You just love absolutes, don't you, Zyrxil? <BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zyrxil:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Nekojin:<BR>Third, where are you pulling the 10 hour figure from? Why 10 hours? Fable 1 is frequently mentioned as a 10-hour game, and that's a "full-length" first-tier game. </div></BLOCKQUOTE> My first point was that a "5 hour DLC" is at most half that. A DLC advertised as 10 hours would then actually be Portal length. </div></BLOCKQUOTE><BR>...And? Your claim was that all DLC of "less than ten hours" was "forgettable filler." Fallout 3 has proven that to be false; Broken Steel and Point Lookout are both estimated at 5 hours in length, and are considered by far the best of the FO3 DLC expansions. <BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">First, gauging the value of something on the estimated play-through time for one pass is a shaky basis for any sort of meaningful evaluation. Sure, it's one of the few <I>objective</I> measures, but by itself, it's meaningless. There are lots of games that are fairly short, but benefit from replay value. </div></BLOCKQUOTE> And BatMetroidVaniaCell is not that kind of game. Length dictates how much you can cram in, the complexity, and the pacing of gameplay. These aren't multiplayer maps or a Guitar Hero tracks, but full 'adventures' like Bring Down the Sky or Fallout Roswell Aliens, which ultimately cannot be fleshed out in such a short time. </div></BLOCKQUOTE><BR>And you're proving here that you <I>haven't</I> played the game, and <I>don't</I> know what you're talking about. I'll agree that the main game doesn't have a great deal of replay value, but they're discussing Challenge Maps, which are a different kettle of fish. Replayability is pretty much the <I>point</I> of the Challenge Maps. <BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Another measure that you're ignoring completely is cost. If you believe that a 10-hour DLC expansion is worth $10, would it not stand to reason that a 5-hour DLC would be worth $5, objectively? </div></BLOCKQUOTE> For one thing, DLC will never be less than $5, even if it's 1 hour long. </div></BLOCKQUOTE><BR>Another absolute, destined to be proven wrong sooner or later. "Never?" Seriously. <BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Second, there are always lower limits for what amounts to 'significant', for which it would start to be worth any money at all, same as you wouldn't pay $1 for a single bite of a deli hero, just because ratio wise, that's what one bite was worth for a $6 sandwich. </div></BLOCKQUOTE><BR>This <I>is</I> a good point, but misses the point that not all content is created equally. If you only look at the end experience and its duration, you <I>completely</I> gloss over the difficulty of making the add-on content. If the devs have designed things so that the underlying code is highly modular, with hooks left in <I>for</I> the DLC, there's a lot less work to be done compared to having to go back in, modify the code to allow the add-on, and THEN work on the new content.<BR><BR>Of the examples given before, I think the "Ra's Al Ghul invades Wayne Manor" could be a credible full expansion, with 4 to 6 hours of mission play, and possibly 3 to 5 new Challenge Maps based on it. How much additional "time credit" do you give to challenge maps? I usually beat the second Challenge Map, <I>Silent Knight</I>, in under 10 minutes, but there are some people on the XBL scoreboard who have done it in less than 40 seconds (#14 on the overall scoreboard is 40.00 seconds). You can bet that those people have put in upwards of 3 hours playing JUST that Challenge Map... <BR><BR>My entire point here is that you're making truly outlandish absolutist statements without any real support for them.