Wow, this is fantastic news that I did not expect to hear. I have been waiting a long time for a successor as good as Chronicles of Riddick, and nothing has quite matched it. This at least has me encouraged.Gustafsson said this design was heavily inspired by the early 2000s Chronicles of Riddick games, which many of the MachineGames team worked on directly.
They're the publisher. It's not like they're using the Creation Engine.Riddick was an awesome game that should have gotten more play, imo.
Still, this is Bugthesda behind it all right? I'll be waiting at least a year for them to make it playable after release.
I do hope there's a quick animation of Indy pulling the book out from nowhere when the player opens the in-experience menu.Kyle Orland said:All those photos and clues go into a continually updated scrapbook that the player can consult at any time to solve minor mysteries and figure out what to do next.
Bethesda is a publisher.Riddick was an awesome game that should have gotten more play, imo.
Still, this is Bugthesda behind it all right? I'll be waiting at least a year for them to make it playable after release.
You feel that way because every headline and article and YouTube video about it lately makes it sound like it's a failure that will be removed from sale if it doesn't sell as many consoles as PS5, which makes about as much sense as saying the PS5 will fail if it doesn't sell as many as the Switch.It looks fun, but I can't see myself throwing money at a new XBox Series S or X to play it. I really feel like the XBox is on its last legs commercially.
Yeah, they've got a bit of a reputation as a publisher now as well (Redfall).Bethesda is a publisher.
Machine games uses the idtech techstack which is completely separate from the bethesda game studios creation engine (elderscrolls fallout starfield)
This is the techstack which is used in doom and wolfenstein Both games that are rock solid.
Set in 1937 during the gap between Raiders of the Lost Ark and The Last Crusade, ...
Reminds me of Spiderman gameplay, which I think worked well.we saw that whip being used to disarm unaware enemies, trip them up from a sentry position, or simply to swing in from above to get the jump on them. We also saw Indy doing the tried-and-true "throw a bottle to make the guards think I'm over there" trick
Temple of Doom takes place in 1935, before Raiders of the Lost Ark (1936), so it doesn't fit into the gap between Raiders and Last Crusade.Ah yes, I too like to pretend that Temple of Doom doesn't exist.
Bethesda is a publisher.
Machine games uses the idtech techstack which is completely separate from the bethesda game studios creation engine (elderscrolls fallout starfield)
This is the techstack which is used in doom and wolfenstein Both games that are rock solid.
Because this game uses the proprietary id Tech engine. id Software slowed down developing its game engine after being acquired by Zenimax / Bethesda. Since then, this engine has only being used to develop a handful of games developed by MachineGames, such as Doom Eternal and the Wolfstein franchise. The engine is solid and does deliver high performance, but its graphic capabilities are significantly outdated when compared to current proprietary and commercial game engines. Maybe Microsoft, who now owns Zenimax, will attempt to revive the id Tech engine, but the momentum was already lost. Bethesda is facing a rather similar situation with its proprietary Creation Engine.Obviously can't comment on the content and gameplay (fingers crossed it's great), but in the year when modern games are looking like this, why the f--- does this thing look like it came out of the year 2012 graphically?
I'm also in this boat. My problems with the Wolfenstein games -- which I enjoyed quite a bit but less than I wanted to -- are absolutely not in the presentation. The re-imagining of technology and weaponry, the architecture, the incredible firefight noise -- all of the art came together to create an incredibly compelling mood and tone.I'm pretty excited for this game, now. I loved the new Wolfenstein games, and I'm a huge fan of the Riddick game.
Temple of Doom also makes Raiders worse after the fact, since it raises the question of why Indy would be so dismissive of the possible supernatural origins of the Ark of the Covenant after his prior escapades!Temple of Doom takes place in 1935, before Raiders of the Lost Ark (1936), so it doesn't fit into the gap between Raiders and Last Crusade.
This looks quite promising in general, but I especially like the idea of separate difficulty sliders for combat and puzzles. If they could implement a third difficulty slide for platforming/traversal challenges I'd be in heaven!
Did you play through the Uncharted games or were those too subpar for you ?Wow, this is fantastic news that I did not expect to hear. I have been waiting a long time for a successor as good as Chronicles of Riddick, and nothing has quite matched it. This at least has me encouraged.
Speaking of CoR, I don't even think it's available as a backward-compatible game on Xbox, which is tragic.
Did you play through the Uncharted games or were those too subpar for you ?
Or are you just really stuck on 25 year odl nostalgia more than anything ?
/rhetorical