Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
Blizzard was rightfully raked over the coals for Diablo 3's auction house, but with Diablo Immortals' success, I fear they are going to try again to see if they can get away with free to play mechanisms in a full price game.
Blizzard was rightfully raked over the coals for Diablo 3's auction house, but with Diablo Immortals' success, I fear they are going to try again to see if they can get away with free to play mechanisms in a full price game.
There have been a couple of games that have reportedly improved significantly after launch. I’m thinking Diablo 3, No Man’s Sky, and Cyberpunk, but there are probably lots of other examples.
The thing I’ve always wondered is - who are the people who go back to a game months after it left an awful taste in your mouth? Diablo 3 basically killed any interest I have in ever playing another Blizzard game again. And yet, apparently it’s good now?
Am I the outlier not remotely interested in giving it a second shot, or do launch failures turn most people off the product forever? Something in between?
This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
As long as Kotick is still around I see no need to be worried about how good or bad any Blizard/Activision game is or if microtransactions are a problem for it. They're essentially dead to me until he's gone and I've heard any sort of inkling about a culture change.
As long as Kotick is still around I see no need to be worried about how good or bad any Blizard/Activision game is or if microtransactions are a problem for it. They're essentially dead to me until he's gone and I've heard any sort of inkling about a culture change.
If you're looking for a healthy culture, I suggest ignoring game studios and checking the yogurt section of your grocery store.
What you're saying does not appear to be true. Microtransactions are cosmetic only according to the article, and other details I have read online.This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
What you're saying does not appear to be true. Microtransactions are cosmetic only according to the article, and other details I have read online.This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
I feel like there are quite a few people not actually reading the article and just want to go rage about something.
What you're saying does not appear to be true. Microtransactions are cosmetic only according to the article, and other details I have read online.This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
I feel like there are quite a few people not actually reading the article and just want to go rage about something.
I’m still worried about Diablo IV’s cosmetic-only microtransactions
As long as Kotick is still around I see no need to be worried about how good or bad any Blizard/Activision game is or if microtransactions are a problem for it. They're essentially dead to me until he's gone and I've heard any sort of inkling about a culture change.
If you're looking for a healthy culture, I suggest ignoring game studios and checking the yogurt section of your grocery store.
How will cosmetics impact the game design and mechanics?What you're saying does not appear to be true. Microtransactions are cosmetic only according to the article, and other details I have read online.This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
I feel like there are quite a few people not actually reading the article and just want to go rage about something.
I completely read the article, you didnt read my post. Gamedesign and mechanics can still be impacted by micro-transactions much as it was in Diablo 3, even after the RMAH was scrubbed.
This is also ignoring the fact that selling micro-transaction, even cosmetic only, in a $70 dollar game is itself laughable.
Don't move the goalposts about what you have said by moving to complain about a full priced game having cosmetic microtransactions.
I agree that cosmetic microtransactions are lame. I have not, nor will ever purchase cosmetics for real money.
Blizzard was rightfully raked over the coals for Diablo 3's auction house, but with Diablo Immortals' success, I fear they are going to try again to see if they can get away with free to play mechanisms in a full price game.
There have been a couple of games that have reportedly improved significantly after launch. I’m thinking Diablo 3, No Man’s Sky, and Cyberpunk, but there are probably lots of other examples.
The thing I’ve always wondered is - who are the people who go back to a game months after it left an awful taste in your mouth? Diablo 3 basically killed any interest I have in ever playing another Blizzard game again. And yet, apparently it’s good now?
Am I the outlier not remotely interested in giving it a second shot, or do launch failures turn most people off the product forever? Something in between?
Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
Certainly wont move the goal posts. I just dropped that line in there because after the inevitable truth that building a game from the ground up with microtransaction consumption loops in mind does in fact impact gameplay, even for those who dont buy the microtransactions, people ALWAYS go "Well its the only way for the game to get more free content!" ignoring the fact even blizzard is somehow able to update Diablo 2 without a supply of microtransactions. So...How will cosmetics impact the game design and mechanics?What you're saying does not appear to be true. Microtransactions are cosmetic only according to the article, and other details I have read online.This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
I feel like there are quite a few people not actually reading the article and just want to go rage about something.
I completely read the article, you didnt read my post. Gamedesign and mechanics can still be impacted by micro-transactions much as it was in Diablo 3, even after the RMAH was scrubbed.
This is also ignoring the fact that selling micro-transaction, even cosmetic only, in a $70 dollar game is itself laughable.
Don't move the goalposts about what you have said by moving to complain about a full priced game having cosmetic microtransactions.
I agree that cosmetic microtransactions are lame. I have not, nor will ever purchase cosmetics for real money.
Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
Eh, on one hand I get the sentiment here. If the price was increased to $100 to keep pace w/ inflation over the last decade, it'd be a stronger arguement. Games are more expensive to make, and fairly risky as an investment for a studio.
Back in 1977 a $69.99 game would have felt like paying $340 today. It was only by 2012 that new games would have come under $100 equivalency.
“Diablo IV will ship with hundreds of transmogs unlockable from drops in-game, including dozens of armor sets of the highest visual quality,”
Putting in your credit card information to buy some virtual pants? About as exciting as picking up a pack of socks at Target.
Blizzard was rightfully raked over the coals for Diablo 3's auction house, but with Diablo Immortals' success, I fear they are going to try again to see if they can get away with free to play mechanisms in a full price game.
There have been a couple of games that have reportedly improved significantly after launch. I’m thinking Diablo 3, No Man’s Sky, and Cyberpunk, but there are probably lots of other examples.
The thing I’ve always wondered is - who are the people who go back to a game months after it left an awful taste in your mouth? Diablo 3 basically killed any interest I have in ever playing another Blizzard game again. And yet, apparently it’s good now?
Am I the outlier not remotely interested in giving it a second shot, or do launch failures turn most people off the product forever? Something in between?
I’ve largely taken to waiting 6 months or a year after release for games I’m interested in. I’ve accepted that most of them are unfortunately going to be unfinished at release. The other benefit of waiting is you can usually also get some sort of discounted DLC + game bundle.
Nintendo I suppose may be the last big publisher who’s games I’d trust to be done at launch?
If I were king I’d monetize by selling annual expansion packs until the next Diablo comes out. You pay for the game, you pay for the expansion packs, all super simple.
If I were king I’d monetize by selling annual expansion packs until the next Diablo comes out. You pay for the game, you pay for the expansion packs, all super simple.
I miss the old style of expansion packs. You got a lot for ~half the game price or so. It really promised MORE game earlier than say a sequel.
Sadly I doubt folks make as much off of those as micro-transactions.