Yeah. Like some kinda kids toy. Why does the Command Center take up so much space? Is this just carrying over iOS dev to Mac, or will we see touch-screen laptops and Studio displays...because why the wasteful areas around the buttons?Kind of looks like we are back to an early 2000s aesthetic.
Hey, I'm one of those people. I'll be sticking with macOS Sequoia for the foreseeable.I refuse to upgrade because of Liquid Glass
Especially for intel users that are stuck on OS26.I feel strongly that all of the Liquid Glass accessibility regressions should have been fixed in Tahoe and should not be tied to a major OS version update which is still months away; especially since Intel macs aren’t eligible.
it’s adding native support for 5K ultrawide displays
I really don't understand this. I've been using a 5k ultrawide with Tahoe/Sequoia on 2 different macs for over a year now, and things work great. What's there to add?
More generally, I've always been confused by the labelling of 'mac compatible' for monitors, or the question of "is this monitor supported by my mac?". I don't think I've ever plugged a monitor into a mac and have it do anything other than 'just work'.
It's subjective, clearly (no pun intended). I tried using Tahoe for a couple of weeks on my desktop, but found the interface distracting, generally unpleasant to use, and getting in the way of work. I reverted back to Sequoia.The complaints about Liquid Glass are generally valid, but also overblown IMHO. It's usable, and occasionally attractive, although I'm still sore about the squirclization of the app icons.
I was gonna say, when I went high frame rate it started to be some concern. I wasn't going to change my monitor to work with a Mac, but it was definitely a bit of "oh. I guess I'm not going to get the best of this monitor from this computer."https://9to5mac.com/2026/06/09/maco...er-resolution-support-for-ultrawide-displays/
It seems it's mostly two things: you probably aren't getting 120 hz if your display supports it, and your window layouts may not be remembered with those aspect ratios. Things you might not notice if it's a 60hz display and you leave your machine plugged in all the time.
I did same (and remain so on my Intel Mac), but was forced to LG with the purchase of a new Mac. The process of reverting a new Mac backwards is still possible (I think) but too big a PITA from what I saw... and in any case the one positive of sticking with the current OS is the additional security fixes that are normally part of the picture. So I stuck with it on the new Mac. LG is definitely annoying in places, but at least somewhat manageable. iOS27 should resolve what remains of those UI snafus for me.Hey, I'm one of those people. I'll be sticking with macOS Sequoia for the foreseeable.
Contrast is UX 101, and Liquid Glass is just stupid in that regard. Basically the previous UX guy (who has since gone to Meta) wanted to make a mark and thought it looked cool.I really struggle with UX designs that have a lack of contrast and ill-defined borders. The changes I'm seeing in Golden Gate look like they're nowhere near sufficient to address my overall issues with Liquid Glass. I still have to really concentrate and focus to find the point where one widget ends and the next begins.
I also recognize is my issue, and many others don't have these problems at all (otherwise low-contrast, uniformly-coloured UIs with hidden borders wouldn't be a thing).
But, for me, I guess it's Sequoia for another year.
It is not clear, which of the menubar items on the provided screenshot is for Ethernet, if any, and how one should enable it. I am unable to do so for my Ugreen USB-to-Ethernet adapter, is that due to too early version lacking support of major peripheral vendors?
yep, me too. But I have a feeling that the speedup tech involves a lot of (intelligent) caching at the OS level. They mentioned already loading up commonly used apps to speed up opening, IIRC. This would be much faster in day-to-day operation, sure, but will further bloat an already bloated macOS and System Data usage (on my 256GB MBP, this is already ~75GB on Tahoe... with AI and Siri turned off!)I would very much like an Ars dive on the speedup technologies. If you watch platforms state of the union they mention rewriting a lot of the core system bits in on-the-metal Swift, including many microcontrollers and other ICs.
I have a samsung Neo G9 5120x1440 ultrawide; it does 120 hz HDR just fine at full resolution in macOS Sequoia via DisplayPort on an M1 Mac Studio and M4 Max MBP, and that’s through a (cheap, no-name) KVM as well.https://9to5mac.com/2026/06/09/maco...er-resolution-support-for-ultrawide-displays/
It seems it's mostly two things: you probably aren't getting 120 hz if your display supports it, and your window layouts may not be remembered with those aspect ratios. Things you might not notice if it's a 60hz display and you leave your machine plugged in all the time.
On my M4 mini (Lenovo thunderbolt 5K2 screen) it's the incredibly limited scaling/resolution options that you have if you want to avoid blurry fuzz.https://9to5mac.com/2026/06/09/maco...er-resolution-support-for-ultrawide-displays/
It seems it's mostly two things: you probably aren't getting 120 hz if your display supports it, and your window layouts may not be remembered with those aspect ratios. Things you might not notice if it's a 60hz display and you leave your machine plugged in all the time.
Rosetta is still present in this version (but it's the final one with full support, before Apple scales it down to a vague level that they've yet to explain properly).I get that Apple's gotta Apple, but I'd prefer simpler over flashy effects that are computationally expensive and also harder to read.
I've got a few older apps that I use a lot that depend on Rosetta's x86/x64 translation, so this one's on pause for me until the vendors issue updates to support this OS.
I really don't understand this. I've been using a 5k ultrawide with Tahoe/Sequoia on 2 different macs for over a year now, and things work great. What's there to add?
More generally, I've always been confused by the labelling of 'mac compatible' for monitors, or the question of "is this monitor supported by my mac?". I don't think I've ever plugged a monitor into a mac and have it do anything other than 'just work'
https://9to5mac.com/2026/06/09/maco...er-resolution-support-for-ultrawide-displays/
It seems it's mostly two things: you probably aren't getting 120 hz if your display supports it, and your window layouts may not be remembered with those aspect ratios. Things you might not notice if it's a 60hz display and you leave your machine plugged in all the time.