I’m still worried about Diablo IV’s cosmetic-only microtransactions

WereCatf

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2,830
You...worry? As in, you are still clinging to the hope that it won't be a greedy money-grab...?? I can quite literally guarantee that it will be exactly that and you should just abandon that hope you're nurturing -- you'll be far less disappointed!

Me, I was somewhat interested in Diablo IV, since the last Diablo I've played was Diablo II. Alas, the moment I heard Diablo IV is going to be an online-service game with microtransactions, I lost every ounce of my interest. If it was a proper game, I would most likely have given it a try sooner or later, but as things stand, I just do not want to take part in these nickel-and-dime schemes.
 
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94 (98 / -4)

Mustachioed Copy Cat

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Fucking eat shit, Blizzard. I’m glad you spent some time implementing micro transactions, because that would be time spent not harassing your employees, but fuck you. I’ll get what I need out of your game reading the final three sentences of the Wikipedia article explaining its plot.
 
Upvote
40 (54 / -14)

50me12

Ars Tribunus Angusticlavius
7,652
Blizzard has been kind of dead to me for a while now.

It's sad but I often just search for "Game like <game from game company I used to trust/>" now when I want to play a particular style of game.

Even if imperfect I'd rather give some smaller dev my money rather than shovel money into companies long since proven unreliable.
 
Upvote
52 (55 / -3)

HiroTheProtagonist

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Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.

I still have some lingering guilt for buying THPS1+2, as I know it supports Activision, but at least I can bury those feelings under a mixture of nostalgia and the fact that the game wasn't rife with microtransactions.

But at least there's not much else like that game that could substitute. Diablo has spawned enough clones that one could play anything but Diablo and get more or less the same experience.
 
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2 (6 / -4)

ip_what

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6,181
Blizzard was rightfully raked over the coals for Diablo 3's auction house, but with Diablo Immortals' success, I fear they are going to try again to see if they can get away with free to play mechanisms in a full price game.

There have been a couple of games that have reportedly improved significantly after launch. I’m thinking Diablo 3, No Man’s Sky, and Cyberpunk, but there are probably lots of other examples.

The thing I’ve always wondered is - who are the people who go back to a game months after it left an awful taste in your mouth? Diablo 3 basically killed any interest I have in ever playing another Blizzard game again. And yet, apparently it’s good now?

Am I the outlier not remotely interested in giving it a second shot, or do launch failures turn most people off the product forever? Something in between?
 
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22 (27 / -5)

Incarnate

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I agree with this article. One of the most interesting parts of Diablo and the entire game loop was finding cool loot, including what it looked like.

I'll still play it since the microtransactions are only cosmetic. It is a little disappointing, though. Hopefully the purchase from Microsoft will help in the long run.
 
Upvote
10 (13 / -3)

Coppercloud

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As long as Kotick is still around I see no need to be worried about how good or bad any Blizard/Activision game is or if microtransactions are a problem for it. They're essentially dead to me until he's gone and I've heard any sort of inkling about a culture change.

EDIT: To put a finer point on it - yes Diablo IV is big news and I can't really begrudge ars for covering topics around it, but at the same time I think we should either not be helping promote it (even if the article is negative about microtransactions it's still helping raise hype about the game IMO) or make sure to riddle every article about them with reminders of the current ethical problems with the company and giving it money.
 
Upvote
33 (42 / -9)

shibbityboo

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15
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Blizzard was rightfully raked over the coals for Diablo 3's auction house, but with Diablo Immortals' success, I fear they are going to try again to see if they can get away with free to play mechanisms in a full price game.

There have been a couple of games that have reportedly improved significantly after launch. I’m thinking Diablo 3, No Man’s Sky, and Cyberpunk, but there are probably lots of other examples.

The thing I’ve always wondered is - who are the people who go back to a game months after it left an awful taste in your mouth? Diablo 3 basically killed any interest I have in ever playing another Blizzard game again. And yet, apparently it’s good now?

Am I the outlier not remotely interested in giving it a second shot, or do launch failures turn most people off the product forever? Something in between?

I went back to Cyberpunk recently. But that was mainly out of boredom. I was pleasantly surprised.
 
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15 (16 / -1)

Fabermetrics

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Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
 
Upvote
9 (16 / -7)

Frodo Douchebaggins

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As long as Kotick is still around I see no need to be worried about how good or bad any Blizard/Activision game is or if microtransactions are a problem for it. They're essentially dead to me until he's gone and I've heard any sort of inkling about a culture change.

If you're looking for a healthy culture, I suggest ignoring game studios and checking the yogurt section of your grocery store.
 
Upvote
81 (85 / -4)

50me12

Ars Tribunus Angusticlavius
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As long as Kotick is still around I see no need to be worried about how good or bad any Blizard/Activision game is or if microtransactions are a problem for it. They're essentially dead to me until he's gone and I've heard any sort of inkling about a culture change.

If you're looking for a healthy culture, I suggest ignoring game studios and checking the yogurt section of your grocery store.

I find that Trader Joe's cheesy poofs clean me out (gently) followed by some yogurt and fruit is effective.
 
Upvote
2 (4 / -2)

Incarnate

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Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
What you're saying does not appear to be true. Microtransactions are cosmetic only according to the article, and other details I have read online.

I feel like there are quite a few people not actually reading the article and just want to go rage about something.
 
Upvote
-3 (22 / -25)

Fabermetrics

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Subscriptor
Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
What you're saying does not appear to be true. Microtransactions are cosmetic only according to the article, and other details I have read online.

I feel like there are quite a few people not actually reading the article and just want to go rage about something.

I completely read the article, you didnt read my post. Gamedesign and mechanics can still be impacted by micro-transactions much as it was in Diablo 3, even after the RMAH was scrubbed.
This is also ignoring the fact that selling micro-transaction, even cosmetic only, in a $70 dollar game is itself laughable.
 
Upvote
15 (34 / -19)

WereCatf

Ars Tribunus Militum
2,830
Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
What you're saying does not appear to be true. Microtransactions are cosmetic only according to the article, and other details I have read online.

I feel like there are quite a few people not actually reading the article and just want to go rage about something.

Have you literally never heard of all the games out there that promised the exact same thing, with a written promise that there will never be anything other than cosmetic microtransactions, only for the game to slowly see an ever-increasing number of XP-boosts, paid-for, larger-than-standard backpacks and whatnot? Some games even went so far as to introduce such things just like 3 months after release.

Promises like that are nothing more than a fart in the wind -- you may notice their presence momentarily, but they're gone the instant there's even the slightest breeze.
 
Upvote
17 (26 / -9)
Post content hidden for low score. Show…

Raptor

Ars Legatus Legionis
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I’m still worried about Diablo IV’s cosmetic-only microtransactions

Really? Blizzard turns out to be a toxic shithole of a company, and this is your primary hang-up?

I don't even want to touch Blizzard products I already own, and have for years, at this point. Diablo IV could be the best game ever and I still wouldn't play it because I don't want to support a company like Blizzard.
 
Upvote
-16 (15 / -31)

Coppercloud

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As long as Kotick is still around I see no need to be worried about how good or bad any Blizard/Activision game is or if microtransactions are a problem for it. They're essentially dead to me until he's gone and I've heard any sort of inkling about a culture change.

If you're looking for a healthy culture, I suggest ignoring game studios and checking the yogurt section of your grocery store.

I mean, stardew valley is great.
 
Upvote
8 (11 / -3)
I spent around $600 in Overwatch in a little over 18 months and that was the thing that knocked me out of ever paying for microtransactions again. Good on them for taking the cosmetics out of a slot machine, has there been any studies on if a shop makes more than loot boxes for microtransactions or is it just to get away from the child gambling stink?
 
Upvote
7 (9 / -2)

Coppercloud

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Ok, guys, I've got it. How about we just make the game totally free to everyone, and all your armor is just rags and shit with great stats, but you still look like a hobo. Your spells are invisible, and your weapons look like a rusty kitchen knife. The only way to make it look cool is microtransactions.

/s
 
Upvote
-15 (6 / -21)

Web Madness

Wise, Aged Ars Veteran
101
Subscriptor
Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
What you're saying does not appear to be true. Microtransactions are cosmetic only according to the article, and other details I have read online.

I feel like there are quite a few people not actually reading the article and just want to go rage about something.

I completely read the article, you didnt read my post. Gamedesign and mechanics can still be impacted by micro-transactions much as it was in Diablo 3, even after the RMAH was scrubbed.
This is also ignoring the fact that selling micro-transaction, even cosmetic only, in a $70 dollar game is itself laughable.
How will cosmetics impact the game design and mechanics?

Don't move the goalposts about what you have said by moving to complain about a full priced game having cosmetic microtransactions.

I agree that cosmetic microtransactions are lame. I have not, nor will ever purchase cosmetics for real money.

Paid cosmetics often mean a downgrade for earned cosmetics. Fortnite is a good example here, where you can't even choose how you look without a costume from the cash shop. But at least that's a free-to-play game. Diablo IV is $70. Given Blizzard's history here, if the best-looking cosmetics are the ones you earn through play I'll eat my hat.

All MTX also tend to impact elements like the grindiness of a game. For cosmetics, it's a pretty simple trick to make earned cosmetics more grindy to push anyone without loads of time on their hands to choose to pay instead.

Personally, I'm tired of the beatings. Don't think I'll be buying anything from Blizzard again.
 
Upvote
32 (40 / -8)

seanhealy

Seniorius Lurkius
2
Subscriptor
Blizzard was rightfully raked over the coals for Diablo 3's auction house, but with Diablo Immortals' success, I fear they are going to try again to see if they can get away with free to play mechanisms in a full price game.

There have been a couple of games that have reportedly improved significantly after launch. I’m thinking Diablo 3, No Man’s Sky, and Cyberpunk, but there are probably lots of other examples.

The thing I’ve always wondered is - who are the people who go back to a game months after it left an awful taste in your mouth? Diablo 3 basically killed any interest I have in ever playing another Blizzard game again. And yet, apparently it’s good now?

Am I the outlier not remotely interested in giving it a second shot, or do launch failures turn most people off the product forever? Something in between?

I’ve largely taken to waiting 6 months or a year after release for games I’m interested in. I’ve accepted that most of them are unfortunately going to be unfinished at release. The other benefit of waiting is you can usually also get some sort of discounted DLC + game bundle.

Nintendo I suppose may be the last big publisher who’s games I’d trust to be done at launch?
 
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15 (15 / 0)

Case

Ars Tribunus Angusticlavius
6,743
Personally cosmetics mean zip to me, so IF they stick to that, I don't care. My level 700 grand wizard barbarian can look like a homeless dude behind the bus stop as long as I'm getting loot I like and makes my playthrough more enjoyable.

Actually, since I'm not into competing in multiplayer, I don't really care if they offer better stuff either. What matters is how the game is--Diablo 3 was not a favorite of mine--and whether I can actually play the content with the base game. If someone else can play more easily with purchased gear, who gives a shit?

If there's a ton of great gear that I'd want, or say a whole upgrade system that is locked behind transactions, then I'd make my decision accordingly. I've never paid extra for anything other than DLC that I thought was worth it in 40 years of gaming, I'm not going to start now.

I'm pretty dubious that the base game will be good based on Blizzard's recent history, and likely will wait for a sale anyway. The best thing about D3 was that it played very well on the consoles and the couch coop was very fun to play with my kids.

Downvote away, this place is so predictable!
 
Upvote
-5 (15 / -20)

H2O Rip

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2,129
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Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.

Eh, on one hand I get the sentiment here. If the price was increased to $100 to keep pace w/ inflation over the last decade, it'd be a stronger arguement. Games are more expensive to make, and fairly risky as an investment for a studio.

Immortals is the very wrong end of the spectrum, but while I think its reasonable for the author to be concerned - it appears they are striking a balance between earnable and buyable cosmetics. Time will tell if it's good, but I don't fundamentally have an issue with the approach to ensure revenue continuity.

And to the POE side of things, if I am enjoying a game, esp like that, I think its very reasonable to put some money in to get the shiny sparkles. They have definitely earned what I spent.
 
Upvote
17 (19 / -2)

Fabermetrics

Ars Praefectus
5,768
Subscriptor
Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.
This. Diablo is my favorite series, and Ive sunk thousands of hours int ARPGs over the years, but D4 is a no buy from me. Blizzard North is dead and gone, theres nothing the new owners of the Diablo IP can do to redeem it at this point. They make games for whales, and I am not one.
Every single gameplay mechanic will be impacted by micro-transaction design, whether they admit it or not. Dialbo 3 was, and even though they removed the RMAH fro the US market, they went deeper into micro-transactions for the Asia market.
Its sad to see a series be abused like Diablo has been, but people need to remember these are companies not people. If some faceless conglomerate bought the rights to "Old Man and Sea 2", it doesnt mean they have the ability to produce another literary masterpiece. Anyone at Blizzard who had the talent to guide proper game design has since left the building. The suits call the shots now. Shes dead Jim.
What you're saying does not appear to be true. Microtransactions are cosmetic only according to the article, and other details I have read online.

I feel like there are quite a few people not actually reading the article and just want to go rage about something.

I completely read the article, you didnt read my post. Gamedesign and mechanics can still be impacted by micro-transactions much as it was in Diablo 3, even after the RMAH was scrubbed.
This is also ignoring the fact that selling micro-transaction, even cosmetic only, in a $70 dollar game is itself laughable.
How will cosmetics impact the game design and mechanics?

Don't move the goalposts about what you have said by moving to complain about a full priced game having cosmetic microtransactions.

I agree that cosmetic microtransactions are lame. I have not, nor will ever purchase cosmetics for real money.
Certainly wont move the goal posts. I just dropped that line in there because after the inevitable truth that building a game from the ground up with microtransaction consumption loops in mind does in fact impact gameplay, even for those who dont buy the microtransactions, people ALWAYS go "Well its the only way for the game to get more free content!" ignoring the fact even blizzard is somehow able to update Diablo 2 without a supply of microtransactions. So...

On to the main point, How is it possible for a players armor color to impact gameplay?
Because those game choices were foundation of the game itself. No one sat in a room and asked what cool new mechanics they could add to Diablo 3 to make it more fun, or explore new concepts. They sat in a room and considered how to most effectively milk the whales. Weve seen this with Diablo Immortal which is amazingly already on season 4, since rushing out tiny content cycles and new cosmetics is the best way to milk these people. Drop rates for the best/coolest looking items will be scaled to not impact cosmetic buy rates. Gameplay loops that reward the player with transmogs will be lengthened, to entice the player towards the "buy instead?" option. Future content updates will pivot towards what playerbase is spending the most money, and meet their needs.

We should also consider Blizzards promise to keep the games microtransactions "cosmetic only" has no value. We see this in WoW, which expanded from cosmetic microtransactions to mounts with BiS speed boosts to full character insta-max level coins in the span of 10 years. (not moving a goal post, just reminding you Blizard is lying when they suggest these items will stay cosmetic only for any length of time, I suspect a end game speed mount will be availble for cash before the game reaches its 2nd birthday)
 
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24 (30 / -6)

Fuzzypiggy

Ars Scholae Palatinae
1,108
They earned $24m in just a couple of weeks, from the mobile game. I'll put down money as a dead cert they will be looking to make D-IV milk every whale they can stick their sickly claws into from the get-go.

Such a shame but they've set a nasty standard now that so many studios will now ramp up their microtransations like crazy. Sickening thing is they're not blatent about it now, D-I was so overly complicated and full of nasty psychological tricks to part you from your money, the yeat video gaming started to die was 2022.

I started gaming in 1980, so we had a few good years of video gaming but greedy Harvard MBAs sunk their claws into gaming companies, they will milk us 'til we bleed liek stuck pigs just to pay the shareholders. Gaming industry is just as diseased and sick as the music industry is now.
 
Upvote
19 (22 / -3)

grommit!

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Microtransactions? Full-price game? Sorry, I'm out already. Activision has a history of trying to extract as much money out of customers as possible regardless of if the game experience is good or not and I don't want to give them any more of my money.

Eh, on one hand I get the sentiment here. If the price was increased to $100 to keep pace w/ inflation over the last decade, it'd be a stronger arguement. Games are more expensive to make, and fairly risky as an investment for a studio.

Yep: https://www.gamesindustry.biz/are-video ... -expensive

Back in 1977 a $69.99 game would have felt like paying $340 today. It was only by 2012 that new games would have come under $100 equivalency.

Having said that, too many games take monetization to predatory lengths (see: Diablo Immortals).
 
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12 (12 / 0)

Justin Credible

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8,038
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“Diablo IV will ship with hundreds of transmogs unlockable from drops in-game, including dozens of armor sets of the highest visual quality,”

Comes with highest visual quality, but has useless protection! (Protection the right term??)

Putting in your credit card information to buy some virtual pants? About as exciting as picking up a pack of socks at Target.

ROFL!! Glad the coffee was only lukewarm when it was ejected from my nasal passages!
 
Upvote
-2 (2 / -4)
D

Deleted member 853890

Guest
Blizzard was rightfully raked over the coals for Diablo 3's auction house, but with Diablo Immortals' success, I fear they are going to try again to see if they can get away with free to play mechanisms in a full price game.

There have been a couple of games that have reportedly improved significantly after launch. I’m thinking Diablo 3, No Man’s Sky, and Cyberpunk, but there are probably lots of other examples.

The thing I’ve always wondered is - who are the people who go back to a game months after it left an awful taste in your mouth? Diablo 3 basically killed any interest I have in ever playing another Blizzard game again. And yet, apparently it’s good now?

Am I the outlier not remotely interested in giving it a second shot, or do launch failures turn most people off the product forever? Something in between?

I’ve largely taken to waiting 6 months or a year after release for games I’m interested in. I’ve accepted that most of them are unfortunately going to be unfinished at release. The other benefit of waiting is you can usually also get some sort of discounted DLC + game bundle.

Nintendo I suppose may be the last big publisher who’s games I’d trust to be done at launch?

Well, what are we calling "done at launch"? Because Zelda and Mario Kart have substantial DLC now, and games like Mario Sports, Animal Crossing and Splatoon all trickle-release content.

The reality is that the economics of making games have changed substantially and aren't going back. HD assets, online infrastructure, post-release and live content...the money to pay for that has gotta come from somewhere. And for as many times as I've seen people say they're happy to pay for "complete" games, I've seen more people complain when the price of those games goes up (like they already have in a lot of markets) or when the game doesn't get discounted like a lot of first party Nintendo titles don't. So what's the solution supposed to be?

Personally, I'm okay with DLC and microtransactions as long as they aren't predatory or add significant value (like Rock Band DLC from bands I love). Cosmetic items are definitely in the first category.
 
Upvote
7 (8 / -1)

50me12

Ars Tribunus Angusticlavius
7,652
If I were king I’d monetize by selling annual expansion packs until the next Diablo comes out. You pay for the game, you pay for the expansion packs, all super simple.

I miss the old style of expansion packs. You got a lot for ~half the game price or so. It really promised MORE game earlier than say a sequel.

Sadly I doubt folks make as much off of those as micro-transactions.
 
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9 (9 / 0)
D

Deleted member 853890

Guest
If I were king I’d monetize by selling annual expansion packs until the next Diablo comes out. You pay for the game, you pay for the expansion packs, all super simple.

I miss the old style of expansion packs. You got a lot for ~half the game price or so. It really promised MORE game earlier than say a sequel.

Sadly I doubt folks make as much off of those as micro-transactions.

I think it's telling that one of the only games in recent years I can recall using that model is Binding of Isaac. A pixel art indie title from a small team, and that was likely only able to use that model because it was surprisingly successful beyond anyone's expectations at launch.
 
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0 (5 / -5)