CyberPunk 2077 - It's Ready when its Ready

MichaelC

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OK, just saw the new trailer, and there is ONE part that has me concerned...
"Endless Dynamic Events and Missions"

Why is that concerning?
Preston Garvey: "Another settlement needs your help-"
If I recall correctly, the minor stuff you use for grinding are just points on the map, nobody is bothering you about them. Some might appear as potential missions for various... what are they called? fixers? but they don't nag you about them.

I would be surprised if they changed that given how unpopular Garvey's missions are.
 

Dzov

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OK, just saw the new trailer, and there is ONE part that has me concerned...
"Endless Dynamic Events and Missions"

Why is that concerning?
Preston Garvey: "Another settlement needs your help-"
This sounds intriguing, but I wonder how they handle the background notes you come across in the mission. They add flavor and life to the world, and I'd hate to see them artificially randomized ala No Man's Sky's manufactured planets and species.
 

Semi On

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Maybe the NCPD crime hotspots are no longer static points all spawned in when the game starts. Those would make sense to have "regenerate" over time with newer and better NPCs.

It's been a while at this point and I may be mixing things up, but didn't those have some ambient story telling as well if you read all text in the immediate vicinity?
 
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CPX

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I finished all the NCPD crime scanners everywhere except the badlands. After a while it really got repetitious. But I guess it's better to have some active stuff at endgame.

I ground them out by district for money before I discovered the old ocular implant cash grab (that CDPR "fixed" :mad:). I was probably constantly over-leveled because of them. Making them "spawn temporarily" and more dispersed would definitely make them feel less repetitive without much effort.
 

krimhorn

Ars Legatus Legionis
39,865
Maybe? It was super generic if so and would be stupid simple to have a volume of mad lib for it.
That's literally what Bethesda did with the random Radiant Quests. They were, for sure, the weakest part of the Radiant Quest system - IMO, the best was the randomization of target locations for many of the sidequests - but they worked for the goal of giving you a small reason to do a repeatable faction quest for money or rep.
 

CPX

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That's literally what Bethesda did with the random Radiant Quests. They were, for sure, the weakest part of the Radiant Quest system - IMO, the best was the randomization of target locations for many of the sidequests - but they worked for the goal of giving you a small reason to do a repeatable faction quest for money or rep.

The biggest problem with the Radiant Quests in FO4 was how the lead faction NPCs were the ones to give you the quest. The NCPD crime spots in Cyberpunk weren't announced by anyone, they were just on the map. I see the game updated from when I played it last year and now they're broken out into three types of scanner hustles. Scanner hustles would be stupid simple to convert into a Radiant system where your phone just receives a quick text from NCPD in the right location at the right time.

The little text blurb you pickup off one of the gang members from any scanner hustle is pointless and I'd be okay just not having one, but if they have to stay then they need some way of not repeating themselves that much.
 

Tom Foolery

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It's been a while at this point and I may be mixing things up, but didn't those have some ambient story telling as well if you read all text in the immediate vicinity?
I think you are thinking of "reported crime" and "organized crime activity." Reported crime was usually either a gang shootout with cops, gang-on-gang violence, an active robbery, or drug dealers getting shaken down by a gang. They usually had some message or something explaining what was going down at that location that the opponents would drop or their victims would have on them. Organized crime activity usually had quite a bit more messages/story pieces, and one of the pieces of loot that was dropped was a schematic for a unique legendary.
 
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Semi On

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I think you are thinking of "reported crime" and "organized crime activity." Reported crime was usually either a gang shootout with cops, gang-on-gang violence, an active robbery, or drug dealers getting shaken down by a gang. They usually had some message or something explaining what was going down at that location that the opponents would drop or their victims would have on them. Organized crime activity usually had quite a bit more messages/story pieces, and one of the pieces of loot that was dropped was a schematic for a unique legendary.

I think you're right.
 
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Apteris

Ars Tribunus Angusticlavius
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Hah, you missed 1.0 by a few years. 🤣
Good point. When I say "OG experience" I mean "the 1.0 game, with bug fixes and polish, but without fundamental rework". But as we know CDPR invest a lot of time and care into their releases after 1.0, and always to the game's betterment, as far as I've seen.

I can wait.
 

CPX

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Good point. When I say "OG experience" I mean "the 1.0 game, with bug fixes and polish, but without fundamental rework". But as we know CDPR invest a lot of time and care into their releases after 1.0, and always to the game's betterment, as far as I've seen.

I can wait.

Yeah, I get it. Even the intervening versions between 1.0 and now had some fairly significant changes (such as every single "patch" of money "exploits"). Personally, I'm treating Phantom Liberty like I treated Enemy Within for XCOM or War of the Chosen for XCOM 2...proper expansions for the game with no real point to playing without now.

That may not be what PL ends up being but I'll give benefit of the doubt for now.
 

Semi On

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Good point. When I say "OG experience" I mean "the 1.0 game, with bug fixes and polish, but without fundamental rework". But as we know CDPR invest a lot of time and care into their releases after 1.0, and always to the game's betterment, as far as I've seen.

A LOT has already changed. Even if you installed now and prevented the update to 2.0, you aren't playing the original game, ignoring the bug fixes. They made big changes to mods at one point and I think I recall a substantial enough change to perks that loading up a save meant I had to reassign everything.
 
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I've played through the games several times, and I'm really looking forward to the new style. Like everyone else, I'm suggesting to wait because if you get in now, you will become accustomed to the idiosyncrasies of the current build, and it will make it that much harder to get into the new build when it drops. I know I'm going to have a lot to relearn. There are still some things I do in the game that are leftovers to responses to bugs in the initial releases. Like not going to a new store until I have enough cash to buy any legendary blueprints that are in stock, because of the old (and I think very quashed) bug where they would only show up the first time you went to a store. For gameplay, it wasn't a big issue, but wanting to have a coordinated look while I'm saving the day, it was a big deal to me.
 
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Tom Foolery

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In case anyone is wondering... the overhaul to the game is coming with update 2.0. You get that whether you purchase Phantom Liberty or not. So you don't need to purchase the expansion in order to receive the overhaul update.
Do you get the new skill tree, as well? Because that alone may make it worthwhile for a new playthrough...
 

MichaelC

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If you're still unsure what's coming...

F48jEWAXUAA4tik



View: https://twitter.com/CyberpunkGame/status/1697614722080571820?s=20
 

Semi On

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LOL @ the increased level cap. Like at Level 50 you are not already a walking, talking, angel of death.


(yeah, I am totally going to buy it.)

I wonder how much that will be true with the major changes to armor, implants, skills, etc. I also expect the enemies in that new area are going to get a big boost in power too.
 

Tom Foolery

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I wonder how much that will be true with the major changes to armor, implants, skills, etc. I also expect the enemies in that new area are going to get a big boost in power too.
Good point, but IIRC, you start being a badass at about L35 on the main game, so they can't possibly nerf you that much, can they?


...can they?


CAN THEY?!?!?!?
 

jamoau

Ars Scholae Palatinae
681
Good point, but IIRC, you start being a badass at about L35 on the main game, so they can't possibly nerf you that much, can they?


...can they?


CAN THEY?!?!?!?
I haven’t watched any videos on the update but i did read somewhere that the player can now suffer from cyber psychosis depending on quick hack use, so this along with all the other changes and I would expect another play through to be quite different.
 

Yagisama

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32,605
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My hacker build was effective but ultimately not very exciting. A few clicks and everyone dropped down with the non-lethal zap.

I did get a bunch of legendary weapons that I never really used.

But maybe I will start from the beginning and go the stealthy katana wielding shinobi route. Even though technically a shinobi would have a kunai or maybe a tanto.
 

Exordium01

Ars Praefectus
4,348
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You know what I didn't see in any tree? Crafting.

Here's to hoping that crafting is just a matter of having attribute points instead of spending them a certain way.
Well that's good. Being locked out of crafting if you didn't want to max tech was a terrible game design choice.

Blades tree also mentions deflecting bullets. Looks like block is much better now.
 
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