CEO says staff is seeing "increased competition... and higher voluntary turnover."
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"I am doing this not because I am without hope for Blizzard, quite the opposite—I’m inspired by the passion of everyone here, working towards meaningful, lasting change with their whole hearts,"
Kotick also highlighted a pay equity study that he said showed "women on average earned slightly more than men for comparable work in 2020
"in certain instances relating to workplace culture, we should have done a better job ensuring our values were embraced across all parts of the company."
I guarantee the CEO leaving won't impact timelines in any way. Unless they are named Musk or are in a really small company CEOs have very little impact on day to day operations. This is just an excuse.We cant delay a game release based on the product being incomplete, or non-functional, but we lost a CEO so lets slow our roll.
You would think they would want to release a game to divert the subject of conversation around their company, and generate revenue. Perhaps it wasnt really complete, and this would compound the bad coverage if it was at this point in time.
Oneal's sudden departure came just before Blizzard announced it is "planning for a later launch... than originally envisaged" for two of its most anticipated games: Diablo IV and Overwatch 2. Neither title will be released in 2022, the company said, though Blizzard is "still planning to deliver a substantial amount of content... next year."
Kotick also highlighted a pay equity study that he said showed "women on average earned slightly more than men for comparable work in 2020
Oh I'm really curious how they managed to come up with this number and why on earth they phrased it that way. Saying "internal and external audits have ensured we have eliminated pay disparity" isn't a bad thing by default (though 'for comparable work' is doing a lot of heavy lifting), but the way this is phrased is just..... weird.
"Additionally, we have seen increased competition in the market for our talent and higher voluntary turnover that has partly offset our success in hiring."
I wonder if Oneal leaving has anything to do with Vicarious Visions being wholly absorbed into Blizzard. She was the head of Vicarious Vision before they were bought out by ABK to serve as a support studio.
Kotick also highlighted a pay equity study that he said showed "women on average earned slightly more than men for comparable work in 2020
Oh I'm really curious how they managed to come up with this number and why on earth they phrased it that way. Saying "internal and external audits have ensured we have eliminated pay disparity" isn't a bad thing by default (though 'for comparable work' is doing a lot of heavy lifting), but the way this is phrased is just..... weird.
I don't think there's anything worded weird about it. It just feels weird because that's not the expected outcome. Like when Google's pay study came out and showed they were under paying white and asian males.
"I am doing this not because I am without hope for Blizzard, quite the opposite—I’m inspired by the passion of everyone here, working towards meaningful, lasting change with their whole hearts,"
Translation
"I'm heading East .... more loot boxes on the other side of the country"
Frankly, I hope all devs get a better opportunity & more money for doing something they love.
Alongside Oneal's departure, Activision Blizzard announced a donation of $1 million to Women in Games International, a nonprofit where Oneal serves on the board. "
Kotick also highlighted a pay equity study that he said showed "women on average earned slightly more than men for comparable work in 2020
Oh I'm really curious how they managed to come up with this number and why on earth they phrased it that way. Saying "internal and external audits have ensured we have eliminated pay disparity" isn't a bad thing by default (though 'for comparable work' is doing a lot of heavy lifting), but the way this is phrased is just..... weird.
She was head of Vicarious Visions, a recently-acquired outside studio brought in as support for remasters. Executive level experience, and 100% free of the taint from the main corporate leadership structure.I really feel like there's a story here, yet to be unearthed.
Individual contributors I can see joining a place and leaving a few months later for various reasons. With leadership hires, there's generally a lot more vetting, on both sides.
Oneal's sudden departure came just before Blizzard announced it is "planning for a later launch... than originally envisaged" for two of its most anticipated games: Diablo IV and Overwatch 2. Neither title will be released in 2022, the company said, though Blizzard is "still planning to deliver a substantial amount of content... next year."
But I suppose doing "a substanial amount of content" for games like StarCraft 2, Heroes of the Storm & Diablo III would be asking too much of Blizzard...right?
.....right??
I wonder if Oneal leaving has anything to do with Vicarious Visions being wholly absorbed into Blizzard. She was the head of Vicarious Vision before they were bought out by ABK to serve as a support studio.
"Look at who a company puts in a decision making capacity over it's core business. For a brief period in 2020, there were three women in leadership of game dev teams at Blizzard (>= Director roles). They were Julia, Jen, and me.
And all three of us were the first women to ever serve in our specific roles, and we were also the most senior woman in the company for our respective disciplines. All left this year.
Before you make commitments to recruit more woman (usually at entry level, where people have less choice to turn down opportunities), figure out and fix why all of your senior women choose to leave."
"I am doing this not because I am without hope for Blizzard, quite the opposite—I’m inspired by the passion of everyone here, working towards meaningful, lasting change with their whole hearts,"
"This energy has inspired me to step out and explore how I can do more to have games and diversity intersect, and hopefully make a broader industry impact...
"planning for a later launch... than originally envisaged"
"As we have worked with new leadership in Blizzard and within the franchises themselves, particularly in certain key creative roles, it has become apparent that some of the Blizzard content planned for next year will benefit from more development time to reach its full potential,"
"In recent months, we have taken actions that resulted in the departure of a number of individuals across the company," he said. "Additionally, we have seen increased competition in the market for our talent and higher voluntary turnover that has partly offset our success in hiring."
I mean, the first two quotes are "I'm quitting but it's not final for a couple months and I'd like to collect my severance and keep the charitable donation that I arranged on track", and the last three are literally the CEO on an earnings call."I am doing this not because I am without hope for Blizzard, quite the opposite—I’m inspired by the passion of everyone here, working towards meaningful, lasting change with their whole hearts,"
"This energy has inspired me to step out and explore how I can do more to have games and diversity intersect, and hopefully make a broader industry impact...
"planning for a later launch... than originally envisaged"
"As we have worked with new leadership in Blizzard and within the franchises themselves, particularly in certain key creative roles, it has become apparent that some of the Blizzard content planned for next year will benefit from more development time to reach its full potential,"
"In recent months, we have taken actions that resulted in the departure of a number of individuals across the company," he said. "Additionally, we have seen increased competition in the market for our talent and higher voluntary turnover that has partly offset our success in hiring."
Jesus christ, is everyone at Activision/Blizzard required to adopt "execu-speak" as their first language or something?![]()
The sad truth is that for companies like ABK, and for Electronic Arts, and too many others, they haven't fallen. It's just that they couldn't hide the behaviors any longer. This stuff didn't just start happening. It's just that people stopped being silent about it.It's kind of sad how far blizzard has fallen.
overwatch 1 has been hung out to dry for 2 years now, will be at least 3 by the time ow2 comes out
i've put over 1000 hours into the first game and i honestly think the sequel is going to be dead on arrival
Kotick also highlighted a pay equity study that he said showed "women on average earned slightly more than men for comparable work in 2020
Oh I'm really curious how they managed to come up with this number and why on earth they phrased it that way. Saying "internal and external audits have ensured we have eliminated pay disparity" isn't a bad thing by default (though 'for comparable work' is doing a lot of heavy lifting), but the way this is phrased is just..... weird.
There are so many great games coming out across the industry that Blizzard titles have gone from "must buy" to "let's see" to "whatever." The company has also lost their crushing advantage of having *the* popular title for each genre they competed in, drawing you to their releases to play with friends.
I'm not excluding Blizzard from consideration - all of these big gaming companies were full of bad behavior - but they need to "wow" players a lot more today than they did in 2000.
overwatch 1 has been hung out to dry for 2 years now, will be at least 3 by the time ow2 comes out
i've put over 1000 hours into the first game and i honestly think the sequel is going to be dead on arrival
Making a sequel to a GaaS game never made sense to me to begin with. You only end up fracturing your online player population, hurting its long-term profitability for some short-term surge of money.
Kotick complained that the company "expectthat we'll continue to face challenging and negative media attention regardless of our progress."
I may have misunderstood, but my impression was that VV was previously a semi-independent support studio for Activision, and they were being shifted to a semi-independent support studio for Blizzard. The later change (to drop the name and make them Blizzard Albany or whatever they are going to be called) seemed more like Blizzard leadership asserting direct control - which is fine if it's the former director of VV doing the controlling, less fine if it's a big corporate takeover and elimination of any pseudo-independence. I expect all these moves are related.I wonder if Oneal leaving has anything to do with Vicarious Visions being wholly absorbed into Blizzard. She was the head of Vicarious Vision before they were bought out by ABK to serve as a support studio.
Vicarious Visions has been Activision owned for longer than Blizzard has, actually.
I saw the story about VV staff being "blindsided" by having the studio rolled into Blizzard entirely. Frankly though, I put little credence into that. They were put under the Blizzard banner, then given control over development of Blizzard's biggest properties. They were already rolled in in every way but name, and anyone internally had to realize that this was going to be the last step of that integration. Especially given Activision's history.
I sincerely hope not. I'd rather they sell off the IP to somebody else who is capable of making better games. I highly doubt any of those franchises will continue in any recognizable fashion with Activision directly at the helm.Hell, it's probably only a matter of time before Kotick simply closes Blizzard itself and rolls the staff into the Activision banner.
That's a incredibly telling statement. Utterly savage.As far as what's going on inside Blizzard, if Amy Dunham's resignation screed is any indication, more of the same. She had written this on Twitter before she took her account private:
"Look at who a company puts in a decision making capacity over it's core business. For a brief period in 2020, there were three women in leadership of game dev teams at Blizzard (>= Director roles). They were Julia, Jen, and me.
And all three of us were the first women to ever serve in our specific roles, and we were also the most senior woman in the company for our respective disciplines. All left this year.
Before you make commitments to recruit more woman (usually at entry level, where people have less choice to turn down opportunities), figure out and fix why all of your senior women choose to leave."
overwatch 1 has been hung out to dry for 2 years now, will be at least 3 by the time ow2 comes out
i've put over 1000 hours into the first game and i honestly think the sequel is going to be dead on arrival
Making a sequel to a GaaS game never made sense to me to begin with. You only end up fracturing your online player population, hurting its long-term profitability for some short-term surge of money.
OW2 is really just oversized DLC for OW1. All of the PVP will still be fully playable even if an OW1 owner doesn't buy the new game. They just won't get access to the PVE and co-op stuff.