Forza Horizon 6

Klinn

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FH6-ForumPost-Pic01.jpg


Forza Horizon 6 is set in Japan and is being released May 19th 2026 on the PC and XBox platforms, including on XBox GamePass Ultimate and PC Game Pass. It will be released on the PS5 later in 2026. It is promised to include "over 550" cars at launch.

Three version are available: Standard, Deluxe, and Premium. The first two and Game Pass players can upgrade to all the features of the Premium edition with an add-on. Preorders will receive an exclusive, pre-tuned Ferrari J50.

FH6-ForumPost-Pic02.jpg


Standard = $70 USD (free for Game Pass players)
Deluxe = $100 USD
Premium = $120 USD
Premium Upgrade to bring the Standard or Deluxe versions up Premium level = $60 USD

The extra features include:
  • Car Pass = 30 additional cars, delivered 1 per week.
  • Expansion 1 and 2 = DLC packs which include a new location, new cars, and often new game play mode(s). These will be delivered sometime after launch.
  • VIP Membership = 2x Credit boost to race rewards, 3 VIP-Exclusive Forza Edition cars, a weekly bonus Super Wheelspin, the Tokyo City House (free instead of paid with in-game credits), and some special Vanity trinkets.
  • Time Attack Car Pack = 8 additional cars:
    • 1990 Honda #19 CRX WTAC
    • 1992 Honda #21 Hardrace/JDMYard Civic WTAC
    • 2001 Honda #33 BYP Racing Integra WTAC
    • 2004 Honda #52 Evasive Motorsports S2000 WTAC
    • 1990 Mitsubishi #269 Attacking the Clock Racing Minicab Time Attack
    • 1993 Nissan #32 Skyline WTAC 'Xtreme GTR'
    • 2000 Nissan #36 Silvia WTAC
    • 1995 Toyota J&J Motorsport Supra WTAC
  • Italian Passion Car Pack = 4 additional cars, delivered sometime after launch.
    • 2025 Ferrari F80
    • 2021 Alfa Romeo Giulia GTAm
    • 1990 Alfa Romeo SE 048SP
    • 1967 Ferrari 275 GTB4 Spider
  • Welcome Pack = 5 special pre-tuned cars (not sure which ones) and a Car Voucher, which can be used to claim any car available from the Autoshow, plus 3 tickets to redeem any Common or Rare clothing items.
More info:

I'm trying to find a cut-down video from the Developer_Direct presentation so you can see the game in action. Came across it earlier but can't find it again. Sorry, but in the meantime enjoy a Porsche dashing through the cherry blossom petals.

FH6-ForumPost-Pic04.jpg


Edit: Still looking for the cut-down version but the full presentation can be found near the top of this page. The FH6 segment appears first, so you don't have to skip through the other games.

Edit 2: Not from the Developer_Direct presentation but this video shows off some of the game play.
 
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Klinn

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A few observations based on what I've read, some of which are lacking details at the moment:
  1. They've built in more of a career progression, starting as tourist and working through events to be able to race at higher levels. Will players get annoyed if they can't bust out their Lambo right away?
  2. Seasons return from FH4, and there are mountainous areas which have snow permanently.
  3. The added "R" car class for track focused cars appears to include various hypercars, basically bumping them them from S2 to R. There's still an S2 class as well. Hey, prepped Miatas can be track-focused as well yuh know, but I guess they don't count. :)
  4. Tokyo is 5 times larger than FH5's Guanajuato, although from the screen shots I've seen it looks kinda flat. Maybe some of the city areas have hills / slopes.
  5. There's some mention of "Spec Racing Championships" but it's not clear if that's solely multiplayer or not. Also, does "spec" mean stock or everybody using the same game-supplied setup?
  6. The old standard FM air dam and wing have been redesigned.
  7. Cover cars are the 2025 GR (Gazoo Racing) GT and 2025 Toyota Land Cruiser.
  8. Garages attached to each player house have returned, it was in FH3 I think?
  9. There's mention of enhanced raytracing on the PC, but no details. Will it be in-game or just in the Forza display showroom as in FH5?
  10. The VIP Membership appears to only give you 1 Super Wheelspin per week, not 2 as in FH5.
 
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Gregorius

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OG Horizon guy here... the announcement popped into my feed and I had to take a look.

I've quit all gaming due to real-life stuff (business and family... everything is ok), and today's videos honestly brought a tear to my eye. Obviously there's a lot of hype here, and the actual game is probably going to be more of the same formula as previous Horizons... but damn it looks good.

I was watching the ~12:00 min dev video with my daughter and even she picked up on a few things. Livery editor can now do windows! Nice! There's never going to be any monumental changes from one version to another, but it really looks like they are throwing a lot of resources behind this one. Makes sense since Forza Motorsport is dead.

I mentioned to my daughter how cool it was during the first Horizon to just bomb across Colorado, driving through traffic or finding some off-path stuff (like the golf course). Then you see FH6 and it looks better than real life. Wow.

How far have we travelled. Cheers to the ForzArs crew. 🧡
 

skazz

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I'm very pleased to see both the F80 and Giulia GTAm added to the game. And some of those Time Attack cars look amazing.

First impressions for me are that a LOT of fan requests are being added to the game, and FH6 map also seems very interesting (much bigger city, much less of a flat area for Eliminator than we got in FH5).


Obviously I preordered the Premium Edition on the Xbox Store (for Series X and PC cross-play) as soon as I could. Being able to switch between the two platforms with a single save is such a great feature.

I've bought the Ultimate/Premium version of Forza ever since FH3 and FM7 came to the PC, and I've certainly never been disappointed (even FM2023 has many good points). PG has my complete confidence.



P.S. Gratuitous picture of the preload:
1769180642271.png
 

Ecmaster76

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Right at the end of the FH6 segment of the Dev Direct presentation is quick glimpse of a giant stompy robot. Could this be a teaser preview of a Showcase event?

View attachment 126746
Note the wheels in its feet. It probably transforms into a car. Rules out any proper Gundams from the couple of shows I've watched but there are quite a few mecha shows that use that gimmick
 

Jonathon

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Note the wheels in its feet. It probably transforms into a car. Rules out any proper Gundams from the couple of shows I've watched but there are quite a few mecha shows that use that gimmick
I wouldn't expect anything in the base game to tie into any existing IP-- that's not how PG generally operates (with IP tie-ins left for expansions and DLC).

Some sort of legally-distinct-not-a-Gundam seems like a likely candidate for a Japan-themed showcase, though. I'd put my money on something kaiju-adjacent showing up, too (and, if they're going to do both, it'd probably be worth putting in the engine work to make them both stompy-- although their general aversion to showing car damage means that you're probably racing against the giant stompy robot/monster running beside the track rather than being on the track with it, similar to the train showcases in previous games).
 
I played a ton of FH5 so I'm down for this.

I'm interested to see what the recommended+ system requirements will be. The visuals shown so far don't look notably different, unless they're leaning into open world ray tracing this time and not advertising that for some reason.
I'm out of the gaming/graphics loop, but I'd hope they wouldn't be very different than FH4 or 5. Typically most of the settings can be disabled in menu so while you wouldn't be getting Ray Tracing and I don't know what new tech they have a the moment, but you'll likely be able to get as good or maybe even better graphics/performance than FH5... Hopefully!

Random thoughts: One of the best improvements of FH5 over FH4 was how the S cars were more controllable, but from what I recall briefly dropping back in FH5, they weren't quite there yet, S1/S2 still felt highly unstable. I'm wondering if that's a a) Forza thing, b) racing game thing or c) car thing; as cars reaching those insane speeds are just inherently unmanageable / difficult to drive. Races with AI feel very 'artificial'...

I'd like also to see tad more realism; rather than offroad Lamborghinis or Ferraris, making offroad vehicles better at offroading than race cars. (If there's no low, there can be no high). Better ratings so you don't almost automatically switch to 4WD would be nice too.

Anyway, good or bad, I'm 99% sure we'll just get more of the same, but the change of scenery will be nice though. IMHO most dev time should be put in gameplay, but I really doubt that's where they'll invest more energy, as more 'modern' priorities will likely take over core gameplay.
 
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skazz

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Games like FM3 and FM4 even had stupid slidey R-class race cars. I remember taking an Audi R10 Le Mans Prototype around an oval for one race in FM3 and the back would step out every. single. corner. Even when I maxed the rear downforce. And they were also very twitchy at high speed. Horizon games from that era were likewise - even up to FH3. In fact, FH4 was already toned down a lot compared to FH3.

Higher classes have definitely been tamed a lot since those days, but FH5 was a clear step forwards for me, and was followed by FM2023 keeping to the same approach (R-class cars are way more planted than FM7). I will agree that FH5's S2 was still a bit twitchy, but not unpleasantly so.


Also regarding supercars off road, I refer you to this wonderful little YouTube page. Years old and still fun:
https://www.youtube.com/user/TaxTheRich100

If a crazy guy in real life can take his supercars around farms and fields, Horizon really can't be blamed for letting us do similar things in game. Sure, suspension and jumps are unrealistic, but thankfully Horizon has never succumbed to "drifting is faster than braking" or NOS boosts, so I'm willing to accept and suspend my belief there.
 
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Also regarding supercars off road, I refer you to this wonderful little YouTube page. Years old and still fun:
https://www.youtube.com/user/TaxTheRich100

If a crazy guy in real life can take his supercars around farms and fields, Horizon really can't be blamed for letting us do similar things in game. Sure, suspension and jumps are unrealistic, but thankfully Horizon has never succumbed to "drifting is faster than braking" or NOS boosts, so I'm willing to accept and suspend my belief there.
LOL! Cool clips, but I mean, there's a reason trophy truck suspension exists, but you don't really see it in FH since you don't even need offroad suspension to be fast offroad. As I recall one of the best offroad vehicle was Hot Wheels Bone Shaker, just 4WD, max aero (because of course you needed a lot of aero for offroad!), doesn't matter if it had just 1-2 inch clearance, it would dominate.

If all vehicles are good offroad, no vehicle is good offroad and no vehicle is bad at offroad. Offroad vehicles lose their meaning and purpose. The contrast would be nice to have. Doesn't mean Lambos and Ferrari's couldn't go offroad in FH, just that they shouldn't be as fast or as good at it vs trophy trucks, rally cars, or the such. They should be able to race other race cars offroad, but they should get smoked by offroad vehicles in offroad races, just like offroad vehicles should get smoked vs race cars in normal races...

IMHO, FH really drops the ball there. It would benefit a lot from a little bit of realism in race car vs offroad vehicles.
 
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Klinn

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Yeah, I agree that it defeats the purpose of having trophy trucks and other off road vehicles. Maybe the devs should set it so certain classes of cars, e.g. hypercars and ordinary vehicles, can never have an "off-road" rating that is higher than, say, 2 no matter what mods you do in the garage. Meanwhile the true off road vehicles can go up to 10.

If a crazy guy in real life can take his supercars around farms and fields, Horizon really can't be blamed for letting us do similar things in game. Sure, suspension and jumps are unrealistic
Heh, when I saw this waterfall in the Dev Direct video I immediately thought "I'll bet they make a cross country event that jumps off the top of that thing". :)

FH6-ForumPost-Pic06.jpg
 

Jonathon

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Yeah, I agree that it defeats the purpose of having trophy trucks and other off road vehicles. Maybe the devs should set it so certain classes of cars, e.g. hypercars and ordinary vehicles, can never have an "off-road" rating that is higher than, say, 2 no matter what mods you do in the garage. Meanwhile the true off road vehicles can go up to 10.


Heh, when I saw this waterfall in the Dev Direct video I immediately thought "I'll bet they make a cross country event that jumps off the top of that thing". :)

View attachment 126904
Definitely a Danger Sign at least, and most likely a cross-country event and/or a showcase with it on its route (wouldn't be too surprised if it's in the game intro, even).
 

Klinn

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Based on approximately 5 or 6 seconds of video shown to us, I'm foolishly going to make some bold predictions about the customizable garages attached to player homes.

Below are the three player garages we've seen so far:

FH6-ForumPost-Pic09.jpg


FH6-ForumPost-Pic10.jpg


FH6-ForumPost-Pic11.jpg


The first two are what might be expected for a large garage / car workshop type of facility. The third is a more luxurious, show off your expensive toys type of space.

Prediction 1: Each player house will have a different garage which matches the style of the home, e.g. a more ordinary house or the top end luxury mansion.

Now look at the construction of the garages and their contents, both cars and decorative furnishings.

Prediction 2: Each garage will have a shell consisting of the walls, doors, and lighting which the player cannot change. Only decorative elements such racks of tires, benches, tool chests etc can be added or moved by the player.

Prediction 3: Cars will be loaded into predetermined slots, and the player cannot place decorative items within the car slots. Can't have a rack of tires accidentally intersecting your Aston Martin.

It's possible, but not certain, that the decorative items available may be linked to the style of garage, e.g. the sleek modern couches in the fancy garage may not be available when decorating the more utilitarian garages. Not positive, so no prediction for this one. In addition, I always assumed that more expensive homes would have larger garages with more slots to display cars, but based on these three shots, I'm not so sure about that any more.

So the garages may indeed be customizable, but perhaps not to the extent hoped for by some players.

What do you think? Reasonable assumptions or do I simply have too much time on my hands? :D
 
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Klinn

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FH6-Pre-Release-02.jpg


Woot! There's a new blog post going into more details about progression through FH6, both earning wristbands through the structured series of Festival events and the more casual exploration with the Discover Japan feature. The latter seems to tie into FH6's equivalent to FH5's Accolades.

They also mention that saves are compatible between all platforms the game runs on, which is new for FH6. Not quite the same as cross-play I guess.

For posterity, a lightly edited copy of the blog post is below:

When you first land in Japan, you won't be by yourself. Two new Horizon characters, Mei and Jordy, also share your dream of joining the Horizon Festival, and they will be there to help you qualify and discover everything Japan has to offer. Jordy is a passionate motorsports enthusiast who understands the competitiveness of racing, while Mei is an experienced Japanese car builder, and will provide cultural insights and introductions on your journey throughout Japan. You can join her for authentic day trips to experience the unique brilliance of each region, and she will be there for you every step of the way to Legend Island.

To make it into the Horizon Festival, you’ll have to complete the Horizon Qualifiers and then the Horizon Invitational, earning your first Wristband. In Forza Horizon 6, Festival races are a curated experience, requiring you to enter using a specific set of cars in Road, Dirt and Cross Country events. With each new Wristband that you earn, you’ll be invited to compete in more events around Japan, and as you rise through the ranks of the Horizon Festival, these races will feature car themes – challenging you to master faster, more thrilling cars. Completing Festival Events, as well as activities like PR Stunts and Skills, will help you progress towards your next Wristband.

After a race has been completed for the first time, the Race Customizer will be unlocked for that specific event. In the event setup menu, you can adjust the number of Drivatars (up to 11), season, weather, time of day, time progression, number of laps, Rewind availability, camera lock, and traffic. By default, the Race Customizer will select a Car Theme that matches your current car, and there are also several other Car Themes to choose from, including pre-made classes and type-based restrictions. If you prefer, you can even pick each individual car that is permitted for the event.

Once you’ve earned enough progress, you must complete a thrilling Wristband Event to earn your next Wristband. These include spectacular Showcase Events – you might have caught a glimpse of ‘Chaser Zero’, Horizon’s own racing mech at the end of the Developer_Direct video – as well as the brand-new Horizon Rush events featuring exciting locations at Tokyo City Docks, the Sotoyama Ski Resort and Irokawa Space Center.

Horizon Rush is the ultimate test of a driver against the course. Complete exhilarating obstacle courses as quicky as possible to earn the maximum stars. Throughout the course, splits will track your time helping you improve, whether you’re aiming for three stars, or the top of the leaderboards.

Obtain all 7 Festival Wristbands, and you’ll become a Horizon Legend. That title grants you access to Legend Island, an exclusive space reserved for the greatest drivers, featuring the challenging Legend Island Circuit and unique events including our longest Goliath event ever – the Colossus, which loops the entire map on the freeway. It’s the perfect place for R-class cars. Making it to Legend Island will be a true accomplishment and a reflection of your skills and determination.

While the Horizon Festival provides a progression-driven structure, Japan is also an incredible place to be explored at your own pace. That’s where Discover Japan comes in. While the Horizon Festival focuses on earning Wristbands, Discover Japan is all about obtaining Stamps – a system inspired by Japan’s rich stamp collecting history.

Whether you’re taking photos while cruising the roads of Japan, delivering food as a side hustle, collecting new cars, or playing through Horizon Stories, you will always be earning progress towards your next Stamp. As part of Discover Japan, you can also compete in Touge Battles and thrilling night-time Street Races, which are the perfect place to race the cars you might not be able to use in Festival Events just yet.

With the structured restrictions of the Horizon Festival, Hypercars can’t be used in Festival races until you’ve obtained at least the Purple Wristband, which is quite late into the game. This means players who want to stay engaged in the stricter progression system can do that in the official Horizon Festival events, while others who want to immediately jump into the fastest cars will have unofficial events as part of Discover Japan open to them.

Collecting Stamps for your Collection Journal will unlock new Player Houses around Japan with Customizable Garages for you to buy, as well as Barn Find Rumors and The Estate – a mountain valley where you can build and decorate directly in the open world.

You’ll track your campaign progression across both Horizon Festival and Discover Japan in the Collection Journal. Each of these paths can be progressed at your leisure. If you’re the type of player who wants to embark on your own road trips, there’s great news for you too – everything that you discover in Japan is tracked in your Collection Journal. It’s also where you can redeem unique rewards for completing specific activities and challenges, and these will include cars, credits, and cosmetic items.

Additionally, anything that you photograph for your Collection Journal will be saved there, so you always have a wonderful keepsake of your adventures to look back on. And if you capture a better photo later, you can even swap them out!

What’s more, for the first time in a Forza Horizon game, cross-save between Xbox Series X|S, Xbox on PC, PlayStation 5, and Steam is supported. That means your Forza Horizon 6 campaign progress follows you no matter which device you’re discovering Japan on.

Whether you prefer to race or explore, Forza Horizon 6 delivers an expansive campaign full of depth, freedom and progression, and we can’t wait for you to experience it.

I assume the "authentic day trips" with Mei are the equivalent to Papa Vocho stories in FH5.
 
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Klinn

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So punk, do you feel lucky?

If so, this is for you: A Chance to Win A Super-charged Forza Horizon 6 Inspired Japanese Adventure Curated by Sung Kang

For those who are uncertain, Sung-Ho Kang is the actor who portrayed Han in the F&F franchise. He's got a new movie about drifting coming out, so this seems like some sort of cross promotion between Microsoft and the film studio. I don't do sweepstakes, mostly because I don't feel lucky.

Edit: Any bets that Sung-Ho Kang's red Toyota AE86 drifter shows up in FH6 in the future? ;)
 
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Klinn

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IGN has a new video showing 9 minutes of exploring Japan in that most iconic of Japanese cars, a Saleen S7.

The places they visit include that cool helix highway to gain elevation over a ridge:

FH6-Pre-Release-04.jpg

(Please excuse any YouTube compression artifacts)

They also drive through a few parts of Tokyo. The surface streets are OK although they don't seem to have the same level of detail or "texture" as FH5's Guanajuato. Maybe it looks better when we're doing the driving.

FH6-Pre-Release-05.jpg


Unfortunately they also spend a fair amount of time driving the freeways that wind through Tokyo which means you're looking at a lot of concrete barriers.

Out in the countryside seems more interesting to me personally, such as this sloped, curved bridge:

FH6-Pre-Release-06.jpg


Graphically it appears very similar to FH5 but that's not a bad thing in my book. Anyway, the video is worth checking out. There's lots more stuff I haven't touched on.

Edit: Fixed links to video.
 
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Klinn

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Today IGN released another video here mostly talking with the devs about the how they want to reward players who do different things and how a lot of the races are integrated into the world. They're really pushing getting players to play together, and presumably increase those engagement stats.

The article accompanying the video is basically a transcript of what the devs said. Here's a couple of snips to get you started:

“Time attack is a brand new feature for Forza Horizon 6,” explains lead game designer Dave Orton. “It’s a shared-world feature where it’s all about getting the fastest lap time possible on these incredible grassroots circuits across our map.

“They’re quite varied. You might have an off-road one, you might have a track-focused one. And really, at its core, you are setting a lap time and then trying to beat that every time. And we have splits that show you getting faster or slower, and every time you do a lap you get credits and XP as well. That’s the solo experience, and there’s kind of a loop where you can just hot lap for as long as you want.”

However, time attack takes on a new dimension when playing with or around others.

“Really it’s a place where we’ve seen other players gather,” Orton continues. “It’s a place of activity. I go back to that shared-world energy that you get from real players. This is a hotspot where you’ll find other players who are also hot lapping.

Engaging with time attacks in Forza Horizon 6 is a completely seamless experience. You don’t need to drive to a marker in the world, activate it, and get loaded into a lobby. You just drive out to one of the map’s permanent race circuits, drive into the precinct itself, and then drive onto the track. At that point, you’re racing.



“Horizon is a game that means a lot to many people, and it means different things to different people,” says Ellert. “There are people to whom really clean, technical racing is everything. And you have people who just want to drive around. You have people who want to build, or people who want to take photos. There are many people and many different ways to play a Horizon game.

“In previous games we’ve moved to a broader kind of campaign that says, ‘Whatever you do will progress you.’ And for this game, we wanted to be able to lean into that in a way that was very much driven by where you drove. If you could find it, it was a thing, you could do it. If you can find a street race somewhere in Tokyo City, you can do that street race immediately. There’s no gating to it. And because we had that freedom – because you could just drive off and take some photos or drive off and do one of the Horizon Stories – that meant that we had a full progression system that afforded those players a way to play the game.



Forza Horizon 6’s aftermarket cars are an adjacent concept sprinkled into the open world. They’re cars that you’ll come across, parked up and available for purchase from within the open world itself. As part of today’s demo, a customised Honda S2000 is sitting near the entry of one of the time attack circuits. As players, we’ll be able to roll up to these and purchase them – and either send them to our garages or hop behind the wheel immediately.

“Because that system always looks at the kinds of cars that you could afford, the state of your campaign, you are almost always going to see a car that is relevant to the thing you’re about to do, and it’s cheaper than buying it at the Auto Show,” says Ellert. “So it’s the optimal way to expand your car collection. And you get this benefit of, you see the thing in the world. It’s better than just a piece of UI.”

The idea that the aftermarket cars which appear depends partly on your current collection and funds available is an interesting one. Hopefully this means you'll get to buy more cars sooner, assuming you have the credits of course.

During some of the race footage I noticed that other players don't ghost like they do in FH5 but rather just disappear entirely and then reappear again when it's safe. Kinda strange to see them winking in and out of existence, but I guess you get used to it.
 

Klinn

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"Tokyo is so big and detailed it had it's own development team"

FH6-Pre-Release-07.jpg


IGN is presenting another article and video, this time concentrating on development of the various regions of Japan with special attention paid to Tokyo city.

A moderately long read but worth it. There's a bunch of new screenshots as well, including the one posted above.

Edit: This is interesting -- apparently FH6's map will use a "fog of war" so you can't see it all immediately, only as you travel through it.
Playground has also applied a fog of war to the map for Forza Horizon 6, with an aim to encourage players to explore at their own pace and enjoy what they discover as they find it, rather than immediately swamping their maps with icons.

“Because you use road discovery to understand where you’ve been on the roads, writing this across the map as a whole meant that suddenly it was, like, ‘Oh, I have not been here; I’m just going to drive. Oh wow, there was a thing there,’” says Ellert “And that’s absolutely what it’s intended to be.”
 
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Sounds like a new IGN clip has given some new details about garage, stickers (liveries) and new aero features.
View: https://www.youtube.com/watch?v=FvKBNy1VYhg
Watched this clip, think he pretty much nailed it about FH6 largely dropping the ball on aero. Apparently, they changed the wing, but it's again just that one splitter with canards and that one Forza wing... I wonder how many new prosthetic legs or new pants we're going to get though! :rollpoop:
 
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Klinn

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There's a new Forza Blog post talking about the improved ray tracing on the PC as well as other graphical improvements to their rendering engine, and most importantly, the game's system requirements:

FH6-Pre-Release-08-System-Req.jpg


My system sits at the 'Extreme' level (a 4070Ti) so I may not benefit from the ray tracing additions. A snip from the blog post for some more details:

Forza Horizon 6 unleashes the power and flexibility of the PC platform with 4K HDR visuals, enhanced ray tracing features, and high uncapped framerates. With support for ultrawide monitor resolutions, you can fully immerse yourself in Japan’s endless beauty. The game also features the same robust controller support as seen in Forza Horizon 5, and every steering wheel compatible with that game will also be supported in Forza Horizon 6.

In addition, Forza Horizon 6 offers a range of advanced video technologies at launch, including:

  • NVIDIA DLSS 4 with Multi Frame Generation for RTX 50 Series, DLSS Frame Generation for RTX 40 Series and above, DLSS Super Resolution for all GeForce RTX cards, DLAA, and NVIDIA Reflex
  • AMD FSR 4 or 3 (depending on your GPU)
  • Intel XeSS 2.1

For players with compatible graphics cards, the PC version of Forza Horizon 6 supports Ray-Traced Reflections, which you will see on both cars and in the environment, and Ray-Traced Global Illumination, or RTGI for short. RTGI uses ray tracing hardware to compute more accurate indirect lighting and occlusion across both the open world environment and cars in real time.

I'm sure I'll be trying the Extreme RT setting just to see if it runs OK without killing FPS entirely.

FH6-Pre-Release-09.jpg