Full-magazine reloads throw out muscle memory in favor of "higher stakes" decisions.
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they will only walk it back if player numbers(and loot crate purchases) actually see a notable drop off.How long before the backlash makes them walk it back?
Hahaha. After 26 long years, Counter-Strike now copies a feature from Action Half-Life! Vindication!
While this is arguably more realistic, that extra realism was decidedly not part of Valve's public justification for the change. Instead, they say it'll make for "higher stakes" in game decisions, make ammo management more meaningful instead of an "endless reserve supply," and make it easier to balance different weapons against each other.My biggest laugh at this is Valve stating they want more realism yet they make millions off of players selling vibrant color weapon, knife and glove skins with digital kill counters.
“Ammo scarcity is actually a very basic, rudimentary, and forgotten theme in CS,”
You say that but I do 3gun competitions where the best scoring person there is a 50-something guy with an actual molded skull for the magwell of his AR. Ridiculous skins aren't that unrealistic.My biggest laugh at this is Valve stating they want more realism yet they make millions off of players selling vibrant color weapon, knife and glove skins with digital kill counters.
I loved how they had more and more unhinged quotes as the stack levels increased.Reminds me of playing Gaige in BL2, who had a rolling buff to damage called Anarchy that would get erased as soon as you manually reloaded your gun instead of letting it automatically reload with an empty clip. "Don't accidentally reload, don't accidentally reload..."
You can try competitive mode. It is pretty good at matching similarly skilled players and there’s more team play. I’m not very good at cs but competitive is enjoyable.I wish the game could be made more accessible again. Basically for any newbie playing against veterans who played the same maps for 20 years it’s pretty frustrating. I was semi pro once too 5 in my country but if I want to play on some random servers there’s not much focus on teamplay and I don’t want to commit to some clan wars or fixed time slots.
There’s some great ideas already implemented in the matchmaking system but more could be added especially given the advances in AI - for example matching 5 of different players styles- so that not every one on the team wants to play awp etc
I guess it's a personal problem that I have then, because I feel that Valve should have gathered some player feedback before making such a significant change. Instead it was marked on a brief blog post and immediately pushed to live servers.While this is arguably more realistic, that extra realism was decidedly not part of Valve's public justification for the change. Instead, they say it'll make for "higher stakes" in game decisions, make ammo management more meaningful instead of an "endless reserve supply," and make it easier to balance different weapons against each other.
I like how Arma does it. The partial magazine is saved. So if you mag dump 30 rounds you can reload with your partial magazine.
This ought to be an interesting change to gameplay.
A very, very, very old mod for CS had this. Your partial magazines were saved, and if you could find a quiet corner (or had a friend covering you) you could merge your partial magazines. It took awhile (felt like forever, but was probably closer to 10 seconds), so it was high risk, but it could also be high reward.I was thinking it might also be interesting to have a separate "repack magazines" action, where if the player has gotten behind some cover and thinks they are safe for a few seconds, they could trigger it, and it would essentially combine ammo from your non-full magazines - maybe have an animation that lasts say 3 seconds or something like that, where you pull out a magazine and start loading rounds into it.
Which would have the effect that if you have 3 magazines, one is in your gun and full, and the other two have say 5/10 and 4/10 rounds respectively, the repack option would create one empty magazine, and one magazine with 9/10 rounds in it.
I'm not sure, if your gun-loaded magazine isn't full, if it would pull it out, repack it, and reload it. Maybe?
You should have two options while reloading, dumping the mag and reloading faster or saving the mag and reloading slower.I like how Arma does it. The partial magazine is saved. So if you mag dump 30 rounds you can reload with your partial magazine.
This ought to be an interesting change to gameplay.
I've not played CS in years - last time the experience was so toxic that I went back to Overwatch (which should tell you something) - and I feel I'm due to revisit.
Regarding how long it takes, it would make sense for it to be dependent on how many rounds you are loading.A very, very, very old mod for CS had this. Your partial magazines were saved, and if you could find a quiet corner (or had a friend covering you) you could merge your partial magazines. It took awhile (felt like forever, but was probably closer to 10 seconds), so it was high risk, but it could also be high reward.
I can't remember the name of the mod. But to give you a sense of age, it was possible to play on a 56k modem. Now if you'll excuse me, I need to go shout as some children on my lawn.
Come to TF2. Most of the tryhards got bored and left years ago. We just dance, hug and use killbinds in an amusing fashion. Say no to toxicity, say yes to combat-themed hat simulators and accept no substitutes. We outlasted OW and we’ll still be there after OW2.Maybe I'll give it a shot (pun absolutely intended). I've not played CS in years - last time the experience was so toxic that I went back to Overwatch (which should tell you something) - and I feel I'm due to revisit.
This has bugged me ever since I was a kid. I don't think arcade-y shooters should have this mechanic, but it would be interesting if more games didn't act like bullets are magical and can arbitrarily reload the amount.I like how Arma does it. The partial magazine is saved. So if you mag dump 30 rounds you can reload with your partial magazine.
This ought to be an interesting change to gameplay.
Until now, reloading in CS2 has meant dumping the remainder of your current clip “back into an essentially endless reserve supply,” Valve wrote in the game’s latest update announcement. From now on, hitting the reload button will instead make players “drop the used magazine and discard all of its remaining ammo. Instead of ‘topping off’ your weapon with a few bullets, a new full magazine will be taken from the reserves whenever you reload.”