Batman: Arkham Asylum - the demo has landed

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Ok so I tried the first challenge room, brutal!<BR><BR>In three tries the highest I got was wave 4.<BR><BR>One hit from a pipe or bat and you're almost dead. My high score is like 3,000 but the top guy on the leaderboard has 80k! It did however, help me improve my skills somewhat.<BR><BR>I think a vs. mode would be neat, or an entirely different fighting game made, that relied on strategy and timing rather than mashing the buttons like a crackhead.<BR><BR>Question: When playing challenge maps are you fully upgraded? Or not at all? Or do your single player upgrades come along with you?<BR><BR>I'm only 2% through so far but I already want a sequel.
 

Starbuck79

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> I'm only 2% through so far but I already want a sequel. </div></BLOCKQUOTE><BR><BR>Or a prequel with you all around Gotham collecting Baddies. Similar gameplay but with a whole city to explore and the BatMobile & BatCave.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Starbuck79:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> I'm only 2% through so far but I already want a sequel. </div></BLOCKQUOTE><BR><BR>Or a prequel with you all around Gotham collecting Baddies. Similar gameplay but with a whole city to explore and the BatMobile & BatCave. </div></BLOCKQUOTE><BR><BR>While cool in concept, the graphics would be nowhere as good and I think it would wind up just like one of the spider man games.<BR><BR>I'm a little worn out on sandbox games as well.
 

M4EOzzy

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sparkletone:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Deviation:<BR>Yeah, spending so much time in detective mode is definitely the worst part of the game for me. The artists spent so much time creating a beautiful game world and I spend most of my time looking at the two-tone detective mode so I can spot the goons and the destructible walls... not to mention when you have to be in that mode to track someone. </div></BLOCKQUOTE><BR><BR>I played the first few hours last night, and this is my only complaint so far as well, aside from a mild case of "THAT IS NOT COMMISIONER GORDON" due to the voice actor not being the same as the animated series. </div></BLOCKQUOTE><BR><BR>Ditto on playing in Detective mode for so much. However, there are two remedies for this. The first is finding the Riddler's secrets maps, that way, you know whereabout the secrets are, so don't have to keep your vision on for fear of missing one...also, I'm playing through on Normal now, and plan to try and get 100% completion. On my 2nd playthrough on Hard, I'll probably not worry quite so much about getting every last one, etc.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sparkletone:<BR><BR>I played the first few hours last night, and this is my only complaint so far as well, aside from a mild case of "THAT IS NOT COMMISIONER GORDON" due to the voice actor not being the same as the animated series. </div></BLOCKQUOTE><BR><BR>This. I'm maybe 15% in, and nuthin' against the guy doing the voiceover... but he ain't Jim Gordon. Especially not when he's talkin' to Conroy or Hamill.
 

Brixy

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My 8-year-old was so looking forward to playing this game. I promised him he could and the demo seemed fine--but after playing it a while, hell no I'm not letting him near it. Definitely too disturbing--and I don't need to be woken up in the middle of the night b/c he had a nightmare. Once I reached the part with the morgue, I knew he wouldn't be playing this game anytime in the near future. He said the demo was the best game ever--little did he know that was as far as he was going to advance. Sucks to be a little kid who's into the Dark Knight...I feel bad but I have to do what's right.
 

M4EOzzy

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Brixy:<BR>My 8-year-old was so looking forward to playing this game. I promised him he could and the demo seemed fine--but after playing it a while, hell no I'm not letting him near it. Definitely too disturbing--and I don't need to be woken up in the middle of the night b/c he had a nightmare. Once I reached the part with the morgue, I knew he wouldn't be playing this game anytime in the near future. He said the demo was the best game ever--little did he know that was as far as he was going to advance. Sucks to be a little kid who's into the Dark Knight...I feel bad but I have to do what's right. </div></BLOCKQUOTE><BR><BR>Has he seen The Dark Knight?<BR><BR><BR>Also, picked up a new gadget, it's awesome, but I won't spoil yet what it is. Still one empty spot left, It's gotta be projectile explosive of some kind...
 

Brixy

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Has he seen The Dark Knight? </div></BLOCKQUOTE>Yeah, my ex-wife took him to it and I was kind of surprised b/c I wouldn't have. I think she didn't realize it was going to be err...so dark. Now that the cat's out of the bag I let him watch it on cable. Still, a game immerses you much more than a movie and to this day he still is freaked out by Gollum b/c I let him watch LOTR when he was too young.
 

M4EOzzy

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Brixy:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Has he seen The Dark Knight? </div></BLOCKQUOTE>Yeah, my ex-wife took him to it and I was kind of surprised b/c I wouldn't have. I think she didn't realize it was going to be err...so dark. Now that the cat's out of the bag I let him watch it on cable. Still, a game immerses you much more than a movie and to this day he still is freaked out by Gollum b/c I let him watch LOTR when he was too young. </div></BLOCKQUOTE><BR><BR>Yeah, I can see how the game would be a bit much. My wife was sitting near me while playing last night and she'd freak out every time one of the 'psycho' inmates would pop out of somewhere and rush me. <BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"><BR>I got it. I think it's Arkham North possibly west. There's a guard tower pretty high near the entrance to the West/North (get the two areas confused and I'm not at my PS3 to verify). I glided from the roof there to just after the statue of Sharp. I'll give more detailed instructions when I'm at home.<BR> </div></BLOCKQUOTE><BR><BR>I tried this spot, but wasn't able to get it...I then noticed in the same zone, the big clock tower on top of the building...I climbed my way to the top of that and then flew in a straight line as far as I could towards the zone exit, that got it for me.
 

Village

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Brixy:<BR>My 8-year-old was so looking forward to playing this game. I promised him he could and the demo seemed fine--but after playing it a while, hell no I'm not letting him near it. Definitely too disturbing--and I don't need to be woken up in the middle of the night b/c he had a nightmare. Once I reached the part with the morgue, I knew he wouldn't be playing this game anytime in the near future. He said the demo was the best game ever--little did he know that was as far as he was going to advance. Sucks to be a little kid who's into the Dark Knight...I feel bad but I have to do what's right. </div></BLOCKQUOTE><BR><BR>The morgue was creepy for me! I was home alone, it was night and dark and scary! You can maybe unlock the challenge rooms for him so he can just beat up thugs wave after wave. I didn't notice anything beyond what the demo was during the short bit I did play in a challenge room.
 

Alan Taylor

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by BrakDaddy:<br>Just outta curiosity... once you get the explosive gel, it's not possible to do the whole batarang-targeting thing anymore, is it? </div>
</blockquote>
<br><br>Your gadgets are tied to the d-pad - although I mostly just tap the trigger to throw the batarang instead of selecting it.<br><br>The game is awesome, I'm working on getting all the riddler bits now. I'm not sure if you have to sit through the credits or not, but the little bit at the end was an awesome nod to a possible sequel. Before the credits - listen to the police radio carefully too -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_wink.gif --<br><br>My fave bits of the game were the nightmare sections - the opening bits of the second and third being the most awesome set pieces in video-games in YEARS!
 

M4EOzzy

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BrakDaddy:<BR>Just outta curiosity... once you get the explosive gel, it's not possible to do the whole batarang-targeting thing anymore, is it? </div></BLOCKQUOTE><BR><BR>Oh yeah, it is. Just use the D-Pad to switch between your different pieces of gear. Batarang is UP on the D-Pad.<BR><BR>EDIT: Beaten!<BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"><BR>Your gadgets are tied to the d-pad - although I mostly just tap the trigger to throw the batarang instead of selecting it.<BR><BR>The game is awesome, I'm working on getting all the riddler bits now. I'm not sure if you have to sit through the credits or not, but the little bit at the end was an awesome nod to a possible sequel. Before the credits - listen to the police radio carefully too Wink<BR><BR>My fave bits of the game were the nightmare sections - the opening bits of the second and third being the most awesome set pieces in video-games in YEARS!<BR> </div></BLOCKQUOTE><BR><BR>Ok, so you beat the game, you must tell me...Explosive batarang? Projectile gel? Is it the last gadget?
 

AlreadyDead

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Check these ideas for DLC a poster in the Eidos B:AA Official Forums had! I'd pay for these in a heartbeat! Unlike most "dream DLC" ideas, these are actually possible and marketable! Meaning self contained adventures that would not take a full game's worth of dev time. I envision each of these scenarios to be about the size of a single "building" in AA.<BR><BR>-----------------------------------------------------------------------------------------------------------------------------<BR><BR>1) "Birds of a feather DLC"<BR>Set in the Iceberg Lounge (the nightclub owned and run by the penguin).<BR>Bats gets a tip off that the Penguin is running guns from the club and has to investigate.<BR>Heavy on the hand to hand combat, light on stealth... a nightclub floor fight set piece with a hundred thugs would be epic.<BR>This DLCs main body will be devoted to testing the players freeflow combat mastery.<BR><BR>After working your way from the top floor (as you enter by crashing in through the skylight of the Penguins office) all the way down to the basement, only to discover that the Penguin isn't the only "bird" roosting in this nest, Kirk Langstrom a.k.a Manbat has fallen in with the Penguins smuggling racket to continue funding his research into Manbat serums etc.<BR><BR>Bosses: Penguin (no combat, puzzle/dectective mode based confrontation).<BR>Manbat (grapple heavy fight, lots of swinging, gliding and use of batarangs)<BR><BR>Completion time: Up to 4 hours for all secrets/collectibles/achievments/trophies.<BR>------------------------------------------------------------------------------------------------------------------------------<BR><BR>2) "Face Two Face DLC"<BR>Harvey "Two Face" Dent is at large, having evaded the Bat long enough to kidnap a pair of siamese twins (what else! lol), he's holed up in the Ace chemical plant and this DLC will be devoted to Invisible Predator gameplay with a small army of armed goons wandering the grounds and interior of the plant.<BR>Stealth is paramount here as it is a hostage situation, if Batman is spotted even once, the hostages will die.<BR>Dent wants a hefty ransom delivered by midnight or the hostage dies, Bats enters at exactly 10:00 pm, making this a timed pressure heavy stealth scenario requiring speed and prescision, pushing the players IP skills to the limit.<BR><BR>Boss: Twoface (weilding dual guns, this DLC will add two new unlockable moves, "evade gunfire" and "batarang disarm". )<BR><BR>Completion time: 2 hours max.<BR>--------------------------------------------------------------------------------------------------------------------------------<BR><BR>3) "The Demon and The Detective DLC"<BR>Set in Wayne manor and (at last) the real Batcave!<BR>While Bats was away doing Batman stuff, his most formidable foe Ras al Ghul has taken over Wayne manor and the caves below, this means ninjas... lots and lots of ninjas.<BR>Alfred will need to be rescued, hordes of assasins will need to be beaten up and Batman will have to break into his own lair!<BR>This DLC will focus on all of Bats abilities, he'll need stealth to slip through the grounds into the manor itself where he'll face an army of Ras' ninja goons to test his freeflow skills, then he'll need to utilise his detective abilities to bypass his own security measures and plenty of booby traps, rescue Alfred from some uber ninja minibosses, then descend into the cave to face Ras man to man to reclaim his home.<BR><BR>Bosses: Elite League Ninja masters. Ras al Ghul.<BR>Completion time: 2 hours straight run, up to 4 for all secrets.<BR><BR>-------------------------------------------------------------------------------------------------------------<BR><BR>Great stuff!
 

glenthas

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by M4EOzzy:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BrakDaddy:<BR>Just outta curiosity... once you get the explosive gel, it's not possible to do the whole batarang-targeting thing anymore, is it? </div></BLOCKQUOTE><BR><BR>Oh yeah, it is. Just use the D-Pad to switch between your different pieces of gear. Batarang is UP on the D-Pad.<BR><BR>EDIT: Beaten!<BR><BR> </div></BLOCKQUOTE><BR>Yeah, I didn't figure this out until I got gadget number 3 and the screen said something about the D-Pad.<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"><BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"><BR>Your gadgets are tied to the d-pad - although I mostly just tap the trigger to throw the batarang instead of selecting it.<BR><BR>The game is awesome, I'm working on getting all the riddler bits now. I'm not sure if you have to sit through the credits or not, but the little bit at the end was an awesome nod to a possible sequel. Before the credits - listen to the police radio carefully too Wink<BR><BR>My fave bits of the game were the nightmare sections - the opening bits of the second and third being the most awesome set pieces in video-games in YEARS!<BR> </div></BLOCKQUOTE><BR><BR>Ok, so you beat the game, you must tell me...Explosive batarang? Projectile gel? Is it the last gadget? </div></BLOCKQUOTE><BR><BR>How many gadgets are there, anyway? I thought it was odd that the 4th one took diagonal down and right rather than just to the right.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AlreadyDead:<BR><BR>3) "The Demon and The Detective DLC"<BR>Set in Wayne manor and (at last) the real Batcave!<BR>While Bats was away doing Batman stuff, his most formidable foe Ras al Ghul has taken over Wayne manor and the caves below, this means ninjas... lots and lots of ninjas.<BR>Alfred will need to be rescued, hordes of assasins will need to be beaten up and Batman will have to break into his own lair!<BR>This DLC will focus on all of Bats abilities, he'll need stealth to slip through the grounds into the manor itself where he'll face an army of Ras' ninja goons to test his freeflow skills, then he'll need to utilise his detective abilities to bypass his own security measures and plenty of booby traps, rescue Alfred from some uber ninja minibosses, then descend into the cave to face Ras man to man to reclaim his home.<BR><BR>Bosses: Elite League Ninja masters. Ras al Ghul.<BR>Completion time: 2 hours straight run, up to 4 for all secrets.<BR><BR>-------------------------------------------------------------------------------------------------------------<BR><BR>Great stuff! </div></BLOCKQUOTE><BR><BR>Sweet Jesus, if they'd get David Warner for Ras...
 

M4EOzzy

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by glenthas:<BR>How many gadgets are there, anyway? I thought it was odd that the 4th one took diagonal down and right rather than just to the right. </div></BLOCKQUOTE><BR><BR>One for each spot, including diagonal, I think, I only have one spot left, so that would make......8.
 

Zyrxil

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AlreadyDead:<BR>Check these ideas for DLC a poster in the Eidos B:AA Official Forums had! I'd pay for these in a heartbeat! Unlike most "dream DLC" ideas, these are actually possible and marketable! Meaning self contained adventures that would not take a full game's worth of dev time. I envision each of these scenarios to be about the size of a single "building" in AA.<BR><BR><snip><BR><BR>Great stuff! </div></BLOCKQUOTE> Wow! Those all sound incredibly...godawful. Jesus Christ godawful. Let's take a game, distill it down to a super-linear experience that only utilizes One of its gameplay components so that it's less than a whole, give it a supposed gameplay time of 4x the actual length, and charge 5 bucks for it. BUT HAY WERE PUTTIN IN RECOGNIZABLE VILLAINS!
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Brixy:<BR>My 8-year-old was so looking forward to playing this game. I promised him he could and the demo seemed fine--but after playing it a while, hell no I'm not letting him near it. Definitely too disturbing--and I don't need to be woken up in the middle of the night b/c he had a nightmare. Once I reached the part with the morgue, I knew he wouldn't be playing this game anytime in the near future. He said the demo was the best game ever--little did he know that was as far as he was going to advance. Sucks to be a little kid who's into the Dark Knight...I feel bad but I have to do what's right. </div></BLOCKQUOTE><BR><BR><BR>My 5yr old girl walked in when I was just starting the game. She seemed to like The Joker or Jokey as she calls him. I made her leave but every day she keeps asking me what happened to Jokey.
 

AlreadyDead

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zyrxil:<BR> Wow! Those all sound incredibly...godawful. </div></BLOCKQUOTE><BR><BR>Hey, it's cool and all but do you own the game? I think anyone who has played this game could just imagine the awesome job Rocksteady could do with these scenarios. Linear it would not be. Do you really think you could not combine the stealth and combat aspects into these DLC scenarios? Either you've been burned too many times or just need to free your imagination!
 

(01)

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Village:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Brixy:<BR>My 8-year-old was so looking forward to playing this game. I promised him he could and the demo seemed fine--but after playing it a while, hell no I'm not letting him near it. Definitely too disturbing--and I don't need to be woken up in the middle of the night b/c he had a nightmare. Once I reached the part with the morgue, I knew he wouldn't be playing this game anytime in the near future. He said the demo was the best game ever--little did he know that was as far as he was going to advance. Sucks to be a little kid who's into the Dark Knight...I feel bad but I have to do what's right. </div></BLOCKQUOTE><BR><BR>The morgue was creepy for me! I was home alone, it was night and dark and scary! You can maybe unlock the challenge rooms for him so he can just beat up thugs wave after wave. I didn't notice anything beyond what the demo was during the short bit I did play in a challenge room. </div></BLOCKQUOTE><BR><BR>Totally. Same playing atmosphere as you. I was tempted to turn down the volume or mute it, but then I thought, "Hey, I'm Batman and have to solve this the same way he would, creepy shit and all."
 

Zyrxil

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AlreadyDead:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zyrxil:<BR> Wow! Those all sound incredibly...godawful. </div></BLOCKQUOTE><BR><BR>Hey, it's cool and all but do you own the game? I think anyone who has played this game could just imagine the awesome job Rocksteady could do with these scenarios. Linear it would not be. Do you really think you could not combine the stealth and combat aspects into these DLC scenarios? Either you've been burned too many times or just need to free your imagination! </div></BLOCKQUOTE> Imagination is fun, but I think the record of DLC from various companies has produced a pattern. Short DLC of under 10 hours advertised length is always forgettable filler. You try to stuff anything into such a short length, you're not going to have enough time or area to produce any of the stuff that actually made the main game good; you're just relying on 1-month old nostalgia of the main game. So what do you do? You settle for spectacle; the more outlandish, the better to cover up actual design shortcomings that come with a $5 product. That there are people that actually <I>ask</I> for short DLC of mainly spectacle is stupefying.
 

Zyrxil

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AlreadyDead:<BR>Own the game? </div></BLOCKQUOTE> PC version ships in 2 weeks, but I don't have to touch fire every time to know it burns. This isn't the first good game ever, Rocksteady isn't the first dev to have made a good game, and cash-in DLC isn't new. Expansion sized DLC can work. Mini chunk DLC is always shit, <I>especially</I> if you're designing off a villain checklist, which just amounts to terrible "let's throw in everything XTREME in" design. It's a simple formula.
 

Nekojin

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zyrxil:<BR>Imagination is fun, but I think the record of DLC from various companies has produced a pattern. Short DLC of under 10 hours advertised length is always forgettable filler. You try to stuff anything into such a short length, you're not going to have enough time or area to produce any of the stuff that actually made the main game good; you're just relying on 1-month old nostalgia of the main game. So what do you do? You settle for spectacle; the more outlandish, the better to cover up actual design shortcomings that come with a $5 product. That there are people that actually <I>ask</I> for short DLC of mainly spectacle is stupefying. </div></BLOCKQUOTE><BR>This is so incredibly short-sighted, I have a hard time knowing where to start. <BR><BR>First, gauging the value of something on the estimated play-through time for one pass is a shaky basis for any sort of meaningful evaluation. Sure, it's one of the few <I>objective</I> measures, but by itself, it's meaningless. There are lots of games that are fairly short, but benefit from replay value. <BR><BR>Another measure that you're ignoring completely is cost. If you believe that a 10-hour DLC expansion is worth $10, would it not stand to reason that a 5-hour DLC would be worth $5, objectively?<BR><BR>Third, where are you pulling the 10 hour figure from? Why 10 hours? Fable 1 is frequently mentioned as a 10-hour game, and that's a "full-length" first-tier game. <BR><BR>The yardstick you're using seems a bit flawed, <B><I>especially</I></B> when you're not taking <I>any</I> other meaningful measurements into account.
 

M4EOzzy

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zyrxil:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AlreadyDead:<BR>Own the game? </div></BLOCKQUOTE>Mini chunk DLC is always shit, <I>especially</I> if you're designing off a villain checklist, which just amounts to terrible "let's throw in everything XTREME in" design. It's a simple formula. </div></BLOCKQUOTE><BR><BR>This does, of course, all come down to opinion. Mini chunk DLC is <I>not</I> always shit. It just is in your opinion. I can spend $2 on a Rock Band song, by your measuring, a 2-4 minute piece of DLC with great replayability.<BR><BR>In Marvel Ultimate Alliance, they had the hero DLC pack. This wasn't even a level, didn't add anything to the length or structure of the game, but if you liked those characters, it was an awesome piece of DLC, because you could now play as the Hulk, etc.<BR><BR>Of course not all DLC is great, just be careful on stating your opinion as fact.
 

ShapeGSX

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by cmannes:<br>Pre-ordered from Amazon.<br><br>Updated to Release-Day Delivery, in order for it to arrive before I leave for 2 weeks vacation.<br><br>It shipped today.<br><br>UPS estimates it's delivery at Sept 1st. That's not Release-Day... *sigh* </div>
</blockquote>
<br><br>Can't say you weren't warned. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --
 

Alan Taylor

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by M4EOzzy:<br>Ok, so you beat the game, you must tell me...Explosive batarang? Projectile gel? Is it the last gadget? </div>
</blockquote>
<br><br>Yea - I didn't even expect to play it until the weekend, but I can't stay away! I only have 30 more Riddler treats to collect now...<br><br>SPOILER:<br><br>The way you get those bits is actually using a bat-hook thing. I forget the name. It latches onto weak walls and grates, and you can tear them down. Might not sound so good - but pulling walls down on top of people, or dragging them across a room is LOTS of fun -- View image here: https://cdn.arstechnica.net/forum/smilies/biggrin_classic.gif --
 

Zyrxil

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Nekojin:<BR>Third, where are you pulling the 10 hour figure from? Why 10 hours? Fable 1 is frequently mentioned as a 10-hour game, and that's a "full-length" first-tier game. </div></BLOCKQUOTE> My first point was that a "5 hour DLC" is at most half that. A DLC advertised as 10 hours would then actually be Portal length.<BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">First, gauging the value of something on the estimated play-through time for one pass is a shaky basis for any sort of meaningful evaluation. Sure, it's one of the few <I>objective</I> measures, but by itself, it's meaningless. There are lots of games that are fairly short, but benefit from replay value. </div></BLOCKQUOTE> And BatMetroidVaniaCell is not that kind of game. Length dictates how much you can cram in, the complexity, and the pacing of gameplay. These aren't multiplayer maps or a Guitar Hero tracks, but full 'adventures' like Bring Down the Sky or Fallout Roswell Aliens, which ultimately cannot be fleshed out in such a short time. <BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Another measure that you're ignoring completely is cost. If you believe that a 10-hour DLC expansion is worth $10, would it not stand to reason that a 5-hour DLC would be worth $5, objectively? </div></BLOCKQUOTE> For one thing, DLC will never be less than $5, even if it's 1 hour long. Second, there are always lower limits for what amounts to 'significant', for which it would start to be worth any money at all, same as you wouldn't pay $1 for a single bite of a deli hero, just because ratio wise, that's what one bite was worth for a $6 sandwich.
 

Nekojin

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You just love absolutes, don't you, Zyrxil? <BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zyrxil:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Nekojin:<BR>Third, where are you pulling the 10 hour figure from? Why 10 hours? Fable 1 is frequently mentioned as a 10-hour game, and that's a "full-length" first-tier game. </div></BLOCKQUOTE> My first point was that a "5 hour DLC" is at most half that. A DLC advertised as 10 hours would then actually be Portal length. </div></BLOCKQUOTE><BR>...And? Your claim was that all DLC of "less than ten hours" was "forgettable filler." Fallout 3 has proven that to be false; Broken Steel and Point Lookout are both estimated at 5 hours in length, and are considered by far the best of the FO3 DLC expansions. <BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">First, gauging the value of something on the estimated play-through time for one pass is a shaky basis for any sort of meaningful evaluation. Sure, it's one of the few <I>objective</I> measures, but by itself, it's meaningless. There are lots of games that are fairly short, but benefit from replay value. </div></BLOCKQUOTE> And BatMetroidVaniaCell is not that kind of game. Length dictates how much you can cram in, the complexity, and the pacing of gameplay. These aren't multiplayer maps or a Guitar Hero tracks, but full 'adventures' like Bring Down the Sky or Fallout Roswell Aliens, which ultimately cannot be fleshed out in such a short time. </div></BLOCKQUOTE><BR>And you're proving here that you <I>haven't</I> played the game, and <I>don't</I> know what you're talking about. I'll agree that the main game doesn't have a great deal of replay value, but they're discussing Challenge Maps, which are a different kettle of fish. Replayability is pretty much the <I>point</I> of the Challenge Maps. <BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Another measure that you're ignoring completely is cost. If you believe that a 10-hour DLC expansion is worth $10, would it not stand to reason that a 5-hour DLC would be worth $5, objectively? </div></BLOCKQUOTE> For one thing, DLC will never be less than $5, even if it's 1 hour long. </div></BLOCKQUOTE><BR>Another absolute, destined to be proven wrong sooner or later. "Never?" Seriously. <BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Second, there are always lower limits for what amounts to 'significant', for which it would start to be worth any money at all, same as you wouldn't pay $1 for a single bite of a deli hero, just because ratio wise, that's what one bite was worth for a $6 sandwich. </div></BLOCKQUOTE><BR>This <I>is</I> a good point, but misses the point that not all content is created equally. If you only look at the end experience and its duration, you <I>completely</I> gloss over the difficulty of making the add-on content. If the devs have designed things so that the underlying code is highly modular, with hooks left in <I>for</I> the DLC, there's a lot less work to be done compared to having to go back in, modify the code to allow the add-on, and THEN work on the new content.<BR><BR>Of the examples given before, I think the "Ra's Al Ghul invades Wayne Manor" could be a credible full expansion, with 4 to 6 hours of mission play, and possibly 3 to 5 new Challenge Maps based on it. How much additional "time credit" do you give to challenge maps? I usually beat the second Challenge Map, <I>Silent Knight</I>, in under 10 minutes, but there are some people on the XBL scoreboard who have done it in less than 40 seconds (#14 on the overall scoreboard is 40.00 seconds). You can bet that those people have put in upwards of 3 hours playing JUST that Challenge Map... <BR><BR>My entire point here is that you're making truly outlandish absolutist statements without any real support for them.
 
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