A week of playtime is nowhere near enough to fully review sprawling galactic epic.
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There is a rare crafting mod (the "Legacy Heat Sink" item) that lets you craft guns of any kind with the ME1 style overheat mechanism, which I also very much prefer.Oh thank god. At least one bit of good news. I loved the overheating system.
On the other hand, though—and I didn't mention this in the review—ammo doesn't seem to be a problem. There are crates (from which you can synthesize ammo, and by "synthesize" I mean "walk next to them and magically get ammo") literally everywhere in areas where you're supposed to be shooting. I don't know if they're as widely distributed in higher difficulty levels, but ammo has been beyond plentiful on stupid-baby difficulty where I'm playing.
Yeah, nobody even knows how to build a mass relay and I'm not sure how big the Ark ships are, but you probably couldn't fit one on one anyway.Yeah, I don't think that's particularly spoiler-y (and I mention it in the article). The Alliance found a Geth experiment in the Milky Way where the Geth had turned a Mass Relay into an ultra long range faster-than-light telescope, and that's what they used to pick out the golden worlds. It's also ostensibly why the initiative didn't get updates on the worlds' status in transit.If I'm remembering correctly, the "magical space telescope" used in that way was built by ... someone ... who wasn't actually part of the initiative. The folks in the initiative didn't know how to build one and didn't fully understand how it worked... and didn't have the cooperation of those who did. I don't believe anyone in Andromeda has that tech available.
They don't mention whether or not the alliance still has access to the geth miracle tech—if so, and if the end of ME3 didn't disable it, and if anyone remembers the Andromeda Initiative 630+ years after they departed, the milky way of the 2800s could fire 'em back up and check in on Andromeda at any time...
Different people do want different things.The whole thing just seems misguided. I don't want DA:I in space. Bioware crafted the perfect action game in Mass Effect 2. Great characters, lots of choices, awesome combat, varied mission design - it was just great. That's what I want. That's what the series was best at. Not driving around in the Mako or walking around a planet looking for plants to scan.
For me, ME2 was the absolute low point of the series, and ME1 remains my favorite (for now), though with ME3 a pretty close second. ME2 really did have two things going for it in my book -- character development and hacking minigames -- and for me, they didn't make up for what was lost. (I hated the combat in ME2, but then, I would go all the way to turn-based tabletop-RPG-style combat resolution if I could.)
I'm very optimistic about Andromeda. During my preview, aspects of it felt more like ME1 than either ME2 or ME3 did, and I regard that as terrific. YMMV, obviously.
I don't like forced gender, I prefer choice. For me it's a matter of immersion. I strongly identify with my gender and I can't get into a game beingI thought you'd never ask! I don't like playing as a girl in games that are made for males, which to me are action games with lots of killing. There's a reason you don't see Barbies with ak47's or G.I. Joe's with a hairbrush. Boys and girls play differently, something a lot of video game developers have forgottenAlso glad the game doesn't force you to play as a girl
And the problem with that is..?
Oh get over yourself and your forced gender roles. My seven-year-old likes stuffed animals as well as his Halo toys, and pink is one of this top three favorite colors. So fucking what?
And one of his Halo action figures is Spartan Olympia Vale, and he has zero problem/confusion with the fact that she has lady parts under her armor instead of man parts. Because, after all, when we're playing with Halo action figures, we're not talking about genitals, we're talking about defeating the Covenant.
Now that's a detail that would depend on the ending of ME3, eh?They don't mention whether or not the alliance still has access to the geth miracle tech...
I don't like forced gender, I prefer choice. For me it's a matter of immersion. I strongly identify with my gender and I can't get into a game beingI thought you'd never ask! I don't like playing as a girl in games that are made for males, which to me are action games with lots of killing. There's a reason you don't see Barbies with ak47's or G.I. Joe's with a hairbrush. Boys and girls play differently, something a lot of video game developers have forgottenAlso glad the game doesn't force you to play as a girl
And the problem with that is..?
Oh get over yourself and your forced gender roles. My seven-year-old likes stuffed animals as well as his Halo toys, and pink is one of this top three favorite colors. So fucking what?
And one of his Halo action figures is Spartan Olympia Vale, and he has zero problem/confusion with the fact that she has lady parts under her armor instead of man parts. Because, after all, when we're playing with Halo action figures, we're not talking about genitals, we're talking about defeating the Covenant.
Not explaining every technological limitation =/= lazy. Also, people making decisions you don't agree with (Sending 5 arcs to 5 different locations) isn't bad writing either, it might be poor decision making by the characters, but it isn't wrong.
Considering that those two decisions lead directly to the extremely bad situation that you find yourself in the beginning of the game, they are extremely lazy. They are simply ignored in order to setup the plot of the game.
[...]
The first 10 hours or so are just lazy writing in general, regardless if you nitpick about specifics like I do...but the fact that there are so many lazy plot devices used just to setup the beginning of the game is symbolic of the writing in general (again through 10 hours).
Yeah. But those kinds of oversights seem less Stargate Atlantis-y and more Prometheus-y.Not explaining every technological limitation =/= lazy. Also, people making decisions you don't agree with (Sending 5 arcs to 5 different locations) isn't bad writing either, it might be poor decision making by the characters, but it isn't wrong.
Considering that those two decisions lead directly to the extremely bad situation that you find yourself in the beginning of the game, they are extremely lazy. They are simply ignored in order to setup the plot of the game.
[...]
The first 10 hours or so are just lazy writing in general, regardless if you nitpick about specifics like I do...but the fact that there are so many lazy plot devices used just to setup the beginning of the game is symbolic of the writing in general (again through 10 hours).
I don't know, I'm with Flit here. Yes, there's a certain amount of "well, if this didn't happen, there wouldn't be a story to tell" plot-driving inherent in the setup of any story like this, but flawed characters aren't automatically lazy writing.
You know what I liked best about Stargate: Atlantis? Even moreso than the other shows in the franchise, the characters on Atlantis made some spectacularly bad decisions throughout the course of the series, and every single one of them came back to bite them on the ass in a major way. A good number of the problems faced on the show were completely self-created. And it worked, (a) because, as I said, there were consequences to those bad decisons, and (b) because people are human and do make bad, short-sighted, this-will-all-end-in-ruin decisions. As much as it obviously served to create conflict and drive the plot, that still didn't make it any less realistic and believable all the same.
To be fair, there are people that try to customize their characters to look as much like them as possible and act as they do.I don't like forced gender, I prefer choice. For me it's a matter of immersion. I strongly identify with my gender and I can't get into a game beingI thought you'd never ask! I don't like playing as a girl in games that are made for males, which to me are action games with lots of killing. There's a reason you don't see Barbies with ak47's or G.I. Joe's with a hairbrush. Boys and girls play differently, something a lot of video game developers have forgottenAlso glad the game doesn't force you to play as a girl
And the problem with that is..?
Oh get over yourself and your forced gender roles. My seven-year-old likes stuffed animals as well as his Halo toys, and pink is one of this top three favorite colors. So fucking what?
And one of his Halo action figures is Spartan Olympia Vale, and he has zero problem/confusion with the fact that she has lady parts under her armor instead of man parts. Because, after all, when we're playing with Halo action figures, we're not talking about genitals, we're talking about defeating the Covenant.
You can get over the fact that you're playing as a space adventurer in the far future who has skills and personality totally unlike you in real life, who comes back from the dead, who has his own spaceship, and has cybernetic implants that let you levitate and throw objects and create black holes with your mind...but a character that pees out of different parts than you (in a game where nobody pees regardless) is a bridge too far?
Different people do want different things.The whole thing just seems misguided. I don't want DA:I in space. Bioware crafted the perfect action game in Mass Effect 2. Great characters, lots of choices, awesome combat, varied mission design - it was just great. That's what I want. That's what the series was best at. Not driving around in the Mako or walking around a planet looking for plants to scan.
For me, ME2 was the absolute low point of the series, and ME1 remains my favorite (for now), though with ME3 a pretty close second. ME2 really did have two things going for it in my book -- character development and hacking minigames -- and for me, they didn't make up for what was lost. (I hated the combat in ME2, but then, I would go all the way to turn-based tabletop-RPG-style combat resolution if I could.)
I'm very optimistic about Andromeda. During my preview, aspects of it felt more like ME1 than either ME2 or ME3 did, and I regard that as terrific. YMMV, obviously.
Yeah. But those kinds of oversights seem less Stargate Atlantis-y and more Prometheus-y.Not explaining every technological limitation =/= lazy. Also, people making decisions you don't agree with (Sending 5 arcs to 5 different locations) isn't bad writing either, it might be poor decision making by the characters, but it isn't wrong.
Considering that those two decisions lead directly to the extremely bad situation that you find yourself in the beginning of the game, they are extremely lazy. They are simply ignored in order to setup the plot of the game.
[...]
The first 10 hours or so are just lazy writing in general, regardless if you nitpick about specifics like I do...but the fact that there are so many lazy plot devices used just to setup the beginning of the game is symbolic of the writing in general (again through 10 hours).
I don't know, I'm with Flit here. Yes, there's a certain amount of "well, if this didn't happen, there wouldn't be a story to tell" plot-driving inherent in the setup of any story like this, but flawed characters aren't automatically lazy writing.
You know what I liked best about Stargate: Atlantis? Even moreso than the other shows in the franchise, the characters on Atlantis made some spectacularly bad decisions throughout the course of the series, and every single one of them came back to bite them on the ass in a major way. A good number of the problems faced on the show were completely self-created. And it worked, (a) because, as I said, there were consequences to those bad decisons, and (b) because people are human and do make bad, short-sighted, this-will-all-end-in-ruin decisions. As much as it obviously served to create conflict and drive the plot, that still didn't make it any less realistic and believable all the same.
I've noticed one near-universal complaint from people who are disappointed or otherwise negative about this game: they all mention some kind of behind the scenes drama or issue with EA. I'm not disputing the accuracy of any of those comments, but I also find that it makes it difficult for me to take them as valid critiques of the actual game, because it's hard to shake the impression that these people have some weird axe to grind that doesn't have much to do with gameplay.
It's just so disappointing - they have this entirely new galaxy to play with, and we get what, 2 new humans-in-makeup alien species and a bunch of floating rocks? It just seems the whole thing has been created by people with almost no imagination. I loved the first trilogy, but given what I've read, I can't even see myself picking this up as a 75% off sale item.
The game is out?Yeah. But those kinds of oversights seem less Stargate Atlantis-y and more Prometheus-y.Not explaining every technological limitation =/= lazy. Also, people making decisions you don't agree with (Sending 5 arcs to 5 different locations) isn't bad writing either, it might be poor decision making by the characters, but it isn't wrong.
Considering that those two decisions lead directly to the extremely bad situation that you find yourself in the beginning of the game, they are extremely lazy. They are simply ignored in order to setup the plot of the game.
[...]
The first 10 hours or so are just lazy writing in general, regardless if you nitpick about specifics like I do...but the fact that there are so many lazy plot devices used just to setup the beginning of the game is symbolic of the writing in general (again through 10 hours).
I don't know, I'm with Flit here. Yes, there's a certain amount of "well, if this didn't happen, there wouldn't be a story to tell" plot-driving inherent in the setup of any story like this, but flawed characters aren't automatically lazy writing.
You know what I liked best about Stargate: Atlantis? Even moreso than the other shows in the franchise, the characters on Atlantis made some spectacularly bad decisions throughout the course of the series, and every single one of them came back to bite them on the ass in a major way. A good number of the problems faced on the show were completely self-created. And it worked, (a) because, as I said, there were consequences to those bad decisons, and (b) because people are human and do make bad, short-sighted, this-will-all-end-in-ruin decisions. As much as it obviously served to create conflict and drive the plot, that still didn't make it any less realistic and believable all the same.
Oh thank you, I couldn't think of a good comparison to use for the type of narrative shenanigans that I've experienced through the first 10 hours of the game. This is spot on.
The game is out?Yeah. But those kinds of oversights seem less Stargate Atlantis-y and more Prometheus-y.Not explaining every technological limitation =/= lazy. Also, people making decisions you don't agree with (Sending 5 arcs to 5 different locations) isn't bad writing either, it might be poor decision making by the characters, but it isn't wrong.
Considering that those two decisions lead directly to the extremely bad situation that you find yourself in the beginning of the game, they are extremely lazy. They are simply ignored in order to setup the plot of the game.
[...]
The first 10 hours or so are just lazy writing in general, regardless if you nitpick about specifics like I do...but the fact that there are so many lazy plot devices used just to setup the beginning of the game is symbolic of the writing in general (again through 10 hours).
I don't know, I'm with Flit here. Yes, there's a certain amount of "well, if this didn't happen, there wouldn't be a story to tell" plot-driving inherent in the setup of any story like this, but flawed characters aren't automatically lazy writing.
You know what I liked best about Stargate: Atlantis? Even moreso than the other shows in the franchise, the characters on Atlantis made some spectacularly bad decisions throughout the course of the series, and every single one of them came back to bite them on the ass in a major way. A good number of the problems faced on the show were completely self-created. And it worked, (a) because, as I said, there were consequences to those bad decisons, and (b) because people are human and do make bad, short-sighted, this-will-all-end-in-ruin decisions. As much as it obviously served to create conflict and drive the plot, that still didn't make it any less realistic and believable all the same.
Oh thank you, I couldn't think of a good comparison to use for the type of narrative shenanigans that I've experienced through the first 10 hours of the game. This is spot on.
The shenanigans that lead up the trouble in Atlantis happened all because of the worse case scenario. They were familiar with the Ancients, their biology, and environmental conditions. So they confirmed everything was good on the other side. They saw the facility had power. And saw there was no immediate danger so they went though. Only after a couple hours after did they realize the power was almost out. As for things that happened later, Stargate personal are a mix of military and researchers. Usually when things went wrong, either the research personal were saying not to do something, or the military personal were saying not to do something (or Ronon just did something).Yeah. But those kinds of oversights seem less Stargate Atlantis-y and more Prometheus-y.Not explaining every technological limitation =/= lazy. Also, people making decisions you don't agree with (Sending 5 arcs to 5 different locations) isn't bad writing either, it might be poor decision making by the characters, but it isn't wrong.
Considering that those two decisions lead directly to the extremely bad situation that you find yourself in the beginning of the game, they are extremely lazy. They are simply ignored in order to setup the plot of the game.
[...]
The first 10 hours or so are just lazy writing in general, regardless if you nitpick about specifics like I do...but the fact that there are so many lazy plot devices used just to setup the beginning of the game is symbolic of the writing in general (again through 10 hours).
I don't know, I'm with Flit here. Yes, there's a certain amount of "well, if this didn't happen, there wouldn't be a story to tell" plot-driving inherent in the setup of any story like this, but flawed characters aren't automatically lazy writing.
You know what I liked best about Stargate: Atlantis? Even moreso than the other shows in the franchise, the characters on Atlantis made some spectacularly bad decisions throughout the course of the series, and every single one of them came back to bite them on the ass in a major way. A good number of the problems faced on the show were completely self-created. And it worked, (a) because, as I said, there were consequences to those bad decisons, and (b) because people are human and do make bad, short-sighted, this-will-all-end-in-ruin decisions. As much as it obviously served to create conflict and drive the plot, that still didn't make it any less realistic and believable all the same.
Oh thank you, I couldn't think of a good comparison to use for the type of narrative shenanigans that I've experienced through the first 10 hours of the game. This is spot on.
Thanks for the honest review! As a huge, longtime Mass Effect fan (N7 coffee mug & t-shirt included), I was really on the fence about this one. Especially so after reading some of the iffy first impressions. Now I feel more confident about (maybe) pre-ordering. I very much enjoyed DA:I despite some of the more...questionable design decisions.
Honestly, I didn't need ME:A to be amazing. I just needed it to not be terrible. Some of the prerelease reviews/impressions have been so dire that I was afraid it might be. You've set my mind at rest. Thanks Ars!
Based only on "it's DA:I in space", that would be fair. My comparison to ME1 is not based on the "strike team" thing, which I regard as the main way in which Andromeda matches Inquisition. It's instead...In a more broad sense, though, ME1 was NOT some sort of proto-Dragon Age Inquisition. Yes, it had the Mako, but the game was not built around driving in huge planets scanning trees or whatever. That ended up being barely tolerable filler, although I suppose it gave the game a larger scope. So even if one prefers ME1, I'm not sure Andromeda will be satisfying.
The shenanigans that lead up the trouble in Atlantis happened all because of the worse case scenario. They were familiar with the Ancients, their biology, and environmental conditions. So they confirmed everything was good on the other side. They saw the facility had power. And saw there was no immediate danger so they went though. Only after a couple hours after did they realize the power was almost out. As for things that happened later, Stargate personal are a mix of military and researchers. Usually when things went wrong, either the research personal were saying not to do something, or the military personal were saying not to do something (or Ronon just did something).
You can get over the fact that you're playing as a space adventurer in the far future who has skills and personality totally unlike you in real life, who comes back from the dead, who has his own spaceship, and has cybernetic implants that let you levitate and throw objects and create black holes with your mind...but a character that pees out of different parts than you (in a game where nobody pees regardless) is a bridge too far?
Some of the issues I've seen online with character models / animations / facial presets, etc. are pretty horrifying, and could point to some combination of poor resourcing and/or politicized design choices on the part of Bioware Montreal.
there are too many square jawed studs in games and not enough no chinned ones
EDIT: also, I will not fogive them in a million years for not including the Quarians. Besides Tali being the absolute best videogame girlfriend that has ever been created, you'd think the Quarians would have a thing or two to say in a game about finding a new home for humanity.
Mass Effect: Andromeda is Dragon Age: Inquisition in space
Hanar didn't need an entire Ark. Just Blasto, plenty of thermal clips, and a couple female Hanar of his choosing in a small pod. He'd colonize and populate an entire world.EDIT: also, I will not fogive them in a million years for not including the Quarians. Besides Tali being the absolute best videogame girlfriend that has ever been created, you'd think the Quarians would have a thing or two to say in a game about finding a new home for humanity.
Their ark was delayed (ME:A2? DLC?) and includes other species as well - Drell, Hanar, etc.
https://www.youtube.com/watch?v=EuywJ_EISTE
This One has already procreated that much with your mother.Hanar didn't need an entire Ark. Just Blasto, plenty of thermal clips, and a couple female Hanar of his choosing in a small pod. He'd colonize and populate an entire world.EDIT: also, I will not fogive them in a million years for not including the Quarians. Besides Tali being the absolute best videogame girlfriend that has ever been created, you'd think the Quarians would have a thing or two to say in a game about finding a new home for humanity.
Their ark was delayed (ME:A2? DLC?) and includes other species as well - Drell, Hanar, etc.
https://www.youtube.com/watch?v=EuywJ_EISTE
EDIT: also, I will not fogive them in a million years for not including the Quarians. Besides Tali being the absolute best videogame girlfriend that has ever been created, you'd think the Quarians would have a thing or two to say in a game about finding a new home for humanity.
Some of the issues I've seen online with character models / animations / facial presets, etc. are pretty horrifying, and could point to some combination of poor resourcing and/or politicized design choices on the part of Bioware Montreal.
To be totally clear, the GamerGate/"Men's Right Advocate" argument that the person in charge of the facial animations on Mass Effect: Andromeda was a woefully-unqualified woman chosen solely for the role solely due to political correctness reasons, and that's why the animations suck so bad...it just isn't true. It's "alternative facts." It's Pizzagate. It's a completely false narrative being pushed for culture-war reasons.
EA doesn't need a reason to have a broken product on day one. It's just how they roll. And I'm saying this as someone who actually really likes several EA franchises.
Some of the issues I've seen online with character models / animations / facial presets, etc. are pretty horrifying, and could point to some combination of poor resourcing and/or politicized design choices on the part of Bioware Montreal.
To be totally clear, the GamerGate/"Men's Right Advocate" argument that the person in charge of the facial animations on Mass Effect: Andromeda was a woefully-unqualified woman chosen solely for the role solely due to political correctness reasons, and that's why the animations suck so bad...it just isn't true. It's "alternative facts." It's Pizzagate. It's a completely false narrative being pushed for culture-war reasons.
EA doesn't need a reason to have a broken product on day one. It's just how they roll. And I'm saying this as someone who actually really likes several EA franchises.
This is an actual thing going around? God I'm glad I'm too old to be bothered reading whatever detritus is circulating around reddit.
Yeah, but he was a bit of a cloaca.there are too many square jawed studs in games and not enough no chinned ones
Am I the only one who remembers the Salarian commandos assaulting the Krogan cloning facility in Mass Effect 1?
Captain Kirrahe
I don't know of any BioWare game (Ever? Maybe Planescape Torment?) that didn't give players this binary choice. There was, as everyone already knew, zero chance that players would not get to choose a male or female protagonist in this game. At this point they should probably be adding more than two options, but that is a totally unrelated conversation so I'll just put a pin in that for now.I don't like forced gender, I prefer choice. For me it's a matter of immersion. I strongly identify with my gender and I can't get into a game beingI thought you'd never ask! I don't like playing as a girl in games that are made for males, which to me are action games with lots of killing. There's a reason you don't see Barbies with ak47's or G.I. Joe's with a hairbrush. Boys and girls play differently, something a lot of video game developers have forgottenAlso glad the game doesn't force you to play as a girl
And the problem with that is..?
Oh get over yourself and your forced gender roles. My seven-year-old likes stuffed animals as well as his Halo toys, and pink is one of this top three favorite colors. So fucking what?
And one of his Halo action figures is Spartan Olympia Vale, and he has zero problem/confusion with the fact that she has lady parts under her armor instead of man parts. Because, after all, when we're playing with Halo action figures, we're not talking about genitals, we're talking about defeating the Covenant.
I sexually identify as a Boeing AH-64 Apache and I demand the option to play as one.I don't know of any BioWare game (Ever? Maybe Planescape Torment?) that didn't give players this binary choice. There was, as everyone already knew, zero chance that players would not get to choose a male or female protagonist in this game. At this point they should probably be adding more than two options, but that is a totally unrelated conversation so I'll just put a pin in that for now.I don't like forced gender, I prefer choice. For me it's a matter of immersion. I strongly identify with my gender and I can't get into a game beingI thought you'd never ask! I don't like playing as a girl in games that are made for males, which to me are action games with lots of killing. There's a reason you don't see Barbies with ak47's or G.I. Joe's with a hairbrush. Boys and girls play differently, something a lot of video game developers have forgottenAlso glad the game doesn't force you to play as a girl
And the problem with that is..?
Oh get over yourself and your forced gender roles. My seven-year-old likes stuffed animals as well as his Halo toys, and pink is one of this top three favorite colors. So fucking what?
And one of his Halo action figures is Spartan Olympia Vale, and he has zero problem/confusion with the fact that she has lady parts under her armor instead of man parts. Because, after all, when we're playing with Halo action figures, we're not talking about genitals, we're talking about defeating the Covenant.
Anyway: It's almost like you brought it up totally out of nowhere to pretend like you had a point. Get off the cross.![]()
This One has already procreated that much with your mother.Hanar didn't need an entire Ark. Just Blasto, plenty of thermal clips, and a couple female Hanar of his choosing in a small pod. He'd colonize and populate an entire world.EDIT: also, I will not fogive them in a million years for not including the Quarians. Besides Tali being the absolute best videogame girlfriend that has ever been created, you'd think the Quarians would have a thing or two to say in a game about finding a new home for humanity.
Their ark was delayed (ME:A2? DLC?) and includes other species as well - Drell, Hanar, etc.
https://www.youtube.com/watch?v=EuywJ_EISTE
And brilliantly-written throwaway lines like that are why I keep coming back to these games.Yeah, but he was a bit of a cloaca.there are too many square jawed studs in games and not enough no chinned ones
Am I the only one who remembers the Salarian commandos assaulting the Krogan cloning facility in Mass Effect 1?
Captain Kirrahe