The Last Of Us Pt 1 remake review: Higher-fidelity blood, sweat, and tears

Fred Duck

Ars Tribunus Angusticlavius
7,277
There are many reasons why a developer might choose to rely on FMVs vs real-time rendered graphics.
Interesting. So what you mean to tell me is that FMVs are commonly used in video experiences, even up to the present day?

Apart from the hit experience Quantum Break, which gets a pass for obvious reasons, what are some other AAAA titles which used FMVs?
 
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samred

Ars Tribunus Militum
2,708
Do I need to play the original to catch up before the remake?

Nope! As I describe, utter newcomers are the ideal customers here. There are no Easter eggs rewarding prior experience or understanding of the series. The biggest exception is that anyone who's played the second game may experience certain events of the first game with newly opened eyes—but the same could be said for someone who loves a film series, watches a sequel, and goes back to the original.
 
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19 (19 / 0)

piofinn

Smack-Fu Master, in training
94
Do I need to play the original to catch up before the remake?
No, this is literally the original game with better graphics.

The article":9moml5eb said:
Overhauled cinematics are now rendered in real time and vastly outpace the pre-rendered scenes on PS3. (This time, you'll cry.)
Bold of you to assume that I didn't the first time around!
 
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15 (16 / -1)

samred

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2,708
>Instead, TLOU appeared to host the tensest and most brutal combat ever seen on a gaming console.

Looks like someone never played Manhunt.

I'm intimately familiar with the series—and reviewed the leaked "adults only" version of Manhunt 2 roughly 15 years ago:

https://www.thestranger.com/film/2007/1 ... 4526/games

You're not necessarily wrong; I lauded Manhunt 2 at the time for how it elevated the survival-horror genre, and if you want a real trip on a modded PS2, the Internet has your back. But TLOU Pt 1 is a more three-dimensional take on a similar mechanical experience: believable brutality through scarcity, crafty foes, and savage survival.
 
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>It is the best version yet of an easily recommended PlayStation-exclusive adventure

There's a PC version on the way; so worth holding off if that's your thing.

If that is true, it has not been announced. Are you trolling, brand-new commenter, or are you leaking? (Or are you mixing this up with an upcoming PC port of the Uncharted series?)

EDIT: I somehow missed this news, yeesh. My apologies, commenter! Naughty Dog confirmed that a PC port is coming during a Summer Games Fest-adjacent announcement, and one staffer tweeted the following: "PC version should come out a bit later, but very soon after the PS5 release!" Source: https://twitter.com/JonathanBenaino/sta ... 6965758976

Hasn't Sony basically come out with the 'All PS games will be coming to PC at some point'?

Maybe not with the speed MS is doing it but even without seeing any kind of announcement my first thought was just as that poster's; this is eventually hitting the PC so at least graphically it'll be the best version.

It makes total sense for Sony... once a game's release cycle is over and it sales start to taper off, you can give the title a shot in the arm by re-releasing for PC. At that point, anyone who was going to buy a PlayStation for it probably did, and there's no reason to leave money on the table (and it's not a bad way to win some hearts and minds in the PC gaming crowd)
It depends though—will the PC version of a game sell enough copies to pay off the work of porting? I don't think all titles will benefit (financially) from a PC release.
 
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jey9

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Yeah. Someone is mad that a for profit company is offering a completely optional product for profit.
It's incredible that there's so much vitriol for the pricing of a completely optional luxury product. Gamers really are entitled.

I'm bummed that a Mazda 3 Premium Turbo Plus costs $37,000. I'm not cursing Mazda for that.

Also after watching the Digital Foundry review and seeing them side-by-side, I think people have on rose colored glasses about the Remaster's graphics. The cut scenes look close to each other because it's an FMV vs. real time rendering (although this version is still clearly 2 levels above). The rest of the gameplay looks so much worse in the Remaster compared to this.

It's a shame that more of the gameplay/speed didn't get revamped, but I understand how there'd be a lot of complaining about that too.
 
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2 (8 / -6)
D

Deleted member 553147

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If you’ve never played The Last of Us and have a PS5, get this immediately. Or get the PS4 remaster. It is, hands down, one of the best games of all time. It’s the only game that I finished and immediately re-played because I didn’t want it to end.
That’s me with TLOU Part II. I love that game. And I have a good mind to buy this one. Fantastic games.
 
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4 (6 / -2)

Voldenuit

Ars Tribunus Angusticlavius
6,764
There are many reasons why a developer might choose to rely on FMVs vs real-time rendered graphics.
Interesting. So what you mean to tell me is that FMVs are commonly used in video experiences, even up to the present day?

Apart from the hit experience Quantum Break, which gets a pass for obvious reasons, what are some other AAAA titles which used FMVs?

My list is a bit older since I mostly play indies these days, but Nier: Automata (2016), DMC 5 (2019), Destiny 2 (the game is older, but even the latest expansions still use FMVs), The Walking Dead (2018, not the Telltale version) all use FMV cutscenes. Probably several more that I don't know of or follow.

Real-time rendered cutscenes are pretty good these days (see my praise for The Quarry*), but even AAA titles like Spider-Man can have story cutscenes with stiff animation, plasticky skin textures, robotic stares and generally uncanny valley level presentation. Not something that bothers me much, but a game director may have a particular vision for their game and story, and sometimes pre-rendered is still their pick (and I'm not saying pre-rendered is necessarily better, sometimes the jump from real time to FMV can be very jarring, especially when it comes to resolution, motion compression artifacts, color balance, etc).

*EDIT: PS I wonder if the decision to go full real time rendering on The Quarry directly impacted the monster design. The game features a traditional monster**, but designed very non-traditionally, specifically one that has much less hair/fur than usual, and I wonder how much of that was artistic intent, and how much was because it's just so darned difficult to get a realistic real-time fur shader, especially one that has to scale and run on PCs and consoles.

** SPOILER
it's a werewolf.
 
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1 (2 / -1)
D

Deleted member 553147

Guest
Do I need to play the original to catch up before the remake?

Nope! As I describe, utter newcomers are the ideal customers here. There are no Easter eggs rewarding prior experience or understanding of the series. The biggest exception is that anyone who's played the second game may experience certain events of the first game with newly opened eyes—but the same could be said for someone who loves a film series, watches a sequel, and goes back to the original.
And do brace yourself for the opening sequence.
 
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4 (5 / -1)
I'd always heard of this experience but never played it so I'm shocked to learn they fell back on FMVs. Seriously? SEGA went out of their way to render everything in real-time for Shenmue so I just imagined that would have been standard practice by 2013 for big titles.

It's not FMV. FMV is Full Motion Video and was used to combine interactive gameplay sequences with actual movie-like footage. Wing Commander 3, 4, and Prophecy all used FMV. Games like TLOU use CGI (Computer Generated Imagery). The question is whether the footage is pre-rendered or rendered in-engine in real time.

Games still use pre-rendered CGI today. Nobody is "falling back" on it. The use of pre-rendered CGI has become less common as game engines have improved and real-time rendering has become more advanced, but there will always be a visual advantage to creating output in advance as compared to rendering it in-scene, on the fly. And some games split the difference. There are titles that still do storytelling scenes in-engine, but they lock the camera angle or prevent you from taking action during the relevant sequences.

Pre-rendered footage also gives the developer more control to ensure players don't miss critical moments or important clues. Nobody wants to put important blink-and-you'll-miss-it hints in a game and then discover that players tend to be looking in the other direction or are distracted by something else going on.
 
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6 (8 / -2)

Mechjaz

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I believe I read just enough to surmise: do play this and just enough comments to know it's coming to PC. As someone that barely got on the PS3 boat (I think I played Uncharted 1 to completion and uh... Was really psyched to play Blu-rays of the dark knight trilogy), this one always got stuck in my head as something worth looking into.

It's also sort of nice that it's not so transformative that every time I talk about it I have to say The Last of Us (2022) afterward, like I do with Resident Evil (2002, 2019) and Resident Evil 2 (also 2019 I think?). Looking forward to that PC release.
 
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2 (3 / -1)
This costing $70 is still making it a no go for me. Sounds like it would be worth grabbing during the winter sales at $40-50.

This is a Nintendo level of milking a remake, and unlike Skyward Sword there was a perfectly decent way to play this already on current hardware.

Edit: It's obvious that the game itself is great and the remaster pretty excellent. I just don't like the pricing to be clear.
They probably did this because of the TV show. They expect it'll bring in new players fresh to the franchise and want a good opportunity to cash in on that.

It's not really for existing players, IMHO.

I had this thought too at first, but it’s so far from the actual show releasing. I would’ve thought the timing would be better to coincide closer to the show.

My guess this was Sony and Naughty Dogs attempt at figuring out the ps5 for another unannounced game, or perhaps in preparation for TLOU live service game announced.

I’m just hoping for a similar remaster for TLOU 2 (which has to be happening, right? It’d be weird for Sony not to). I’d love to replay both of these games again.

My only complaint is the price. $70 is pretty steep. Still having loading screens is also a bummer. If they’re going to release a fully remade for ps5 upgrade, make it truly feel that way.

I'm pretty content to just take this at face value. The official story is that whle working the flashbacks in Part II,Druckman said "I want to do a remake that looks like this" and they did, because he's kind of a Big Deal at this point and he loves this thing.
 
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0 (1 / -1)

TheManIsANobody

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This costing $70 is still making it a no go for me. Sounds like it would be worth grabbing during the winter sales at $40-50.

This is a Nintendo level of milking a remake, and unlike Skyward Sword there was a perfectly decent way to play this already on current hardware.

Edit: It's obvious that the game itself is great and the remaster pretty excellent. I just don't like the pricing to be clear.
They probably did this because of the TV show. They expect it'll bring in new players fresh to the franchise and want a good opportunity to cash in on that.

It's not really for existing players, IMHO.

I had this thought too at first, but it’s so far from the actual show releasing. I would’ve thought the timing would be better to coincide closer to the show.

My guess this was Sony and Naughty Dogs attempt at figuring out the ps5 for another unannounced game, or perhaps in preparation for TLOU live service game announced.

I’m just hoping for a similar remaster for TLOU 2 (which has to be happening, right? It’d be weird for Sony not to). I’d love to replay both of these games again.

My only complaint is the price. $70 is pretty steep. Still having loading screens is also a bummer. If they’re going to release a fully remade for ps5 upgrade, make it truly feel that way.

I'm pretty content to just take this at face value. The official story is that whle working the flashbacks in Part II,Druckman said "I want to do a remake that looks like this" and they did, because he's kind of a Big Deal at this point and he loves this thing.

Oh cool. I hadn’t heard that quote before, but it makes sense. I’m sure he basically has carte blanche at this point to do what he wants.
 
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1 (2 / -1)
I liked pt II slightly better than pt I (even without finishing pt II, I just couldn't get past the rat king)...although both games got me so down, just looking out of an abyss the entire time.

As for this coming out on the PS5, like every other remake or remaster, if people didn't buy them, they won't keep making them.

And I'm an idiot that owns (for example) GTA V three times already (360, PS4, and PC), although the PC has trainers, and I honestly just like blowing things up in a sandbox.

Nintendo has been doing this since the SNES days. Nostalgia bait makes money.
 
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-1 (1 / -2)

Corporate_Goon

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I'd always heard of this experience but never played it so I'm shocked to learn they fell back on FMVs. Seriously? SEGA went out of their way to render everything in real-time for Shenmue so I just imagined that would have been standard practice by 2013 for big titles.

Also, I don't know if it's because I'm using a regular monitor but all of the screenshots from the new version are incredibly dark. Even the menu shots are almost illegible. Ironically, from my normal reading distance, the word "ACCESSIBILITY" is nigh invisible, even when viewing the larger images in the gallery.

I had the same issue with the screenshots. Not sure what's going on but I can barely make out any of them. My monitor's set to normal levels of brightness and contrast and I've never noticed this on previous Ars reviews.

I've personally never been able to get into these kind of narrative-driven "guided tour" games that put you on a very specific path in which every player has a near-identical experience. That and the storytelling has always seemed, from a distance, a bit heavy-handed.
 
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-1 (1 / -2)

aerogems

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7,298
I played the remastered version on the PS4, and while it's still one of the select few survival horror games I actually liked... probably because of the strong narrative... it still was damn annoying how it just sort of ended abruptly. There was no real resolution or anything that sort of tied together the point of the journey they went on. TLOU 2 was even worse in that regard. It was sort of like a book that ends right at the climax. Then they had that DLC story bit, but it was more of a prequel side-story.
 
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-5 (0 / -5)
>It is the best version yet of an easily recommended PlayStation-exclusive adventure

There's a PC version on the way; so worth holding off if that's your thing.

I searched the article for news on an upcoming PC port and didn't see it, so was thrilled when I saw your comment. Also, cherish that apology from Sam, he isn't wrong very often. ;)
 
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2 (3 / -1)

Impgrin

Seniorius Lurkius
26
>It is the best version yet of an easily recommended PlayStation-exclusive adventure

There's a PC version on the way; so worth holding off if that's your thing.

If that is true, it has not been announced. Are you trolling, brand-new commenter, or are you leaking? (Or are you mixing this up with an upcoming PC port of the Uncharted series?)
It has been announced. I think they mentioned it when it this game was announced but no release date yet. Check out the end of the launch trailer for recent confirmation.

Yep. Was about to say the same thing.

Link for convenience

Can’t say I won’t pick this up on a deep sale some day, but TLoU isn’t really a game I’m in any hurry to replay (simply too unrelentingly bleak) and the Remastered PS4 version runs great on my PS5 anyway. Yes, this unquestionably looks better, but $70 just for graphics (and an admittedly outstanding accessibility mode) doesn’t seem worth it to me without some deeper changes to the underlying core gameplay.

This. I bought the remastered version on PS5 but haven't played it yet (thanks for the years old spoilers btw lol) I would like to experience to experience it in all it's glory and I can appreciate the work that went into this level of rework but 70$...looks like I'll be waiting a while yet to play it when the price comes down a bit...
 
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0 (1 / -1)
Yep, sorry, already played this on the PS3 as so many others have pointed out. Spending more raw cash on another copy of a game I already own is not going to happen. I suppose Sony might get some ROI for those people that have not played the 1st installment yet or for those that missed the first part and were introduced to the series via part 2; maybe collectors/completionists; but otherwise it seems like Sony threw money away that it likely won't recover.

This reminds me of when music bands would rerelease an album on newer audio media every decade: Vinyl > 8 Track > Cassette > CD > digital ... then expect everyone to shell out more cash for the same content they already own. It's nothing more than marketing hype and a racket.
 
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-1 (1 / -2)
Dropping a really massive endgame spoiler unannounced is rather crude, no? Some of us have not played this game...
I'm sorry; The Game has been out ofr 10 years now. When exactly were you planning on playing it ? ALSO - YOU made a choice to read the comment section and spoil things for yourself. Nobody forced you to read spoilers about a 10 year old game.
 
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5 (8 / -3)
Remake everything, even if it's less than 10 years old...

They wouldn't be doing it, if they didn't make a profit out of it. The fact that they're making a profit out of it quite obviously entails that there are enough people buying the remakes to make it profitable.

I mean, they may not be to your liking, but there are a lot of people who buy them, whether it is someone like e.g. me, who hasn't played any of the earlier releases, or if it's someone who just enjoys the nostalgia or whatever other reason.

There is also a show coming out on HBO if I'm not mistaken and a supposed PC port. Now is the time to re-release to build hype for both.
 
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3 (4 / -1)

Voldenuit

Ars Tribunus Angusticlavius
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Dropping a really massive endgame spoiler unannounced is rather crude, no? Some of us have not played this game...

It's nearly ten years old!

I was watching two streamers play Portal 2 last night, and I realized that I've had it sitting in my shame pile for 11 years now.

I'll get round to it... someday.
 
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