Early review: Mass Effect: Andromeda is Dragon Age: Inquisition in space

KGFish

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Oh thank god. At least one bit of good news. I loved the overheating system.
There is a rare crafting mod (the "Legacy Heat Sink" item) that lets you craft guns of any kind with the ME1 style overheat mechanism, which I also very much prefer.

On the other hand, though—and I didn't mention this in the review—ammo doesn't seem to be a problem. There are crates (from which you can synthesize ammo, and by "synthesize" I mean "walk next to them and magically get ammo") literally everywhere in areas where you're supposed to be shooting. I don't know if they're as widely distributed in higher difficulty levels, but ammo has been beyond plentiful on stupid-baby difficulty where I'm playing.

Probably not. I remember in ME3 ammo was rare enough that I had to carefully switch between weapons so that I could maximize the ammo pick up at the end of fights. It also makes me think that the switch back to ammo magazines was to more easily tune fights. In ME1, there was no way you could lose a fight if you had a well-protected position. On the flip-side, in ME3 it meant that the various powers became super-critical as they were the only thing that was infinite supply.
 
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Tofystedeth

Ars Tribunus Angusticlavius
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If I'm remembering correctly, the "magical space telescope" used in that way was built by ... someone ... who wasn't actually part of the initiative. The folks in the initiative didn't know how to build one and didn't fully understand how it worked... and didn't have the cooperation of those who did. I don't believe anyone in Andromeda has that tech available.
Yeah, I don't think that's particularly spoiler-y (and I mention it in the article). The Alliance found a Geth experiment in the Milky Way where the Geth had turned a Mass Relay into an ultra long range faster-than-light telescope, and that's what they used to pick out the golden worlds. It's also ostensibly why the initiative didn't get updates on the worlds' status in transit.

They don't mention whether or not the alliance still has access to the geth miracle tech—if so, and if the end of ME3 didn't disable it, and if anyone remembers the Andromeda Initiative 630+ years after they departed, the milky way of the 2800s could fire 'em back up and check in on Andromeda at any time...
Yeah, nobody even knows how to build a mass relay and I'm not sure how big the Ark ships are, but you probably couldn't fit one on one anyway.
 
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Mitlov

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13,016
The whole thing just seems misguided. I don't want DA:I in space. Bioware crafted the perfect action game in Mass Effect 2. Great characters, lots of choices, awesome combat, varied mission design - it was just great. That's what I want. That's what the series was best at. Not driving around in the Mako or walking around a planet looking for plants to scan.
Different people do want different things.

For me, ME2 was the absolute low point of the series, and ME1 remains my favorite (for now), though with ME3 a pretty close second. ME2 really did have two things going for it in my book -- character development and hacking minigames -- and for me, they didn't make up for what was lost. (I hated the combat in ME2, but then, I would go all the way to turn-based tabletop-RPG-style combat resolution if I could.)

I'm very optimistic about Andromeda. During my preview, aspects of it felt more like ME1 than either ME2 or ME3 did, and I regard that as terrific. YMMV, obviously.

For me, I always wanted ME4 to combine the giant-universe atmosphere of ME1, the character development of ME2, and the fluid combat mechanics of ME3. As disappointed as I am with the classic-for-EA day-one issues, I'm tentatively excited that ME:A at least attempts to deliver on that formula.
 
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12 (12 / 0)
Also glad the game doesn't force you to play as a girl

And the problem with that is..?
I thought you'd never ask! I don't like playing as a girl in games that are made for males, which to me are action games with lots of killing. There's a reason you don't see Barbies with ak47's or G.I. Joe's with a hairbrush. Boys and girls play differently, something a lot of video game developers have forgotten

Oh get over yourself and your forced gender roles. My seven-year-old likes stuffed animals as well as his Halo toys, and pink is one of this top three favorite colors. So fucking what?

And one of his Halo action figures is Spartan Olympia Vale, and he has zero problem/confusion with the fact that she has lady parts under her armor instead of man parts. Because, after all, when we're playing with Halo action figures, we're not talking about genitals, we're talking about defeating the Covenant.
I don't like forced gender, I prefer choice. For me it's a matter of immersion. I strongly identify with my gender and I can't get into a game being
 
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-15 (9 / -24)
They don't mention whether or not the alliance still has access to the geth miracle tech...
Now that's a detail that would depend on the ending of ME3, eh?

Shoot the starchild in the face and the answer is "no, because there's no alliance". Fully save the Geth and the answer is probably "yes, because the folks who actually built it are fully on our team now"... but possibly "no, because red/green/blue space whammy from firing the crucible messed it all up". And there's answers in between.
 
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9 (9 / 0)

Mitlov

Ars Legatus Legionis
13,016
Also glad the game doesn't force you to play as a girl

And the problem with that is..?
I thought you'd never ask! I don't like playing as a girl in games that are made for males, which to me are action games with lots of killing. There's a reason you don't see Barbies with ak47's or G.I. Joe's with a hairbrush. Boys and girls play differently, something a lot of video game developers have forgotten

Oh get over yourself and your forced gender roles. My seven-year-old likes stuffed animals as well as his Halo toys, and pink is one of this top three favorite colors. So fucking what?

And one of his Halo action figures is Spartan Olympia Vale, and he has zero problem/confusion with the fact that she has lady parts under her armor instead of man parts. Because, after all, when we're playing with Halo action figures, we're not talking about genitals, we're talking about defeating the Covenant.
I don't like forced gender, I prefer choice. For me it's a matter of immersion. I strongly identify with my gender and I can't get into a game being

You can get over the fact that you're playing as a space adventurer in the far future who has skills and personality totally unlike you in real life, who comes back from the dead, who has his own spaceship, and has cybernetic implants that let you levitate and throw objects and create black holes with your mind...but a character that pees out of different parts than you (in a game where nobody pees regardless) is a bridge too far?
 
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19 (23 / -4)

ferdnyc

Smack-Fu Master, in training
79
Not explaining every technological limitation =/= lazy. Also, people making decisions you don't agree with (Sending 5 arcs to 5 different locations) isn't bad writing either, it might be poor decision making by the characters, but it isn't wrong.

Considering that those two decisions lead directly to the extremely bad situation that you find yourself in the beginning of the game, they are extremely lazy. They are simply ignored in order to setup the plot of the game.
[...]
The first 10 hours or so are just lazy writing in general, regardless if you nitpick about specifics like I do...but the fact that there are so many lazy plot devices used just to setup the beginning of the game is symbolic of the writing in general (again through 10 hours).

I don't know, I'm with Flit here. Yes, there's a certain amount of "well, if this didn't happen, there wouldn't be a story to tell" plot-driving inherent in the setup of any story like this, but flawed characters aren't automatically lazy writing.

You know what I liked best about Stargate: Atlantis? Even moreso than the other shows in the franchise, the characters on Atlantis made some spectacularly bad decisions throughout the course of the series, and every single one of them came back to bite them on the ass in a major way. A good number of the problems faced on the show were completely self-created. And it worked, (a) because, as I said, there were consequences to those bad decisons, and (b) because people are human and do make bad, short-sighted, this-will-all-end-in-ruin decisions. As much as it obviously served to create conflict and drive the plot, that still didn't make it any less realistic and believable all the same.
 
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8 (8 / 0)
Not explaining every technological limitation =/= lazy. Also, people making decisions you don't agree with (Sending 5 arcs to 5 different locations) isn't bad writing either, it might be poor decision making by the characters, but it isn't wrong.

Considering that those two decisions lead directly to the extremely bad situation that you find yourself in the beginning of the game, they are extremely lazy. They are simply ignored in order to setup the plot of the game.
[...]
The first 10 hours or so are just lazy writing in general, regardless if you nitpick about specifics like I do...but the fact that there are so many lazy plot devices used just to setup the beginning of the game is symbolic of the writing in general (again through 10 hours).

I don't know, I'm with Flit here. Yes, there's a certain amount of "well, if this didn't happen, there wouldn't be a story to tell" plot-driving inherent in the setup of any story like this, but flawed characters aren't automatically lazy writing.

You know what I liked best about Stargate: Atlantis? Even moreso than the other shows in the franchise, the characters on Atlantis made some spectacularly bad decisions throughout the course of the series, and every single one of them came back to bite them on the ass in a major way. A good number of the problems faced on the show were completely self-created. And it worked, (a) because, as I said, there were consequences to those bad decisons, and (b) because people are human and do make bad, short-sighted, this-will-all-end-in-ruin decisions. As much as it obviously served to create conflict and drive the plot, that still didn't make it any less realistic and believable all the same.
Yeah. But those kinds of oversights seem less Stargate Atlantis-y and more Prometheus-y.
 
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4 (5 / -1)

Edgar Allan Esquire

Ars Praefectus
3,097
Subscriptor
Also glad the game doesn't force you to play as a girl

And the problem with that is..?
I thought you'd never ask! I don't like playing as a girl in games that are made for males, which to me are action games with lots of killing. There's a reason you don't see Barbies with ak47's or G.I. Joe's with a hairbrush. Boys and girls play differently, something a lot of video game developers have forgotten

Oh get over yourself and your forced gender roles. My seven-year-old likes stuffed animals as well as his Halo toys, and pink is one of this top three favorite colors. So fucking what?

And one of his Halo action figures is Spartan Olympia Vale, and he has zero problem/confusion with the fact that she has lady parts under her armor instead of man parts. Because, after all, when we're playing with Halo action figures, we're not talking about genitals, we're talking about defeating the Covenant.
I don't like forced gender, I prefer choice. For me it's a matter of immersion. I strongly identify with my gender and I can't get into a game being

You can get over the fact that you're playing as a space adventurer in the far future who has skills and personality totally unlike you in real life, who comes back from the dead, who has his own spaceship, and has cybernetic implants that let you levitate and throw objects and create black holes with your mind...but a character that pees out of different parts than you (in a game where nobody pees regardless) is a bridge too far?
To be fair, there are people that try to customize their characters to look as much like them as possible and act as they do.
 
Upvote
9 (10 / -1)
The whole thing just seems misguided. I don't want DA:I in space. Bioware crafted the perfect action game in Mass Effect 2. Great characters, lots of choices, awesome combat, varied mission design - it was just great. That's what I want. That's what the series was best at. Not driving around in the Mako or walking around a planet looking for plants to scan.
Different people do want different things.

For me, ME2 was the absolute low point of the series, and ME1 remains my favorite (for now), though with ME3 a pretty close second. ME2 really did have two things going for it in my book -- character development and hacking minigames -- and for me, they didn't make up for what was lost. (I hated the combat in ME2, but then, I would go all the way to turn-based tabletop-RPG-style combat resolution if I could.)

I'm very optimistic about Andromeda. During my preview, aspects of it felt more like ME1 than either ME2 or ME3 did, and I regard that as terrific. YMMV, obviously.

Yes, however it is bizarre to see some of the same issues of ME1 being brought to this game, like the interface. And it is bizarre to see them completely take away party control.

In a more broad sense, though, ME1 was NOT some sort of proto-Dragon Age Inquisition. Yes, it had the Mako, but the game was not built around driving in huge planets scanning trees or whatever. That ended up being barely tolerable filler, although I suppose it gave the game a larger scope. So even if one prefers ME1, I'm not sure Andromeda will be satisfying.
 
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Rommel102

Ars Tribunus Angusticlavius
9,008
Not explaining every technological limitation =/= lazy. Also, people making decisions you don't agree with (Sending 5 arcs to 5 different locations) isn't bad writing either, it might be poor decision making by the characters, but it isn't wrong.

Considering that those two decisions lead directly to the extremely bad situation that you find yourself in the beginning of the game, they are extremely lazy. They are simply ignored in order to setup the plot of the game.
[...]
The first 10 hours or so are just lazy writing in general, regardless if you nitpick about specifics like I do...but the fact that there are so many lazy plot devices used just to setup the beginning of the game is symbolic of the writing in general (again through 10 hours).

I don't know, I'm with Flit here. Yes, there's a certain amount of "well, if this didn't happen, there wouldn't be a story to tell" plot-driving inherent in the setup of any story like this, but flawed characters aren't automatically lazy writing.

You know what I liked best about Stargate: Atlantis? Even moreso than the other shows in the franchise, the characters on Atlantis made some spectacularly bad decisions throughout the course of the series, and every single one of them came back to bite them on the ass in a major way. A good number of the problems faced on the show were completely self-created. And it worked, (a) because, as I said, there were consequences to those bad decisons, and (b) because people are human and do make bad, short-sighted, this-will-all-end-in-ruin decisions. As much as it obviously served to create conflict and drive the plot, that still didn't make it any less realistic and believable all the same.
Yeah. But those kinds of oversights seem less Stargate Atlantis-y and more Prometheus-y.

Oh thank you, I couldn't think of a good comparison to use for the type of narrative shenanigans that I've experienced through the first 10 hours of the game. This is spot on.
 
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Maria_S

Wise, Aged Ars Veteran
160
I've noticed one near-universal complaint from people who are disappointed or otherwise negative about this game: they all mention some kind of behind the scenes drama or issue with EA. I'm not disputing the accuracy of any of those comments, but I also find that it makes it difficult for me to take them as valid critiques of the actual game, because it's hard to shake the impression that these people have some weird axe to grind that doesn't have much to do with gameplay.

Might have something to do with the game not being out? How can people critique an unreleased game? So the gossip focused on other things, and people saw some pretty ugly attitudes from the developers and raised concerns.

It's just so disappointing - they have this entirely new galaxy to play with, and we get what, 2 new humans-in-makeup alien species and a bunch of floating rocks? It just seems the whole thing has been created by people with almost no imagination. I loved the first trilogy, but given what I've read, I can't even see myself picking this up as a 75% off sale item.

Yeah, I read a review of the first few hours. Brand new alien galaxy. Aaaaand you;re shooting humanoid aliens again. You can forgive something like Star Trek where they have budget constraints, but video games have had plenty to truly alien looking and acting creatures for many year.

Everything that moves does not have to have romantic potential, Bioware. Besides, I'm still with Garrus.
 
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Kazper

Ars Praefectus
4,283
Subscriptor
Not explaining every technological limitation =/= lazy. Also, people making decisions you don't agree with (Sending 5 arcs to 5 different locations) isn't bad writing either, it might be poor decision making by the characters, but it isn't wrong.

Considering that those two decisions lead directly to the extremely bad situation that you find yourself in the beginning of the game, they are extremely lazy. They are simply ignored in order to setup the plot of the game.
[...]
The first 10 hours or so are just lazy writing in general, regardless if you nitpick about specifics like I do...but the fact that there are so many lazy plot devices used just to setup the beginning of the game is symbolic of the writing in general (again through 10 hours).

I don't know, I'm with Flit here. Yes, there's a certain amount of "well, if this didn't happen, there wouldn't be a story to tell" plot-driving inherent in the setup of any story like this, but flawed characters aren't automatically lazy writing.

You know what I liked best about Stargate: Atlantis? Even moreso than the other shows in the franchise, the characters on Atlantis made some spectacularly bad decisions throughout the course of the series, and every single one of them came back to bite them on the ass in a major way. A good number of the problems faced on the show were completely self-created. And it worked, (a) because, as I said, there were consequences to those bad decisons, and (b) because people are human and do make bad, short-sighted, this-will-all-end-in-ruin decisions. As much as it obviously served to create conflict and drive the plot, that still didn't make it any less realistic and believable all the same.
Yeah. But those kinds of oversights seem less Stargate Atlantis-y and more Prometheus-y.

Oh thank you, I couldn't think of a good comparison to use for the type of narrative shenanigans that I've experienced through the first 10 hours of the game. This is spot on.
The game is out?
 
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1 (1 / 0)

Rommel102

Ars Tribunus Angusticlavius
9,008
Not explaining every technological limitation =/= lazy. Also, people making decisions you don't agree with (Sending 5 arcs to 5 different locations) isn't bad writing either, it might be poor decision making by the characters, but it isn't wrong.

Considering that those two decisions lead directly to the extremely bad situation that you find yourself in the beginning of the game, they are extremely lazy. They are simply ignored in order to setup the plot of the game.
[...]
The first 10 hours or so are just lazy writing in general, regardless if you nitpick about specifics like I do...but the fact that there are so many lazy plot devices used just to setup the beginning of the game is symbolic of the writing in general (again through 10 hours).

I don't know, I'm with Flit here. Yes, there's a certain amount of "well, if this didn't happen, there wouldn't be a story to tell" plot-driving inherent in the setup of any story like this, but flawed characters aren't automatically lazy writing.

You know what I liked best about Stargate: Atlantis? Even moreso than the other shows in the franchise, the characters on Atlantis made some spectacularly bad decisions throughout the course of the series, and every single one of them came back to bite them on the ass in a major way. A good number of the problems faced on the show were completely self-created. And it worked, (a) because, as I said, there were consequences to those bad decisons, and (b) because people are human and do make bad, short-sighted, this-will-all-end-in-ruin decisions. As much as it obviously served to create conflict and drive the plot, that still didn't make it any less realistic and believable all the same.
Yeah. But those kinds of oversights seem less Stargate Atlantis-y and more Prometheus-y.

Oh thank you, I couldn't think of a good comparison to use for the type of narrative shenanigans that I've experienced through the first 10 hours of the game. This is spot on.
The game is out?

EA Access on Xbox, or Origin Access on PC. 10 hours of gameplay.
 
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6 (6 / 0)
Thanks for the honest review! As a huge, longtime Mass Effect fan (N7 coffee mug & t-shirt included), I was really on the fence about this one. Especially so after reading some of the iffy first impressions. Now I feel more confident about (maybe) pre-ordering. I very much enjoyed DA:I despite some of the more...questionable design decisions.

Honestly, I didn't need ME:A to be amazing. I just needed it to not be terrible. Some of the prerelease reviews/impressions have been so dire that I was afraid it might be. You've set my mind at rest. Thanks Ars!
 
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5 (5 / 0)
Not explaining every technological limitation =/= lazy. Also, people making decisions you don't agree with (Sending 5 arcs to 5 different locations) isn't bad writing either, it might be poor decision making by the characters, but it isn't wrong.

Considering that those two decisions lead directly to the extremely bad situation that you find yourself in the beginning of the game, they are extremely lazy. They are simply ignored in order to setup the plot of the game.
[...]
The first 10 hours or so are just lazy writing in general, regardless if you nitpick about specifics like I do...but the fact that there are so many lazy plot devices used just to setup the beginning of the game is symbolic of the writing in general (again through 10 hours).

I don't know, I'm with Flit here. Yes, there's a certain amount of "well, if this didn't happen, there wouldn't be a story to tell" plot-driving inherent in the setup of any story like this, but flawed characters aren't automatically lazy writing.

You know what I liked best about Stargate: Atlantis? Even moreso than the other shows in the franchise, the characters on Atlantis made some spectacularly bad decisions throughout the course of the series, and every single one of them came back to bite them on the ass in a major way. A good number of the problems faced on the show were completely self-created. And it worked, (a) because, as I said, there were consequences to those bad decisons, and (b) because people are human and do make bad, short-sighted, this-will-all-end-in-ruin decisions. As much as it obviously served to create conflict and drive the plot, that still didn't make it any less realistic and believable all the same.
Yeah. But those kinds of oversights seem less Stargate Atlantis-y and more Prometheus-y.

Oh thank you, I couldn't think of a good comparison to use for the type of narrative shenanigans that I've experienced through the first 10 hours of the game. This is spot on.
The shenanigans that lead up the trouble in Atlantis happened all because of the worse case scenario. They were familiar with the Ancients, their biology, and environmental conditions. So they confirmed everything was good on the other side. They saw the facility had power. And saw there was no immediate danger so they went though. Only after a couple hours after did they realize the power was almost out. As for things that happened later, Stargate personal are a mix of military and researchers. Usually when things went wrong, either the research personal were saying not to do something, or the military personal were saying not to do something (or Ronon just did something).

Prometheus was suppose to be a scientific expedition that was funded. You'd think every part of the trip, they landing, and the study would have carefully laid out plans and tons of contingencies. But there were none, just push every button and stick your face in every alien looking pod.
 
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8 (8 / 0)

Mitlov

Ars Legatus Legionis
13,016
Thanks for the honest review! As a huge, longtime Mass Effect fan (N7 coffee mug & t-shirt included), I was really on the fence about this one. Especially so after reading some of the iffy first impressions. Now I feel more confident about (maybe) pre-ordering. I very much enjoyed DA:I despite some of the more...questionable design decisions.

Honestly, I didn't need ME:A to be amazing. I just needed it to not be terrible. Some of the prerelease reviews/impressions have been so dire that I was afraid it might be. You've set my mind at rest. Thanks Ars!

A lot of the negative prerelease reviews have focused on poorly-done facial animations and movement animations. While there unquestionably was some seriously botched work on this front, those aren't make-or-break issues for me in an action RPG.
 
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6 (6 / 0)
In a more broad sense, though, ME1 was NOT some sort of proto-Dragon Age Inquisition. Yes, it had the Mako, but the game was not built around driving in huge planets scanning trees or whatever. That ended up being barely tolerable filler, although I suppose it gave the game a larger scope. So even if one prefers ME1, I'm not sure Andromeda will be satisfying.
Based only on "it's DA:I in space", that would be fair. My comparison to ME1 is not based on the "strike team" thing, which I regard as the main way in which Andromeda matches Inquisition. It's instead...

Let me give you an example.

You've got an inventory, and are constantly picking up items. More than you can use. Sometimes, so many that you have trouble managing them. So, what do you do? You can either save them until you find a vendor to sell them for currency, or you can break them down for components to use for other things.

Now, in ME1, you could only break them down into omni-gel, which let you bypass hacking. In ME:A, you break them down into things like aluminum and eezo, which you can then use in crafting. But, do you at least see what I mean when I say it feels like a return to the original's roots?
 
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3 (3 / 0)

ferdnyc

Smack-Fu Master, in training
79
The shenanigans that lead up the trouble in Atlantis happened all because of the worse case scenario. They were familiar with the Ancients, their biology, and environmental conditions. So they confirmed everything was good on the other side. They saw the facility had power. And saw there was no immediate danger so they went though. Only after a couple hours after did they realize the power was almost out. As for things that happened later, Stargate personal are a mix of military and researchers. Usually when things went wrong, either the research personal were saying not to do something, or the military personal were saying not to do something (or Ronon just did something).

This is entirely off-topic, but... I'm talking about later, course-of-the-story things, like creating "Michael" (Trip Tucker). That's the one that sticks out most in my mind. Not split-second decision-making, but planned, deliberate actions that were just terrible, terrible ideas. Because people sometimes really do have bad ideas that turn out badly.
 
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5 (5 / 0)
And the problem with that is..?[/quote]
I thought you'd never ask! I don't like playing as a girl in games that are made for males, which to me are action games with lots of killing. There's a reason you don't see Barbies with ak47's or G.I. Joe's with a hairbrush. Boys and girls play differently, something a lot of video game developers have forgotten[/quote]

Oh get over yourself and your forced gender roles. My seven-year-old likes stuffed animals as well as his Halo toys, and pink is one of this top three favorite colors. So fucking what?

And one of his Halo action figures is Spartan Olympia Vale, and he has zero problem/confusion with the fact that she has lady parts under her armor instead of man parts. Because, after all, when we're playing with Halo action figures, we're not talking about genitals, we're talking about defeating the Covenant.[/quote]
I don't like forced gender, I prefer choice. For me it's a matter of immersion. I strongly identify with my gender and I can't get into a game being[/quote]

You can get over the fact that you're playing as a space adventurer in the far future who has skills and personality totally unlike you in real life, who comes back from the dead, who has his own spaceship, and has cybernetic implants that let you levitate and throw objects and create black holes with your mind...but a character that pees out of different parts than you (in a game where nobody pees regardless) is a bridge too far?[/quote]
To be fair, there are people that try to customize their characters to look as much like them as possible and act as they do.[/quote] to be honest I like making characters as ugly as possible because A) it makes me feel better about myself and B) there are too many square jawed studs in games and not enough no chinned ones
 
Upvote
-16 (2 / -18)
"DA:I, but Mass Effect" sounds good to me. I really enjoyed Inquisition, and thought it was a return to form for the series, after the intensely disappointing DA2. I didn't find the "MMO style" quests annoying at all, and thought that criticism was a bit over-played.

I also wasn't terribly worried about the facial animations, as long as they were fine most of the time. I'd obviously prefer they be good across the board, but the faces in the previous games were all stiff and goofy from time to time. Picking out the egregious moments and making GIFs out of them, does not move me one way or another. For some of them, it just seems like they need to tweak the animations to "close" their eyes slightly more (Addison in particular seems to have a permanent look of shock on her face), and tone down the "glassy" reflective-ness of the eyeballs themselves.

I was more concerned about the persistent mentions of the writing quality during the first few hours being pretty atrocious. I can deal with some sophomoric writing, but don't want to be rolling my eyes or actively hating characters I'm not supposed to hate.

Animations for planet scanning just sound like a design oversight, and should be easily patch-able post-release to be able to skip them.

This game seems very divisive. I've seen reviews in major publications, ranging anywhere from an 85% to a 60%. I haven't been spooked into ditching my pre-order, but I will be heartbroken if the game is just a dull slog, as I absolutely love the Mass Effect universe.
 
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2 (2 / 0)

QuidNYC

Ars Scholae Palatinae
745
As a big fan of the ME trilogy, I have become increasingly nervous about ME:A (which I've preordered) in recent days. After reading this review and the comments here, I've almost talked myself off the ledge. I haven't played it yet, but at this point I'm looking forward to jumping in.

I can accept some rough edges (which should be obvious if I was prepared to love all of the previous games). Some of the issues I've seen online with character models / animations / facial presets, etc. are pretty horrifying, and could point to some combination of poor resourcing and/or politicized design choices on the part of Bioware Montreal. Maybe some of that will be fixed, but I'm hopeful that it doesn't get in the way of enjoying the game itself.

Perhaps the two most concerning things I've read about are: 1) the inability to spec out / load out your squadmates, and 2) the lack of the ability to "pause time" during firefights.

I'll reserve judgement on how these factors ultimately shape the combat gameplay, but it's hard to see how they'll be an improvement. I can't imagine how I would have been able to get through the ME2 insanity run (for instance) with out those two features (and it was frustrating enough as it stood).
 
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0 (1 / -1)

grommit!

Ars Legatus Legionis
20,717
Subscriptor
You can get over the fact that you're playing as a space adventurer in the far future who has skills and personality totally unlike you in real life, who comes back from the dead, who has his own spaceship, and has cybernetic implants that let you levitate and throw objects and create black holes with your mind...but a character that pees out of different parts than you (in a game where nobody pees regardless) is a bridge too far?

You're right about this, but I suggest resisting the temptation to quote the troll any further. Just downvote them into oblivion. They can't even quote a post properly without butchering it FFS.
 
Upvote
8 (8 / 0)

Mitlov

Ars Legatus Legionis
13,016
Some of the issues I've seen online with character models / animations / facial presets, etc. are pretty horrifying, and could point to some combination of poor resourcing and/or politicized design choices on the part of Bioware Montreal.

To be totally clear, the GamerGate/"Men's Right Advocate" argument that the person in charge of the facial animations on Mass Effect: Andromeda was a woefully-unqualified woman chosen solely for the role solely due to political correctness reasons, and that's why the animations suck so bad...it just isn't true. It's "alternative facts." It's Pizzagate. It's a completely false narrative being pushed for culture-war reasons.

EA doesn't need a reason to have a broken product on day one. It's just how they roll. And I'm saying this as someone who actually really likes several EA franchises.
 
Upvote
13 (15 / -2)

mrscott75

Seniorius Lurkius
9
EDIT: also, I will not fogive them in a million years for not including the Quarians. Besides Tali being the absolute best videogame girlfriend that has ever been created, you'd think the Quarians would have a thing or two to say in a game about finding a new home for humanity.

Their ark was delayed (ME:A2? DLC?) and includes other species as well - Drell, Hanar, etc.
https://www.youtube.com/watch?v=EuywJ_EISTE
 
Upvote
5 (5 / 0)

sttm

Ars Scholae Palatinae
1,490
Mass Effect: Andromeda is Dragon Age: Inquisition in space

Thanks, Pre-Order cancelled.

I don't need to play another game that has a bunch of boring fetch and kill quests, lame characters, lame plot, bad character models, and heavy progressive propaganda sprinkled on top.

I will remember Mass Effect from when it was great, when Shepard was a total dick and Miranda had the best ass in the galaxy, and that galaxy was the one we were in and that made it actually matter!
 
Upvote
-7 (4 / -11)
EDIT: also, I will not fogive them in a million years for not including the Quarians. Besides Tali being the absolute best videogame girlfriend that has ever been created, you'd think the Quarians would have a thing or two to say in a game about finding a new home for humanity.

Their ark was delayed (ME:A2? DLC?) and includes other species as well - Drell, Hanar, etc.
https://www.youtube.com/watch?v=EuywJ_EISTE
Hanar didn't need an entire Ark. Just Blasto, plenty of thermal clips, and a couple female Hanar of his choosing in a small pod. He'd colonize and populate an entire world.
 
Upvote
11 (11 / 0)

pokrface

Senior Technology Editor
21,530
Ars Staff
EDIT: also, I will not fogive them in a million years for not including the Quarians. Besides Tali being the absolute best videogame girlfriend that has ever been created, you'd think the Quarians would have a thing or two to say in a game about finding a new home for humanity.

Their ark was delayed (ME:A2? DLC?) and includes other species as well - Drell, Hanar, etc.
https://www.youtube.com/watch?v=EuywJ_EISTE
Hanar didn't need an entire Ark. Just Blasto, plenty of thermal clips, and a couple female Hanar of his choosing in a small pod. He'd colonize and populate an entire world.
This One has already procreated that much with your mother.
 
Upvote
21 (21 / 0)
EDIT: also, I will not fogive them in a million years for not including the Quarians. Besides Tali being the absolute best videogame girlfriend that has ever been created, you'd think the Quarians would have a thing or two to say in a game about finding a new home for humanity.

I actually started to dislike Tali, after Legion showed up. The Quarians went from being unfortunate victims of their own technology in ME1, to arrogant jerks who wanted to extinguish an emerging intelligence, and basically caused their own downfall with ignorance born of fear.

It obviously ends in a hopeful place by the end of the trilogy, but I thought having Legion around showed an uglier side of Tali and the Quarians. Made her more well-rounded of a character too, but less uniformly likable.

"Does this unit have a soul?"
 
Upvote
6 (7 / -1)
Some of the issues I've seen online with character models / animations / facial presets, etc. are pretty horrifying, and could point to some combination of poor resourcing and/or politicized design choices on the part of Bioware Montreal.

To be totally clear, the GamerGate/"Men's Right Advocate" argument that the person in charge of the facial animations on Mass Effect: Andromeda was a woefully-unqualified woman chosen solely for the role solely due to political correctness reasons, and that's why the animations suck so bad...it just isn't true. It's "alternative facts." It's Pizzagate. It's a completely false narrative being pushed for culture-war reasons.

EA doesn't need a reason to have a broken product on day one. It's just how they roll. And I'm saying this as someone who actually really likes several EA franchises.

This is an actual thing going around? God I'm glad I'm too old to be bothered reading whatever detritus is circulating around reddit.
 
Upvote
18 (19 / -1)

Mitlov

Ars Legatus Legionis
13,016
Some of the issues I've seen online with character models / animations / facial presets, etc. are pretty horrifying, and could point to some combination of poor resourcing and/or politicized design choices on the part of Bioware Montreal.

To be totally clear, the GamerGate/"Men's Right Advocate" argument that the person in charge of the facial animations on Mass Effect: Andromeda was a woefully-unqualified woman chosen solely for the role solely due to political correctness reasons, and that's why the animations suck so bad...it just isn't true. It's "alternative facts." It's Pizzagate. It's a completely false narrative being pushed for culture-war reasons.

EA doesn't need a reason to have a broken product on day one. It's just how they roll. And I'm saying this as someone who actually really likes several EA franchises.

This is an actual thing going around? God I'm glad I'm too old to be bothered reading whatever detritus is circulating around reddit.

It's become so prevalent on the seedy underbelly of the internet that Bioware had to issue an official response.
 
Upvote
9 (10 / -1)

Tofystedeth

Ars Tribunus Angusticlavius
6,424
Subscriptor++
Upvote
12 (12 / 0)

Seraphiel

Ars Tribunus Angusticlavius
7,285
Also glad the game doesn't force you to play as a girl

And the problem with that is..?
I thought you'd never ask! I don't like playing as a girl in games that are made for males, which to me are action games with lots of killing. There's a reason you don't see Barbies with ak47's or G.I. Joe's with a hairbrush. Boys and girls play differently, something a lot of video game developers have forgotten

Oh get over yourself and your forced gender roles. My seven-year-old likes stuffed animals as well as his Halo toys, and pink is one of this top three favorite colors. So fucking what?

And one of his Halo action figures is Spartan Olympia Vale, and he has zero problem/confusion with the fact that she has lady parts under her armor instead of man parts. Because, after all, when we're playing with Halo action figures, we're not talking about genitals, we're talking about defeating the Covenant.
I don't like forced gender, I prefer choice. For me it's a matter of immersion. I strongly identify with my gender and I can't get into a game being
I don't know of any BioWare game (Ever? Maybe Planescape Torment?) that didn't give players this binary choice. There was, as everyone already knew, zero chance that players would not get to choose a male or female protagonist in this game. At this point they should probably be adding more than two options, but that is a totally unrelated conversation so I'll just put a pin in that for now.

Anyway: It's almost like you brought it up totally out of nowhere to pretend like you had a point. Get off the cross. ;)
 
Upvote
12 (13 / -1)
Also glad the game doesn't force you to play as a girl

And the problem with that is..?
I thought you'd never ask! I don't like playing as a girl in games that are made for males, which to me are action games with lots of killing. There's a reason you don't see Barbies with ak47's or G.I. Joe's with a hairbrush. Boys and girls play differently, something a lot of video game developers have forgotten

Oh get over yourself and your forced gender roles. My seven-year-old likes stuffed animals as well as his Halo toys, and pink is one of this top three favorite colors. So fucking what?

And one of his Halo action figures is Spartan Olympia Vale, and he has zero problem/confusion with the fact that she has lady parts under her armor instead of man parts. Because, after all, when we're playing with Halo action figures, we're not talking about genitals, we're talking about defeating the Covenant.
I don't like forced gender, I prefer choice. For me it's a matter of immersion. I strongly identify with my gender and I can't get into a game being
I don't know of any BioWare game (Ever? Maybe Planescape Torment?) that didn't give players this binary choice. There was, as everyone already knew, zero chance that players would not get to choose a male or female protagonist in this game. At this point they should probably be adding more than two options, but that is a totally unrelated conversation so I'll just put a pin in that for now.

Anyway: It's almost like you brought it up totally out of nowhere to pretend like you had a point. Get off the cross. ;)
I sexually identify as a Boeing AH-64 Apache and I demand the option to play as one.
 
Upvote
15 (15 / 0)
EDIT: also, I will not fogive them in a million years for not including the Quarians. Besides Tali being the absolute best videogame girlfriend that has ever been created, you'd think the Quarians would have a thing or two to say in a game about finding a new home for humanity.

Their ark was delayed (ME:A2? DLC?) and includes other species as well - Drell, Hanar, etc.
https://www.youtube.com/watch?v=EuywJ_EISTE
Hanar didn't need an entire Ark. Just Blasto, plenty of thermal clips, and a couple female Hanar of his choosing in a small pod. He'd colonize and populate an entire world.
This One has already procreated that much with your mother.

Incoming lawsuit from Hanar Anti-Defamation League in 3 ... 2 ... 1...
 
Upvote
9 (9 / 0)

Seraphiel

Ars Tribunus Angusticlavius
7,285
Upvote
9 (9 / 0)
Bioware games have always been bad, clunky messes full of technical issues, but were redeemed by having some decent writers on the staff who made you overlook the games flaws. They were the one and only game dev studio who could write worth a damn, not great but better than the high school level writing employed by other game companies. Now folks have moved on and they don't even have that.
 
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0 (2 / -2)