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Its a pity that rollback isn't standard for the genre. Max had a whole video on it versus Japanese developers, why he thought they weren't using it, etc.
Yeah, I agree with everything Max said.

Sajam has a really good video summing things up too, but they're making similar points.

I have an article I need to write about Under Night In Birth, I interviewed the director at Evo, and I asked him about rollback netcode. They're hearing the demand in Japan, but at least at French Bread don't have the programming resources.

They need to just look more into licensing GGPO really.

I would be very interested in a write-up if you can get around to it. I'm not familiar with the genre (beyond Smash Bros.) or the various netcode options you're discussion, but would certainly appreciate a quality article giving an overview.

Netcode in general is something that isn't discussed in depth as much as you think it would be, beyond the general impressions of whether it's good enough or not.
 
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