Apple's platforms are also getting Retrocade, a library of classic arcade games.
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Why does Civ 7 get so many articles on Ars compared to just about any other game in the same time period?
I thought they fixed that already. Not that just fixing that will make Civ VII buy-worthy.I've stopped playing Civ 7 until they patch in the option to not have to change your civilization after every age. While that was interesting (and IIRC a mechanic copied from Humankind) to start now it is just annoying.
The story is missing a sentence/paragraph explaining the Apple Arcade subscription plan. Just referring to the name of the game and saying it is 'part of the subscription' leaves out important context for the many readers who may not be familiar with it, and at least for me, made me go back looking for the explication that didn't exist.
I'll keep an eye out for that article!Samuel Axon said:Notably, Retrocade will get a Vision Pro release that will let players play on simulated cabinets in a 3D virtual arcade space.
This is coming up a lot so I'll try and clear this up. For the writing part of my job, my primary beats these days are software development and AI (used to be Apple, but I've handed most of that to Andrew Cunningham). So when I write about games, it's a bonus side passion thing, and I'm writing about Civ7 a lot because I really like it and it's one of the games I have played the most in the past year.Why does Civ 7 get so many articles on Ars compared to just about any other game in the same time period?
Five and Six are amazing games... seven is a dud - for sure."The authentic Civilization (7) experience" which is not at all Civilization. I've got just under 8 hours in-game, compared to 538 hours in Civ 6, 300 hours in Civ 5, etc.
It's just not a good game.
That is true, a lot of game publishers do junkets and I attended the preview one for Civ7. We don't have a bottomless travel budget and for various reasons, in certain industries it's more typical for the company being covered to pay (most notably for Ars, gaming and cars) whereas in others it's more typical for the publication to pay.Ars did get flown at 2K’s expense to do previews prior to release and dev access, maybe? I’ve noted the same. I think this is article 7 on Civ7.
Civ 6 has been available on iPhone (and Android phones) for a while now and seems to work well enough. You just have to zoom in to see anything.The game should be fine on an iPad, from a technical/UI standpoint. But on a phone? How is that going to be at all usable? Or is the idea that you'd use your phone with an external display of some sort?
(putting aside the ...controversial game design decisions)
I am constantly surprised by what games people play on their phones. If people are willing to play games like Baldur's Gate and KOTOR on their tiny pocket screens, I'm sure it will find an audience.The game should be fine on an iPad, from a technical/UI standpoint. But on a phone? How is that going to be at all usable? Or is the idea that you'd use your phone with an external display of some sort?
(putting aside the ...controversial game design decisions)
Seconding Polytopia. My gaming group used to play a bunch of Civ6, but as time has gotten shorter for playing, Polytopia scratches a lot of the itches of Civ in bursts as short as an hour.I didn't know Freeciv was on the App Store, that's awesome, thanks adespoton!
I also highly recommend Polytopia, also on the App Store... kind of Civilization Revolution-esque in its approach of stripping the formula down to its essence, but it's super addictive and well done.
Would LOVE to see a Civ rev 3, played a lot of civ rev on iPad.You know what was great? The original Civilization Revolution on iPad. Just simplified enough to work great for shorter sessions, but smartly, with fewer but more distinct options for techs, units, and civilizations. Just an excellent couch experience.
Then they murdered it in place of Revolution 2, which was and is dumbed down, half broken mobile garbage. All they had to do was leave the original up. But noooo, we need to sell people funny leader skins, surely that's what civilization players want.
Thanks for the explanation. It makes sense if it's something you are passionate about.This is coming up a lot so I'll try and clear this up. For the writing part of my job, my primary beats these days are software development and AI (used to be Apple, but I've handed most of that to Andrew Cunningham). So when I write about games, it's a bonus side passion thing, and I'm writing about Civ7 a lot because I really like it and it's one of the games I have played the most in the past year.
Both on Steam:
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And on PS5:
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My wife and I also play multiplayer together regularly—including just last night:
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So it's just a passion thing for me, as with any other games-related writing I do at Ars.
So for example, a lot of folks in the comments on our "favorite games of 2025" post were irate that I wrote it up for that, but that's not an attempt at an objective list of the universally best games of the year that everyone agrees on. It's just hey, here are the games we each enjoyed playing the most. (Which is also why stuff like Clair Obscur wasn't there... most of us just didn't play it! For whatever reason the Ars editors are mostly not a big JRPG crowd.)
Kyle Orland is our gaming editor and he has the responsibility of covering the industry robustly, but for the rest of us who sometimes write gaming articles, we just write about what we personally play and care about.
I get not everyone likes this game. But I do! So I write about it.
Unciv is also a solid contender.I didn't know Freeciv was on the App Store, that's awesome, thanks adespoton!
I also highly recommend Polytopia, also on the App Store... kind of Civilization Revolution-esque in its approach of stripping the formula down to its essence, but it's super addictive and well done.
"The authentic Civilization (7) experience" which is not at all Civilization. I've got just under 8 hours in-game, compared to 538 hours in Civ 6, 300 hours in Civ 5, etc.
It's just not a good game.
Haha, I have a long, storied history with Meridian 59. I actually helped with development after it was bought and re-released by Near Death Studios, I'm in the credits for one of the expansions. And I've written about it many times before, albeit not at Ars: https://www.vice.com/en/article/how-the-worlds-oldest-3d-mmo-keeps-cheating-death/Wait, am I the only one that's going to notice/mention that 10% of Samuel's Steam time was in an MMO that was released 30 years ago???
I didn't even realize that one still lived on!
What's next? He's going to tell us he still logs into Ultima Online?!?!
I can second Polytopia as being both super-addictive and very well-done. My wife and kids and I have played it a bunch, and it manages to stay pretty fresh despite being pretty simple. Simple enough that my 9-year-old and 12-year-old can play it and be competitive, but not so simple that it feels impossibly easy to maximize every decision.I didn't know Freeciv was on the App Store, that's awesome, thanks adespoton!
I also highly recommend Polytopia, also on the App Store... kind of Civilization Revolution-esque in its approach of stripping the formula down to its essence, but it's super addictive and well done.