Invite-only trial will run until "technology meets our internal quality standards."
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If you're not really a fighting game fan you might raise an eyebrow slightly at Killer Instinct being included in this test. But it's definitely not an accident. KI has some of the most robust rollback netcode in existence, and is excellent at mitigating the effects of lag. Smart call imo to use it as part of this test, since it's already got strong tools to fight off the downsides of streaming.
Their beta will last longer than Google's official support of Stadia.
...you decide what company that statement was against.
I really did raise an eyebrow just because the genre itself is so demanding.If you're not really a fighting game fan you might raise an eyebrow slightly at Killer Instinct being included in this test. But it's definitely not an accident. KI has some of the most robust rollback netcode in existence, and is excellent at mitigating the effects of lag. Smart call imo to use it as part of this test, since it's already got strong tools to fight off the downsides of streaming.
It makes me nauseous.
If you're not really a fighting game fan you might raise an eyebrow slightly at Killer Instinct being included in this test. But it's definitely not an accident. KI has some of the most robust rollback netcode in existence, and is excellent at mitigating the effects of lag. Smart call imo to use it as part of this test, since it's already got strong tools to fight off the downsides of streaming.
They must be confident if Killer Instinct and Halo 5 are part of the test.
Now I wish we could try this through a Windows app. I'd rather test it out on my Surface.
Their beta will last longer than Google's official support of Stadia.
...you decide what company that statement was against.
I’m curious if Microsoft chose Android because mobile will be more difficult to notice resolution (quality) dips that will be used to maintain optimal frame rate (responsive) as compared to a PC that would more likely be on a big screen and those types of quality dips would be more noticeable on that platform.
So the first beta testers are more likely to have a positive experience and Microsoft can focus on the improvements for the bigger screens in the background without also dealing with too much bad PR.
Maybe... just not sure why else they would choose mobile first over their Windows platform.
JuniorTempest has the right idea. Android phones and tablets are simply more relevant in this capacity. They're ubiquitous, are generally low powered machines, etc., so they're the perfect target for streaming games. There's less hardware configurations to deal with than on Windows too.Maybe... just not sure why else they would choose mobile first over their Windows platform.
My gaming pc is old and due for a serious upgrade.
But that might nit happen. I have been playing my Steam games on my Shield TV using Nvidia gamestream and besides the occasional hiccups, it’s allowing me to play the same games on “better” hardware that what i own.
Granted, im playing at 1080p, but i will move to 4K and that means that I might need around $2k in new hardware.
If instead i paid google 10 bucks a month, it will take me around 16 years to spend those 2k and have “top of the line hardware “ all those years.
If MS makes a similar offer (10 bucks a month) I might just get both and still will take me around 8 years to spend those 2K.
Of course, unless my math is off...
My gaming pc is old and due for a serious upgrade.
But that might nit happen. I have been playing my Steam games on my Shield TV using Nvidia gamestream and besides the occasional hiccups, it’s allowing me to play the same games on “better” hardware that what i own.
Granted, im playing at 1080p, but i will move to 4K and that means that I might need around $2k in new hardware.
If instead i paid google 10 bucks a month, it will take me around 16 years to spend those 2k and have “top of the line hardware “ all those years.
If MS makes a similar offer (10 bucks a month) I might just get both and still will take me around 8 years to spend those 2K.
Of course, unless my math is off...
Being at the mercy of Google seems risky, both in terms of how they might hike prices, or cease to support the product. You could end up investing a lot of money over time, only to be left in the same position you are now, but deeper in the hole.
Yeah, I agree with everything Max said.Its a pity that rollback isn't standard for the genre. Max had a whole video on it versus Japanese developers, why he thought they weren't using it, etc.
If you're not really a fighting game fan you might raise an eyebrow slightly at Killer Instinct being included in this test. But it's definitely not an accident. KI has some of the most robust rollback netcode in existence, and is excellent at mitigating the effects of lag. Smart call imo to use it as part of this test, since it's already got strong tools to fight off the downsides of streaming.
No, it can't, but it can minimize their impact.If you're not really a fighting game fan you might raise an eyebrow slightly at Killer Instinct being included in this test. But it's definitely not an accident. KI has some of the most robust rollback netcode in existence, and is excellent at mitigating the effects of lag. Smart call imo to use it as part of this test, since it's already got strong tools to fight off the downsides of streaming.
That’s not how it works. If the game itself is being streamed then the underlying netcode is not going to factor into the quality of experience between the client and the cloud server. The netcode can’t do anything about this extra layer of latency of your inputs before they even reach the game.
I've got no beef with cloud gaming, only because I've actually used it for a while and won't dismiss it because it actually does work if your broadband is halfway decent. I won't go the Luddite route because we were talking the same shit about streaming services years ago. But it does need to be fine tuned.
Invite-only trial will run until "technology meets our internal quality standards."
Microsoft has been positioning themselves to have some interesting connections to Android. They have their own launcher, and a lot of good apps, with pre-loaded apps on Samsung devices. They're also killing Edge and launching Edge, as built by Chromium. There's rumors of new Microsoft devices and a Windows Lite, and Microsoft's push for what amounts to web apps similar to to ChromeOS.I’m curious if Microsoft chose Android because mobile will be more difficult to notice resolution (quality) dips that will be used to maintain optimal frame rate (responsive) as compared to a PC that would more likely be on a big screen and those types of quality dips would be more noticeable on that platform.
So the first beta testers are more likely to have a positive experience and Microsoft can focus on the improvements for the bigger screens in the background without also dealing with too much bad PR.
Maybe... just not sure why else they would choose mobile first over their Windows platform.
Yeah, I agree with everything Max said.Its a pity that rollback isn't standard for the genre. Max had a whole video on it versus Japanese developers, why he thought they weren't using it, etc.
Sajam has a really good video summing things up too, but they're making similar points.
I have an article I need to write about Under Night In Birth, I interviewed the director at Evo, and I asked him about rollback netcode. They're hearing the demand in Japan, but at least at French Bread don't have the programming resources.
They need to just look more into licensing GGPO really.
If you're not really a fighting game fan you might raise an eyebrow slightly at Killer Instinct being included in this test. But it's definitely not an accident. KI has some of the most robust rollback netcode in existence, and is excellent at mitigating the effects of lag. Smart call imo to use it as part of this test, since it's already got strong tools to fight off the downsides of streaming.
It's a really hot topic in the fighting game world now. With arcades and physical gathering spots in such decline the realistic way to play people is online. And it's a particularly tough genre when it comes to lag, since everything is so immediate and in your face, and every frame really counts.I would be very interested in a write-up if you can get around to it. I'm not familiar with the genre (beyond Smash Bros.) or the various netcode options you're discussion, but would certainly appreciate a quality article giving an overview.
Netcode in general is something that isn't discussed in depth as much as you think it would be, beyond the general impressions of whether it's good enough or not.
Games are just for fun, if you're having fun that's all that counts.Through GeForce Now, I have made attempts at playing some basic fighting games on a very basic level. Since I'm not a professional player, there are no doubt elements of latency that will make it "sub-optimal".
Embrace and extend. Frankly, with Launcher 10 I've gotten a LOT of the functionality I used to have with Windows Phone inside of Android. Since Android is the new Windows but in a market they've failed in? Makes sense.Microsoft has been positioning themselves to have some interesting connections to Android. They have their own launcher, and a lot of good apps, with pre-loaded apps on Samsung devices. They're also killing Edge and launching Edge, as built by Chromium. There's rumors of new Microsoft devices and a Windows Lite, and Microsoft's push for what amounts to web apps similar to to ChromeOS.I’m curious if Microsoft chose Android because mobile will be more difficult to notice resolution (quality) dips that will be used to maintain optimal frame rate (responsive) as compared to a PC that would more likely be on a big screen and those types of quality dips would be more noticeable on that platform.
So the first beta testers are more likely to have a positive experience and Microsoft can focus on the improvements for the bigger screens in the background without also dealing with too much bad PR.
Maybe... just not sure why else they would choose mobile first over their Windows platform.
In other words, there are a lot of reasons why Microsoft may be interested in building experiences for mobile first, and especially Android, directly related to their other motivations.
I’m curious if Microsoft chose Android because mobile will be more difficult to notice resolution (quality) dips that will be used to maintain optimal frame rate (responsive) as compared to a PC that would more likely be on a big screen and those types of quality dips would be more noticeable on that platform.
So the first beta testers are more likely to have a positive experience and Microsoft can focus on the improvements for the bigger screens in the background without also dealing with too much bad PR.
Maybe... just not sure why else they would choose mobile first over their Windows platform.
this Is the contrary of beta testing.I’m curious if Microsoft chose Android because mobile will be more difficult to notice resolution (quality) dips that will be used to maintain optimal frame rate (responsive) as compared to a PC that would more likely be on a big screen and those types of quality dips would be more noticeable on that platform.
So the first beta testers are more likely to have a positive experience and Microsoft can focus on the improvements for the bigger screens in the background without also dealing with too much bad PR.
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