this space are Paizo and WotC and Paizo is still small time and WotC makes most of its money from Magic the Gathering and not D&D.

Everyone that is not Paizo or WotC seems to struggle a lot. Most have moved to crowd funding on Kickstarter or Indiegogo (even Ulysses which at one time was a pretty significant player in the space because of Das Schwarze Auge/The Dark Eye is now crowd funding new material) or they moved towards board games or selling of minis and merchandise as a main way to make money.

Fantasy Flight games even stated - if I remember correctly - that they do TTRPGs "as a hobby" and that they don't make a significant amount of money from publishing RPG material.

For me the whole move by WotC to go subscription only and to shut out 3rd parties from their eco system seems to point in the same direction in that WotC wants a better revenue stream than selling one dungeon master's guide and a few player's handbooks per group of players every 8 - 10 years until a new edition rolls around.

There's a lot of buzz surrounding TTRPGs and the amount of crowd funding in that space and the prominent media presence surrounding it because of halo projects like critical role and people streaming it on Twitch or Youtube might give people the impression that it's a booming segment.

Going by what I can see from companies that operate in this space though it seems more like a segment that is shrinking where the customer base is ageing and where it's hard to make any money.

For me the move from WotC looks like a move to try and consolidate and grab a bigger share of market that is no longer growing.
 
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GMBigKev

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One thing I am wondering about (having not tracked Hasbro finances for a while) - I wonder what the hell happened for them to even think about these changes now. Cash flow problems? CEO about to retire and determined to leave a mark? Or could they be thinking that, even with people swearing off D&D, they'll make enough money off the people who remain so that they'll come out ahead in the end anyway?

What a fiasco.

The movie is coming out. They're prepared to make gangbusters on it. The goodwill they'll lose by making an "Open" Gaming License 2.0 which solidifies their hold on their little chunk of the TTRPG market would be completely negated by how much money they're going to make on their IP with the movie. So what if they piss off the most vocal aspects of the community and destroy their reputation - they're going to get more butts in seats with their other media sources that will replace those people when they finalize OneDnD...
 
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Azhrarn

Ars Praetorian
492
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I don't really get the notion that the TTRPG industry is "flourishing". If I read the statements of a lot of smaller scale publishers that came out over the last few weeks I get the distinct impression that the opposite is true and that a lot of companies are actually floundering and struggling to make ends meet.

The only two companies that are in a reasonably good position in this space are Paizo and WotC and Paizo is still small time and WotC makes most of its money from Magic the Gathering and not D&D.

Everyone that is not Paizo or WotC seems to struggle a lot. Most have moved to crowd funding on Kickstarter or Indiegogo (even Ulysses which at one time was a pretty significant player in the space because of Das Schwarze Auge/The Dark Eye is now crowd funding new material) or they moved towards board games or selling of minis and merchandise as a main way to make money.

Fantasy Flight games even stated - if I remember correctly - that they do TTRPGs "as a hobby" and that they don't make a significant amount of money from publishing RPG material.

For me the whole move by WotC to go subscription only and to shut out 3rd parties from their eco system seems to point in the same direction in that WotC wants a better revenue stream than selling one dungeon master's guide and a few player's handbooks per group of players every 8 - 10 years until a new edition rolls around.

There's a lot of buzz surrounding TTRPGs and the amount of crowd funding in that space and the prominent media presence surrounding it because of halo projects like critical role and people streaming it on Twitch or Youtube might give people the impression that it's a booming segment.

Going by what I can see from companies that operate in this space though it seems more like a segment that is shrinking where the customer base is ageing and where it's hard to make any money.

For me the move from WotC looks like a move to try and consolidate and grab a bigger share of market that is no longer growing.
Many of those small publishers are really small, and can't just cover the cost to layout and print a new book without some assistance, crowdfunding is ideal for that. And those very small publishers have been publishing books quite frequently through that model. Many of them making more niche games too.
Nerdburger Games is a pretty good example of one such company.
 
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Numfuddle

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Many of those small publishers are really small, and can't just cover the cost to layout and print a new book without some assistance, crowdfunding is ideal for that. And those very small publishers have been publishing books quite frequently through that model. Many of them making more niche games too.
Nerdburger Games is a pretty good example of one such company.
I get that but when even (reasonably) big players in this space move from outright publishing material to crowdfunding thier flagship products it tells me that there's not a lot of money in publishing RPG material anymore.
 
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Terminalmancer

Ars Centurion
203
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I get that but when even (reasonably) big players in this space move from outright publishing material to crowdfunding thier flagship products it tells me that there's not a lot of money in publishing RPG material anymore.
There never was, though.

So yeah: it's true, TSR and WotC are the ones really making the money. Paizo does okay too, at least in terms of gross revenue and making slightly more money than you could expect to earn by working for a wage.

But the deeper you dig, the thinner the margins, and it's always been that way. WotC has for a long time had a habit of hiring big guns to develop their systems and then laying them off because they can't afford to keep them after they get their Player's Handbook out on shelves. They're finally keeping staff longer-term now, as far as I can tell, so there's some improvement there. Paizo's business practices are in part a response to that, but their staff are paid terribly and work long hours, a situation which has only started to be remedied in the past year or so. (It wasn't the only or even the main thing driving their recent unionization, but it sounds like it was a factor.) 5e being a bigger factor has reduced their revenue ceiling, so they're not great, but they really diversified and built a subscription-based model around their adventures that gives them an ability to project revenue in a way that almost nobody else has in the market.

Old-school third-party publishing was always desperately hanging on by a thread; nowadays, some of those shops actually have full-time employees (gasp!) but not many of them, because they're not making that much money. A lot of them are still just one or two dudes (and yeah, it's mostly dudes) working on things in their free time and throwing stuff at RPG Now. There's a small army of freelancers who get paid a couple hundred bucks per "work" who still keep their day jobs, but they get paid a lot more than they used to, and you have more full-time RPG artists than you used to even as the quality is going up. (Interestingly enough, Magic the Gathering has been a huge opportunity for mid-career fantasy artists.)

Other systems go through phases where they release a new system and can keep people for a while and then they run out of steam, lay everyone off, and sell their system to another publishing house. Look at how many hands Shadowrun has passed through! Or World of Darkness! And those are big. There aren't too many Paizos or Chaosiums out there who maintain control of their own IP over the long term, and that's mostly because of money. But they're in a situation now where they're a lot more professional now than they used to be; gone are the days when you would go and pick up a major release that had been printed on 8.5x11 at the local print shop and bound with staples. And there are more of them!

But yeah, RPGs are still not a way to make money. It's like board gaming: a passion industry full of broken dreams and empty wallets.

(edit: I'm tired, wrote more.)
 
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The movie is coming out. They're prepared to make gangbusters on it. The goodwill they'll lose by making an "Open" Gaming License 2.0 which solidifies their hold on their little chunk of the TTRPG market would be completely negated by how much money they're going to make on their IP with the movie. So what if they piss off the most vocal aspects of the community and destroy their reputation - they're going to get more butts in seats with their other media sources that will replace those people when they finalize OneDnD...
Depends are they going to make Marvel astronomical levels of money or DC pocket change levels?
 
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The Dark

Ars Tribunus Angusticlavius
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I get that but when even (reasonably) big players in this space move from outright publishing material to crowdfunding thier flagship products it tells me that there's not a lot of money in publishing RPG material anymore.

True, but even if there was, there would be a couple arguments in favor of crowdfunding.

First, it shifts revenue forward. Under a trad pub system, all of the costs are up front and revenue comes on the back end. If you don't have significant cash reserves (and see "there's not a lot of money in publishing RPG material"), that means borrowing money to cover costs and paying it back out of receipts later. With crowdfunding, a portion of the revenue comes in up front, so there's cash on hand to cover the costs of production. The platform takes a cut, but the publisher may still come out ahead compared to borrowing, and the certainty makes production less risky.

Second, it allows the publisher to gauge interest before production. A failed crowdfunding campaign means you don't produce something that doesn't have a market. A failed trad pub product can mean you get distributors returning unsold books for reimbursement and have to scramble to come up with the loan payments that the failed book was supposed to pay for. That can kill a company - it's what did in GDW back in the 1990s.

So, even if traditional publishing is an option for a company, they may still choose crowdfunding for the additional stability/security it provides on the financial end of the business.
 
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I get the joke that people are trying to make ("WotC rolled a natural 1"), but it's a bad analogy. Rolling a 1 is a tough break when one attempts an action at which one might succeed: "I swing my longsword +1 at the ogre... Oh, no! Critical fail!" In that case, you tried something sensible and had bad luck.

Hasbro/WotC isn't having bad luck. They made a catastrophically bad decision and then lied about it. In game terms, they told the DM that they wanted to hit the key support pillars of their stronghold with wrecking balls +5, and when the stronghold started to collapse, they tried to reassure everyone that they were just remodeling.

Note that WotC itself is trying to play the "Whoopsy-daisy! Rolled a 1! Happens to everyone, right?" card, but the rest of the party knows lawful evil when they see it. Our characters weren't rolled up yesterday.
 
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dasnoob

Smack-Fu Master, in training
96
Summary:

1980-2000: D&D was owned by a succession of companies named TSR and was involved in a lot of lawsuits about who could publish material to be used with D&D.

Early 2000s: Wizards of the Coast (WotC) has bought D&D and wants a less hostile relationship with the rest of the industry. Also wants other companies to make things like adventures that work with their game (because they're relatively high cost and low volume, compared to the core books that WotC sells.

They license out the core game mechanics under an open license and lots of games are published using compatible rules.

2008-ish: Hasbro has bought WotC and releases a new D&D edition (4th Ed). They do not offer the same sort of license terms and the product is not as successful.

One of the big 3rd party publishers (Paizo) forks D&D into Pathfinder and has ok success.

2014-ish: Hasbro/WotC releases D&D 5th edition. Ultimately releases the core mechanics under the same licensing used for 3rd and 3.5 edition in the early 2000s.

A month ago: Hasbro-WotC announce they want to retroactively revoke the license from the early 2000s and collect royalties from companies like Paizo.

They are also in a legal tiff (in which they're on the side of decency) with a new company named TSR, operated in part by the son of Gary Gygax, which specializes in making offensive and incredibly racist, sexist, etc... material.
Might have been mentioned but your timelines are wrong. WOTC purchased TSR in 1997 I still remember it happening. In turn WOTC was acquired by Hasbro in 1999. The OGL was originally put in place by Hasbro not WOTC.

People keep acting like Hasbro is relatively new to DND/MTG. They have owned the brand for over 20 years now.
 
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JohnCarter17

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I just want to thank all the news organisations who managed to dig up an original non-Advanced D&D basic set as clip art. I thought I still had mine, but couldn't find it when I was digging through my first edition AD&D books recently - I still have some dice that came in that set. I'm all sentimental. (Especially for the old "&".)

For the companies that have managed the game, not so much. Hope this shakes out.
I still have that manual somewhere, cover separated from contents. I am not sure about the dice. IIRC, those dice wore really quickly compared to later dice I purchased.
 
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The movie is coming out. They're prepared to make gangbusters on it. The goodwill they'll lose by making an "Open" Gaming License 2.0 which solidifies their hold on their little chunk of the TTRPG market would be completely negated by how much money they're going to make on their IP with the movie. So what if they piss off the most vocal aspects of the community and destroy their reputation - they're going to get more butts in seats with their other media sources that will replace those people when they finalize OneDnD...
Well, that depends. The 'vocal aspects' are beating on that drum as well.

https://gamerant.com/dungeons-and-dragons-movie-boycott/
 
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Played AD&D as a kid and kept up with it occasionally with a friend, sometimes dropping in on a shop that offered drop ins. Kept every guide, ever adventure pack, dice, only thing I ever gave up were the metal figurines from the 80's. I was hoping my kid might play and get a little retro (hey, my dad gave me all these books, look how out of date they are...). I even had the basic D&D set pack. But that's now dead. Damnit WotC & Hasbro.
Basic/Expert D&D is still better imo than anything that came after, including AD&D 1/2, D&D 3/4/5 (really AD&D, they just dropped the A), Pathfinder...

Labyrinth Lord is one of many compatible modern games - "retroclones" as it were. Maybe give it a shot, you can still use your old books.
 
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CapnBFG

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Doesn't look like anyone posted this take yet:

View: https://www.youtube.com/watch?v=MkIg7MHMRn0


tl;dw:
Hasbro is betting big on their new virtual table top (VTT) platform for 6th edition, aka One D&D. At the same time, they are changing license terms to give themselves a larger cut of the DLC pie.

In other news, leaks yesterday indicate that Hasbro also plans to jack up the price of D&D Beyond.
 
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D

Deleted member 853890

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One thing that jumped out at me shopping yesterday... The majority of Hasbro action figures on the shelves were reissues. There was a "MCU Legacy" Marvel Legends series that was entirely previously released Black Panther figures, and a batch of Star Wars Black Series figures that were all repackaged "anniversary" Empire Strikes Back characters.

In and of themselves, action figure reissues aren't unusual or bad, but in conjunction with no new product and all of the other bad press Hasbro has going on...it was an interesting picture.

(And, admittedly, sample size of one store, but still...)
 
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Back in reality, Hasbro has sued on copyright and trademark grounds for reimplementing the Scrabble rules and in the early 80s, TSR sued Mayfair Games (on copyright and trademark claims) for being compatible with AD&D and also for saying they were compatible.

It must have taken a miracle to find lawyers who agreed to file those suits, since all lawyers agree on this case law.

It's black letter law and it's case law and that doesn't matter very much when a $9B company sends their lawyers.
and while they found a few instances of infringing in almost all cases it was found not too
and the issue more or less in scrabble is it is so basic a game that almost all expressions you can come up wiht will be seen as a derivitive copyrighted work

start adding some actual complexity to things and you can find ways to make the expressions differant enough
 
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-7 (1 / -8)
This is just not accurate.

They never announced that they want to revoke anything. A Gizmodo story declared that their interpretation of leaked documents was that WOTC wanted to revoke the license…. but there’s never been any announcement from them that they do want to revoke it, nor anything that’s come out that actually supports that conclusion.

It’s apparent they want to publish new content under a new OGL 1.1, and that accepting OGL 1.1 for anything means agreeing to it for everything including old/existing content. But you can just … not agree to OGL 1.1, then.

Even the EFF seems to realize this in their write up, but in a confused roundabout way where they treat it like something WOTC won’t like because it limits them to this. But WOTC never tried to do more than this, based on the actual documents that leaked that I’ve seen.
wrong they announced there will be a 2.0 ogl NOT 1.1 nice to update you on several parts of where you have been wrong
 
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This is what happens when MBAs take over a business. They don't understand the relationship of the business to its customers and they don't understand the nature of the "product". The MBAs failed to understand the symbiotic nature of the relationship between D&D and its content creators and only saw a potential source of revenue they could tap.
 
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16 (19 / -3)

DCStone

Ars Tribunus Militum
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The first major issue is they are trying to change the OGL - the license that 3rd parties use to make content (free or for sale) for D&D. The OGL allows people or companies to publish content that is compatible with D&D content. Companies design, write and publish adventures, collections of monsters or player options like classes. So rather than think of Monopoly (which as far as I know does not have a thriving third party ecosystem), the best analogy I can think of, for someone who doesn't play D&D, is a popular video game with a big mod scene, like Skyrim.

So imagine that it leaked that Bethesda was going to lock down mods, as of next week no new mods for Skyrim can be published under the old API. All new mods for Skyrim and for our next Elder Scrolls game ,you need to use this new API and agree to these new harsh terms (report your mod, tell us how much revenue you make, pay us 25% of gross(way more than your profit margin) if you make enough money, allow us to use your mod in whole or in part in any way we want with no credit or fee...) Now also imagine that in addition to having lots of fan made mods, there was a thriving market for professionally produced mods and that many creators inside Bethesda and outside as employees or contractors get their start or even concurrently working with those smaller mod makers.

This would kill third party content market. It greatly interferes with projects many of these smaller parties have in the works. And even if you play straight vanilla, the talent pool needed to make the game you love will suffer. Oh an to top it all off, the OGL that D&D 5e uses is 22 years old.

I hope that helps.
What's interesting about your analogy is what Bethesda has done with mods - something Hasbro/WotC could have learned from. First, they found a way to make a subset of mods available on console (first XBox, then PS). That included Creators Club content, which could be free or paid for. Then most recently they released a special anniversary edition of the game that rolled in access to many mods. And people have been buying it, even though the core is now a 12-year old game. IOW they found a way to monetize the work of content creators without alienating those creators.
 
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