Epic takes no cut for first $1 million in annual per-game revenue under new plan.
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Because the real money is in the big developers.I've always taken issue with breaks for the people who can afford it and no breaks for those who can't. Sweeney might be a sweaty taint of a man and reprehensible for being a billionaire in general, but he's right on this.
"Hard to get rich working for the poor."Because the real money is in the big developers.
Damn, Tim. Tell us how you really feel."Right now, you assholes are telling the world that the strong and powerful get special terms, while 30% is for the little people," Sweeney wrote to Valve in a 2018 email
Article points out that they opened the store to self publishers in 2023.Sounds good on paper, but has Epic changed their policy about letting more developers on their store? Because if they're still doing the "hand-curated" stuff, then it's still not going to actually help the developers that would most benefit from such policies. But if they are admitting more small developers, then good on them.
Did someone say outlaw? That escalated quickly.Where does it end though? Should we outlaw car loans since they inherently make it harder financially for people who can’t afford things in cash? What about warehouse clubs? Bulk discounts on larger cans of soup?
Where does it end though? Should we outlaw car loans since they inherently make it harder financially for people who can’t afford things in cash? What about warehouse clubs? Bulk discounts on larger cans of soup?
Customer friendly things? Like, uh, free game giveaways constantly?You can attract as many developers as you want, epic. Your store is trash and your reputation is tainted from the exclusive shenanigans you pulled early on.
Have you considered doing CUSTOMER friendly things? You have supply. Do you have demand?
Sweeney is quite insufferable when he cosplays as a champion of small businesses. It’s about as convincing as when Zuckerberg tried to do it to argue against app tracking transparency when he was bitching about Apple.
Oh sweet child, those game giveaways aren't customer friendly.Customer friendly things? Like, uh, free game giveaways constantly?
I say as someone who doesn't even use or like the Epic store.
Only problem is nobody buys games on the Epic Store, so a 100% cut of $0 is $0.
You can when he’s only doing so in an attempt to make more money himself.You can’t call it cosplaying while he has a track record and is actively championing small business.
Wild to me the people hating on epic for doing something great for small developers with no strings.
How much of that is Fortnite ?From the article, they have 1 billion in annual sales. That’s much smaller than steam, but 10% of 10 billion is still a massive number.
You may want to look at the terms and conditions on those accounts again. They're not transferable, so your great grandkids may not be inheriting anything.Competition is always good but the backlog I have in Steam and GOG is just ridiculous. My great grandkids will be inheriting games I've never even played. There's no reason I need another storefront to purchase from.
You can attract as many developers as you want, epic. Your store is trash and your reputation is tainted from the exclusive shenanigans you pulled early on.
Have you considered doing CUSTOMER friendly things? You have supply. Do you have demand?
You can attract as many developers as you want, epic. Your store is trash and your reputation is tainted from the exclusive shenanigans you pulled early on.
Have you considered doing CUSTOMER friendly things? You have supply. Do you have demand?
We're excited to announce that we achieved a new milestone of 295M Epic Games Store PC users in 2024, representing an increase of 25M users year over year. The Epic ecosystem expanded significantly as well, with 898M total Epic cross-platform accounts, growing 94M in 2024. This includes accounts created through partner platforms and the Epic Games Store on mobile, which we launched last year on Android worldwide and iOS in the European Union . Daily Active Users (DAU) peaked at 37.2M, and our peak Monthly Active Users (MAU) reached 74M – slightly down from last year’s 75M. Our average Daily Active User count was 31.5m, up 6% with average Monthly Active Users at 67.2m, also up 6%.
You may want to look at the terms and conditions on those accounts again. They're not transferable, so your great grandkids may not be inheriting anything.
https://meincmagazine.com/gaming/2024/05/after-you-die-your-steam-games-will-be-stuck-in-legal-limbo/
https://meincmagazine.com/gaming/2024...ves-game-account-but-only-with-a-court-order/
Yes, I’m aware the for-profit company is not doing things from a place of altruism. The phrase is customer friendly, after all.Oh sweet child, those game giveaways aren't customer friendly.
They're all about user acquisition and data collection.
Funniest part is that it never really worked for user acquisition. People would log in and claim the free game but still buy all their games on Steam.
Epic's "customer" with their store is still game publishers. That's why they've bought exclusivity deals which publishers like as it's just "free" sales. It's why the UX to actually buy games is hugely lacking and it's lacking in features to actually make it an enjoyable platform to use/comminicate with friends.
"... doesn't even use or like..." is really the crux of the matter. Steam prints money because they respect their customers and have set a standard for it that most MBA poisoned storefronts would be utterly blind and oblivious of.Customer friendly things? Like, uh, free game giveaways constantly?
I say as someone who doesn't even use or like the Epic store.
Fortnite has customers. EGS is severely lacking in paying customers as evidence by the paltry $1b in sales compared to steam's 10b. Epic wanted to hit $5b by now.Man, I know people like to hate on Epic, and there's plenty of reasons to do so. But that 30% charge stings when you are looking at a small bottom line. And you should also recognize that Unreal Engine has been good for developers and fan communities, and Epic has offered a lot of free games from its shop for customers. And yes, they do have demand:
(emphasis added) Source: (https://store.epicgames.com/en-US/news/epic-games-store-2024-year-in-review)
I haven't looked at their storefront in years, I only have an Ubuntu system and it doesn't support Linux. I think the last Epic game I played was the UE4 open source Unreal Tournament they were doing while it was in development, which IIRC was cancelled because Fortnite. But it shouldn't be that hard to recognize and acknowledge that competition in the market is good, there's room for more than Steam, they do have a lot of users, and at least they're not EA or Ubisoft.