Ars Technica’s ultimate board game gift guide, 2021 edition

N9IWP

Wise, Aged Ars Veteran
188
A good list -- note that some games have good expansions. The Lords of Waterdeep expansion adds a 6th player, and some interesting choices (some spots give you a lot of resources, but you have ti take skulls which are negative points unless you can get rid of them). The Lorenzo expansion adds a fifth player and mixes cards up (otherwise you will always see the same cards)

Note that in No Thanks! the cards are numbered 3 to 35 (not 1 to 30).
One of the tricky bits are 9 cards are taken out. If I have the 22, do I take the 20 in hopes of the 21 being in the deck?

Brian
 
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12 (13 / -1)

small_furry_spider

Ars Tribunus Militum
2,181
Subscriptor++
I should add that if you have the cash, the big box version of terraforming mars looks much more spectacular, with plastic tiles and makers, and improved player boards. It is around £150- get a rich friend to buy it if you enjoy the game :)

For the more budget conscious, there are some designs for 3D printable tiles, which is the route I went....
 
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5 (7 / -2)

HikariMisako

Smack-Fu Master, in training
3
Subscriptor
For anyone intimidated by Gloomhaven's size I can highly recommend Gloomhaven: Jaws of the Lion. It's a bit more streamlined and compact. We've been playing through that with a few friends and it's a lot of fun! We played 8 sessions so far (out of the 25 in the campaign) and we already decided we'll get the full game when we're done.
 
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28 (28 / 0)
A number of these games are on board game arena which is a nice way to try things out. I've played Parks, Patchwork, Azul and Welcome To on it.

We've also got Gloomhaven and JotL, and have done most of JotL, which feels nice when you manage to get all your things working together. I prefer it to Mansions of Madness in terms of story/scenario games.

Also finished Pandemic Legacy S1 and we have S2 but not yet played it.

Dragomino is OK as a short game that's quite straightforward.

I've bought Scythe, Calico, Dixit and Azul to give as gifts to my OH for Christmas this year.
 
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9 (9 / 0)

solomonrex

Ars Legatus Legionis
13,576
Subscriptor++
Definitely some proofing issues in the middle. A very solid list of games.

Some comments:

1. Is Watergate replacing Twilight Struggle, with its similar theme? I love the concept of TS, but bounced hard off of memorizing cards and it's action list, which is completely unintuitive imo. Does Watergate improve on this?
2. I have played Star Realms so many times but only with my son. I think it should be considered as a kid's game/filler. The gameplay definitely has random results based on collected statistics (little difference between 'good' and 'bad' players).
3. Similar with Dominion. It is the classic innovator of the deck builder genre, but I'm not sure it should be promoted over newer games. I do agree with all the other classic picks.

To me, the 'classics' section is the most interesting, because it's basically a 'Hall of Fame' argument, but with a definitive ranking - also as a buying guide it must be in stock. To replace Dominion, my nominees would be Splendor, Patchwork and Jaipur, all of which have had time to age and a simplicity which is almost universally appealing. And I would argue the themes are more compelling, even if Patchwork swings a little too hard in the opposite direction.
 
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8 (8 / 0)
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nehinks

Ars Tribunus Angusticlavius
7,423
I would give my highest personal recommendation to Azul and Lords of Waterdeep - both have proved to be surprisingly well received hits (meaning, nobody I've introduced them to have disliked them - a lot of games one of the players won't be as much of a fan). Also, pretty easy to pick up and turns play quickly, so people don't get bored sitting around. The only thing people seem to have problems with is the scoring in Azul - usually have to help after each round for the first game.

On another note, I've really enjoyed Mansions of Madness, but I will say I've run into more than a few bugs with the app system.
 
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3 (3 / 0)

nehinks

Ars Tribunus Angusticlavius
7,423
A good list -- note that some games have good expansions. The Lords of Waterdeep expansion adds a 6th player, and some interesting choices (some spots give you a lot of resources, but you have ti take skulls which are negative points unless you can get rid of them). The Lorenzo expansion adds a fifth player and mixes cards up (otherwise you will always see the same cards)

Note that in No Thanks! the cards are numbered 3 to 35 (not 1 to 30).
One of the tricky bits are 9 cards are taken out. If I have the 22, do I take the 20 in hopes of the 21 being in the deck?

Brian
Lorenzo? I got excited about an expansion I was unaware of, but can't turn up anything by this name. As far as I can tell they've only released the one expansion (though with two independent additions in it - Undermountain and Skullport).
 
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1 (1 / 0)

solomonrex

Ars Legatus Legionis
13,576
Subscriptor++
Man....every year it's basically the same damn games you guys recommend. Besides a few obvious new entries like TMAP and Furnace this list is almost identical to what it was last year.

Yes, I know, a lot of them are good games but the reality is a that a lot of good games have been released since the games in this list came out. Failing to mention most of them just seems kinda lazy too me...
No, it's a buyer's guide, and this isn't for novelty, it's for solid gameplay, which simply doesn't change year to year for board games. I would appreciate MORE boardgame articles/videos, but this one is fine for what it set out to do.

And you could at least make some suggestions? Pax Pamir? Imperial Struggle? Root? Scythe? Dune? Undaunted? Cascadia? Spirit Island?

I haven't played these new games, but they have buzz, but are they even appropriate for Christmas gifts? Will they stand the test of time? Can you even buy them?
 
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42 (42 / 0)
If you are looking for Christmas themed stocking stuffers don't overlook the new series Funko has released. I was skeptical because they're typically $6.99 +- $1, they're mostly themed to licensed properties, and are sized to fit in most stockings.

They are very well done in the sense that their mechanics actually have some loose tie to the licensed property, and there are meaningful decisions to make. Additionally, the rules are easy to learn but mostly have the option to employ meaningful strategies.

You can see that Reiner Knizia's style strongly influenced Funko's approach to this series, and it reminds me of Fantasy Flight's long gone Silver Line series which Knizia did have a direct hand in several of those titles.
 
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4 (4 / 0)
If you like Arkham Horror, new version or old, give Horrified a try. I love Arkham and use to play it a lot, but it takes so long. For me Horrified hits the same notes but plays in an hour or so.
There is also a newer "American monsters" (Bigfoot, Mothman, Chupacabra, Jersey Devil, Ozark Howler, Banshee of the Badlands) version of Horrified in addition to the original which was Universal monsters (Frankenstein's monster & bride, Dracula, Mummy, Wolfman, Creature from the Black Lagoon).
 
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3 (3 / 0)
Man....every year it's basically the same damn games you guys recommend. Besides a few obvious new entries like TMAP and Furnace this list is almost identical to what it was last year.

Yes, I know, a lot of them are good games but the reality is a that a lot of good games have been released since the games in this list came out. Failing to mention most of them just seems kinda lazy too me...
No, it's a buyer's guide, and this isn't for novelty, it's for solid gameplay, which simply doesn't change year to year for board games. I would appreciate MORE boardgame articles/videos, but this one is fine for what it set out to do.

And you could at least make some suggestions? Pax Pamir? Imperial Struggle? Root? Scythe? Dune? Undaunted? Cascadia? Spirit Island?

I haven't played these new games, but they have buzz, but are they even appropriate for Christmas gifts? Will they stand the test of time? Can you even buy them?


Not who you are asking, but if you like coop strategy games I can't recommend Spirit Island enough. Contrary to what the author here says, the game is not crushingly difficult. You will probably lose your first few playthroughs, but that's just cause you're learning. The base difficulty shouldn't be any issue for an intermediate board gamer. Now, if you ramp up the difficulty you can and will get destroyed.

As for replayabillity , since we got the game it is our staple game when we have people over for gaming. It's not mentioned in the article, but the game has a 2nd expansion that arguably has more content than the original base game. I have my favorite spirits, but even after probably 100 games there are some I still haven't tried, and many more I still haven't really figured out how to play.

TLDR: Spirit Island is great. If you like coop strategy it is absolutely worth picking up.
 
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13 (13 / 0)

1Zach1

Ars Praefectus
3,876
Subscriptor
Really appreciate the list.

Our 6 year old has recently become very interested in board/card game, but we really only have games my wife and I played with friends. We've been playing a lot of (modified rules) Ticket to Ride, Flux and Settlers of Catan, but have been looking for other options that are a bit more his speed.
 
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4 (4 / 0)

allanj37

Seniorius Lurkius
39
3. Similar with Dominion. It is the classic innovator of the deck builder genre, but I'm not sure it should be promoted over newer games. I do agree with all the other classic picks.

Dominion is great. Especially if you consider the 2nd Edition version of the base game, it's already much more "modern" than what you might be remembering from a decade ago. The second edition removed 6 of the "dud" cards from the original, and added 7 new, better-designed cards. And to really improve the game further, start adding in any of the last ~5 expansions, which are all better than the original expansions.
 
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9 (9 / 0)

togulornottogul

Smack-Fu Master, in training
77
Subscriptor++
Lie to your friends, flex your word-association powers, even pilot a submarine—the games on this list

I saw submarine, and expected Captain Sonar... Missed that in the article. Excellent game, played it once with a quiet bunch of people and by the end of the game, the pandemonium was REAL.
 
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3 (3 / 0)

Scifigod

Ars Tribunus Angusticlavius
8,848
Subscriptor++
Man....every year it's basically the same damn games you guys recommend. Besides a few obvious new entries like TMAP and Furnace this list is almost identical to what it was last year.

Yes, I know, a lot of them are good games but the reality is a that a lot of good games have been released since the games in this list came out. Failing to mention most of them just seems kinda lazy too me...
No, it's a buyer's guide, and this isn't for novelty, it's for solid gameplay, which simply doesn't change year to year for board games. I would appreciate MORE boardgame articles/videos, but this one is fine for what it set out to do.

And you could at least make some suggestions? Pax Pamir? Imperial Struggle? Root? Scythe? Dune? Undaunted? Cascadia? Spirit Island?

I haven't played these new games, but they have buzz, but are they even appropriate for Christmas gifts? Will they stand the test of time? Can you even buy them?


Not who you are asking, but if you like coop strategy games I can't recommend Spirit Island enough. Contrary to what the author here says, the game is not crushingly difficult. You will probably lose your first few playthroughs, but that's just cause you're learning. The base difficulty shouldn't be any issue for an intermediate board gamer. Now, if you ramp up the difficulty you can and will get destroyed.

As for replayabillity , since we got the game it is our staple game when we have people over for gaming. It's not mentioned in the article, but the game has a 2nd expansion that arguably has more content than the original base game. I have my favorite spirits, but even after probably 100 games there are some I still haven't tried, and many more I still haven't really figured out how to play.

TLDR: Spirit Island is great. If you like coop strategy it is absolutely worth picking up.
Is there a decent getting started guide for that? I picked it up a couple of months back and my group bounced hard off it barely making it through the initial setup. The manual didn't really help in clarifying any of our questions and left us feeling like the only way to learn to play was to have someone who already knew how to play.
 
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4 (4 / 0)