Can I actually buy it?
I really am curious what this does in a VR world. I'm on a 5000 series card, which FSR 2.0 supports, but is also right at where VR can chug on AAA games. Being able to do something like No Man's Sky in VR with good frame rate would be great, and the 5000 without assistance isn't quite up to the challenge. FSR 2.0 might be the difference.
AMD's site on it: https://www.amd.com/en/technologies/fid ... resolution
[EDIT] Heh, beaten on the AMD site link.
Can I actually buy it?
It looks like it is available on a wide variety of GPUs from AMD's website going as far back as RX 480/470/460 GPUs, so... maybe?
Can I actually buy it?
It looks like it is available on a wide variety of GPUs from AMD's website going as far back as RX 480/470/460 GPUs, so... maybe?
Aren't GPU's getting back to MSRP anyway? I'm seeing the 6900XT available as low as $999.99 at NewEgg. I picked one up a few months ago via new egg Shuffle (so not scalper pricing) and it was ~$1,200.
Can I actually buy it?
It looks like it is available on a wide variety of GPUs from AMD's website going as far back as RX 480/470/460 GPUs, so... maybe?
Aren't GPU's getting back to MSRP anyway? I'm seeing the 6900XT available as low as $999.99 at NewEgg. I picked one up a few months ago via new egg Shuffle (so not scalper pricing) and it was ~$1,200.
IIRC, Ai IS math. It seems to me it's probabilities. Rendering an image is algorithm based, which means it follows series of mathematical formulas. The algorithm dictates the order of those formulas.Seems to me that up-scaling is something to be solved with actual science versus machine learning.
It isn't that I am anti AI or ML, but some things can be solved with math. Filling in holes as pixels move from frame to frame seems like a math problem. If you want to spot tanks from a UAV, that sounds like AI or ML.
It’s awesome that FSR 2.0 works on Nvidia cards.
As an owner of a 1080, I am upset that Nvidia hasn’t made DLSS available.
The vast majority of the unique visual "issues" Alex Battaglia found with FSR 2.0 were SOLELY because he had the Sharpening setting set too high (read = literally maxed out in every single case). Adjust that setting correctly and it gets ridiculously close to the game's DLSS implementation, if not almost roughly on par (each is better & worse at different things).Just finished watching the DF video on this.
It's no DLSS killer but it's nice to have when DLSS isn't available.
https://www.youtube.com/watch?v=y2RR2770H8E
Can I actually buy it?
" Sure enough, gains for FSR 2.0 performance on newer RDNA and RDNA 2 GPUs, even going back to the Vega 64, surpass the ones you'll find on older AMD cards or on Nvidia's GPUs across the board."
Digital Foundry disagrees. An hour ago they released a video showing Nvidia GPUs take a smaller performance hit in FSR 2.0 than AMD GPUs. In some cases the difference is 200%.
The vast majority of the unique visual "issues" Alex Battaglia found with FSR 2.0 were SOLELY because he had the Sharpening setting set too high (read = literally maxed out in every single case). Adjust that setting correctly and it gets ridiculously close to the game's DLSS implementation, if not almost roughly on par (each is better & worse at different things).Just finished watching the DF video on this.
It's no DLSS killer but it's nice to have when DLSS isn't available.
https://www.youtube.com/watch?v=y2RR2770H8E
Can I actually buy it?
It looks like it is available on a wide variety of GPUs from AMD's website going as far back as RX 480/470/460 GPUs, so... maybe?
Aren't GPU's getting back to MSRP anyway? I'm seeing the 6900XT available as low as $999.99 at NewEgg. I picked one up a few months ago via new egg Shuffle (so not scalper pricing) and it was ~$1,200.
I'm sure Glorious Eggroll (GE) Proton will end up being able to force FSR 2.0 even on games that the devs didn't enable it on, as was the case with FSR 1.0
Can I actually buy it?
It looks like it is available on a wide variety of GPUs from AMD's website going as far back as RX 480/470/460 GPUs, so... maybe?
Aren't GPU's getting back to MSRP anyway? I'm seeing the 6900XT available as low as $999.99 at NewEgg. I picked one up a few months ago via new egg Shuffle (so not scalper pricing) and it was ~$1,200.
They are, yep!
And they are showing up on places like /r/hardwareswap for reasonable prices, as well.
Cranked up to 10 is actually the default FSR 2.0 sharpening setting in Deathloop. He discusses this in the video, saying he thinks it is clearly too much.The vast majority of the unique visual "issues" Alex Battaglia found with FSR 2.0 were SOLELY because he had the Sharpening setting set too high (read = literally maxed out in every single case).Just finished watching the DF video on this.
It's no DLSS killer but it's nice to have when DLSS isn't available.
https://www.youtube.com/watch?v=y2RR2770H8E
No, it just gives you a softer image closer to native (and DLSS). However, it does not affect the flaws he highlighted.Adjust that setting correctly and it gets ridiculously close to the game's DLSS implementation, if not almost roughly on par (each is better & worse at different things).
I just have to say I could not disagree more. I consider DF to be the gold standard for in-depth image quality analysis. The Hardware Unboxed videos are certainly very good and informative, but do not come close in as far as capturing the differences between the various techniques go, particularly in motion.Also I personally wouldn't trust anything Digital Foundry has to say when it comes to the subject of FSR considering just how ABSURDLY bad they completely & utterly botched their infamous FSR 1.0 video.
He used the games default sharpness as set by the developers...The vast majority of the unique visual "issues" Alex Battaglia found with FSR 2.0 were SOLELY because he had the Sharpening setting set too high (read = literally maxed out in every single case). Adjust that setting correctly and it gets ridiculously close to the game's DLSS implementation, if not almost roughly on par (each is better & worse at different things).Just finished watching the DF video on this.
It's no DLSS killer but it's nice to have when DLSS isn't available.
https://www.youtube.com/watch?v=y2RR2770H8E
Also I personally wouldn't trust anything Digital Foundry has to say when it comes to the subject of FSR considering just how ABSURDLY bad they completely & utterly botched their infamous FSR 1.0 video. Ala tons of major settings configuration mistakes, unaccounted for bugs, etc etc... that essentially invalidated a majority of his testing. Google if you want more info, as this was broken down to pieces on Reddit & plenty of places elsewhere at the time. Alex would admit all this was factual on Twitter, but still refuse to pull/update the video, or even leave an accurate description of how screwed up most of the testing in it was somewhere on the video itself (description, pinned comment, etc...). I lost a MASSIVE amount of respect for Alex that day (as well as DF as a whole). Dude's legitimately more obsessed with his YouTube reputation than presenting accurate facts.
IMO Hardware Unboxed (Techspot on the web) has consistently done the best and most unbiased &/or unborked image upscaling tech analysis. This going all the way back to even the DLSS 1.0 days (when they straight up destroyed their relationship w/ Nvidia over the topic lol).
IIRC, Ai IS math. It seems to me it's probabilities. Rendering an image is algorithm based, which means it follows series of mathematical formulas. The algorithm dictates the order of those formulas.Seems to me that up-scaling is something to be solved with actual science versus machine learning.
It isn't that I am anti AI or ML, but some things can be solved with math. Filling in holes as pixels move from frame to frame seems like a math problem. If you want to spot tanks from a UAV, that sounds like AI or ML.
So AI IS solving multiple math formulas in a set order, but it's doing it repeatedly, in microseconds, trying to replicate reality based on the formulas machine learning generated to arrive at a high probability of match. From what I've gathered about it, ML will generate and optimize the formulas, and even the order, since those can change as the data is evaluated, but it's ALL math underneath.
Video codec hardware can be used to generate motion vectors and the depth buffer is typically available in reshaders. I could see it.I'm sure Glorious Eggroll (GE) Proton will end up being able to force FSR 2.0 even on games that the devs didn't enable it on, as was the case with FSR 1.0
Don't hold your breath. FSR 1.0 is a general purpose image scaler. There's a reason the Steam Deck can run the entire OS in FSR 1.0. 2.0 requires per-pixel motion/depth information for its temporal algorithm for reasons I'd love to talk about but are too long for a simple response and there isn't a way to reverse engineer that for all games. Could release patches for individual games to turn FSR 2.0 on (pretty much any game with TAA should have the information already available somewhere in memory) but not a simple tool to flip it on for all.
IIRC, Ai IS math. It seems to me it's probabilities. Rendering an image is algorithm based, which means it follows series of mathematical formulas. The algorithm dictates the order of those formulas.Seems to me that up-scaling is something to be solved with actual science versus machine learning.
It isn't that I am anti AI or ML, but some things can be solved with math. Filling in holes as pixels move from frame to frame seems like a math problem. If you want to spot tanks from a UAV, that sounds like AI or ML.
So AI IS solving multiple math formulas in a set order, but it's doing it repeatedly, in microseconds, trying to replicate reality based on the formulas machine learning generated to arrive at a high probability of match. From what I've gathered about it, ML will generate and optimize the formulas, and even the order, since those can change as the data is evaluated, but it's ALL math underneath.
Eh I don't know. I would have to read up on this. I have used the code for reading license plates (ALPR) which is pure algorithms. You can run it on a R Pi.